- Cleaned up status_get_party/guild_id, it should also fix a possible crash when invoking such a functio on a masterless pet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8889 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/27
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* Cleaned up status_get_party/guild_id, it should also fix a possible crash
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when invoking such a functio on a masterless pet. [Skotlex]
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* Sharp-Shooting will now display a skill animation. [Skotlex]
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* The no_spawn_on_player setting will now also work for static mobs, but
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only if the setting is set to 100 or higher. [Skotlex]
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@ -4055,12 +4055,16 @@ unsigned char status_get_attack_lelement(struct block_list *bl)
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int status_get_party_id(struct block_list *bl)
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{
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nullpo_retr(0, bl);
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if(bl->type==BL_PC)
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return ((struct map_session_data *)bl)->status.party_id;
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if(bl->type==BL_PET)
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return ((struct pet_data *)bl)->msd->status.party_id;
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if(bl->type==BL_MOB){
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struct mob_data *md=(struct mob_data *)bl;
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switch (bl->type) {
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case BL_PC:
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return ((TBL_PC*)bl)->status.party_id;
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case BL_PET:
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if (((TBL_PET*)bl)->msd)
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return ((TBL_PET*)bl)->msd->status.party_id;
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break;
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case BL_MOB:
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{
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struct mob_data *md=(TBL_MOB*)bl;
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if( md->master_id>0 )
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{
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struct map_session_data *msd;
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@ -4068,23 +4072,30 @@ int status_get_party_id(struct block_list *bl)
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return msd->status.party_id;
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return -md->master_id;
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}
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return 0; //No party.
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}
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if(bl->type==BL_HOM && ((TBL_HOM*)bl)->master)
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break;
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case BL_HOM:
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if (((TBL_HOM*)bl)->master)
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return ((TBL_HOM*)bl)->master->status.party_id;
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if(bl->type==BL_SKILL)
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return ((struct skill_unit *)bl)->group->party_id;
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break;
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case BL_SKILL:
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return ((TBL_SKILL*)bl)->group->party_id;
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}
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return 0;
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}
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int status_get_guild_id(struct block_list *bl)
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{
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nullpo_retr(0, bl);
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if(bl->type==BL_PC)
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return ((struct map_session_data *)bl)->status.guild_id;
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if(bl->type==BL_PET)
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return ((struct pet_data *)bl)->msd->status.guild_id;
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if(bl->type==BL_MOB)
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switch (bl->type) {
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case BL_PC:
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return ((TBL_PC*)bl)->status.guild_id;
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case BL_PET:
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if (((TBL_PET*)bl)->msd)
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return ((TBL_PET*)bl)->msd->status.guild_id;
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break;
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case BL_MOB:
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{
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struct map_session_data *msd;
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struct mob_data *md = (struct mob_data *)bl;
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@ -4092,14 +4103,19 @@ int status_get_guild_id(struct block_list *bl)
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return md->guardian_data->guild_id;
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if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
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return msd->status.guild_id; //Alchemist's mobs [Skotlex]
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return 0; //No guild.
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}
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if(bl->type==BL_HOM && ((TBL_HOM*)bl)->master)
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break;
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case BL_HOM:
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if (((TBL_HOM*)bl)->master)
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return ((TBL_HOM*)bl)->master->status.guild_id;
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if (bl->type == BL_NPC && bl->subtype == SCRIPT)
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break;
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case BL_NPC:
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if (bl->subtype == SCRIPT)
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return ((TBL_NPC*)bl)->u.scr.guild_id;
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if(bl->type==BL_SKILL)
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return ((struct skill_unit *)bl)->group->guild_id;
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break;
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case BL_SKILL:
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return ((TBL_SKILL*)bl)->group->guild_id;
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}
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return 0;
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}
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