From 31f6cea91ad7cb5d8131485ddad81b62299022e2 Mon Sep 17 00:00:00 2001 From: Playtester Date: Thu, 4 May 2006 19:06:27 +0000 Subject: [PATCH] Fixed a missing " in the gunslinger jobquest script -please test if the scripts crash the map-server before commiting them git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6471 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 2 ++ npc/jobs/1-1e/gunslinger.txt | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 7571244511..aa700e14f0 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -27,6 +27,8 @@ Nexon Date Added ====== +05/04 + * Fixed a missing " in the gunslinger jobquest script [Playtester] 05/02 * Added kunai_maker.txt to make elemental kunais. [erKURITA] * Added new npcs @ que_ng.gat ninja map portion. [erKURITA] diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index bdbd44fe6e..202759bb09 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -260,7 +260,7 @@ if (gs_quest == 1) { if (countitem(519) > 1) && (gs_quest == 4) { mes @npcname$; mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?"; - switch(select("Yes, take it please:Sorry but I need it)) { + switch(select("Yes, take it please:Sorry but I need it")) { case 1: next; mes @npcname$;