Fixed : - "uninitialized local variable 'i' used" in skill.c
- "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7943 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/28
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2006/07/28
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* Fixed "uninitialized local variable 'i' used" in skill.c and "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c [Toms]
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* Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms]
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* Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms]
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* Fixed sign warnings in login/login.c [Toms]
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* Fixed sign warnings in login/login.c [Toms]
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* Fixed "conversion from 'double' to 'int', possible loss of data" [Toms]
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* Fixed "conversion from 'double' to 'int', possible loss of data" [Toms]
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@ -1196,11 +1196,12 @@ static struct Damage battle_calc_weapon_attack(
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// Added split damage for Huuma
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// Added split damage for Huuma
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if (skill_num == NJ_HUUMA) // Divide ATK in case of multiple targets skill
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if (skill_num == NJ_HUUMA) // Divide ATK in case of multiple targets skill
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if(wflag>0)
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{
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wd.damage/= wflag;
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if(wflag>0)
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else if(battle_config.error_log)
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wd.damage/= wflag;
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ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n");
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else if(battle_config.error_log)
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ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n");
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}
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//Add any bonuses that modify the base baseatk+watk (pre-skills)
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//Add any bonuses that modify the base baseatk+watk (pre-skills)
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if(sd)
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if(sd)
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{
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{
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@ -3705,16 +3705,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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pc_delitem(sd, i, skill_db[skillid].amount[0], 0);
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pc_delitem(sd, i, skill_db[skillid].amount[0], 0);
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}
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}
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// 100% success rate at lv4 & 5, but lasts longer at lv5
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// 100% success rate at lv4 & 5, but lasts longer at lv5
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if(!clif_skill_nodamage(src,bl,skillid,skilllv,
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if(!clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,(60+skilllv*10),skilllv, skill_get_time(skillid,skilllv)))) {
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sc_start(bl,type,(60+skilllv*10),skilllv,
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if (sd)
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skill_get_time(skillid,skilllv)))
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clif_skill_fail(sd,skillid,0,0);
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) {
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if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd)
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if (sd) clif_skill_fail(sd,skillid,0,0);
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if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) &&
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sd && sd != dstsd)
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clif_displaymessage(sd->fd,"You broke target's weapon");
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clif_displaymessage(sd->fd,"You broke target's weapon");
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}
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,i);
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//FIXME : Why clif_skill_nodamage 2 times ?
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//clif_skill_nodamage(src,bl,skillid,skilllv,i);
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break;
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break;
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case PR_ASPERSIO: /* アスペルシオ */
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case PR_ASPERSIO: /* アスペルシオ */
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