Corrected some typos and small details

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9912 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-02-25 03:23:45 +00:00
parent 454742c1c0
commit 32618b7ddd
11 changed files with 71 additions and 56 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/02/26
* Corrected some typos and small details
(forgotten bInfiniteEndure [r6487], mysterious '1' in help file, etc)
2007/02/25 2007/02/25
* Added Krade's makefile fix for 64bit compilers [ultramage] * Added Krade's makefile fix for 64bit compilers [ultramage]
- ref: http://www.eathena.ws/board/index.php?showtopic=136622 - ref: http://www.eathena.ws/board/index.php?showtopic=136622

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@ -24,4 +24,3 @@
60:#undisguise <char name> - Cancels disguise of a player 60:#undisguise <char name> - Cancels disguise of a player
60:#changesex <name> - Changes sex of a player (all characters of the account) 60:#changesex <name> - Changes sex of a player (all characters of the account)
60:#warp/#rura+ <mapname> <x> <y> <char name> - Warps character to location of choice 60:#warp/#rura+ <mapname> <x> <y> <char name> - Warps character to location of choice
1

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@ -11,7 +11,7 @@
6010,Amistr_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0 6010,Amistr_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
6011,Filir_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0 6011,Filir_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
6012,Vanilmirth_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0 6012,Vanilmirth_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0
6013,Lif2_H,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,0,700,1,0,0,0 6013,Lif_H,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,0,700,1,0,0,0
6014,Amistr2_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0 6014,Amistr_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
6015,Filir2_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0 6015,Filir_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
6016,Vanilmirth2_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0 6016,Vanilmirth_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0

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@ -1,7 +1,7 @@
// Items Database // Items Database
// //
// Structure of Database: // Structure of Database:
// ID,AegisName,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
// //
// Healing Items // Healing Items
//============================================================= //=============================================================

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@ -53,7 +53,7 @@
1110,DOKEBI,Dokebi,637,9019,10005,537,80,15,20,100,250,20,500,250,0,0,300,300,800,{ petskillattack 110,1,0,10; } 1110,DOKEBI,Dokebi,637,9019,10005,537,80,15,20,100,250,20,500,250,0,0,300,300,800,{ petskillattack 110,1,0,10; }
1113,DROPS,Drops,620,9002,10013,508,80,15,40,100,250,20,1500,400,1,0,300,400,500,{ petloot 10; } 1113,DROPS,Drops,620,9002,10013,508,80,15,40,100,250,20,1500,400,1,0,300,400,500,{ petloot 10; }
1155,PETIT,Petit,640,9022,10011,537,80,15,20,100,250,20,500,200,0,0,800,400,100,{ petskillattack2 91,500,1,0,10; } 1155,PETIT,Petit,640,9022,10011,537,80,15,20,100,250,20,500,200,0,0,800,400,100,{ petskillattack2 91,500,1,0,10; }
1167,SAVAGE_BABE,Savage Bebe,627,9009,10015,537,80,9,40,100,250,20,1500,400,0,0,500,500,200,{ petskillbonus bVit,4,10,50; } 1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,9,40,100,250,20,1500,400,0,0,500,500,200,{ petskillbonus bVit,4,10,50; }
1170,SOHEE,Sohee,638,9020,10016,537,80,20,10,100,250,20,500,300,0,0,100,1000,200,{ petheal 400,60,33,100; } 1170,SOHEE,Sohee,638,9020,10016,537,80,20,10,100,250,20,500,300,0,0,100,1000,200,{ petheal 400,60,33,100; }
1188,BON_GUN,Bon Gun,659,9025,10020,537,80,20,10,100,250,20,500,200,1,0,600,200,400,{ petskillattack2 190,555,1,1,1; } 1188,BON_GUN,Bon Gun,659,9025,10020,537,80,20,10,100,250,20,500,200,1,0,600,200,400,{ petskillattack2 190,555,1,1,1; }
1200,ZHERLTHSH,Zherlthsh,660,9026,0,929,80,20,10,100,250,20,50,200,0,0,1000,100,500,{ petskillattack 136,1,0,3; } 1200,ZHERLTHSH,Zherlthsh,660,9026,0,929,80,20,10,100,250,20,50,200,0,0,1000,100,500,{ petskillattack 136,1,0,3; }

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@ -18,7 +18,7 @@
// //
// Notes: // Notes:
// ------ // ------
// 0x89,0x8a,0x8b 表示無し // 0x89,0x8a,0x8b without indication
// //
// u1 u2 lay r intr target flag // u1 u2 lay r intr target flag
// //
@ -33,7 +33,7 @@
79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
@ -55,7 +55,7 @@
285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO 285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE 286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE 287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY 306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM 307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
@ -92,4 +92,4 @@
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI 527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN 535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON

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@ -77,7 +77,6 @@ bonus bDefEle,n; Gives the player's defense element n
bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied) bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied)
bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
bonus bInfiniteEndure,n; Unlimited Endure effect, n is meaningless
bonus bRestartFullRecover,n; When reviving, HP and SP are fully filled (n is meaningless) bonus bRestartFullRecover,n; When reviving, HP and SP are fully filled (n is meaningless)
bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)

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@ -3,33 +3,38 @@
- Explanation of the item_db.txt file and structure. - Explanation of the item_db.txt file and structure.
ID: Item id ID: Item id
JName: Server name to reference the item in scripts and lookups, should use no
spaces. AegisName: Server name to reference the item in scripts and lookups,
should use no spaces.
Name: Name in english for displaying as output for @ and script commands. Name: Name in english for displaying as output for @ and script commands.
Type: Type:
0 Healing item. 0 Healing item.
2 Usable item. 2 Usable item.
3 Etc item 3 Etc item
4 Weapon 4 Weapon
5 Armor/Garment/Boots/Headgear 5 Armor/Garment/Boots/Headgear
6 Card 6 Card
7 Pet egg 7 Pet egg
8 Pet equipment 8 Pet equipment
10 Ammo (Arrows/Bullets/etc) 10 Ammo (Arrows/Bullets/etc)
11 Usable with delayed consumption (item is lost from inventory after 11 Usable with delayed consumption (item is lost from inventory
selecting a target, for use with skills and pet lures) after selecting a target, for use with skills and pet lures)
Price: Default buying price. When not specified, becomes double the sell price. Buy: Default buying price. When not specified, becomes double the sell price.
Sell: Default buying price. When not specified, becomes half the buy price.
Sell: Default selling price. When not specified, becomes half the buy price.
Weight: Item's weight. Each 10 is 1 weight. Weight: Item's weight. Each 10 is 1 weight.
ATK: Weapon's attack ATK: Weapon's attack
DEF: Armor's defense DEF: Armor's defense
Range: Weapon's attack range Range: Weapon's attack range
Slot: Amount of slots item possesses.
Slots: Amount of slots the item possesses.
Job: Equippable jobs. Uses the following bitmask table: Job: Equippable jobs. Uses the following bitmask table:
@ -81,12 +86,14 @@ Loc: Equipment's placement. Values are:
2^7 128 = Accessory 2 2^7 128 = Accessory 2
wLV: Weapon level. wLV: Weapon level.
eLV: Base level required to be able to equip. eLV: Base level required to be able to equip.
Refineable: 1 if the item can be refined, 0 otherwise. Refineable: 1 if the item can be refined, 0 otherwise.
View: For normal items, defines a replacement view-sprite for the item (eg: View: For normal items, defines a replacement view-sprite for the item (eg:
Making apples look like apple juice). The special case are weapons and ammo Making apples look like apple juice). The special case are weapons
where this value indicates the weapon-class of the item. and ammo where this value indicates the weapon-class of the item.
For weapons, the types are: For weapons, the types are:
0: bare fist 0: bare fist
@ -123,3 +130,9 @@ View: For normal items, defines a replacement view-sprite for the item (eg:
7: Kunais 7: Kunais
Script: Script to execute when the item is used/equipped. Script: Script to execute when the item is used/equipped.
OnEquip_Script: Script to execute when the item is equipped.
Warning, not all item bonuses will work here as expected.
OnUnequip_Script: Script to execute when the item is unequipped.
Warning, not all item bonuses will work here as expected.

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@ -2001,7 +2001,7 @@ Possible types are:
current level if leader leveled up recently). current level if leader leveled up recently).
If retrieval fails (leader not found or party does not exist), this function If retrieval fails (leader not found or party does not exist), this function
returns "null" instead of the character name, and -1 is for the other types. returns "null" instead of the character name, and -1 for the other types.
--------------------------------------- ---------------------------------------

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@ -5075,41 +5075,42 @@ BUILDIN_FUNC(copyarray)
} }
return 0; return 0;
} }
/*========================================== /*==========================================
* zñÏ<EFBFBD>̃TƒCƒY<EFBFBD>о * Returns the size of the specified array
*------------------------------------------ *------------------------------------------*/
*/ static int getarraysize(struct script_state* st, int num, int postfix, struct linkdb_node** ref)
static int getarraysize(struct script_state *st,int num,int postfix,struct linkdb_node** ref)
{ {
int i=(num>>24),c=(i==0? -1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance] //TODO: unreadable; remove +-1 trick, remove weird for loop, remove typecast
if(postfix == '$'){ int i = (num>>24), c = (i==0?-1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
for(;i<128;i++){
void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref); if(postfix == '$') {
if(*((char*)v)) c=i; for(; i < 128; i++) {
void* v = get_val2(st, (num & 0x00FFFFFF) + (i<<24), ref);
if(*((char*)v)) c = i;
} }
}else{ } else {
for(;i<128;i++){ for(; i < 128; i++) {
void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref); void* v = get_val2(st, (num & 0x00FFFFFF) + (i<<24), ref);
if((int)v) c=i; if((int)v) c = i;
} }
} }
return c+1; return c + 1;
} }
BUILDIN_FUNC(getarraysize) BUILDIN_FUNC(getarraysize)
{ {
int num=st->stack->stack_data[st->start+2].u.num; int num = st->stack->stack_data[st->start+2].u.num;
char *name=str_buf+str_data[num&0x00ffffff].str; char* name = str_buf + str_data[num&0x00ffffff].str;
char prefix=*name; char prefix = name[0], postfix = name[strlen(name)-1];
char postfix=name[strlen(name)-1];
if( prefix!='$' && prefix!='@' && prefix!='.' ){ if( prefix != '$' && prefix != '@' && prefix != '.' ) {
ShowWarning("buildin_copyarray: illegal scope !\n"); ShowWarning("buildin_getarraysize: illegal scope !\n");
push_val(st->stack,C_INT,0); push_val(st->stack, C_INT, 0);
return 1; return 1;
} }
push_val(st->stack,C_INT,getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref)); push_val(st->stack, C_INT, getarraysize(st, num, postfix, st->stack->stack_data[st->start+2].ref));
return 0; return 0;
} }
/*========================================== /*==========================================
@ -6146,7 +6147,7 @@ BUILDIN_FUNC(strcharinfo)
num=conv_num(st,& (st->stack->stack_data[st->start+2])); num=conv_num(st,& (st->stack->stack_data[st->start+2]));
switch(num){ switch(num){
case 0: case 0:
push_str(st->stack,C_CONSTSTR,sd->status.name); push_str(st->stack,C_STR,aStrdup(sd->status.name));
break; break;
case 1: case 1:
buf=buildin_getpartyname_sub(sd->status.party_id); buf=buildin_getpartyname_sub(sd->status.party_id);

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@ -3656,7 +3656,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
speed += 300; speed += 300;
if(sc->data[SC_GATLINGFEVER].timer==-1) if(sc->data[SC_GATLINGFEVER].timer==-1)
{ //% increases (they don't stack, with a few exception) { //% increases (they don't stack, with a few exceptions)
if(sc->data[SC_SPEEDUP1].timer!=-1) if(sc->data[SC_SPEEDUP1].timer!=-1)
speed -= speed * 50/100; speed -= speed * 50/100;
else if(sc->data[SC_AVOID].timer!=-1) else if(sc->data[SC_AVOID].timer!=-1)