I hate the guild castle scripts. Reverted a change.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12496 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2008/04/05
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* Rev. 12496 I hate the guild castle scripts. Reverted a change. [L0ne_W0lf]
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* Rev. 12495 Further updates to Zhed's Veins addition. [L0ne_W0lf]
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2008/04/04
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* Rev. 12472 Updated NIflheim Town and Quest NPCs. [L0ne_W0lf]
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@ -32,8 +32,10 @@
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//= 1.7 Updated functions, got rid of the various gotos. [L0ne_W0lf]
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//= Castles can be conquered as long as they un-owned.
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//= 1.8 Fixed Guardian data being overwritten when castle ownership changes. [L0ne_W0lf]
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// Data will only be saved for guardians if you have the Guaridan Research.
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// It works this way to deal with a bug on ownership change.
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//= Data will only be saved for guardians if you have the Guaridan Research.
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//= It works this way to deal with a bug on ownership change.
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//= 1.9 Due to compunded stupidity in the way these scripts were written [L0ne_W0lf]
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//= I have recommented out the official behavior for unaquired castles.
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//============================================================
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@ -181,7 +183,7 @@ function script F_AgitEnd {
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GvgOff .@map$;
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// Disable the following if statment to keep empty
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// castles from being aquired after after WoE ends.
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if (GetCastleData(.@map$,1) == 0) return;
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//if (GetCastleData(.@map$,1) == 0) return;
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MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4;
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KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
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end;
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