* Follow-up r16430, moved all the RE entries in the .conf files behind the pre-RE entries

* Re-added a missing .conf entry, bugreport:6256
* Edited "WoE Time Explanation" documentation (doc\woe_time_explanation.txt)
* Added Warg documentation to checkoption/setoption, thanks to QQfoolsorellina tid:120670 (doc\script_commands.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16435 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-07-17 13:58:18 +00:00
parent c2548ecd0d
commit 31605dd8d2
8 changed files with 260 additions and 266 deletions

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@ -3365,23 +3365,25 @@ return 1 if the option is set and 0 if the option is not set.
Option numbers valid for the first (option) version of this command are:
0x1 - Sight in effect.
0x2 - Hide in effect.
0x4 - Cloaking in effect.
0x8 - Cart number 1 present.
0x10 - Falcon present.
0x20 - Peco Peco present.
0x40 - GM Perfect Hide in effect.
0x80 - Cart number 2 present.
0x100 - Cart number 3 present.
0x200 - Cart number 4 present.
0x400 - Cart number 5 present.
0x800 - Orc head present.
0x1000 - The character is wearing a wedding sprite.
0x2000 - Ruwach is in effect.
0x4000 - Chasewalk in effect.
0x8000 - Flying or Xmas suit.
0x10000 - Sighttrasher.
0x1 - Sight in effect.
0x2 - Hide in effect.
0x4 - Cloaking in effect.
0x8 - Cart number 1 present.
0x10 - Falcon present.
0x20 - Peco Peco present.
0x40 - GM Perfect Hide in effect.
0x80 - Cart number 2 present.
0x100 - Cart number 3 present.
0x200 - Cart number 4 present.
0x400 - Cart number 5 present.
0x800 - Orc head present.
0x1000 - The character is wearing a wedding sprite.
0x2000 - Ruwach is in effect.
0x4000 - Chasewalk in effect.
0x8000 - Flying or Xmas suit.
0x10000 - Sighttrasher.
0x100000 - Warg present.
0x200000 - The character is riding a warg.
Option numbers valid for the second version (opt1) of this command are:

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@ -1,111 +1,104 @@
//| ~~~~~ How to set WoE times, by erKURITA: ~~~~~
//|
//| Basically, there are 2 commands that affects the WoE times,
//| OnClock<time>: and gettime(<type).
//|
//| OnClock<time> runs when the said time where <time> is has been reached.
//| The format of time is hhmm, being h = hour, m = minute.
//| OnClock2350: would run at 23:50 on Computer's time.
//|
//| gettime(<type) is a function which is used to make a check
//| for a desired amount of information regarding time. The types are:
//| 1 - Seconds (of a minute)
//| 2 - Minutes (of an hour)
//| 3 - Hour (of a day). Hour goes from 0 to 23.
//| 4 - Week day (0 for Sunday, 6 is Saturday)
//| 5 - Day of the month.
//| 6 - Number of the month.
//| 7 - Year.
//| 8 - Day of the year.
//|
//| Days (explained later) :
//| Monday = 1
//| Tuesday = 2
//| Wednesday = 3
//| Thursday = 4
//| Friday = 5
//| Saturday = 6
//| Sunday = 0
//|
//| This way, we can check for a desired minute, hour, day, month, etc.
//|
//| Now the structure:
//|
//| OnClock2100: //start time for Tues(2), Thurs(4)
//| OnClock2300: //end time for Tues(2), Thurs(4)
//| OnClock1600: //start time for Sat(6)
//| OnClock1800: //end time for Sat(6)
//|
//| These 4 labels will run one after the other. It's acomodated so,
//| The Tuesday at 21:00 and 23:00 they will run, and go to the next
//| part of the script:
//|
//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
//| if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
//| if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
//|
//| This part will check for the times. Since both Starting and Ending times
//| run through the same chain of commands, there are necesary checks to ensure
//| it's the right time. Let's take the following example:
//|
//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
//|
//| The first gettime is checking for a type 4, the day of the week, and it's
//| comparing it to the one desired, which is 2, that's Tuesday. If the comparation
//| is true and both sides are equal, it will return 1. 1 means true, 0 means false
//| in comparations and conditions.
//|
//| The second gettime is checking for a type 3, which is the hour, and it's
//| comparing it to 21, and if the first part is greater or equal (>=) than the second,
//| the comparation will return 1.
//|
//| The third and last gettime is checking again for the hour, but the time has to be less
//| than the said time, in this case, 23.
//|
//| Now, look at the parentheses. Parentheses are very important when making comparations
//| and conditions. Check the order of these. I'll place dummy characters for this example:
//|
//| if ((X && (Y && Z)) goto L_Start;
//|
//| It's saying, if Y and Z are true, the condition meets. Now let's replace that comparation
//| with another dummy character. We're doing (Y && Z) = G:
//|
//| if (X && G) goto L_Start;
//|
//| It's saying, if X and G are true, the condition meets, thus it has to go to L_Start.
//|
//| Now, the last part of the script, regarding the end of WoE time:
//|
//| if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
//| if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
//| if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
//| end;
//|
//| This is the same as before, but it's checking for the day in the first gettime, and
//| the hour on the second. If both conditions are true, the WoE will end. We're checking
//| here for the end time, not the start.
//|
//| Another important thing is OnAgitInit: . This special label will be run as soon as the
//| castle data is loaded from the char data. So it will check for the above start and end time
//| to see if it's in WoE time, hence why the hours has to be checked.
//|
//| Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
//|
//| OnClock1600: //| 16:00 = 4 pm
//| OnClock2200: //| 22:00 = 10 pm
//|
//| OnAgitInit: //| there has to be ONLY ONE of these labels, so put the OnClock above this
//| //| and the checks below.
//|
//| if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
//|
//| if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
//| end;//| VERY IMPORTANT TO PLACE AND END AFTER THE LAST END CHECK. You don't want to
//| //| start the WoE w/o being on the right times/day
//|
//| I hope this has been clear enough. Remember to put the checks in a logical way, e.g:
//| Monday checks first, then Thursday, etc.
//| Any questions Pm me (erKURITA) or go to irc channel on irc.deltaanime.net in #athena
//| channel. Do not PM on IRC w/o asking please.
//|
//| ~ erKURITA
//===== Athena Doc ========================================
//= WoE Time Explanation
//===== By ================================================
//= erKURITA
//===== Version ===========================================
//= 1.1
//=========================================================
//= 1.1 - Edited and reformatted. [Euphy]
//===== Description =======================================
//= Details on the behavior of the default WoE controller.
//=========================================================
There are 2 main commands that determine WoE times:
OnClock<time>: and gettime(<type>).
OnClock<time> triggers when <time> is reached.
The format is HHMM, with H = hour, M = minute.
OnClock2350: would run at 23:50, server time.
gettime(<type>) is a function that checks for certain
information regarding time. The types are:
1 - Seconds (of a minute)
2 - Minutes (of an hour)
3 - Hour (of a day), ranging from 0 to 23
4 - Weekday, ranging from 0 (Sunday) to 6 (Saturday)
5 - Day of the month
6 - Number of the month
7 - Year
8 - Day of the year
This way, we can check for a desired minute, hour, day, month, etc.
-------------------------------------------------------------------------------
Now the structure:
OnClock2100: // Start time for Tues(2), Thurs(4)
OnClock2300: // End time for Tues(2), Thurs(4)
OnClock1600: // Start time for Sat(6)
OnClock1800: // End time for Sat(6)
These 4 labels will run one after the other, reaching the next check:
if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
This part will check for the times. Since both Start and End times run
through the same chain of commands, these are important checks to ensure
it's the right time. Let's take the following example:
if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
The first gettime() is checking for a type 4, the day of the week, and it's
comparing it to the one desired, which is 2 (Tuesday). The function will
return either 1 (true) or 0 (false).
The second gettime is checking for a type 3, the hour, and it's comparing
it to 21. If the first part is greater or equal (>=) than the second,
the comparation will return 1.
The third and last gettime is checking again for the hour, but the time has to be less
than the said time (in this case, 23).
Now, look at the parentheses. Parentheses are very important when making comparations
and conditions. Check the order of these. I'll place dummy characters for this example:
if ((X && (Y && Z)) goto L_Start;
It's saying, if Y and Z are true, the condition is met. Now let's use another set
of dummy characters. We're checking if (Y && Z) = G:
if (X && G) goto L_Start;
It's saying that if X and G are true, the condition is met, thus proceeding to L_Start.
Now, the last part of the script, regarding the end of WoE time:
if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
end;
This is the same as before, but it's checking for the day in the first gettime() and
the hour on the second. If both conditions are true, WoE will end. We're checking
here for the end time, not the start.
Another important thing is "OnAgitInit:". This special label will be run as soon as the
castle data is loaded from the char data. It will check for the above start and end times
to see if it's in WoE time, hence why the hours have to be checked.
-------------------------------------------------------------------------------
Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
OnClock1600: // 16:00 = 4 pm
OnClock2200: // 22:00 = 10 pm
OnAgitInit: // This can only be written once: put OnClock above and the checks below.
if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
end; // Don't forget this!

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@ -2,11 +2,6 @@
// - Core Scripts -
// --------------------------------------------------------------
// --------------------------------------------------------------
// ------------------------- RE - Cities ------------------------
//npc: npc/re/cities/brasilis.txt
//npc: npc/re/cities/dewata.txt
//npc: npc/re/cities/dicastes.txt
// --------------------------------------------------------------
// --------------------------- Cities ---------------------------
npc: npc/pre-re/cities/alberta.txt
@ -36,12 +31,10 @@ npc: npc/pre-re/cities/umbala.txt
npc: npc/pre-re/cities/veins.txt
npc: npc/pre-re/cities/yuno.txt
// --------------------------------------------------------------
// ----------------------- RE - Merchant ------------------------
//npc: npc/re/merchants/shops_re.txt
//npc: npc/re/merchants/renters_re.txt
//npc: npc/re/merchants/3rd_trader.txt
//npc: npc/re/merchants/diamond.txt
//npc: npc/re/merchants/falcon_flute.txt
// ------------------------- RE - Cities ------------------------
//npc: npc/re/cities/brasilis.txt
//npc: npc/re/cities/dewata.txt
//npc: npc/re/cities/dicastes.txt
// --------------------------------------------------------------
// -------------------------- Merchant --------------------------
npc: npc/pre-re/merchants/shops.txt
@ -73,6 +66,13 @@ npc: npc/pre-re/merchants/wander_pet_food.txt
npc: npc/pre-re/merchants/buying_shops.txt
npc: npc/pre-re/merchants/cashheadgear_dye.txt
// --------------------------------------------------------------
// ----------------------- RE - Merchant ------------------------
//npc: npc/re/merchants/shops_re.txt
//npc: npc/re/merchants/renters_re.txt
//npc: npc/re/merchants/3rd_trader.txt
//npc: npc/re/merchants/diamond.txt
//npc: npc/re/merchants/falcon_flute.txt
// --------------------------------------------------------------
// ------------------------- Cash Shop --------------------------
// See file before enabling, as you may wish to change the
// point value of items to suit your own needs.
@ -89,22 +89,6 @@ npc: npc/pre-re/airports/lighthalzen.txt
npc: npc/pre-re/airports/rachel.txt
npc: npc/pre-re/airports/yuno.txt
// --------------------------------------------------------------
// ------------------------- RE - Quests ------------------------
//npc: npc/re/quests/cupet.txt
//npc: npc/re/quests/magic_books.txt
//npc: npc/re/quests/pile_bunker.txt
// Eden Group
//npc: npc/re/quests/eden/eden_common.txt
//npc: npc/re/quests/eden/eden_service.txt
//npc: npc/re/quests/eden/eden_quests.txt
//npc: npc/re/quests/eden/11-25.txt
//npc: npc/re/quests/eden/26-40.txt
//npc: npc/re/quests/eden/41-55.txt
//npc: npc/re/quests/eden/56-70.txt
//npc: npc/re/quests/eden/71-85.txt
//npc: npc/re/quests/eden/86-90.txt
//npc: npc/re/quests/eden/91-99.txt
// --------------------------------------------------------------
// --------------------------- Quests ---------------------------
npc: npc/pre-re/quests/quests_alberta.txt
npc: npc/pre-re/quests/quests_aldebaran.txt
@ -219,6 +203,23 @@ npc: npc/pre-re/quests/okolnir/godse_sch05.txt
npc: npc/pre-re/quests/quests_13_1.txt
npc: npc/pre-re/quests/quests_13_2.txt
// --------------------------------------------------------------
// ------------------------- RE - Quests ------------------------
//npc: npc/re/quests/cupet.txt
//npc: npc/re/quests/magic_books.txt
//npc: npc/re/quests/pile_bunker.txt
//npc: npc/re/quests/homu_s.txt
// Eden Group
//npc: npc/re/quests/eden/eden_common.txt
//npc: npc/re/quests/eden/eden_service.txt
//npc: npc/re/quests/eden/eden_quests.txt
//npc: npc/re/quests/eden/11-25.txt
//npc: npc/re/quests/eden/26-40.txt
//npc: npc/re/quests/eden/41-55.txt
//npc: npc/re/quests/eden/56-70.txt
//npc: npc/re/quests/eden/71-85.txt
//npc: npc/re/quests/eden/86-90.txt
//npc: npc/re/quests/eden/91-99.txt
// --------------------------------------------------------------
// --------------------------- Guides ---------------------------
npc: npc/pre-re/guides/guides_alberta.txt
npc: npc/pre-re/guides/guides_aldebaran.txt
@ -243,7 +244,6 @@ npc: npc/pre-re/guides/guides_prontera.txt
npc: npc/pre-re/guides/guides_rachel.txt
npc: npc/pre-re/guides/guides_umbala.txt
npc: npc/pre-re/guides/guides_veins.txt
// --------------------------------------------------------------
// ---------------- Kafras & Cool Event Corp. -------------------
npc: npc/pre-re/kafras/functions_kafras.txt

View File

@ -1,22 +1,3 @@
// --------------------------------------------------------------
// - RE Monster Scripts -
// --------------------------------------------------------------
//npc: npc/re/mobs/towns/brasilis.txt
//npc: npc/re/mobs/fields/brasilis.txt
//npc: npc/re/mobs/fields/bifrost.txt
//npc: npc/re/mobs/fields/dewata.txt
//npc: npc/re/mobs/fields/dicastes.txt
//npc: npc/re/mobs/fields/malaya.txt
//npc: npc/re/mobs/dungeons/bra_dun.txt
//npc: npc/re/mobs/dungeons/dew_dun.txt
//npc: npc/re/mobs/dungeons/dic_dun.txt
//npc: npc/re/mobs/dungeons/iz_dun_re.txt
//npc: npc/re/mobs/dungeons/lhz_dun_re.txt
//npc: npc/re/mobs/dungeons/ma_dun.txt
//npc: npc/re/mobs/dungeons/mal_dun.txt
// --------------------------------------------------------------
// - Monster Scripts -
// --------------------------------------------------------------
@ -88,4 +69,23 @@ npc: npc/pre-re/mobs/dungeons/treasure.txt
npc: npc/pre-re/mobs/dungeons/tur_dun.txt
npc: npc/pre-re/mobs/dungeons/xmas_dun.txt
npc: npc/pre-re/mobs/dungeons/yggdrasil.txt
// --------------------------------------------------------------
// - RE Monster Scripts -
// --------------------------------------------------------------
//npc: npc/re/mobs/towns/brasilis.txt
//npc: npc/re/mobs/fields/brasilis.txt
//npc: npc/re/mobs/fields/bifrost.txt
//npc: npc/re/mobs/fields/dewata.txt
//npc: npc/re/mobs/fields/dicastes.txt
//npc: npc/re/mobs/fields/malaya.txt
//npc: npc/re/mobs/dungeons/bra_dun.txt
//npc: npc/re/mobs/dungeons/dew_dun.txt
//npc: npc/re/mobs/dungeons/dic_dun.txt
//npc: npc/re/mobs/dungeons/iz_dun_re.txt
//npc: npc/re/mobs/dungeons/lhz_dun_re.txt
//npc: npc/re/mobs/dungeons/ma_dun.txt
//npc: npc/re/mobs/dungeons/mal_dun.txt
// --------------------------------------------------------------

View File

@ -1,25 +1,3 @@
// --------------------------------------------------------------
// - RE Warp Scripts -
// --------------------------------------------------------------
// --------------------------- Cities ---------------------------
npc: npc/re/warps/cities/brasilis.txt
npc: npc/re/warps/cities/dewata.txt
npc: npc/re/warps/cities/dicastes.txt
npc: npc/re/warps/cities/eclage.txt
npc: npc/re/warps/cities/malangdo.txt
npc: npc/re/warps/cities/malaya.txt
// -------------------------- Dungeons --------------------------
npc: npc/re/warps/dungeons/bra_dun.txt
npc: npc/re/warps/dungeons/dic_dun.txt
npc: npc/re/warps/dungeons/ecl_dun.txt
// --------------------------- Fields ---------------------------
npc: npc/re/warps/fields/bif_fild.txt
npc: npc/re/warps/fields/bra_fild.txt
npc: npc/re/warps/fields/dic_fild.txt
npc: npc/re/warps/fields/man_fild.txt
// --------------------------------------------------------------
// - Warp Scripts -
// --------------------------------------------------------------
@ -121,4 +99,25 @@ npc: npc/pre-re/warps/other/god.txt
npc: npc/pre-re/warps/other/paradise.txt
npc: npc/pre-re/warps/other/s_workshop.txt
npc: npc/pre-re/warps/pvp/pvp.txt
// --------------------------------------------------------------
// - RE Warp Scripts -
// --------------------------------------------------------------
// --------------------------- Cities ---------------------------
npc: npc/re/warps/cities/brasilis.txt
npc: npc/re/warps/cities/dewata.txt
npc: npc/re/warps/cities/dicastes.txt
npc: npc/re/warps/cities/eclage.txt
npc: npc/re/warps/cities/malangdo.txt
npc: npc/re/warps/cities/malaya.txt
// -------------------------- Dungeons --------------------------
npc: npc/re/warps/dungeons/bra_dun.txt
npc: npc/re/warps/dungeons/dic_dun.txt
npc: npc/re/warps/dungeons/ecl_dun.txt
// --------------------------- Fields ---------------------------
npc: npc/re/warps/fields/bif_fild.txt
npc: npc/re/warps/fields/bra_fild.txt
npc: npc/re/warps/fields/dic_fild.txt
npc: npc/re/warps/fields/man_fild.txt
// --------------------------------------------------------------

View File

@ -2,11 +2,6 @@
// - Core Scripts -
// --------------------------------------------------------------
// --------------------------------------------------------------
// ------------------------- RE - Cities ------------------------
npc: npc/re/cities/brasilis.txt
npc: npc/re/cities/dewata.txt
npc: npc/re/cities/dicastes.txt
// --------------------------------------------------------------
// --------------------------- Cities ---------------------------
npc: npc/re/cities/alberta.txt
@ -36,12 +31,10 @@ npc: npc/re/cities/umbala.txt
npc: npc/re/cities/veins.txt
npc: npc/re/cities/yuno.txt
// --------------------------------------------------------------
// ----------------------- RE - Merchant ------------------------
npc: npc/re/merchants/shops_re.txt
npc: npc/re/merchants/renters_re.txt
npc: npc/re/merchants/3rd_trader.txt
npc: npc/re/merchants/diamond.txt
npc: npc/re/merchants/falcon_flute.txt
// ------------------------- RE - Cities ------------------------
npc: npc/re/cities/brasilis.txt
npc: npc/re/cities/dewata.txt
npc: npc/re/cities/dicastes.txt
// --------------------------------------------------------------
// -------------------------- Merchant --------------------------
npc: npc/re/merchants/shops.txt
@ -73,6 +66,13 @@ npc: npc/re/merchants/wander_pet_food.txt
npc: npc/re/merchants/buying_shops.txt
npc: npc/re/merchants/cashheadgear_dye.txt
// --------------------------------------------------------------
// ----------------------- RE - Merchant ------------------------
npc: npc/re/merchants/shops_re.txt
npc: npc/re/merchants/renters_re.txt
npc: npc/re/merchants/3rd_trader.txt
npc: npc/re/merchants/diamond.txt
npc: npc/re/merchants/falcon_flute.txt
// --------------------------------------------------------------
// ------------------------- Cash Shop --------------------------
// See file before enabling, as you may wish to change the
// point value of items to suit your own needs.
@ -89,22 +89,6 @@ npc: npc/re/airports/lighthalzen.txt
npc: npc/re/airports/rachel.txt
npc: npc/re/airports/yuno.txt
// --------------------------------------------------------------
// ------------------------- RE - Quests ------------------------
//npc: npc/re/quests/cupet.txt
npc: npc/re/quests/magic_books.txt
npc: npc/re/quests/pile_bunker.txt
// Eden Group
npc: npc/re/quests/eden/eden_common.txt
npc: npc/re/quests/eden/eden_service.txt
npc: npc/re/quests/eden/eden_quests.txt
npc: npc/re/quests/eden/11-25.txt
npc: npc/re/quests/eden/26-40.txt
npc: npc/re/quests/eden/41-55.txt
npc: npc/re/quests/eden/56-70.txt
npc: npc/re/quests/eden/71-85.txt
npc: npc/re/quests/eden/86-90.txt
npc: npc/re/quests/eden/91-99.txt
// --------------------------------------------------------------
// --------------------------- Quests ---------------------------
npc: npc/re/quests/quests_alberta.txt
npc: npc/re/quests/quests_aldebaran.txt
@ -219,6 +203,23 @@ npc: npc/re/quests/okolnir/godse_sch05.txt
npc: npc/re/quests/quests_13_1.txt
npc: npc/re/quests/quests_13_2.txt
// --------------------------------------------------------------
// ------------------------- RE - Quests ------------------------
//npc: npc/re/quests/cupet.txt
npc: npc/re/quests/magic_books.txt
npc: npc/re/quests/pile_bunker.txt
npc: npc/re/quests/homu_s.txt
// Eden Group
npc: npc/re/quests/eden/eden_common.txt
npc: npc/re/quests/eden/eden_service.txt
npc: npc/re/quests/eden/eden_quests.txt
npc: npc/re/quests/eden/11-25.txt
npc: npc/re/quests/eden/26-40.txt
npc: npc/re/quests/eden/41-55.txt
npc: npc/re/quests/eden/56-70.txt
npc: npc/re/quests/eden/71-85.txt
npc: npc/re/quests/eden/86-90.txt
npc: npc/re/quests/eden/91-99.txt
// --------------------------------------------------------------
// --------------------------- Guides ---------------------------
npc: npc/re/guides/guides_alberta.txt
npc: npc/re/guides/guides_aldebaran.txt
@ -243,7 +244,6 @@ npc: npc/re/guides/guides_prontera.txt
npc: npc/re/guides/guides_rachel.txt
npc: npc/re/guides/guides_umbala.txt
npc: npc/re/guides/guides_veins.txt
// --------------------------------------------------------------
// ---------------- Kafras & Cool Event Corp. -------------------
npc: npc/re/kafras/functions_kafras.txt

View File

@ -1,22 +1,3 @@
// --------------------------------------------------------------
// - RE Monster Scripts -
// --------------------------------------------------------------
npc: npc/re/mobs/towns/brasilis.txt
npc: npc/re/mobs/fields/brasilis.txt
npc: npc/re/mobs/fields/bifrost.txt
npc: npc/re/mobs/fields/dewata.txt
npc: npc/re/mobs/fields/dicastes.txt
npc: npc/re/mobs/fields/malaya.txt
npc: npc/re/mobs/dungeons/bra_dun.txt
npc: npc/re/mobs/dungeons/dew_dun.txt
npc: npc/re/mobs/dungeons/dic_dun.txt
npc: npc/re/mobs/dungeons/iz_dun_re.txt
npc: npc/re/mobs/dungeons/lhz_dun_re.txt
npc: npc/re/mobs/dungeons/ma_dun.txt
npc: npc/re/mobs/dungeons/mal_dun.txt
// --------------------------------------------------------------
// - Monster Scripts -
// --------------------------------------------------------------
@ -44,6 +25,7 @@ npc: npc/re/mobs/fields/niflheim.txt
npc: npc/re/mobs/fields/payon.txt
npc: npc/re/mobs/fields/prontera.txt
npc: npc/re/mobs/fields/rachel.txt
npc: npc/re/mobs/fields/splendide.txt
npc: npc/re/mobs/fields/umbala.txt
npc: npc/re/mobs/fields/veins.txt
npc: npc/re/mobs/fields/yuno.txt
@ -87,4 +69,23 @@ npc: npc/re/mobs/dungeons/treasure.txt
npc: npc/re/mobs/dungeons/tur_dun.txt
npc: npc/re/mobs/dungeons/xmas_dun.txt
npc: npc/re/mobs/dungeons/yggdrasil.txt
// --------------------------------------------------------------
// - RE Monster Scripts -
// --------------------------------------------------------------
npc: npc/re/mobs/towns/brasilis.txt
npc: npc/re/mobs/fields/brasilis.txt
npc: npc/re/mobs/fields/bifrost.txt
npc: npc/re/mobs/fields/dewata.txt
npc: npc/re/mobs/fields/dicastes.txt
npc: npc/re/mobs/fields/malaya.txt
npc: npc/re/mobs/dungeons/bra_dun.txt
npc: npc/re/mobs/dungeons/dew_dun.txt
npc: npc/re/mobs/dungeons/dic_dun.txt
npc: npc/re/mobs/dungeons/iz_dun_re.txt
npc: npc/re/mobs/dungeons/lhz_dun_re.txt
npc: npc/re/mobs/dungeons/ma_dun.txt
npc: npc/re/mobs/dungeons/mal_dun.txt
// --------------------------------------------------------------

View File

@ -1,25 +1,3 @@
// --------------------------------------------------------------
// - RE Warp Scripts -
// --------------------------------------------------------------
// --------------------------- Cities ---------------------------
npc: npc/re/warps/cities/brasilis.txt
npc: npc/re/warps/cities/dewata.txt
npc: npc/re/warps/cities/dicastes.txt
npc: npc/re/warps/cities/eclage.txt
npc: npc/re/warps/cities/malangdo.txt
npc: npc/re/warps/cities/malaya.txt
// -------------------------- Dungeons --------------------------
npc: npc/re/warps/dungeons/bra_dun.txt
npc: npc/re/warps/dungeons/dic_dun.txt
npc: npc/re/warps/dungeons/ecl_dun.txt
// --------------------------- Fields ---------------------------
npc: npc/re/warps/fields/bif_fild.txt
npc: npc/re/warps/fields/bra_fild.txt
npc: npc/re/warps/fields/dic_fild.txt
npc: npc/re/warps/fields/man_fild.txt
// --------------------------------------------------------------
// - Warp Scripts -
// --------------------------------------------------------------
@ -121,4 +99,25 @@ npc: npc/re/warps/other/god.txt
npc: npc/re/warps/other/paradise.txt
npc: npc/re/warps/other/s_workshop.txt
npc: npc/re/warps/pvp/pvp.txt
// --------------------------------------------------------------
// - RE Warp Scripts -
// --------------------------------------------------------------
// --------------------------- Cities ---------------------------
npc: npc/re/warps/cities/brasilis.txt
npc: npc/re/warps/cities/dewata.txt
npc: npc/re/warps/cities/dicastes.txt
npc: npc/re/warps/cities/eclage.txt
npc: npc/re/warps/cities/malangdo.txt
npc: npc/re/warps/cities/malaya.txt
// -------------------------- Dungeons --------------------------
npc: npc/re/warps/dungeons/bra_dun.txt
npc: npc/re/warps/dungeons/dic_dun.txt
npc: npc/re/warps/dungeons/ecl_dun.txt
// --------------------------- Fields ---------------------------
npc: npc/re/warps/fields/bif_fild.txt
npc: npc/re/warps/fields/bra_fild.txt
npc: npc/re/warps/fields/dic_fild.txt
npc: npc/re/warps/fields/man_fild.txt
// --------------------------------------------------------------