Corrected some typos and small details
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9912 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/26
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* Corrected some typos and small details
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(forgotten bInfiniteEndure [r6487], mysterious '1' in help file, etc)
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2007/02/25
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* Added Krade's makefile fix for 64bit compilers [ultramage]
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- ref: http://www.eathena.ws/board/index.php?showtopic=136622
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@ -23,5 +23,4 @@
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60:#disguise <monster_name_or_monster_ID> <char name> - Changes disguise of a player
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60:#undisguise <char name> - Cancels disguise of a player
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60:#changesex <name> - Changes sex of a player (all characters of the account)
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60:#warp/#rura+ <mapname> <x> <y> <char name> - Warps character to location of choice
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1
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60:#warp/#rura+ <mapname> <x> <y> <char name> - Warps character to location of choice
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@ -11,7 +11,7 @@
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6010,Amistr_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
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6011,Filir_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
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6012,Vanilmirth_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0
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6013,Lif2_H,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,0,700,1,0,0,0
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6014,Amistr2_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
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6015,Filir2_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
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6016,Vanilmirth2_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0
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6013,Lif_H,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,0,700,1,0,0,0
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6014,Amistr_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
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6015,Filir_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
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6016,Vanilmirth_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0
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@ -1,7 +1,7 @@
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// Items Database
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//
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// Structure of Database:
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// ID,AegisName,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
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// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
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//
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// Healing Items
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//=============================================================
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@ -53,7 +53,7 @@
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1110,DOKEBI,Dokebi,637,9019,10005,537,80,15,20,100,250,20,500,250,0,0,300,300,800,{ petskillattack 110,1,0,10; }
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1113,DROPS,Drops,620,9002,10013,508,80,15,40,100,250,20,1500,400,1,0,300,400,500,{ petloot 10; }
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1155,PETIT,Petit,640,9022,10011,537,80,15,20,100,250,20,500,200,0,0,800,400,100,{ petskillattack2 91,500,1,0,10; }
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1167,SAVAGE_BABE,Savage Bebe,627,9009,10015,537,80,9,40,100,250,20,1500,400,0,0,500,500,200,{ petskillbonus bVit,4,10,50; }
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1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,9,40,100,250,20,1500,400,0,0,500,500,200,{ petskillbonus bVit,4,10,50; }
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1170,SOHEE,Sohee,638,9020,10016,537,80,20,10,100,250,20,500,300,0,0,100,1000,200,{ petheal 400,60,33,100; }
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1188,BON_GUN,Bon Gun,659,9025,10020,537,80,20,10,100,250,20,500,200,1,0,600,200,400,{ petskillattack2 190,555,1,1,1; }
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1200,ZHERLTHSH,Zherlthsh,660,9026,0,929,80,20,10,100,250,20,50,200,0,0,1000,100,500,{ petskillattack 136,1,0,3; }
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@ -18,7 +18,7 @@
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//
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// Notes:
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// ------
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// 0x89,0x8a,0x8b 表示無し
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// 0x89,0x8a,0x8b without indication
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//
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// u1 u2 lay r intr target flag
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//
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@ -33,7 +33,7 @@
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79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
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80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
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83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
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85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
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85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
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87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
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89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
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91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
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@ -55,7 +55,7 @@
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285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
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288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
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308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
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@ -92,4 +92,4 @@
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
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538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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@ -77,7 +77,6 @@ bonus bDefEle,n; Gives the player's defense element n
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bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied)
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bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
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bonus bInfiniteEndure,n; Unlimited Endure effect, n is meaningless
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bonus bRestartFullRecover,n; When reviving, HP and SP are fully filled (n is meaningless)
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bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
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bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
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@ -3,33 +3,38 @@
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- Explanation of the item_db.txt file and structure.
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ID: Item id
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JName: Server name to reference the item in scripts and lookups, should use no
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spaces.
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AegisName: Server name to reference the item in scripts and lookups,
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should use no spaces.
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Name: Name in english for displaying as output for @ and script commands.
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Type:
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0 Healing item.
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2 Usable item.
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3 Etc item
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4 Weapon
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5 Armor/Garment/Boots/Headgear
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6 Card
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7 Pet egg
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8 Pet equipment
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10 Ammo (Arrows/Bullets/etc)
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11 Usable with delayed consumption (item is lost from inventory after
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selecting a target, for use with skills and pet lures)
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0 Healing item.
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2 Usable item.
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3 Etc item
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4 Weapon
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5 Armor/Garment/Boots/Headgear
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6 Card
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7 Pet egg
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8 Pet equipment
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10 Ammo (Arrows/Bullets/etc)
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11 Usable with delayed consumption (item is lost from inventory
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after selecting a target, for use with skills and pet lures)
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Price: Default buying price. When not specified, becomes double the sell price.
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Sell: Default buying price. When not specified, becomes half the buy price.
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Buy: Default buying price. When not specified, becomes double the sell price.
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Sell: Default selling price. When not specified, becomes half the buy price.
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Weight: Item's weight. Each 10 is 1 weight.
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ATK: Weapon's attack
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DEF: Armor's defense
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Range: Weapon's attack range
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Slot: Amount of slots item possesses.
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Slots: Amount of slots the item possesses.
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Job: Equippable jobs. Uses the following bitmask table:
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@ -81,12 +86,14 @@ Loc: Equipment's placement. Values are:
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2^7 128 = Accessory 2
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wLV: Weapon level.
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eLV: Base level required to be able to equip.
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Refineable: 1 if the item can be refined, 0 otherwise.
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View: For normal items, defines a replacement view-sprite for the item (eg:
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Making apples look like apple juice). The special case are weapons and ammo
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where this value indicates the weapon-class of the item.
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Making apples look like apple juice). The special case are weapons
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and ammo where this value indicates the weapon-class of the item.
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For weapons, the types are:
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0: bare fist
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@ -123,3 +130,9 @@ View: For normal items, defines a replacement view-sprite for the item (eg:
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7: Kunais
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Script: Script to execute when the item is used/equipped.
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OnEquip_Script: Script to execute when the item is equipped.
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Warning, not all item bonuses will work here as expected.
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OnUnequip_Script: Script to execute when the item is unequipped.
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Warning, not all item bonuses will work here as expected.
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@ -2001,7 +2001,7 @@ Possible types are:
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current level if leader leveled up recently).
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If retrieval fails (leader not found or party does not exist), this function
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returns "null" instead of the character name, and -1 is for the other types.
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returns "null" instead of the character name, and -1 for the other types.
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---------------------------------------
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@ -5075,41 +5075,42 @@ BUILDIN_FUNC(copyarray)
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}
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return 0;
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}
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/*==========================================
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* ”z—ñ•Ï<EFBFBD>”‚̃TƒCƒY<EFBFBD>Š“¾
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*------------------------------------------
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*/
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static int getarraysize(struct script_state *st,int num,int postfix,struct linkdb_node** ref)
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* Returns the size of the specified array
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*------------------------------------------*/
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static int getarraysize(struct script_state* st, int num, int postfix, struct linkdb_node** ref)
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{
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int i=(num>>24),c=(i==0? -1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
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if(postfix == '$'){
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for(;i<128;i++){
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void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
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if(*((char*)v)) c=i;
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//TODO: unreadable; remove +-1 trick, remove weird for loop, remove typecast
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int i = (num>>24), c = (i==0?-1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
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if(postfix == '$') {
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for(; i < 128; i++) {
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void* v = get_val2(st, (num & 0x00FFFFFF) + (i<<24), ref);
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if(*((char*)v)) c = i;
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}
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}else{
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for(;i<128;i++){
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void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
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if((int)v) c=i;
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} else {
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for(; i < 128; i++) {
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void* v = get_val2(st, (num & 0x00FFFFFF) + (i<<24), ref);
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if((int)v) c = i;
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}
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}
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return c+1;
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return c + 1;
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}
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BUILDIN_FUNC(getarraysize)
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{
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int num=st->stack->stack_data[st->start+2].u.num;
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char *name=str_buf+str_data[num&0x00ffffff].str;
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char prefix=*name;
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char postfix=name[strlen(name)-1];
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int num = st->stack->stack_data[st->start+2].u.num;
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char* name = str_buf + str_data[num&0x00ffffff].str;
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char prefix = name[0], postfix = name[strlen(name)-1];
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if( prefix!='$' && prefix!='@' && prefix!='.' ){
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ShowWarning("buildin_copyarray: illegal scope !\n");
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push_val(st->stack,C_INT,0);
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if( prefix != '$' && prefix != '@' && prefix != '.' ) {
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ShowWarning("buildin_getarraysize: illegal scope !\n");
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push_val(st->stack, C_INT, 0);
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return 1;
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}
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push_val(st->stack,C_INT,getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref));
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push_val(st->stack, C_INT, getarraysize(st, num, postfix, st->stack->stack_data[st->start+2].ref));
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return 0;
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}
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/*==========================================
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@ -6146,7 +6147,7 @@ BUILDIN_FUNC(strcharinfo)
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num=conv_num(st,& (st->stack->stack_data[st->start+2]));
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switch(num){
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case 0:
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push_str(st->stack,C_CONSTSTR,sd->status.name);
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push_str(st->stack,C_STR,aStrdup(sd->status.name));
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break;
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case 1:
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buf=buildin_getpartyname_sub(sd->status.party_id);
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speed += 300;
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if(sc->data[SC_GATLINGFEVER].timer==-1)
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{ //% increases (they don't stack, with a few exception)
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{ //% increases (they don't stack, with a few exceptions)
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if(sc->data[SC_SPEEDUP1].timer!=-1)
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speed -= speed * 50/100;
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else if(sc->data[SC_AVOID].timer!=-1)
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