diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 5e0b4b30c0..718bac4e44 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1194,7 +1194,7 @@ //-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0 //-- WL_STASIS -2209,3000,2000,0,10000:15000:20000:25000:30000,0,180000:190000:200000:210000:220000 +2209,3000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000 //-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000 //-- WL_CRIMSONROCK diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index 03de005427..65959458de 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -53,7 +53,7 @@ // 0x00004 - usable skills while hiding // 0x00008 - skill that can be use while in dancing state // 0x00010 - skill that could hit emperium -// 0x00020 - skill blocked by statis +// 0x00020 - skill ignores SC_STASIS // 0x00040 - skill blocked by kagehumi // 0x00080 - skill range affected by AC_VULTURE // 0x00100 - skill range affected by GS_SNAKEEYE @@ -84,35 +84,35 @@ //**** // Mage -9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery -10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4020, MG_SIGHT,Sight -11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat -12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_SAFETYWALL,Safety Wall -13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x20, MG_SOULSTRIKE,Soul Strike -14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_COLDBOLT,Cold Bolt -15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FROSTDIVER,Frost Diver -16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_STONECURSE,Stone Curse -17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FIREBALL,Fire Ball -18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x20, MG_FIREWALL,Fire Wall -19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt -20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt -21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm +9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery +10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight +11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat +12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall +13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike +14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_COLDBOLT,Cold Bolt +15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FROSTDIVER,Frost Diver +16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_STONECURSE,Stone Curse +17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FIREBALL,Fire Ball +18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x0, MG_FIREWALL,Fire Wall +19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_FIREBOLT,Fire Bolt +20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_LIGHTNINGBOLT,Lightning Bolt +21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_THUNDERSTORM,Thunderstorm //**** // Acolyte 22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection 23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane -24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach -25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma -26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x60, AL_TELEPORT,Teleport -27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x20, AL_WARP,Warp Portal -28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x20, AL_HEAL,Heal -29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_INCAGI,Increase AGI +24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach +25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma +26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport +27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal +28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal +29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_INCAGI,Increase AGI 30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_DECAGI,Decrease AGI -31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_HOLYWATER,Aqua Benedicta +31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_HOLYWATER,Aqua Benedicta 32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AL_CRUCIS,Signum Crucis 33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus -34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing +34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_BLESSING,Blessing 35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure //**** @@ -138,11 +138,11 @@ 48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack 49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge 50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal -51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84064, TF_HIDING,Hiding +51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84044, TF_HIDING,Hiding 52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom 53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify // -54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection +54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x0, ALL_RESURRECTION,Resurrection //**** // Knight @@ -160,35 +160,35 @@ //**** // Priest 65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery -66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus +66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, PR_IMPOSITIO,Impositio Manus 67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium -68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x20, PR_ASPERSIO,Aspersio +68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x0, PR_ASPERSIO,Aspersio 69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0,0x0, PR_BENEDICTIO,B.S. Sacramenti -70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x20, PR_SANCTUARY,Sanctuary +70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x0, PR_SANCTUARY,Sanctuary 71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, PR_SLOWPOISON,Slow Poison 72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, PR_STRECOVERY,Status Recovery 73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, PR_KYRIE,Kyrie Eleison -74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x20, PR_MAGNIFICAT,Magnificat +74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_MAGNIFICAT,Magnificat 75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_GLORIA,Gloria -76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x20, PR_LEXDIVINA,Lex Divina -77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead -78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna -79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus +76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, PR_LEXDIVINA,Lex Divina +77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x0, PR_TURNUNDEAD,Turn Undead +78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x0, PR_LEXAETERNA,Lex Aeterna +79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, PR_MAGNUS,Magnus Exorcismus //**** // Wizard 80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2080,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar -81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher -83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm -84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder -85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion +81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x0, WZ_SIGHTRASHER,Sightrasher +83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x0, WZ_METEOR,Meteor Storm +84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x0, WZ_JUPITEL,Jupitel Thunder +85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x0, WZ_VERMILION,Lord of Vermilion 86,9,8,1,1,0,0,5,1,yes,0,0x2000,0,magic,0,0x0, WZ_WATERBALL,Water Ball -87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x20, WZ_ICEWALL,Ice Wall +87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x0, WZ_ICEWALL,Ice Wall 88,0,6,4,1,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, WZ_FROSTNOVA,Frost Nova -89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x20, WZ_STORMGUST,Storm Gust -90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x20, WZ_EARTHSPIKE,Earth Spike -91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10020, WZ_HEAVENDRIVE,Heaven's Drive -92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11020, WZ_QUAGMIRE,Quagmire +89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x0, WZ_STORMGUST,Storm Gust +90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x0, WZ_EARTHSPIKE,Earth Spike +91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10000, WZ_HEAVENDRIVE,Heaven's Drive +92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11000, WZ_QUAGMIRE,Quagmire 93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense //**** @@ -240,7 +240,7 @@ 132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery -135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80060, AS_CLOAKING,Cloaking +135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80040, AS_CLOAKING,Cloaking 136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison @@ -250,7 +250,7 @@ //**** // 1st Class Quest -142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid +142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_FIRSTAID,First Aid 143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead 144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery 145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, SM_FATALBLOW,Fatal Blow @@ -264,8 +264,8 @@ 153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution 154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart 155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar -156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light -157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat +156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light +157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat //**** // NPC Skills @@ -329,10 +329,10 @@ 212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab 213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk 214,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, RG_RAID,Sightless Mind -215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon -216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield -217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor -218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPHELM,Divest Helm +215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon +216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPSHIELD,Divest Shield +217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor +218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPHELM,Divest Helm 219,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RG_INTIMIDATE,Snatch 220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RG_GRAFFITI,Scribble 221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RG_FLAGGRAFFITI,Piece @@ -402,19 +402,19 @@ // Sage 274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study 275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel -276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod -277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_SPELLBREAKER,Spell Breaker +276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_MAGICROD,Magic Rod +277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_SPELLBREAKER,Spell Breaker 278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, SA_FREECAST,Free Cast 279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_AUTOSPELL,Hindsight -280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FLAMELAUNCHER,Endow Blaze -281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FROSTWEAPON,Endow Tsunami -282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_LIGHTNINGLOADER,Endow Tornado -283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_SEISMICWEAPON,Endow Quake +280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FLAMELAUNCHER,Endow Blaze +281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FROSTWEAPON,Endow Tsunami +282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_LIGHTNINGLOADER,Endow Tornado +283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_SEISMICWEAPON,Endow Quake 284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, SA_DRAGONOLOGY,Dragonology -285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VOLCANO,Volcano -286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_DELUGE,Deluge -287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VIOLENTGALE,Whirlwind -288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_LANDPROTECTOR,Magnetic Earth +285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VOLCANO,Volcano +286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_DELUGE,Deluge +287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VIOLENTGALE,Whirlwind +288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_LANDPROTECTOR,Magnetic Earth 289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20, SA_DISPELL,Dispell 290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_ABRACADABRA,Hocus-pocus 291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_MONOCELL,Monocell @@ -519,7 +519,7 @@ // High Wizard 364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain 365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher -366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification +366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x0, HW_MAGICPOWER,Mystical Amplification //**** // Paladin @@ -535,8 +535,8 @@ //**** // Professor -373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge -374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale +373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_HPCONVERSION,Indulge +374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x0, PF_SOULCHANGE,Soul Exhale 375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon //**** @@ -563,7 +563,7 @@ //**** // Stalker -389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth +389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x40, ST_CHASEWALK,Stealth 390,0,0,4,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct //391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack @@ -596,8 +596,8 @@ // Professor 402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker 403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight -404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10020, PF_FOGWALL,Blinding Mist -405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock +404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10000, PF_FOGWALL,Blinding Mist +405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x0, PF_SPIDERWEB,Fiber Lock //**** // Assassin Cross @@ -612,7 +612,7 @@ //**** // Taekwon -411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running +411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x0, TK_RUN,Running 412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance 413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick 414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYDOWN,Heel Drop Stance @@ -626,8 +626,8 @@ 422,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_HPTIME,Peaceful Break 423,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_SPTIME,Happy Break 424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop -425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind -426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump +425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x0, TK_SEVENWIND,Mild Wind +426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, TK_HIGHJUMP,Taekwon Jump //**** // Star Gladiator @@ -679,9 +679,9 @@ 460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter 461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker 462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel -463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAAHI,Kaahi -464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x20, SL_KAUPE,Kaupe -465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAITE,Kaite +463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAAHI,Kaahi +464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SL_KAUPE,Kaupe +465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAITE,Kaite 466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0,0x0, SL_KAINA,Kaina 467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2,0x0, SL_STIN,Estin 468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0,0x0, SL_STUN,Estun @@ -695,15 +695,15 @@ 473,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self 474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON 475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve -476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All +476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All 477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon 478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion 479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection 480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain 481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge 482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting -483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein -484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11030, HW_GRAVITATION,Gravitation Field +483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein +484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field 485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination 486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust 487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom @@ -873,7 +873,7 @@ 1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration 1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife 1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine -1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster +1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster 1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter 1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water 1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow @@ -913,37 +913,37 @@ //**** // WL Warlock -2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison -2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion +2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_WHITEIMPRISON,White Imprison +2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x400, WL_SOULEXPANSION,Soul Expansion 2203,0,8,4,1,0x2,9,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty 2204,0,8,4,1,0x2,5:6:7:8:9,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost 2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss -2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell -2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate +2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_RECOGNIZEDSPELL,Recognized Spell +2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x400, WL_SIENNAEXECRATE,Sienna Execrate 2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0,0x0, WL_RADIUS,Radius 2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0,0x0, WL_STASIS,Stasis -2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life +2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_DRAINLIFE,Drain Life 2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock 2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno 2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet 2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search? 2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack -2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10020, WL_EARTHSTRAIN,Earth Strain +2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain 2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex 2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire 2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water 2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind 2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth -2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONFB,Summon Fire Ball -2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONBL,Summon Lightning Ball -2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONWB,Summon Water Ball +2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONFB,Summon Fire Ball +2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONBL,Summon Lightning Ball +2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONWB,Summon Water Ball 2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range. 2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WIND,Summon Attack Wind 2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WATER,Summon Attack Water 2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_GROUND,Summon Attack Earth -2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONSTONE,Summon Stone -2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x420, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit? -2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, WL_READING_SB,Reading Spellbook +2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONSTONE,Summon Stone +2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x400, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit? +2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WL_READING_SB,Reading Spellbook 2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, WL_FREEZE_SP,Freeze Spell @@ -983,7 +983,7 @@ 2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica 2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio 2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack. -2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why? +2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why? 2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members? 2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later. 2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee @@ -1059,13 +1059,13 @@ 2289,0,6,4,0,0x3,2,5,1,no,0,0,0,none,0,0x0, SC_BODYPAINT,Body Painting 2290,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_INVISIBILITY,Invisibility 2291,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_DEADLYINFECT,Deadly Infect -2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_ENERVATION,Masquerade - Enervation -2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_GROOMY,Masquerade - Gloomy -2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_IGNORANCE,Masquerade - Ignorance -2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_LAZINESS,Masquerade - Laziness -2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_UNLUCKY,Masquerade - Unlucky -2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_WEAKNESS,Masquerade - Weakness -2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8020, SC_STRIPACCESSARY,Strip Accessory +2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_ENERVATION,Masquerade - Enervation +2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_GROOMY,Masquerade - Gloomy +2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_IGNORANCE,Masquerade - Ignorance +2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness +2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky +2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness +2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8000, SC_STRIPACCESSARY,Strip Accessory 2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0,0x0, SC_MANHOLE,Man Hole 2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0,0x0, SC_DIMENSIONDOOR,Dimension Door 2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,magic,0,0x0, SC_CHAOSPANIC,Chaos Panic @@ -1167,19 +1167,19 @@ //**** // SO Sorcerer (statis blocking need to be confirmed) -2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once. -2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_ELECTRICWALK,Electric Walk -2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x20, SO_SPELLFIST,Spell Fist -2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10020, SO_EARTHGRAVE,Earth Grave -2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x20, SO_DIAMONDDUST,Diamond Dust -2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x20, SO_POISON_BUSTER,Poison Buster -2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_PSYCHIC_WAVE,Psychic Wave -2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_CLOUD_KILL,Cloud Kill -2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x20, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true? -2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer -2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SO_VACUUM_EXTREME,Vacuum Extreme -2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear -2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo +2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once. +2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_ELECTRICWALK,Electric Walk +2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SO_SPELLFIST,Spell Fist +2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10000, SO_EARTHGRAVE,Earth Grave +2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x0, SO_DIAMONDDUST,Diamond Dust +2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster +2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_PSYCHIC_WAVE,Psychic Wave +2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_CLOUD_KILL,Cloud Kill +2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true? +2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_WARMER,Warmer +2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SO_VACUUM_EXTREME,Vacuum Extreme +2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_VARETYR_SPEAR,Varetyr Spear +2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_ARRULLO,Arrullo 2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control 2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni 2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua @@ -1242,7 +1242,7 @@ //2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed 2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin 2553,15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral -2554,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_BANISHING_BUSTER,Banishing Buster +2554,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x20, RL_BANISHING_BUSTER,Banishing Buster 2555,3,6,2,0,0x1,1,5,1,no,0,0,3,misc,0,0x0, RL_B_TRAP,Bind Trap 2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker 2557,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 7e00738182..dfa17cd3db 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1209,7 +1209,7 @@ //-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1 //-- WL_STASIS -2209,3000,2000,0,10000:15000:20000:25000:30000,0,180000:190000:200000:210000:220000,1000 +2209,3000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,1000 //-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000,1000 //-- WL_CRIMSONROCK diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 4eafedfb52..4e7a670db2 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -53,7 +53,7 @@ // 0x00004 - usable skills while hiding // 0x00008 - skill that can be use while in dancing state // 0x00010 - skill that could hit emperium -// 0x00020 - skill blocked by statis +// 0x00020 - skill ignores SC_STASIS // 0x00040 - skill blocked by kagehumi // 0x00080 - skill range affected by AC_VULTURE // 0x00100 - skill range affected by GS_SNAKEEYE @@ -84,35 +84,35 @@ //**** // Mage -9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery -10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4020, MG_SIGHT,Sight -11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat -12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_SAFETYWALL,Safety Wall -13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x20, MG_SOULSTRIKE,Soul Strike -14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_COLDBOLT,Cold Bolt -15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FROSTDIVER,Frost Diver -16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_STONECURSE,Stone Curse -17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FIREBALL,Fire Ball -18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x20, MG_FIREWALL,Fire Wall -19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt -20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt -21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm +9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery +10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight +11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat +12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall +13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike +14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_COLDBOLT,Cold Bolt +15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FROSTDIVER,Frost Diver +16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_STONECURSE,Stone Curse +17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FIREBALL,Fire Ball +18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x0, MG_FIREWALL,Fire Wall +19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_FIREBOLT,Fire Bolt +20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_LIGHTNINGBOLT,Lightning Bolt +21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_THUNDERSTORM,Thunderstorm //**** // Acolyte 22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection 23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane -24,0,6,4,6,0x3,2,1,1,yes,0,0x0,0,magic,0,0x20, AL_RUWACH,Ruwach -25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma -26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x60, AL_TELEPORT,Teleport -27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x20, AL_WARP,Warp Portal -28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x20, AL_HEAL,Heal -29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x20, AL_INCAGI,Increase AGI +24,0,6,4,6,0x3,2,1,1,yes,0,0x0,0,magic,0,0x0, AL_RUWACH,Ruwach +25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma +26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport +27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal +28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal +29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_INCAGI,Increase AGI 30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_DECAGI,Decrease AGI -31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_HOLYWATER,Aqua Benedicta +31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_HOLYWATER,Aqua Benedicta 32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AL_CRUCIS,Signum Crucis 33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus -34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x20, AL_BLESSING,Blessing +34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_BLESSING,Blessing 35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure //**** @@ -138,11 +138,11 @@ 48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack 49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge 50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal -51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84064, TF_HIDING,Hiding +51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84044, TF_HIDING,Hiding 52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom 53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify // -54,9,6,16,6,0x1,0,4,1,yes,0,0x2000,0,magic,0,0x20, ALL_RESURRECTION,Resurrection +54,9,6,16,6,0x1,0,4,1,yes,0,0x2000,0,magic,0,0x0, ALL_RESURRECTION,Resurrection //**** // Knight @@ -160,35 +160,35 @@ //**** // Priest 65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery -66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus +66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, PR_IMPOSITIO,Impositio Manus 67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium -68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x20, PR_ASPERSIO,Aspersio +68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x0, PR_ASPERSIO,Aspersio 69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0,0x0, PR_BENEDICTIO,B.S. Sacramenti -70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x20, PR_SANCTUARY,Sanctuary +70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x0, PR_SANCTUARY,Sanctuary 71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, PR_SLOWPOISON,Slow Poison 72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, PR_STRECOVERY,Status Recovery 73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, PR_KYRIE,Kyrie Eleison -74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x20, PR_MAGNIFICAT,Magnificat +74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_MAGNIFICAT,Magnificat 75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_GLORIA,Gloria -76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x20, PR_LEXDIVINA,Lex Divina -77,5,6,1,6,0x28,0,10,1,yes,0,0x0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead -78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna -79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus +76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, PR_LEXDIVINA,Lex Divina +77,5,6,1,6,0x28,0,10,1,yes,0,0x0,0,magic,0,0x0, PR_TURNUNDEAD,Turn Undead +78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x0, PR_LEXAETERNA,Lex Aeterna +79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x0,0,magic,0,0x0, PR_MAGNUS,Magnus Exorcismus //**** // Wizard 80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2000,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar -81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher -83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm -84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder -85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion +81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x0, WZ_SIGHTRASHER,Sightrasher +83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x0, WZ_METEOR,Meteor Storm +84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x0, WZ_JUPITEL,Jupitel Thunder +85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x0, WZ_VERMILION,Lord of Vermilion 86,9,8,1,1,0,0,5,1,yes,0,0x2000,0,magic,0,0x0, WZ_WATERBALL,Water Ball -87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x20, WZ_ICEWALL,Ice Wall +87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x0, WZ_ICEWALL,Ice Wall 88,0,6,4,1,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, WZ_FROSTNOVA,Frost Nova -89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x20, WZ_STORMGUST,Storm Gust -90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x20, WZ_EARTHSPIKE,Earth Spike -91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10020, WZ_HEAVENDRIVE,Heaven's Drive -92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11020, WZ_QUAGMIRE,Quagmire +89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x0, WZ_STORMGUST,Storm Gust +90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x0, WZ_EARTHSPIKE,Earth Spike +91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10000, WZ_HEAVENDRIVE,Heaven's Drive +92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11000, WZ_QUAGMIRE,Quagmire 93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense //**** @@ -240,7 +240,7 @@ 132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery -135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80060, AS_CLOAKING,Cloaking +135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80040, AS_CLOAKING,Cloaking 136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison @@ -250,7 +250,7 @@ //**** // 1st Class Quest -142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid +142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_FIRSTAID,First Aid 143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead 144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery 145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, SM_FATALBLOW,Fatal Blow @@ -264,8 +264,8 @@ 153,1,6,1,-1,0x2,1,1,1,no,0,0x40001,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution 154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart 155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar -156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light -157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat +156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light +157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat //**** // NPC Skills @@ -329,10 +329,10 @@ 212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab 213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk 214,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x4, RG_RAID,Sightless Mind -215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon -216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield -217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor -218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPHELM,Divest Helm +215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon +216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPSHIELD,Divest Shield +217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor +218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPHELM,Divest Helm 219,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RG_INTIMIDATE,Snatch 220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RG_GRAFFITI,Scribble 221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RG_FLAGGRAFFITI,Piece @@ -402,19 +402,19 @@ // Sage 274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study 275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel -276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod -277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_SPELLBREAKER,Spell Breaker +276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_MAGICROD,Magic Rod +277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_SPELLBREAKER,Spell Breaker 278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, SA_FREECAST,Free Cast 279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_AUTOSPELL,Hindsight -280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FLAMELAUNCHER,Endow Blaze -281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FROSTWEAPON,Endow Tsunami -282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_LIGHTNINGLOADER,Endow Tornado -283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_SEISMICWEAPON,Endow Quake +280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FLAMELAUNCHER,Endow Blaze +281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FROSTWEAPON,Endow Tsunami +282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_LIGHTNINGLOADER,Endow Tornado +283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_SEISMICWEAPON,Endow Quake 284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, SA_DRAGONOLOGY,Dragonology -285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VOLCANO,Volcano -286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_DELUGE,Deluge -287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VIOLENTGALE,Whirlwind -288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_LANDPROTECTOR,Magnetic Earth +285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VOLCANO,Volcano +286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_DELUGE,Deluge +287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VIOLENTGALE,Whirlwind +288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_LANDPROTECTOR,Magnetic Earth 289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20, SA_DISPELL,Dispell 290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_ABRACADABRA,Hocus-pocus 291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_MONOCELL,Monocell @@ -519,7 +519,7 @@ // High Wizard 364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain 365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher -366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification +366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x0, HW_MAGICPOWER,Mystical Amplification //**** // Paladin @@ -535,8 +535,8 @@ //**** // Professor -373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge -374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale +373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_HPCONVERSION,Indulge +374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x0, PF_SOULCHANGE,Soul Exhale 375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon //**** @@ -563,7 +563,7 @@ //**** // Stalker -389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth +389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x40, ST_CHASEWALK,Stealth 390,0,0,4,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct //391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack @@ -596,8 +596,8 @@ // Professor 402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker 403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight -404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10020, PF_FOGWALL,Blinding Mist -405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock +404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10000, PF_FOGWALL,Blinding Mist +405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x0, PF_SPIDERWEB,Fiber Lock //**** // Assassin Cross @@ -612,7 +612,7 @@ //**** // Taekwon -411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running +411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x0, TK_RUN,Running 412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance 413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick 414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYDOWN,Heel Drop Stance @@ -626,8 +626,8 @@ 422,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_HPTIME,Peaceful Break 423,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_SPTIME,Happy Break 424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop -425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind -426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump +425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x0, TK_SEVENWIND,Mild Wind +426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, TK_HIGHJUMP,Taekwon Jump //**** // Star Gladiator @@ -679,9 +679,9 @@ 460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter 461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker 462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel -463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAAHI,Kaahi -464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x20, SL_KAUPE,Kaupe -465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAITE,Kaite +463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAAHI,Kaahi +464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SL_KAUPE,Kaupe +465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAITE,Kaite 466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0,0x0, SL_KAINA,Kaina 467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2,0x0, SL_STIN,Estin 468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0,0x0, SL_STUN,Estun @@ -695,15 +695,15 @@ 473,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self 474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON 475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve -476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All +476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All 477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon 478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion 479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection 480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain 481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge 482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting -483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein -484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11030, HW_GRAVITATION,Gravitation Field +483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein +484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field 485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination 486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust 487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom @@ -873,7 +873,7 @@ 1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration 1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife 1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine -1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster +1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster 1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter 1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water 1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow @@ -913,37 +913,37 @@ //**** // WL Warlock -2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison -2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion +2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_WHITEIMPRISON,White Imprison +2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x400, WL_SOULEXPANSION,Soul Expansion 2203,0,8,4,1,0x2,9,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty 2204,0,8,4,1,0x2,5:6:7:8:9,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost 2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss -2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell -2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate +2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_RECOGNIZEDSPELL,Recognized Spell +2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x400, WL_SIENNAEXECRATE,Sienna Execrate 2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0,0x0, WL_RADIUS,Radius 2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0,0x0, WL_STASIS,Stasis -2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life +2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_DRAINLIFE,Drain Life 2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock 2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno 2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet 2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search? 2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack -2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10020, WL_EARTHSTRAIN,Earth Strain +2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain 2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex 2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire 2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water 2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind 2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth -2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONFB,Summon Fire Ball -2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONBL,Summon Lightning Ball -2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONWB,Summon Water Ball +2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONFB,Summon Fire Ball +2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONBL,Summon Lightning Ball +2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONWB,Summon Water Ball 2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range. 2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WIND,Summon Attack Wind 2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WATER,Summon Attack Water 2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_GROUND,Summon Attack Earth -2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONSTONE,Summon Stone -2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x420, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit? -2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, WL_READING_SB,Reading Spellbook +2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONSTONE,Summon Stone +2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x400, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit? +2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WL_READING_SB,Reading Spellbook 2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, WL_FREEZE_SP,Freeze Spell @@ -983,7 +983,7 @@ 2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica 2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio 2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack. -2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why? +2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why? 2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members? 2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later. 2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee @@ -1059,13 +1059,13 @@ 2289,0,6,4,0,0x3,2,5,1,no,0,0,0,none,0,0x0, SC_BODYPAINT,Body Painting 2290,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_INVISIBILITY,Invisibility 2291,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_DEADLYINFECT,Deadly Infect -2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_ENERVATION,Masquerade - Enervation -2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_GROOMY,Masquerade - Gloomy -2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_IGNORANCE,Masquerade - Ignorance -2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_LAZINESS,Masquerade - Laziness -2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_UNLUCKY,Masquerade - Unlucky -2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_WEAKNESS,Masquerade - Weakness -2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8020, SC_STRIPACCESSARY,Strip Accessory +2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_ENERVATION,Masquerade - Enervation +2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_GROOMY,Masquerade - Gloomy +2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_IGNORANCE,Masquerade - Ignorance +2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness +2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky +2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness +2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8000, SC_STRIPACCESSARY,Strip Accessory 2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0,0x0, SC_MANHOLE,Man Hole 2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0,0x0, SC_DIMENSIONDOOR,Dimension Door 2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,magic,0,0x0, SC_CHAOSPANIC,Chaos Panic @@ -1167,19 +1167,19 @@ //**** // SO Sorcerer (statis blocking need to be confirmed) -2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once. -2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_ELECTRICWALK,Electric Walk -2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x20, SO_SPELLFIST,Spell Fist -2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10020, SO_EARTHGRAVE,Earth Grave -2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x20, SO_DIAMONDDUST,Diamond Dust -2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x20, SO_POISON_BUSTER,Poison Buster -2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_PSYCHIC_WAVE,Psychic Wave -2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_CLOUD_KILL,Cloud Kill -2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x20, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true? -2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer -2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SO_VACUUM_EXTREME,Vacuum Extreme -2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear -2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo +2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once. +2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_ELECTRICWALK,Electric Walk +2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SO_SPELLFIST,Spell Fist +2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10000, SO_EARTHGRAVE,Earth Grave +2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x0, SO_DIAMONDDUST,Diamond Dust +2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster +2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_PSYCHIC_WAVE,Psychic Wave +2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_CLOUD_KILL,Cloud Kill +2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true? +2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_WARMER,Warmer +2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SO_VACUUM_EXTREME,Vacuum Extreme +2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_VARETYR_SPEAR,Varetyr Spear +2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_ARRULLO,Arrullo 2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control 2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni 2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua @@ -1245,7 +1245,7 @@ //2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed 2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin 2553,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral -2554,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_BANISHING_BUSTER,Banishing Buster +2554,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x20, RL_BANISHING_BUSTER,Banishing Buster 2555,3:4:4:5:5,6,2,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap 2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker 2557,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm diff --git a/src/map/skill.c b/src/map/skill.c index b654dd2f26..125e069298 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7095,7 +7095,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_STUN, INVALID_TIMER); status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER); + status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); } + status_change_end(bl, SC_STASIS, INVALID_TIMER); //Is this equation really right? It looks so... special. if(battle_check_undead(tstatus->race,tstatus->def_ele)) { @@ -9141,14 +9143,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case WL_STASIS: - if( flag&1 ) + if (flag&1) sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)); - else - { - if (battle_config.skill_wall_check) - map_foreachinshootrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill_castend_nodamage_id); - else - map_foreachinrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill_castend_nodamage_id); + else { + map_foreachinrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; @@ -20055,14 +20053,13 @@ void skill_init_nounit_layout (void) { } int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) { - int inf = 0; int inf3 = 0; struct status_change *sc = status_get_sc(bl); if( !sc || !bl || !skill_id ) return 0; // Can do it - inf3 = skill_get_inf3(skill_id); + inf3 = skill_get_inf3(skill_id); switch (type) { case SC_ANKLE: @@ -20070,11 +20067,8 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) { return 1; break; case SC_STASIS: - inf = skill_get_inf2(skill_id); - if( inf == INF2_SONG_DANCE || skill_get_inf2(skill_id) == INF2_CHORUS_SKILL || inf == INF2_SPIRIT_SKILL ) + if (bl->type == BL_PC && !(inf3&INF3_STASIS_BL)) return 1; // Can't do it. - if( inf3&INF3_STATIS_BL) - return 1; break; case SC_KAGEHUMI: if( inf3&INF3_KAGEHUMI_BL) diff --git a/src/map/skill.h b/src/map/skill.h index 48f8bc7b26..d521d1ccdb 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -83,7 +83,7 @@ enum e_skill_inf3 { INF3_USABLE_HIDING = 0x00004, // Skill that can be use in hiding INF3_USABLE_DANCE = 0x00008, // Skill that can be use while in dancing state INF3_HIT_EMP = 0x00010, // Skill that could hit emperium - INF3_STATIS_BL = 0x00020, // Skill blocked by statis + INF3_STASIS_BL = 0x00020, // Skill that can ignore SC_STASIS INF3_KAGEHUMI_BL = 0x00040, // Skill blocked by kagehumi INF3_EFF_VULTURE = 0x00080, // Skill range affected by AC_VULTURE INF3_EFF_SNAKEEYE = 0x00100, // Skill range affected by GS_SNAKEEYE diff --git a/src/map/status.c b/src/map/status.c index cc4cdfeff3..e81721a219 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -7544,8 +7544,8 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ tick_def2 = (status->int_ + status->luk)*50; break; case SC_STASIS: - // 5 second (fixed) + { Stasis Skill level * 5 - (Target's VIT + DEX) / 20 } - tick_def2 = (status->vit + status->dex)*50; + // 10 second (fixed) + { Stasis Skill level * 10 - (Target's VIT + DEX) / 20 } + tick_def2 = (status->vit + status->dex) * 50; break; case SC_WHITEIMPRISON: if( tick == 5000 ) // 100% on caster @@ -7684,13 +7684,15 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ case SC_ANKLE: case SC_BURNING: case SC_MARSHOFABYSS: - case SC_STASIS: case SC_DEEPSLEEP: tick = max(tick, 5000); // Minimum duration 5s break; case SC_FREEZING: tick = max(tick, 6000); // Minimum duration 6s break; + case SC_STASIS: + tick = max(tick, 10000); // Minimum duration 10s + break; default: // Skills need to trigger even if the duration is reduced below 1ms tick = max(tick, 1);