* Follow-up r16742, revised quest sample (doc\sample\npc_test_quest.txt) and whisper system documentation (doc\whisper_sys.txt)
* Follow-up r16745, fixed a few typos in atcommand documentation (doc\atcommands.txt) * Minor cleaning - spacing, tabulation, comments, dividers git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16746 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -179,7 +179,7 @@ Toggles weather effects on your map.
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@clearweather
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Stop all weather effects. May require a map change or @refresh
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Stops all weather effects. May require a map change or @refresh
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for the effect to stop client-side.
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---------------------------------------
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@ -265,7 +265,7 @@ Other Flags:
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@gat
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Give information about terrain/area (debug function).
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Gives information about terrain/area (debug function).
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Output Example:
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prontera (x= 165, y= 202) 00 00 00 00 00
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@ -347,7 +347,7 @@ Output Example:
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@idsearch <item name>
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Find an item ID based on the provided name.
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Looks up an item by name (or part of a name).
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---------------------------------------
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@ -367,7 +367,7 @@ This does not include mobs summoned by scripts.
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@skillid <skill name>
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Look up a skill by name (or part of a name).
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Looks up a skill by name (or part of a name).
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---------------------------------------
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@ -493,14 +493,14 @@ all: 2
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@where <player_name>
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Locate a player on a map. The player must be online.
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Locates a player on a map. The player must be online.
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---------------------------------------
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@jailtime
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Displays remaining jail time.
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If the @jail was used, the chat window will display "You have been jailed indefinitely".
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If @jail was used, the chat window will display "You have been jailed indefinitely".
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---------------------------------------
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@ -689,7 +689,7 @@ Warps to a random coordinate on the current map.
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@go {<location name/ID>}
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Warps you to predefined locations in major cities.
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Warps to predefined locations in major cities.
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If no ID is given, all available maps will be displayed in the chat window.
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Locations and coordinates are stored in '/src/map/atcommand.c'.
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@ -699,20 +699,16 @@ Locations and coordinates are stored in '/src/map/atcommand.c'.
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/mm <map> {<x> <y>}
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/mapmove <map> {<x> <y>}
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Warps to a specified map.
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Warps to the specified map.
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If no coordinates are entered, a random location will be chosen.
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---------------------------------------
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@goto <player name/ID>
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Warp yourself to a player.
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---------------------------------------
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@follow <player name>
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Warps to the specified player and follows their movements.
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Warps to the specified player.
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Aditionally, @follow will track the player's movements until turned off.
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---------------------------------------
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@ -811,7 +807,7 @@ Default is 150 (0 is fastest, 1000 is slowest).
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@spiritball <0-100>
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Summons X amount of spirit spheres around you.
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Summons the specified amount of spirit spheres around you.
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---------------------------------------
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@ -1056,14 +1052,14 @@ If a time is not specified (jailfor), the player will be jailed indefinitely.
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@kick <player name/ID>
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@kickall
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Disconnects a user (or all users) from the server.
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Disconnects a user or all users from the server.
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---------------------------------------
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@ban <+/- time> <player name>
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@unban <player name>
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Ban (or unban) a player for a limited time.
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Bans or unbans a player for a limited time.
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Time elements: y/a, m, d/j, h, mn, s
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Example:
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@ -1075,7 +1071,7 @@ Example:
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@block <player name>
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@unblock <player name>
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Block or unblock a player from logging in indefinitely.
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Blocks or unblocks a player from logging in indefinitely.
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---------------------------------------
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@ -1118,7 +1114,7 @@ Reloads the specified configuration file.
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@setbattleflag <flag> <value>
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Change a battle_config flag without rebooting the server.
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Changes a battle_config flag without rebooting the server.
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---------------------------------------
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@ -2,43 +2,37 @@
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// need to add the quest to /db/quest_db.txt - e.g:
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// 9000,0,1002,3,0,0,0,0,"3 Splats Please!"
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prontera,90,95,1 script Jelly 123,{
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set .@n$, "["+strnpcinfo(1)+"]";
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if(checkquest(9000) == -1) goto L_Start;
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if(checkquest(9000,HUNTING) == 2) goto L_Reward;
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if(checkquest(9000) == 2) goto L_Done;
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L_Start:
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mes .@n$;
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mes "Hey there! Would you help me?";
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next;
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if(checkquest(9000) == -1) { // Quest not yet started.
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mes "[Jelly]";
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mes "Hey there! Would you help me?";
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next;
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switch(select("I'd rather not:What's up?")){
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case 1:
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mes .@n$;
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mes "[Jelly]";
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mes "I didn't want your help anyway!";
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close;
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case 2:
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mes .@n$;
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mes "[Jelly]";
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mes "Those Porings are weirding me out.";
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mes "Would you kill 3 for me?";
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setquest 9000; // Adds the quest to your Quest Window.
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setquest 9000; // Adds the quest to your Quest Window.
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close;
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}
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}
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close;
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L_Reward:
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mes .@n$;
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mes "Awesome! Than you =)";
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getexp 10000,0;
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dispbottom "You have been rewarded with 10,000 Base Exp.";
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completequest 9000;
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close;
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L_Done:
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mes .@n$;
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mes "Thanks again for doing that for me =)";
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close;
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} else if(checkquest(9000) == 1) { // Quest is active.
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mes "[Jelly]";
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mes "Keep going, almost there!";
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close;
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} else if(checkquest(9000,HUNTING) == 2) { // All monsters killed.
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mes "[Jelly]";
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mes "Awesome! Thank you!";
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getexp 10000,0;
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dispbottom "You have been rewarded with 10,000 Base Exp.";
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completequest 9000; // Sets quest status to "complete".
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close;
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} else if(checkquest(9000) == 2) { // Quest finished.
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mes "[Jelly]";
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mes "Thanks again for doing that for me!";
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close;
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}
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= lordalfa
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//===== Current Version: =====================================
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//= 20120826
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//= 20120904
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//===== Description: =========================================
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//= A description of rAthena's NPC whispering system.
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//============================================================
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@ -37,34 +37,16 @@ OnWhisperGlobal:
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end;
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}
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The Whisper System is also useful for hidden event handler NPCs (NPCs that don't
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have a sprite on a map for you to click). E.g:
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This could also be used for hidden event triggers:
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- script EventManager -1,{
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OnWhisperGlobal:
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if (getgmlevel()<80) goto L_NotGM;
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if (@whispervar0$ == "event1") goto L_Event1;
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if (@whispervar0$ == "event2") goto L_Event2;
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if (@whispervar0$ == "event3") goto L_Event3;
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// If the string sent to this NPC doesn't contain any of the above:
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else goto L_NoVar;
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end;
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L_NotGM:
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dispbottom "NPC : You do not have sufficient access to whisper in my ear.";
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end;
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L_NoVar:
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dispbottom "NPC : Sorry, i do not recognise that command.";
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end;
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L_Event1:
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if (@whispervar1$ == "start"){
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// Execute scripts to start Event1
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if (getgmlevel() < 80) end;
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if (@whispervar0$ == "pvp") {
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// Script for a PVP event.
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}
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if (@whispervar1$ == "stop"){
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//Execute scripts to forcefully stop Event1
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else if (@whispervar0$ == "mvp") {
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// Script for an MVP summoning event.
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}
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end;
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}
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@ -68,7 +68,6 @@ aldebaran,223,222,4 script Mr. Claus 718,{
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}
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}
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// Inside Lutie
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//============================================================
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xmas_in,100,96,4 script Santa Claus 718,{
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@ -30,14 +30,10 @@ prontera,160,330,0 script Guard#pront::prtguard 105,{
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mes "Welcome to Prontera.";
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close;
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}
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prontera,223,99,1 duplicate(prtguard) Guard#2pront 105
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prontera,229,104,5 duplicate(prtguard) Guard#3pront 105
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prontera,47,339,5 duplicate(prtguard) Guard#4pront 105
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prontera,101,288,3 script Shuger#pront 98,{
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mes "[Shuger]";
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mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000.";
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@ -26,7 +26,6 @@
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comodo,170,137,7 script La Ed#um 84,{
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end;
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}
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comodo,171,137,1 script Haith#um 92,{
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@ -1,5 +1,5 @@
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//===== rAthena Script =======================================
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//= In Memory of Heroes (iRO Memorial Day 2008)
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//= In Memory of Heroes
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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@ -7,15 +7,15 @@
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//
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//= iRO Memorial Day (2008)
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//===== Additional Comments: =================================
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//= 1.0 First version. [Kisuka]
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//= 1.1 Many Many Fixes. [Kisuka]
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//= 1.2 Some changes. [Kisuka]
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//============================================================
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// ================== Lauds ======================
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// ===============================================
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// Lauds
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//============================================================
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prontera,182,214,4 script Lauds#Memorial 58,{
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if(Memorial08 < 1) {
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mes "[Mad Sago Lauds]";
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@ -194,8 +194,8 @@ prontera,182,214,4 script Lauds#Memorial 58,{
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}
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}
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// ============== Memorial Plaque ================
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// ===============================================
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// Memorial Plaque
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//============================================================
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prontera,153,286,4 script Memorial Plaque#Memorial 857,{
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if(Memorial08 < 8) {
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mes "[" + strcharinfo(0) + "]";
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@ -251,9 +251,8 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
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close;
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}
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// ==================== Grast ====================
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// ===============================================
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// Grast
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//============================================================
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prontera,150,270,4 script Grast#Memorial 900,{
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if(Memorial08 < 3) {
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mes "[Grast]";
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@ -16,20 +16,20 @@
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prontera,146,91,5 script Pandit chacha#child07 61,{
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if(BaseLevel > 50) {
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mes "[Pandit chacha]";
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mes "Hahaha.";
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mes "Hahaha~";
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mes "It is special day, comes only one time in a year.";
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mes "If you see little adventurers around you send to me~";
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mes "I will give the special gift.";
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close;
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} else if(BaseLevel < 20) {
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mes "[Pandit chacha]";
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mes "Hahaha.";
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mes "Hahaha~";
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mes "You are a baby adventurer not little adventurer.";
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mes "When you more grow up, come back again. hahaha.";
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close;
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} else if(oversea_event9 < 1) {
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mes "[Pandit chacha]";
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mes "Hahaha.";
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mes "Hahaha~";
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mes "Welcome, little adventurers!";
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mes "Today is special day, isn't it~?";
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mes "I would like to give the small gift to little adventurer...";
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@ -42,13 +42,13 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
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mes "Whenever come back again if you want it...";
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close;
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}
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set oversea_event9,1;
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getitem 11705,10; //Children's Potion
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mes "[Pandit chacha]";
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mes "Look. This is a child Potion.";
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mes "The weight is just 1 but recover much HP.";
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mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
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close;
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set oversea_event9,1;
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getitem 11705,10; //Children's Potion
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mes "[Pandit chacha]";
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mes "Look. This is a child Potion.";
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mes "The weight is just 1 but recover much HP.";
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mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
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close;
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} else if(oversea_event9 == 1) {
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if(countitem(745) > 0 && countitem(748) > 0) {
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mes "[Pandit chacha]";
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@ -62,25 +62,25 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
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mes "If you are not prepared yet, call me when you ready.";
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close;
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}
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mes "[Pandit chacha]";
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mes "Hahaha.";
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mes "Oh~ you get it.";
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mes "Here, I will exchange to the 50 child potion.";
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mes "Once you get this 50 child potion, I won't give any more.";
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close2;
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delitem 745,1; //Wedding Bouquet
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delitem 748,1; //Witherless Rose
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set oversea_event9,2;
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getitem 11705,50; //Children's Potion
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end;
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}
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mes "[Pandit chacha]";
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mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose.";
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mes "If you bring these stuffs I will exchange them for child Potion. ";
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close;
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mes "Hahaha~";
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mes "Oh~ you get it.";
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mes "Here, I will exchange to the 50 child potion.";
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mes "Once you get this 50 child potion, I won't give any more.";
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close2;
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delitem 745,1; //Wedding Bouquet
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delitem 748,1; //Witherless Rose
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set oversea_event9,2;
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getitem 11705,50; //Children's Potion
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end;
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}
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mes "[Pandit chacha]";
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mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose.";
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mes "If you bring these stuffs I will exchange them for child Potion. ";
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close;
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}
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mes "[Pandit chacha]";
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mes "Hahaha.";
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mes "Are you enjoying children week~? ";
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close;
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mes "[Pandit chacha]";
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mes "Hahaha~";
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mes "Are you enjoying children week~?";
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close;
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}
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|
@ -21,7 +21,7 @@
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//============================================================
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// Headgear Quest - Pumpkin Hat
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// ============================
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//============================================================
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prontera,152,192,5 script Pumpkin Hat Researcher 712,{
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if(BaseLevel < 45) {
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mes "[Pumpkin Hat Researcher]";
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@ -95,7 +95,7 @@ prontera,152,192,5 script Pumpkin Hat Researcher 712,{
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}
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// Buffs - Trick or Treaters
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// =========================
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//============================================================
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- script Trick or Treater::09Treats 706,2,2,{
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OnTouch:
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hideoffnpc strnpcinfo(3);
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@ -221,7 +221,7 @@ prontera,134,125,5 duplicate(09Treats) Trick or Treater#iRO7 706,2,2
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prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 706,2,2
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// Monster Summoning - Halloween Wizard
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// ====================================
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//============================================================
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- script Halloween Wizard#iRO09::09HallowWiz 737,{
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mes "[Halloween Wizard]";
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mes "...";
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|
@ -5,7 +5,7 @@
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
|
||||
//= rAthena Version
|
||||
//= rAthena SVN
|
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//===== Description: =========================================
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//= Info : Official idRO
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//= 2006/10/16: 1.0 Release and fully working. [$ephiroth]
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@ -13,28 +13,26 @@
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//============================================================
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prontera,146,92,3 script Cellerb 58,{
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set @npcname$,"[Staff Idul Fitri]";
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mes @npcname$;
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mes "[Staff Idul Fitri]";
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if((gettime(6)==10 && (gettime(5)==24 || gettime(5)==25))==0) {
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mes "Congratulation! Celebrate Feast Day Of Ramadan Idul Fitri 1427 H.";
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specialeffect EF_SANDMAN;
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close;
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}
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mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!";
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mes "First day of Idulfitri has arrived.";
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mes "First day of Idul Fitri has arrived.";
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mes "Congratulation celebrate him.";
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mes "There is event special today.";
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next;
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mes @npcname$;
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mes "Event today .....^009500Idul Fitri Quest!^000000";
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mes "[Staff Idul Fitri]";
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mes "Event today.....^009500Idul Fitri Quest!^000000";
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next;
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mes @npcname$;
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||||
mes "[Staff Idul Fitri]";
|
||||
mes "If you interest to follow this event, I will cook it to you.";
|
||||
next;
|
||||
|
||||
switch(select("Allright. I like that!!","Next time.... Thanks.")){
|
||||
case 1:
|
||||
mes @npcname$;
|
||||
mes "[Staff Idul Fitri]";
|
||||
mes "I have something that might interest you.";
|
||||
mes "I need all of the following items:";
|
||||
mes "^D5A500Ketupat Sayur Ingredient :^000000";
|
||||
@ -42,7 +40,7 @@ prontera,146,92,3 script Cellerb 58,{
|
||||
mes "^CC6633~5 Sweet Potato, 10 Meat~,^000000";
|
||||
mes "^000088~2 Green Herb, 5 Stem~.^000000";
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "[Staff Idul Fitri]";
|
||||
if ( (countitem(552)<5 || countitem(515)<5 ||countitem(516)<5 || countitem(517)<10 || countitem(511)<2 || countitem(905)<5) ) {
|
||||
mes "You don't have enough items.";
|
||||
mes "Come back when you have them all.";
|
||||
@ -62,12 +60,12 @@ prontera,146,92,3 script Cellerb 58,{
|
||||
mes "^009500-Clang clang~^000000";
|
||||
getitem 583,1;
|
||||
next;
|
||||
mes @npcname$;
|
||||
mes "[Staff Idul Fitri]";
|
||||
mes "We appreciate your participation in this special event.";
|
||||
emotion e_thx;
|
||||
close;
|
||||
case 2:
|
||||
mes @npcname$;
|
||||
mes "[Staff Idul Fitri]";
|
||||
mes "Oh well, maybe you will participate in tommorow's quest.";
|
||||
emotion e_hmm;
|
||||
close;
|
||||
|
@ -15,7 +15,8 @@
|
||||
//= 1.1 Cleaning. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Stephen - Valentine Event Chocolate seller ------------------
|
||||
// Stephen - Valentine Event Chocolate seller
|
||||
//============================================================
|
||||
alberta,26,243,4 script Stephen 58,{
|
||||
mes "[Stephen]";
|
||||
mes "Guess what I've got?";
|
||||
@ -58,7 +59,8 @@ alberta,26,243,4 script Stephen 58,{
|
||||
close;
|
||||
}
|
||||
|
||||
// Jainie -- Gives information about Valentine Event ------------------------
|
||||
// Jainie -- Gives information about Valentine Event
|
||||
//============================================================
|
||||
alberta,29,243,4 script Jainie 53,{
|
||||
mes "[Jainie]";
|
||||
mes "You know what? The chocolate that my boyfriend sells are from me!";
|
||||
@ -81,7 +83,8 @@ alberta,29,243,4 script Jainie 53,{
|
||||
close;
|
||||
}
|
||||
|
||||
// Carl Orleans -- Valentine Event Chocolate maker ------------------
|
||||
// Carl Orleans -- Valentine Event Chocolate maker
|
||||
//============================================================
|
||||
prt_castle,54,34,4 script Carl Orleans 47,{
|
||||
mes "[Carl Orleans]";
|
||||
mes "Yes?";
|
||||
|
@ -16,7 +16,6 @@
|
||||
//= 1.4 Removed use of 'goto', and fixed some indentation. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
|
||||
payon,157,141,5 script Phoenix#TKJobChange 753,{
|
||||
if(Upper == 2) {
|
||||
mes "[Phoenix]";
|
||||
|
@ -25,7 +25,8 @@
|
||||
//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//=============== Ayealo ============================
|
||||
// Ayealo
|
||||
//============================================================
|
||||
comodo,226,123,5 script Wandering Bard 741,{
|
||||
if(Upper == 1) {
|
||||
mes "[Lalo]";
|
||||
@ -912,28 +913,28 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
end;
|
||||
|
||||
S_ChangeJob:
|
||||
completequest 3004;
|
||||
callfunc "Job_Change",Job_Bard;
|
||||
callfunc "F_ClearJobVar";
|
||||
mes "[Lalo]";
|
||||
mes "Good job. I will make you a job change souvenir with this.";
|
||||
mes "Wait just a moment.";
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "^3355FFScrape Scrape Tang Tang^000000";
|
||||
mes "^3355FFSqueak Squeak Scratch Scratch^000000";
|
||||
delitem getarg(0),60;
|
||||
getitem getarg(1),1;
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "Here you go, a souvenir. It is useful when you sing.";
|
||||
mes "Hope you sing happy songs.";
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "See you next time!";
|
||||
close2;
|
||||
cutin "job_bard_aiolo01",255;
|
||||
end;
|
||||
completequest 3004;
|
||||
callfunc "Job_Change",Job_Bard;
|
||||
callfunc "F_ClearJobVar";
|
||||
mes "[Lalo]";
|
||||
mes "Good job. I will make you a job change souvenir with this.";
|
||||
mes "Wait just a moment.";
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "^3355FFScrape Scrape Tang Tang^000000";
|
||||
mes "^3355FFSqueak Squeak Scratch Scratch^000000";
|
||||
delitem getarg(0),60;
|
||||
getitem getarg(1),1;
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "Here you go, a souvenir. It is useful when you sing.";
|
||||
mes "Hope you sing happy songs.";
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "See you next time!";
|
||||
close2;
|
||||
cutin "job_bard_aiolo01",255;
|
||||
end;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
@ -1458,10 +1458,6 @@ OnStop:
|
||||
end;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// mapflag
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
|
@ -2606,10 +2606,6 @@ monk_test,137,338,1 script switchreset#monkmonk 79,{
|
||||
job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0
|
||||
job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0
|
||||
|
||||
//============================================================
|
||||
// mapflag
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
|
@ -2012,10 +2012,6 @@ in_rogue,399,286,1 script switch#rogreset 88,{
|
||||
close;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// mapflag
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
|
@ -2893,10 +2893,6 @@ OnTimer9000:
|
||||
end;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Mapflag
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
|
@ -14,9 +14,6 @@
|
||||
//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Prontera
|
||||
//============================================================
|
||||
|
||||
prt_in,168,56,4 script Monster Encyclopedia#prt 111,{
|
||||
mes "^FF0000[Monster Encyclopedia]^000000";
|
||||
mes "This is a Monster Encyclopedia";
|
||||
|
@ -23,9 +23,6 @@
|
||||
//= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22]
|
||||
//============================================================
|
||||
|
||||
|
||||
//===================== Garrison =====================================================
|
||||
|
||||
que_ng,182,85,3 script Garrison 109,{
|
||||
|
||||
if(BaseJob != Job_Gunslinger)
|
||||
|
@ -13,8 +13,8 @@
|
||||
//= 1.1 Updated dialog for Brasilis inn. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
|
||||
//======================== Brasilis =================================
|
||||
// Brasilis
|
||||
//============================================================
|
||||
bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
|
||||
mes "[Hotel Keeper]";
|
||||
mes "Welcome to the beautiful Brasilis Hotel.";
|
||||
|
@ -13,6 +13,7 @@
|
||||
//============================================================
|
||||
|
||||
// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
|
||||
//============================================================
|
||||
job3_rune01,88,62,5 script Dragon Breeder 105,{
|
||||
mes "[Dragon Breeder]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
|
||||
@ -50,6 +51,7 @@ job3_rune01,88,62,5 script Dragon Breeder 105,{
|
||||
}
|
||||
|
||||
// Dragon/Gryphon Master
|
||||
//============================================================
|
||||
prontera,130,213,5 script Riding Creature Master 105,{
|
||||
mes "[Riding Creature Master]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
|
||||
@ -114,6 +116,7 @@ prontera,130,213,5 script Riding Creature Master 105,{
|
||||
}
|
||||
|
||||
// Peco removing NPC
|
||||
//============================================================
|
||||
prontera,125,208,5 script Peco Peco Remover 105,{
|
||||
mes "[Soldier]";
|
||||
mes "If you're unable to dismount from a Peco Peco";
|
||||
@ -144,6 +147,7 @@ prontera,125,208,5 script Peco Peco Remover 105,{
|
||||
}
|
||||
|
||||
// Magic Gear Renter
|
||||
//============================================================
|
||||
prontera,163,178,4 script Magic Gear Master 105,{
|
||||
mes "[Magic Gear Master]";
|
||||
if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user