* Follow-up r16430, moved all the RE entries in the .conf files behind the pre-RE entries
* Re-added a missing .conf entry, bugreport:6256 * Edited "WoE Time Explanation" documentation (doc\woe_time_explanation.txt) * Added Warg documentation to checkoption/setoption, thanks to QQfoolsorellina tid:120670 (doc\script_commands.txt) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16435 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3365,23 +3365,25 @@ return 1 if the option is set and 0 if the option is not set.
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Option numbers valid for the first (option) version of this command are:
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0x1 - Sight in effect.
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0x2 - Hide in effect.
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0x4 - Cloaking in effect.
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0x8 - Cart number 1 present.
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0x10 - Falcon present.
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0x20 - Peco Peco present.
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0x40 - GM Perfect Hide in effect.
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0x80 - Cart number 2 present.
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0x100 - Cart number 3 present.
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0x200 - Cart number 4 present.
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0x400 - Cart number 5 present.
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0x800 - Orc head present.
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0x1000 - The character is wearing a wedding sprite.
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0x2000 - Ruwach is in effect.
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0x4000 - Chasewalk in effect.
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0x8000 - Flying or Xmas suit.
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0x10000 - Sighttrasher.
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0x1 - Sight in effect.
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0x2 - Hide in effect.
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0x4 - Cloaking in effect.
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0x8 - Cart number 1 present.
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0x10 - Falcon present.
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0x20 - Peco Peco present.
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0x40 - GM Perfect Hide in effect.
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0x80 - Cart number 2 present.
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0x100 - Cart number 3 present.
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0x200 - Cart number 4 present.
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0x400 - Cart number 5 present.
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0x800 - Orc head present.
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0x1000 - The character is wearing a wedding sprite.
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0x2000 - Ruwach is in effect.
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0x4000 - Chasewalk in effect.
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0x8000 - Flying or Xmas suit.
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0x10000 - Sighttrasher.
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0x100000 - Warg present.
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0x200000 - The character is riding a warg.
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Option numbers valid for the second version (opt1) of this command are:
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@ -1,111 +1,104 @@
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//| ~~~~~ How to set WoE times, by erKURITA: ~~~~~
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//|
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//| Basically, there are 2 commands that affects the WoE times,
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//| OnClock<time>: and gettime(<type).
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//|
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//| OnClock<time> runs when the said time where <time> is has been reached.
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//| The format of time is hhmm, being h = hour, m = minute.
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//| OnClock2350: would run at 23:50 on Computer's time.
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//|
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//| gettime(<type) is a function which is used to make a check
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//| for a desired amount of information regarding time. The types are:
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//| 1 - Seconds (of a minute)
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//| 2 - Minutes (of an hour)
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//| 3 - Hour (of a day). Hour goes from 0 to 23.
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//| 4 - Week day (0 for Sunday, 6 is Saturday)
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//| 5 - Day of the month.
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//| 6 - Number of the month.
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//| 7 - Year.
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//| 8 - Day of the year.
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//|
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//| Days (explained later) :
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//| Monday = 1
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//| Tuesday = 2
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//| Wednesday = 3
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//| Thursday = 4
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//| Friday = 5
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//| Saturday = 6
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//| Sunday = 0
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//|
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//| This way, we can check for a desired minute, hour, day, month, etc.
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//|
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//| Now the structure:
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//|
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//| OnClock2100: //start time for Tues(2), Thurs(4)
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//| OnClock2300: //end time for Tues(2), Thurs(4)
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//| OnClock1600: //start time for Sat(6)
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//| OnClock1800: //end time for Sat(6)
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//|
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//| These 4 labels will run one after the other. It's acomodated so,
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//| The Tuesday at 21:00 and 23:00 they will run, and go to the next
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//| part of the script:
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//|
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//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
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//| if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
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//| if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
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//|
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//| This part will check for the times. Since both Starting and Ending times
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//| run through the same chain of commands, there are necesary checks to ensure
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//| it's the right time. Let's take the following example:
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//|
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//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
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//|
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//| The first gettime is checking for a type 4, the day of the week, and it's
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//| comparing it to the one desired, which is 2, that's Tuesday. If the comparation
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//| is true and both sides are equal, it will return 1. 1 means true, 0 means false
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//| in comparations and conditions.
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//|
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//| The second gettime is checking for a type 3, which is the hour, and it's
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//| comparing it to 21, and if the first part is greater or equal (>=) than the second,
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//| the comparation will return 1.
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//|
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//| The third and last gettime is checking again for the hour, but the time has to be less
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//| than the said time, in this case, 23.
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//|
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//| Now, look at the parentheses. Parentheses are very important when making comparations
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//| and conditions. Check the order of these. I'll place dummy characters for this example:
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//|
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//| if ((X && (Y && Z)) goto L_Start;
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//|
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//| It's saying, if Y and Z are true, the condition meets. Now let's replace that comparation
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//| with another dummy character. We're doing (Y && Z) = G:
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//|
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//| if (X && G) goto L_Start;
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//|
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//| It's saying, if X and G are true, the condition meets, thus it has to go to L_Start.
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//|
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//| Now, the last part of the script, regarding the end of WoE time:
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//|
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//| if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
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//| if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
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//| if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
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//| end;
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//|
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//| This is the same as before, but it's checking for the day in the first gettime, and
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//| the hour on the second. If both conditions are true, the WoE will end. We're checking
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//| here for the end time, not the start.
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//|
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//| Another important thing is OnAgitInit: . This special label will be run as soon as the
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//| castle data is loaded from the char data. So it will check for the above start and end time
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//| to see if it's in WoE time, hence why the hours has to be checked.
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//|
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//| Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
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//|
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//| OnClock1600: //| 16:00 = 4 pm
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//| OnClock2200: //| 22:00 = 10 pm
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//|
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//| OnAgitInit: //| there has to be ONLY ONE of these labels, so put the OnClock above this
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//| //| and the checks below.
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//|
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//| if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
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//|
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//| if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
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//| end;//| VERY IMPORTANT TO PLACE AND END AFTER THE LAST END CHECK. You don't want to
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//| //| start the WoE w/o being on the right times/day
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//|
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//| I hope this has been clear enough. Remember to put the checks in a logical way, e.g:
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//| Monday checks first, then Thursday, etc.
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//| Any questions Pm me (erKURITA) or go to irc channel on irc.deltaanime.net in #athena
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//| channel. Do not PM on IRC w/o asking please.
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//|
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//| ~ erKURITA
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//===== Athena Doc ========================================
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//= WoE Time Explanation
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//===== By ================================================
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//= erKURITA
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//===== Version ===========================================
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//= 1.1
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//=========================================================
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//= 1.1 - Edited and reformatted. [Euphy]
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//===== Description =======================================
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//= Details on the behavior of the default WoE controller.
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//=========================================================
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There are 2 main commands that determine WoE times:
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OnClock<time>: and gettime(<type>).
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OnClock<time> triggers when <time> is reached.
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The format is HHMM, with H = hour, M = minute.
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OnClock2350: would run at 23:50, server time.
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gettime(<type>) is a function that checks for certain
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information regarding time. The types are:
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1 - Seconds (of a minute)
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2 - Minutes (of an hour)
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3 - Hour (of a day), ranging from 0 to 23
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4 - Weekday, ranging from 0 (Sunday) to 6 (Saturday)
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5 - Day of the month
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6 - Number of the month
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7 - Year
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8 - Day of the year
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This way, we can check for a desired minute, hour, day, month, etc.
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-------------------------------------------------------------------------------
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Now the structure:
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OnClock2100: // Start time for Tues(2), Thurs(4)
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OnClock2300: // End time for Tues(2), Thurs(4)
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OnClock1600: // Start time for Sat(6)
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OnClock1800: // End time for Sat(6)
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These 4 labels will run one after the other, reaching the next check:
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if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
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if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
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if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
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This part will check for the times. Since both Start and End times run
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through the same chain of commands, these are important checks to ensure
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it's the right time. Let's take the following example:
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if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
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The first gettime() is checking for a type 4, the day of the week, and it's
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comparing it to the one desired, which is 2 (Tuesday). The function will
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return either 1 (true) or 0 (false).
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The second gettime is checking for a type 3, the hour, and it's comparing
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it to 21. If the first part is greater or equal (>=) than the second,
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the comparation will return 1.
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The third and last gettime is checking again for the hour, but the time has to be less
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than the said time (in this case, 23).
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Now, look at the parentheses. Parentheses are very important when making comparations
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and conditions. Check the order of these. I'll place dummy characters for this example:
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if ((X && (Y && Z)) goto L_Start;
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It's saying, if Y and Z are true, the condition is met. Now let's use another set
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of dummy characters. We're checking if (Y && Z) = G:
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if (X && G) goto L_Start;
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It's saying that if X and G are true, the condition is met, thus proceeding to L_Start.
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Now, the last part of the script, regarding the end of WoE time:
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if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
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if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
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if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
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end;
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This is the same as before, but it's checking for the day in the first gettime() and
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the hour on the second. If both conditions are true, WoE will end. We're checking
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here for the end time, not the start.
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Another important thing is "OnAgitInit:". This special label will be run as soon as the
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castle data is loaded from the char data. It will check for the above start and end times
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to see if it's in WoE time, hence why the hours have to be checked.
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-------------------------------------------------------------------------------
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Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
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OnClock1600: // 16:00 = 4 pm
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OnClock2200: // 22:00 = 10 pm
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OnAgitInit: // This can only be written once: put OnClock above and the checks below.
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if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
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if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
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end; // Don't forget this!
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@ -2,11 +2,6 @@
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// - Core Scripts -
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// --------------------------------------------------------------
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// --------------------------------------------------------------
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// ------------------------- RE - Cities ------------------------
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//npc: npc/re/cities/brasilis.txt
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//npc: npc/re/cities/dewata.txt
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//npc: npc/re/cities/dicastes.txt
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// --------------------------------------------------------------
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// --------------------------- Cities ---------------------------
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npc: npc/pre-re/cities/alberta.txt
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@ -36,12 +31,10 @@ npc: npc/pre-re/cities/umbala.txt
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npc: npc/pre-re/cities/veins.txt
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npc: npc/pre-re/cities/yuno.txt
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// --------------------------------------------------------------
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// ----------------------- RE - Merchant ------------------------
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//npc: npc/re/merchants/shops_re.txt
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//npc: npc/re/merchants/renters_re.txt
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//npc: npc/re/merchants/3rd_trader.txt
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//npc: npc/re/merchants/diamond.txt
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//npc: npc/re/merchants/falcon_flute.txt
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// ------------------------- RE - Cities ------------------------
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//npc: npc/re/cities/brasilis.txt
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//npc: npc/re/cities/dewata.txt
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//npc: npc/re/cities/dicastes.txt
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// --------------------------------------------------------------
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// -------------------------- Merchant --------------------------
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npc: npc/pre-re/merchants/shops.txt
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@ -73,6 +66,13 @@ npc: npc/pre-re/merchants/wander_pet_food.txt
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npc: npc/pre-re/merchants/buying_shops.txt
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npc: npc/pre-re/merchants/cashheadgear_dye.txt
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// --------------------------------------------------------------
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// ----------------------- RE - Merchant ------------------------
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//npc: npc/re/merchants/shops_re.txt
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//npc: npc/re/merchants/renters_re.txt
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//npc: npc/re/merchants/3rd_trader.txt
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//npc: npc/re/merchants/diamond.txt
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//npc: npc/re/merchants/falcon_flute.txt
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// --------------------------------------------------------------
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// ------------------------- Cash Shop --------------------------
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// See file before enabling, as you may wish to change the
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// point value of items to suit your own needs.
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@ -89,22 +89,6 @@ npc: npc/pre-re/airports/lighthalzen.txt
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npc: npc/pre-re/airports/rachel.txt
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npc: npc/pre-re/airports/yuno.txt
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// --------------------------------------------------------------
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// ------------------------- RE - Quests ------------------------
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//npc: npc/re/quests/cupet.txt
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//npc: npc/re/quests/magic_books.txt
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//npc: npc/re/quests/pile_bunker.txt
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// Eden Group
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//npc: npc/re/quests/eden/eden_common.txt
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//npc: npc/re/quests/eden/eden_service.txt
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//npc: npc/re/quests/eden/eden_quests.txt
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//npc: npc/re/quests/eden/11-25.txt
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//npc: npc/re/quests/eden/26-40.txt
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//npc: npc/re/quests/eden/41-55.txt
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//npc: npc/re/quests/eden/56-70.txt
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//npc: npc/re/quests/eden/71-85.txt
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//npc: npc/re/quests/eden/86-90.txt
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//npc: npc/re/quests/eden/91-99.txt
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// --------------------------------------------------------------
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// --------------------------- Quests ---------------------------
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npc: npc/pre-re/quests/quests_alberta.txt
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npc: npc/pre-re/quests/quests_aldebaran.txt
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@ -219,6 +203,23 @@ npc: npc/pre-re/quests/okolnir/godse_sch05.txt
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npc: npc/pre-re/quests/quests_13_1.txt
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npc: npc/pre-re/quests/quests_13_2.txt
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// --------------------------------------------------------------
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// ------------------------- RE - Quests ------------------------
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//npc: npc/re/quests/cupet.txt
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//npc: npc/re/quests/magic_books.txt
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//npc: npc/re/quests/pile_bunker.txt
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//npc: npc/re/quests/homu_s.txt
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// Eden Group
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//npc: npc/re/quests/eden/eden_common.txt
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//npc: npc/re/quests/eden/eden_service.txt
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//npc: npc/re/quests/eden/eden_quests.txt
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//npc: npc/re/quests/eden/11-25.txt
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//npc: npc/re/quests/eden/26-40.txt
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//npc: npc/re/quests/eden/41-55.txt
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//npc: npc/re/quests/eden/56-70.txt
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//npc: npc/re/quests/eden/71-85.txt
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//npc: npc/re/quests/eden/86-90.txt
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//npc: npc/re/quests/eden/91-99.txt
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// --------------------------------------------------------------
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// --------------------------- Guides ---------------------------
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npc: npc/pre-re/guides/guides_alberta.txt
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npc: npc/pre-re/guides/guides_aldebaran.txt
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@ -243,7 +244,6 @@ npc: npc/pre-re/guides/guides_prontera.txt
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npc: npc/pre-re/guides/guides_rachel.txt
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npc: npc/pre-re/guides/guides_umbala.txt
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npc: npc/pre-re/guides/guides_veins.txt
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// --------------------------------------------------------------
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// ---------------- Kafras & Cool Event Corp. -------------------
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npc: npc/pre-re/kafras/functions_kafras.txt
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|
@ -1,22 +1,3 @@
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// --------------------------------------------------------------
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// - RE Monster Scripts -
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// --------------------------------------------------------------
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//npc: npc/re/mobs/towns/brasilis.txt
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//npc: npc/re/mobs/fields/brasilis.txt
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//npc: npc/re/mobs/fields/bifrost.txt
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//npc: npc/re/mobs/fields/dewata.txt
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//npc: npc/re/mobs/fields/dicastes.txt
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//npc: npc/re/mobs/fields/malaya.txt
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//npc: npc/re/mobs/dungeons/bra_dun.txt
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//npc: npc/re/mobs/dungeons/dew_dun.txt
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//npc: npc/re/mobs/dungeons/dic_dun.txt
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//npc: npc/re/mobs/dungeons/iz_dun_re.txt
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//npc: npc/re/mobs/dungeons/lhz_dun_re.txt
|
||||
//npc: npc/re/mobs/dungeons/ma_dun.txt
|
||||
//npc: npc/re/mobs/dungeons/mal_dun.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - Monster Scripts -
|
||||
// --------------------------------------------------------------
|
||||
@ -88,4 +69,23 @@ npc: npc/pre-re/mobs/dungeons/treasure.txt
|
||||
npc: npc/pre-re/mobs/dungeons/tur_dun.txt
|
||||
npc: npc/pre-re/mobs/dungeons/xmas_dun.txt
|
||||
npc: npc/pre-re/mobs/dungeons/yggdrasil.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - RE Monster Scripts -
|
||||
// --------------------------------------------------------------
|
||||
//npc: npc/re/mobs/towns/brasilis.txt
|
||||
|
||||
//npc: npc/re/mobs/fields/brasilis.txt
|
||||
//npc: npc/re/mobs/fields/bifrost.txt
|
||||
//npc: npc/re/mobs/fields/dewata.txt
|
||||
//npc: npc/re/mobs/fields/dicastes.txt
|
||||
//npc: npc/re/mobs/fields/malaya.txt
|
||||
|
||||
//npc: npc/re/mobs/dungeons/bra_dun.txt
|
||||
//npc: npc/re/mobs/dungeons/dew_dun.txt
|
||||
//npc: npc/re/mobs/dungeons/dic_dun.txt
|
||||
//npc: npc/re/mobs/dungeons/iz_dun_re.txt
|
||||
//npc: npc/re/mobs/dungeons/lhz_dun_re.txt
|
||||
//npc: npc/re/mobs/dungeons/ma_dun.txt
|
||||
//npc: npc/re/mobs/dungeons/mal_dun.txt
|
||||
// --------------------------------------------------------------
|
||||
|
@ -1,25 +1,3 @@
|
||||
// --------------------------------------------------------------
|
||||
// - RE Warp Scripts -
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/re/warps/cities/brasilis.txt
|
||||
npc: npc/re/warps/cities/dewata.txt
|
||||
npc: npc/re/warps/cities/dicastes.txt
|
||||
npc: npc/re/warps/cities/eclage.txt
|
||||
npc: npc/re/warps/cities/malangdo.txt
|
||||
npc: npc/re/warps/cities/malaya.txt
|
||||
// -------------------------- Dungeons --------------------------
|
||||
npc: npc/re/warps/dungeons/bra_dun.txt
|
||||
npc: npc/re/warps/dungeons/dic_dun.txt
|
||||
npc: npc/re/warps/dungeons/ecl_dun.txt
|
||||
// --------------------------- Fields ---------------------------
|
||||
npc: npc/re/warps/fields/bif_fild.txt
|
||||
npc: npc/re/warps/fields/bra_fild.txt
|
||||
npc: npc/re/warps/fields/dic_fild.txt
|
||||
npc: npc/re/warps/fields/man_fild.txt
|
||||
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - Warp Scripts -
|
||||
// --------------------------------------------------------------
|
||||
@ -121,4 +99,25 @@ npc: npc/pre-re/warps/other/god.txt
|
||||
npc: npc/pre-re/warps/other/paradise.txt
|
||||
npc: npc/pre-re/warps/other/s_workshop.txt
|
||||
npc: npc/pre-re/warps/pvp/pvp.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - RE Warp Scripts -
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/re/warps/cities/brasilis.txt
|
||||
npc: npc/re/warps/cities/dewata.txt
|
||||
npc: npc/re/warps/cities/dicastes.txt
|
||||
npc: npc/re/warps/cities/eclage.txt
|
||||
npc: npc/re/warps/cities/malangdo.txt
|
||||
npc: npc/re/warps/cities/malaya.txt
|
||||
// -------------------------- Dungeons --------------------------
|
||||
npc: npc/re/warps/dungeons/bra_dun.txt
|
||||
npc: npc/re/warps/dungeons/dic_dun.txt
|
||||
npc: npc/re/warps/dungeons/ecl_dun.txt
|
||||
// --------------------------- Fields ---------------------------
|
||||
npc: npc/re/warps/fields/bif_fild.txt
|
||||
npc: npc/re/warps/fields/bra_fild.txt
|
||||
npc: npc/re/warps/fields/dic_fild.txt
|
||||
npc: npc/re/warps/fields/man_fild.txt
|
||||
// --------------------------------------------------------------
|
||||
|
@ -2,11 +2,6 @@
|
||||
// - Core Scripts -
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// ------------------------- RE - Cities ------------------------
|
||||
npc: npc/re/cities/brasilis.txt
|
||||
npc: npc/re/cities/dewata.txt
|
||||
npc: npc/re/cities/dicastes.txt
|
||||
// --------------------------------------------------------------
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/re/cities/alberta.txt
|
||||
@ -36,12 +31,10 @@ npc: npc/re/cities/umbala.txt
|
||||
npc: npc/re/cities/veins.txt
|
||||
npc: npc/re/cities/yuno.txt
|
||||
// --------------------------------------------------------------
|
||||
// ----------------------- RE - Merchant ------------------------
|
||||
npc: npc/re/merchants/shops_re.txt
|
||||
npc: npc/re/merchants/renters_re.txt
|
||||
npc: npc/re/merchants/3rd_trader.txt
|
||||
npc: npc/re/merchants/diamond.txt
|
||||
npc: npc/re/merchants/falcon_flute.txt
|
||||
// ------------------------- RE - Cities ------------------------
|
||||
npc: npc/re/cities/brasilis.txt
|
||||
npc: npc/re/cities/dewata.txt
|
||||
npc: npc/re/cities/dicastes.txt
|
||||
// --------------------------------------------------------------
|
||||
// -------------------------- Merchant --------------------------
|
||||
npc: npc/re/merchants/shops.txt
|
||||
@ -73,6 +66,13 @@ npc: npc/re/merchants/wander_pet_food.txt
|
||||
npc: npc/re/merchants/buying_shops.txt
|
||||
npc: npc/re/merchants/cashheadgear_dye.txt
|
||||
// --------------------------------------------------------------
|
||||
// ----------------------- RE - Merchant ------------------------
|
||||
npc: npc/re/merchants/shops_re.txt
|
||||
npc: npc/re/merchants/renters_re.txt
|
||||
npc: npc/re/merchants/3rd_trader.txt
|
||||
npc: npc/re/merchants/diamond.txt
|
||||
npc: npc/re/merchants/falcon_flute.txt
|
||||
// --------------------------------------------------------------
|
||||
// ------------------------- Cash Shop --------------------------
|
||||
// See file before enabling, as you may wish to change the
|
||||
// point value of items to suit your own needs.
|
||||
@ -89,22 +89,6 @@ npc: npc/re/airports/lighthalzen.txt
|
||||
npc: npc/re/airports/rachel.txt
|
||||
npc: npc/re/airports/yuno.txt
|
||||
// --------------------------------------------------------------
|
||||
// ------------------------- RE - Quests ------------------------
|
||||
//npc: npc/re/quests/cupet.txt
|
||||
npc: npc/re/quests/magic_books.txt
|
||||
npc: npc/re/quests/pile_bunker.txt
|
||||
// Eden Group
|
||||
npc: npc/re/quests/eden/eden_common.txt
|
||||
npc: npc/re/quests/eden/eden_service.txt
|
||||
npc: npc/re/quests/eden/eden_quests.txt
|
||||
npc: npc/re/quests/eden/11-25.txt
|
||||
npc: npc/re/quests/eden/26-40.txt
|
||||
npc: npc/re/quests/eden/41-55.txt
|
||||
npc: npc/re/quests/eden/56-70.txt
|
||||
npc: npc/re/quests/eden/71-85.txt
|
||||
npc: npc/re/quests/eden/86-90.txt
|
||||
npc: npc/re/quests/eden/91-99.txt
|
||||
// --------------------------------------------------------------
|
||||
// --------------------------- Quests ---------------------------
|
||||
npc: npc/re/quests/quests_alberta.txt
|
||||
npc: npc/re/quests/quests_aldebaran.txt
|
||||
@ -219,6 +203,23 @@ npc: npc/re/quests/okolnir/godse_sch05.txt
|
||||
npc: npc/re/quests/quests_13_1.txt
|
||||
npc: npc/re/quests/quests_13_2.txt
|
||||
// --------------------------------------------------------------
|
||||
// ------------------------- RE - Quests ------------------------
|
||||
//npc: npc/re/quests/cupet.txt
|
||||
npc: npc/re/quests/magic_books.txt
|
||||
npc: npc/re/quests/pile_bunker.txt
|
||||
npc: npc/re/quests/homu_s.txt
|
||||
// Eden Group
|
||||
npc: npc/re/quests/eden/eden_common.txt
|
||||
npc: npc/re/quests/eden/eden_service.txt
|
||||
npc: npc/re/quests/eden/eden_quests.txt
|
||||
npc: npc/re/quests/eden/11-25.txt
|
||||
npc: npc/re/quests/eden/26-40.txt
|
||||
npc: npc/re/quests/eden/41-55.txt
|
||||
npc: npc/re/quests/eden/56-70.txt
|
||||
npc: npc/re/quests/eden/71-85.txt
|
||||
npc: npc/re/quests/eden/86-90.txt
|
||||
npc: npc/re/quests/eden/91-99.txt
|
||||
// --------------------------------------------------------------
|
||||
// --------------------------- Guides ---------------------------
|
||||
npc: npc/re/guides/guides_alberta.txt
|
||||
npc: npc/re/guides/guides_aldebaran.txt
|
||||
@ -243,7 +244,6 @@ npc: npc/re/guides/guides_prontera.txt
|
||||
npc: npc/re/guides/guides_rachel.txt
|
||||
npc: npc/re/guides/guides_umbala.txt
|
||||
npc: npc/re/guides/guides_veins.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// ---------------- Kafras & Cool Event Corp. -------------------
|
||||
npc: npc/re/kafras/functions_kafras.txt
|
||||
|
@ -1,22 +1,3 @@
|
||||
// --------------------------------------------------------------
|
||||
// - RE Monster Scripts -
|
||||
// --------------------------------------------------------------
|
||||
npc: npc/re/mobs/towns/brasilis.txt
|
||||
|
||||
npc: npc/re/mobs/fields/brasilis.txt
|
||||
npc: npc/re/mobs/fields/bifrost.txt
|
||||
npc: npc/re/mobs/fields/dewata.txt
|
||||
npc: npc/re/mobs/fields/dicastes.txt
|
||||
npc: npc/re/mobs/fields/malaya.txt
|
||||
|
||||
npc: npc/re/mobs/dungeons/bra_dun.txt
|
||||
npc: npc/re/mobs/dungeons/dew_dun.txt
|
||||
npc: npc/re/mobs/dungeons/dic_dun.txt
|
||||
npc: npc/re/mobs/dungeons/iz_dun_re.txt
|
||||
npc: npc/re/mobs/dungeons/lhz_dun_re.txt
|
||||
npc: npc/re/mobs/dungeons/ma_dun.txt
|
||||
npc: npc/re/mobs/dungeons/mal_dun.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - Monster Scripts -
|
||||
// --------------------------------------------------------------
|
||||
@ -44,6 +25,7 @@ npc: npc/re/mobs/fields/niflheim.txt
|
||||
npc: npc/re/mobs/fields/payon.txt
|
||||
npc: npc/re/mobs/fields/prontera.txt
|
||||
npc: npc/re/mobs/fields/rachel.txt
|
||||
npc: npc/re/mobs/fields/splendide.txt
|
||||
npc: npc/re/mobs/fields/umbala.txt
|
||||
npc: npc/re/mobs/fields/veins.txt
|
||||
npc: npc/re/mobs/fields/yuno.txt
|
||||
@ -87,4 +69,23 @@ npc: npc/re/mobs/dungeons/treasure.txt
|
||||
npc: npc/re/mobs/dungeons/tur_dun.txt
|
||||
npc: npc/re/mobs/dungeons/xmas_dun.txt
|
||||
npc: npc/re/mobs/dungeons/yggdrasil.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - RE Monster Scripts -
|
||||
// --------------------------------------------------------------
|
||||
npc: npc/re/mobs/towns/brasilis.txt
|
||||
|
||||
npc: npc/re/mobs/fields/brasilis.txt
|
||||
npc: npc/re/mobs/fields/bifrost.txt
|
||||
npc: npc/re/mobs/fields/dewata.txt
|
||||
npc: npc/re/mobs/fields/dicastes.txt
|
||||
npc: npc/re/mobs/fields/malaya.txt
|
||||
|
||||
npc: npc/re/mobs/dungeons/bra_dun.txt
|
||||
npc: npc/re/mobs/dungeons/dew_dun.txt
|
||||
npc: npc/re/mobs/dungeons/dic_dun.txt
|
||||
npc: npc/re/mobs/dungeons/iz_dun_re.txt
|
||||
npc: npc/re/mobs/dungeons/lhz_dun_re.txt
|
||||
npc: npc/re/mobs/dungeons/ma_dun.txt
|
||||
npc: npc/re/mobs/dungeons/mal_dun.txt
|
||||
// --------------------------------------------------------------
|
||||
|
@ -1,25 +1,3 @@
|
||||
// --------------------------------------------------------------
|
||||
// - RE Warp Scripts -
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/re/warps/cities/brasilis.txt
|
||||
npc: npc/re/warps/cities/dewata.txt
|
||||
npc: npc/re/warps/cities/dicastes.txt
|
||||
npc: npc/re/warps/cities/eclage.txt
|
||||
npc: npc/re/warps/cities/malangdo.txt
|
||||
npc: npc/re/warps/cities/malaya.txt
|
||||
// -------------------------- Dungeons --------------------------
|
||||
npc: npc/re/warps/dungeons/bra_dun.txt
|
||||
npc: npc/re/warps/dungeons/dic_dun.txt
|
||||
npc: npc/re/warps/dungeons/ecl_dun.txt
|
||||
// --------------------------- Fields ---------------------------
|
||||
npc: npc/re/warps/fields/bif_fild.txt
|
||||
npc: npc/re/warps/fields/bra_fild.txt
|
||||
npc: npc/re/warps/fields/dic_fild.txt
|
||||
npc: npc/re/warps/fields/man_fild.txt
|
||||
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - Warp Scripts -
|
||||
// --------------------------------------------------------------
|
||||
@ -121,4 +99,25 @@ npc: npc/re/warps/other/god.txt
|
||||
npc: npc/re/warps/other/paradise.txt
|
||||
npc: npc/re/warps/other/s_workshop.txt
|
||||
npc: npc/re/warps/pvp/pvp.txt
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// - RE Warp Scripts -
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/re/warps/cities/brasilis.txt
|
||||
npc: npc/re/warps/cities/dewata.txt
|
||||
npc: npc/re/warps/cities/dicastes.txt
|
||||
npc: npc/re/warps/cities/eclage.txt
|
||||
npc: npc/re/warps/cities/malangdo.txt
|
||||
npc: npc/re/warps/cities/malaya.txt
|
||||
// -------------------------- Dungeons --------------------------
|
||||
npc: npc/re/warps/dungeons/bra_dun.txt
|
||||
npc: npc/re/warps/dungeons/dic_dun.txt
|
||||
npc: npc/re/warps/dungeons/ecl_dun.txt
|
||||
// --------------------------- Fields ---------------------------
|
||||
npc: npc/re/warps/fields/bif_fild.txt
|
||||
npc: npc/re/warps/fields/bra_fild.txt
|
||||
npc: npc/re/warps/fields/dic_fild.txt
|
||||
npc: npc/re/warps/fields/man_fild.txt
|
||||
// --------------------------------------------------------------
|
||||
|
Loading…
x
Reference in New Issue
Block a user