From 31e2871d7ebc31a599b351a67281fc54ce5e341f Mon Sep 17 00:00:00 2001 From: Aleos Date: Tue, 27 Feb 2018 13:49:53 -0500 Subject: [PATCH] Resolved renewal ASPD and two-handed weapons (#2933) * Fixes #2930. * Follow up to 267fd3e. * Fixes ASPD dropping drastically for two-handed weapons. Thanks to @luan122 and @Tokeiburu! --- src/map/status.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/status.cpp b/src/map/status.cpp index 2b5d928870..f18a14ddd0 100644 --- a/src/map/status.cpp +++ b/src/map/status.cpp @@ -2354,7 +2354,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat amotion = job_info[classidx].aspd_base[sd->weapontype1]; // Single weapon if (sd->status.shield) amotion += job_info[classidx].aspd_base[MAX_WEAPON_TYPE]; - else if (sd->weapontype2) + else if (sd->weapontype2 && sd->equip_index[EQI_HAND_R] != sd->equip_index[EQI_HAND_L]) amotion += job_info[classidx].aspd_base[sd->weapontype2] / 4; // Dual-wield switch(sd->status.weapon) {