Merge pull request #1264 from rathena/feature/instance_expansion

Expanded the instance system to support new modes
* New modes include: No player attached, single player, and guild.
* Modified the instance_db to allow instance idle time to be adjustable.
* Removed Map1 from the instance_db as the EnterMap is always the same value.
* Adjusted the stored maps of instances to dynamic arrays to conserve memory.
- Max amount of possible maps increased to 255.
* Instances will now be destroyed even if the owner cannot be found.
* Corrected the return value when entering an instance when a character, party, or guild does not have an instance.
* Expanded script command instance_create to take in an owner ID and an optional mode.
* Added a new script command instance_check_guild (works the same as instance_check_party).
* Corrected a few script commands to properly stop the script engine on failures for instance script commands.
* Removed the instance name lookup for when entering an instance as instance_id is now passed.
- Adjusted script command instance_enter to no longer require the instance name.
* Cleaned up script command instance_warpall.
* Adjusted script command instance_announce to check when instance ID is 0 rather than -1 since instance IDs are stored as unsigned now.
* Refactored all instance_id to unsigned short.
* Updated documentation to reflect changes.
This commit is contained in:
Aleos 2016-05-25 14:55:50 -04:00
commit 32c829debe
32 changed files with 815 additions and 377 deletions

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@ -1,5 +1,6 @@
// Instance Database
//
// Structure of Database:
// ID,Name,LimitTime,EnterMap,EnterX,EnterY,Map1,Map2,Map3,Map4,Map5,Map6,Map7,Map8
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
//
// EnterMap is considered as Map1

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@ -1,9 +1,11 @@
// Instance Database
//
// Structure of Database:
// ID,Name,LimitTime,EnterMap,EnterX,EnterY,Map1,Map2,Map3,Map4,Map5,Map6,Map7,Map8
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
//
// EnterMap is considered as Map1
1,Endless Tower,14400,1@tower,50,355,1@tower,2@tower,3@tower,4@tower,5@tower,6@tower
2,Sealed Catacomb,7200,1@cata,100,224,1@cata,2@cata
3,Orc's Memory,3600,1@orcs,179,15,1@orcs,2@orcs
4,Nidhoggur's Nest,14400,1@nyd,32,36,1@nyd,2@nyd
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd

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@ -1,18 +1,20 @@
// Instance Database
//
// Structure of Database:
// ID,Name,LimitTime,EnterMap,EnterX,EnterY,Map1,Map2,Map3,Map4,Map5,Map6,Map7,Map8
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,...,Map255
//
// EnterMap is considered as Map1
1,Endless Tower,14400,1@tower,50,355,1@tower,2@tower,3@tower,4@tower,5@tower,6@tower
2,Sealed Catacomb,7200,1@cata,100,224,1@cata,2@cata
3,Orc's Memory,3600,1@orcs,179,15,1@orcs,2@orcs
4,Nidhoggur's Nest,14400,1@nyd,32,36,1@nyd,2@nyd
5,Mistwood Maze,7200,1@mist,89,29,1@mist
6,Culvert,3600,1@pump,63,98,1@pump,2@pump
7,Octopus Cave,3600,1@cash,199,99,1@cash
8,Bangungot Hospital 2F,3600,1@ma_h,40,157,1@ma_h
9,Buwaya Cave,3600,1@ma_c,35,57,1@ma_c
10,Bakonawa Lake,7200,1@ma_b,64,51,1@ma_b
11,Wolfchev's Laboratory,14400,1@lhz,45,148,1@lhz
12,Old Glast Heim,3600,1@gl_k,150,20,1@gl_k,2@gl_k
13,Eclage Interior,1200,1@ecl,60,50,1@ecl
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
5,Mistwood Maze,7200,300,1@mist,89,29
6,Culvert,3600,300,1@pump,63,98,2@pump
7,Octopus Cave,3600,300,1@cash,199,99
8,Bangungot Hospital 2F,3600,300,1@ma_h,40,157
9,Buwaya Cave,3600,300,1@ma_c,35,57
10,Bakonawa Lake,7200,300,1@ma_b,64,51
11,Wolfchev's Laboratory,14400,300,1@lhz,45,148
12,Old Glast Heim,3600,300,1@gl_k,150,20,2@gl_k
13,Eclage Interior,1200,300,1@ecl,60,50

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20150610
//= 20160523
//===== Description: =========================================
//= A reference manual for the rAthena scripting language.
//= Commands are sorted depending on their functionality.
@ -472,8 +472,8 @@ nothing - A permanent variable attached to the character, the default variable
ends it. When a scope ends, its variables are converted to values
('return .@var;' returns a value, not a reference).
"'" - An instance variable.
These are used with the instancing system, and are unique to each
party's instance.
These are used with the instancing system and are unique to each
instance type.
"#" - A permanent local account variable.
They are stored by char-server in the `acc_reg_num` table and
`acc_reg_str`.
@ -503,6 +503,8 @@ $@name$ - temporary global string variable
.name$ - NPC string variable
.@name - scope integer variable
.@name$ - scope string variable
'name - instance integer variable
'name$ - instance string variable
#name - permanent local account integer variable
#name$ - permanent local account string variable
##name - permanent global account integer variable
@ -8117,17 +8119,23 @@ This command will open a book item at the specified page.
========================
---------------------------------------
*instance_create("<instance name>");
*instance_create("<instance name>"{,<instance mode>{,<owner id>}});
Creates an instance for the party of the attached player. The instance name,
along with all other instance data, is read from 'db/(pre-)re/instance_db.txt'.
Upon success, the command generates a unique instance ID, duplicates all listed
maps and NPCs, sets the alive time, and triggers the "OnInstanceInit" label in
all NPCs inside the instance.
Creates an instance for the <owner id> of <mode>. The instance name, along with
all other instance data, is read from 'db/(pre-)re/instance_db.txt'. Upon success,
the command generates a unique instance ID, duplicates all listed maps and NPCs,
sets the alive time, and triggers the "OnInstanceInit" label in all NPCs inside
the instance.
Instance Mode options:
IM_NONE: Attached to no one.
IM_CHAR: Attached to a single character.
IM_PARTY: Attached to a party (default instance mode).
IM_GUILD: Attached to a guild.
The command returns the instance ID upon success, and these values upon failure:
-1: Invalid type.
-2: Party not found.
-2: Character/Party/Guild not found.
-3: Instance already exists.
-4: No free instances (MAX_INSTANCE exceeded).
@ -8137,20 +8145,21 @@ The command returns the instance ID upon success, and these values upon failure:
Destroys instance with the ID <instance id>. If no ID is specified, the instance
the script is attached to is used. If the script is not attached to an instance,
the instance of the currently attached player's party is used. If that fails,
the script will come to a halt.
the instance of the currently attached player is used (if it is a character, party,
or guild mode). If it is not owned by anyone, no player needs to be attached. If
that fails, the script will come to a halt.
---------------------------------------
*instance_enter("<instance name>"{,<x>,<y>,<char_id>});
*instance_enter({<x>,<y>,<char_id>});
Warps player to the specified instance after the script terminates. The map and
coordinates are located in 'db/(pre-)re/instance_db.txt'.
The command returns 0 upon success, and these values upon failure:
1: Party not found.
2: Party does not have an instance.
3: Other errors (invalid instance name, instance doesn't match with party).
1: Party/Guild not found (for party/guild modes).
2: Character/Party/Guild does not have an instance.
3: Other errors (invalid instance name, instance doesn't match with character/party/guild).
Put -1 for x and y if want to warp player with default entrance coordinates.
@ -8160,8 +8169,8 @@ Put -1 for x and y if want to warp player with default entrance coordinates.
Returns the unique name of the instanced script. If no ID is specified,
the instance the script is attached to is used. If the script is not attached to
an instance, the instance of the currently attached player's party is used. If
that fails, the script will come to a halt.
an instance, the instance of the currently attached NPC, player, party, or guild
is used. If that fails, the script will come to a halt.
---------------------------------------
@ -8169,16 +8178,18 @@ that fails, the script will come to a halt.
Returns the unique name of the instanced map. If no instance ID is specified,
the instance the script is attached to is used. If the script is not attached to
an instance, the instance of the currently attached player's party is used. If
that fails, the command returns an empty string instead.
an instance, the instance of the currently attached player is used (if it is a
character, party, or guild mode). If it is not owned by anyone, no player needs
to be attached. If that fails, the command returns an empty string instead.
---------------------------------------
*instance_id()
Returns the unique instance id of the attached script. If the script is not
attached to an instance, the instance of the currently attached player's party is
used. If that fails, the function will return 0.
attached to an instance, the instance of the currently attached player is
used (if it is a character, party, or guild mode). If it is not owned by anyone, no
player needs to be attached. If that fails, the function will return 0.
---------------------------------------
@ -8187,17 +8198,19 @@ used. If that fails, the function will return 0.
Warps all players in the instance <instance id> to <map name> at given
coordinates. If no ID is specified, the instance the script is attached to
is used. If the script is not attached to an instance, the instance of the
currently attached player's party is used. If that fails, the script will
come to a halt.
currently attached player is used (if it is a character, party, or guild
mode). If it is not owned by anyone, no player needs to be attached. If that
fails, the script will come to a halt.
---------------------------------------
*instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
Broadcasts a message to all players in the instance <instance id> currently
residing on an instance map. If -1 is specified for <instance id>, the instance
residing on an instance map. If 0 is specified for <instance id>, the instance
the script is attached to is used. If the script is not attached to an instance,
the instance of the currently attached player's party is used.
the instance of the currently attached player is used (if it is a character,
party, or guild mode). If it is not owned by anyone, no player needs to be attached.
For details on the other parameters, see 'announce'.
@ -8225,6 +8238,28 @@ if (instance_check_party(getcharid(1),2,2,149)) {
---------------------------------------
*instance_check_guild(<guild id>{,<amount>{,<min>{,<max>}}})
This function checks if a guild meets certain requirements, returning 1 if all
conditions are met and 0 otherwise. It will only check online characters.
amount - number of online guild members (default is 1).
min - minimum level of all characters in the guild (default is 1).
max - maximum level of all characters in the guild (default is max level in conf).
Example:
if (instance_check_guild(getcharid(2),2,2,149)) {
mes "Your guild meets the Memorial Dungeon requirements.",
mes "All online members are between levels 1-150 and at least two are online.";
close;
} else {
mes "Sorry, your guild does not meet requirements.";
close;
}
---------------------------------------
=========================
|8.- Quest Log commands.|
=========================

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@ -291,7 +291,7 @@ e_tower,81,105,0 script Tower Protection Stone 406,{
}
L_Enter:
switch(instance_enter("Endless Tower")) {
switch(instance_enter()) {
case 3:
mes "An unknown error has occurred.";
close;

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@ -192,7 +192,7 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper 111,8,8,{
close;
L_Enter:
switch(instance_enter("Nidhoggur's Nest")) {
switch(instance_enter()) {
case 3:
mes "[Yggdrasil Gatekeeper]";
mes "An unknown error has occurred.";

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@ -84,7 +84,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
close;
L_Enter:
switch(instance_enter("Orc's Memory")) {
switch(instance_enter()) {
case 3:
mes "An unknown error has occurred.";
close;

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@ -214,7 +214,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
//set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
if (.@ins_bapho_check == -1) {
switch(instance_enter("Sealed Catacomb")) {
switch(instance_enter()) {
case 3:
case 2:
mes "It's cold to the touch. It doesn't respond.";

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@ -74,7 +74,7 @@ ma_scene01,174,179,4 script Taho 541,{
mes "Now I'm weaving, so you can go down when I'm done.";
close;
case 2:
switch(instance_enter(.@md_name$)) {
switch(instance_enter()) {
case 3:
mes "[Taho]";
mes "An unknown error occurred.";

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@ -282,7 +282,7 @@ L_Enter:
cutin "",255;
end;
case 2:
switch(instance_enter(.@md_name$)) {
switch(instance_enter()) {
case 3:
mes "[Nurse Maenne]";
mes "A critical situation has happened.";

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@ -126,7 +126,7 @@ OnTouch:
}
switch(select("Enter.:Turn back.")) {
case 1:
switch(instance_enter("Buwaya Cave")) {
switch(instance_enter()) {
case 3:
mes "[Guard]";
mes "Oh, now is not a good time.";

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@ -74,7 +74,7 @@ ecl_hub01,130,15,0 script It is closed shut. 844,{
mes "It is pretty difficult to guide an outsider like you.";
close;
}
switch (instance_enter(.@md_name$)) {
switch (instance_enter()) {
case 3:
mes "An unknown error has occurred.";
close;

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@ -139,7 +139,7 @@ bif_fild01,161,355,0 script Log Tunnel 844,{
next;
if(select("Enter the tunnel.:Give up.") == 2)
close;
switch(instance_enter("Mistwood Maze")) {
switch(instance_enter()) {
case 3:
mes "[Laphine Soldier]";
mes "Something doesn't feel right. Looks like something dangerous is going on, so you'd better turn back today.";

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@ -432,7 +432,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 545,{
}
end;
L_Enter:
switch(instance_enter("Culvert")) {
switch(instance_enter()) {
case 3:
mes "An unknown error has occurred.";
close;

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@ -119,7 +119,7 @@ mal_dun01,153,237,5 script Weird Entrance 844,{
switch(select("Go in.:Stop.")) {
case 1:
if (countitem(6442)) {
switch(instance_enter("Octopus Cave")) {
switch(instance_enter()) {
case 3:
mes "[Starfish]";
mes "Ah, now is not the time...";

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@ -51,7 +51,7 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
mes "The time gap was created. When you're ready, talk to me again.";
close;
case 2:
switch(instance_enter(.@md_name$)) {
switch(instance_enter()) {
case 3:
mes "An unknown error has occurred.";
close;

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@ -877,7 +877,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
mes "You have stopped entering to Wolfchev's laboratory.";
close;
}
if (instance_enter("Wolfchev's Laboratory") != 0) { // probably missing failure cases
if (instance_enter() != 0) { // probably missing failure cases
mes "^FF0000Warning^000000";
mes ""+ strcharinfo(0) +". . .";
mes "^FF0000Unregistered personnel^000000";

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@ -563,6 +563,7 @@ struct guild {
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
struct Channel *channel;
unsigned short instance_id;
/* Used by char-server to save events for guilds */
unsigned short save_flag;

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@ -16585,80 +16585,111 @@ void clif_font(struct map_session_data *sd)
}
/*==========================================
* Notifies party members of instance change
*------------------------------------------*/
void clif_instance_create(struct map_session_data *sd, const char *name, int num, int flag)
/// Required to start the instancing information window on Client
/// This window re-appears each "refresh" of client automatically until the keep_limit reaches 0.
/// S 0x2cb <Instance name>.61B <Standby Position>.W
void clif_instance_create(unsigned short instance_id, int num)
{
#if PACKETVER >= 20071128
struct instance_db *db = NULL;
struct map_session_data *sd = NULL;
enum send_target target = PARTY;
unsigned char buf[65];
if(!sd) return;
instance_getsd(instance_id, &sd, &target);
if (!sd)
return;
db = instance_searchtype_db(instance_data[instance_id].type);
if (!db)
return;
WBUFW(buf,0) = 0x2cb;
memcpy( WBUFP(buf,2), name, 62 );
safestrncpy((char *)WBUFP(buf,2), StringBuf_Value(db->name), INSTANCE_NAME_LENGTH);
WBUFW(buf,63) = num;
if(flag) // A timer has changed or been added
clif_send(buf,packet_len(0x2cb),&sd->bl,PARTY);
else // No notification
clif_send(buf,packet_len(0x2cb),&sd->bl,SELF);
clif_send(buf,packet_len(0x2cb),&sd->bl,target);
#endif
return;
}
void clif_instance_changewait(struct map_session_data *sd, int num, int flag)
/// To announce Instancing queue creation if no maps available
/// S 0x2cc <Standby Position>.W
void clif_instance_changewait(unsigned short instance_id, int num)
{
#if PACKETVER >= 20071128
struct map_session_data *sd = NULL;
enum send_target target = PARTY;
unsigned char buf[4];
if(!sd) return;
instance_getsd(instance_id, &sd, &target);
if (!sd)
return;
WBUFW(buf,0) = 0x2cc;
WBUFW(buf,2) = num;
if(flag) // A timer has changed or been added
clif_send(buf,packet_len(0x2cc),&sd->bl,PARTY);
else // No notification
clif_send(buf,packet_len(0x2cc),&sd->bl,SELF);
clif_send(buf,packet_len(0x2cc),&sd->bl,target);
#endif
return;
}
void clif_instance_status(struct map_session_data *sd, const char *name, unsigned int limit1, unsigned int limit2, int flag)
/// Notify the current status to members
/// S 0x2cd <Instance Name>.61B <Instance Remaining Time>.L <Instance Noplayers close time>.L
void clif_instance_status(unsigned short instance_id, unsigned int limit1, unsigned int limit2)
{
#if PACKETVER >= 20071128
struct instance_db *db = NULL;
struct map_session_data *sd = NULL;
enum send_target target = PARTY;
unsigned char buf[71];
if(!sd) return; //party_getavailablesd can return NULL
instance_getsd(instance_id, &sd, &target);
if (!sd)
return;
db = instance_searchtype_db(instance_data[instance_id].type);
if (!db)
return;
WBUFW(buf,0) = 0x2cd;
memcpy( WBUFP(buf,2), name, 62 );
safestrncpy((char *)WBUFP(buf,2), StringBuf_Value(db->name), INSTANCE_NAME_LENGTH);
WBUFL(buf,63) = limit1;
WBUFL(buf,67) = limit2;
if(flag) // A timer has changed or been added
clif_send(buf,packet_len(0x2cd),&sd->bl,PARTY);
else // No notification
clif_send(buf,packet_len(0x2cd),&sd->bl,SELF);
clif_send(buf,packet_len(0x2cd),&sd->bl,target);
#endif
return;
}
void clif_instance_changestatus(struct map_session_data *sd, int type, unsigned int limit, int flag)
/// Notify a status change to members
/// S 0x2ce <Message ID>.L
/// 0 = Notification (EnterLimitDate update?)
/// 1 = The Memorial Dungeon expired; it has been destroyed
/// 2 = The Memorial Dungeon's entry time limit expired; it has been destroyed
/// 3 = The Memorial Dungeon has been removed.
/// 4 = Create failure (removes the instance window)
void clif_instance_changestatus(unsigned int instance_id, int type, unsigned int limit)
{
#if PACKETVER >= 20071128
struct map_session_data *sd = NULL;
enum send_target target = PARTY;
unsigned char buf[10];
if(!sd) return;
instance_getsd(instance_id, &sd, &target);
if (!sd)
return;
WBUFW(buf,0) = 0x2ce;
WBUFL(buf,2) = type;
WBUFL(buf,6) = limit;
if(flag) // A timer has changed or been added
clif_send(buf,packet_len(0x2ce),&sd->bl,PARTY);
else // No notification
clif_send(buf,packet_len(0x2ce),&sd->bl,SELF);
clif_send(buf,packet_len(0x2ce),&sd->bl,target);
#endif
return;

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@ -746,10 +746,10 @@ void clif_sendbgemblem_area(struct map_session_data *sd);
void clif_sendbgemblem_single(int fd, struct map_session_data *sd);
// Instancing
void clif_instance_create(struct map_session_data *sd, const char *name, int num, int flag);
void clif_instance_changewait(struct map_session_data *sd, int num, int flag);
void clif_instance_status(struct map_session_data *sd, const char *name, unsigned int limit1, unsigned int limit2, int flag);
void clif_instance_changestatus(struct map_session_data *sd, int type, unsigned int limit, int flag);
void clif_instance_create(unsigned short instance_id, int num);
void clif_instance_changewait(unsigned short instance_id, int num);
void clif_instance_status(unsigned short instance_id, unsigned int limit1, unsigned int limit2);
void clif_instance_changestatus(unsigned int instance_id, int type, unsigned int limit);
// Custom Fonts
void clif_font(struct map_session_data *sd);

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@ -17,6 +17,7 @@
#include "battle.h"
#include "npc.h"
#include "pc.h"
#include "instance.h"
#include "intif.h"
#include "channel.h"
#include "log.h"
@ -551,6 +552,8 @@ int guild_recv_info(struct guild *sg) {
clif_guild_notice(sd, g);
sd->guild_emblem_id = g->emblem_id;
}
if (g->instance_id != 0)
instance_reqinfo(sd, g->instance_id);
}
//Occurrence of an event
@ -694,6 +697,8 @@ void guild_member_joined(struct map_session_data *sd) {
g->member[i].sd = sd;
sd->guild = g;
if (g->instance_id != 0)
instance_reqinfo(sd, g->instance_id);
if( channel_config.ally_enable && channel_config.ally_autojoin ) {
channel_gjoin(sd,3);
}
@ -744,6 +749,9 @@ int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
//Next line commented because it do nothing, look at guild_recv_info [LuzZza]
//clif_charnameupdate(sd); //Update display name [Skotlex]
if (g->instance_id != 0)
instance_reqinfo(sd, g->instance_id);
return 0;
}
@ -860,6 +868,17 @@ int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int f
sd->guild = NULL;
sd->guild_emblem_id = 0;
if (g->instance_id) {
int16 m = sd->bl.m;
if (map[m].instance_id) { // User was on the instance map
if (map[m].save.map)
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
else
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
}
}
clif_charnameupdate(sd); //Update display name [Skotlex]
status_change_end(&sd->bl,SC_LEADERSHIP,INVALID_TIMER);
status_change_end(&sd->bl,SC_GLORYWOUNDS,INVALID_TIMER);
@ -1833,6 +1852,11 @@ int guild_break(struct map_session_data *sd,char *name) {
return 0;
}
if (g->instance_id) {
instance_data[g->instance_id].owner_id = 0;
instance_destroy(g->instance_id);
}
/* Regardless of char server allowing it, we clear the guild master's auras */
if ((ud = unit_bl2ud(&sd->bl))) {
int count = 0;

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@ -11,6 +11,7 @@
#include "../common/malloc.h"
#include "clif.h"
#include "guild.h"
#include "instance.h"
#include "map.h"
#include "npc.h"
@ -20,24 +21,11 @@
#include <stdlib.h>
#define INSTANCE_INTERVAL 60000 // Interval used to check when an instance is to be destroyed (ms)
#define INSTANCE_LIMIT 300000 // Idle timer before instance is destroyed (ms) : 5 Minute Default
int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
struct instance_data instance_data[MAX_INSTANCE_DATA];
/// Instance DB entry struct
struct instance_db {
unsigned short id; ///< Instance ID
StringBuf *name; ///< Instance name
unsigned int limit; ///< Duration limit
struct {
StringBuf *mapname; ///< Mapname, the limit should be MAP_NAME_LENGTH_EXT
unsigned short x, y; ///< Map coordinates
} enter;
StringBuf **maplist; ///< Used maps in instance, the limit should be MAP_NAME_LENGTH_EXT
uint8 maplist_count; ///< Number of used maps
};
struct eri *instance_maps_ers = NULL; ///< Array of maps per instance
static DBMap *InstanceDB; /// Instance DB: struct instance_db, key: id
static DBMap *InstanceNameDB; /// instance id, key: name
@ -51,7 +39,7 @@ static struct {
/*==========================================
* Searches for an instance ID in the database
*------------------------------------------*/
static struct instance_db *instance_searchtype_db(unsigned short instance_id) {
struct instance_db *instance_searchtype_db(unsigned short instance_id) {
return (struct instance_db *)uidb_get(InstanceDB,instance_id);
}
@ -69,6 +57,34 @@ static struct instance_db *instance_searchname_db(const char *instance_name) {
return (struct instance_db *)uidb_get(InstanceDB,id);
}
/**
* Search for a sd of an Instance
* @param instance_id: Instance ID
* @param sd: Player data to attach
* @param target: Target display type
*/
void instance_getsd(unsigned short instance_id, struct map_session_data **sd, enum send_target *target) {
switch(instance_data[instance_id].mode) {
case IM_NONE:
(*sd) = NULL;
(*target) = SELF;
break;
case IM_GUILD:
(*sd) = guild_getavailablesd(guild_search(instance_data[instance_id].owner_id));
(*target) = GUILD;
break;
case IM_PARTY:
(*sd) = party_getavailablesd(party_search(instance_data[instance_id].owner_id));
(*target) = PARTY;
break;
case IM_CHAR:
(*sd) = map_id2sd(instance_data[instance_id].owner_id);
(*target) = SELF;
break;
}
return;
}
/*==========================================
* Deletes an instance timer (Destroys instance)
*------------------------------------------*/
@ -80,23 +96,42 @@ static int instance_delete_timer(int tid, unsigned int tick, int id, intptr_t da
}
/*==========================================
* Create subscription timer for party
* Create subscription timer
*------------------------------------------*/
static int instance_subscription_timer(int tid, unsigned int tick, int id, intptr_t data)
{
int i, ret;
int instance_id = instance_wait.id[0];
struct party_data *p;
unsigned short instance_id = instance_wait.id[0];
struct map_session_data *sd = NULL;
struct party_data *p = NULL;
struct guild *g = NULL;
enum instance_mode mode;
if(instance_wait.count == 0 || instance_id <= 0)
if(instance_wait.count == 0 || instance_id == 0)
return 0;
// Check that maps have been added
ret = instance_addmap(instance_id);
mode = instance_data[instance_id].mode;
// If no maps are created, tell party to wait
if(ret == 0 && ( p = party_search( instance_data[instance_id].party_id ) ) != NULL)
clif_instance_changewait( party_getavailablesd( p ), 0xffff, 1 );
switch(mode) {
case IM_NONE:
break;
case IM_CHAR:
if (ret == 0 && (sd = map_id2sd(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell player to wait
clif_instance_changewait(instance_id, 0xffff);
break;
case IM_PARTY:
if (ret == 0 && (p = party_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell party to wait
clif_instance_changewait(instance_id, 0xffff);
break;
case IM_GUILD:
if (ret == 0 && (g = guild_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell guild to wait
clif_instance_changewait(instance_id, 0xffff);
break;
default:
return 0;
}
instance_wait.count--;
memmove(&instance_wait.id[0],&instance_wait.id[1],sizeof(instance_wait.id[0])*instance_wait.count);
@ -104,9 +139,9 @@ static int instance_subscription_timer(int tid, unsigned int tick, int id, intpt
for(i = 0; i < instance_wait.count; i++) {
if( instance_data[instance_wait.id[i]].state == INSTANCE_IDLE &&
( p = party_search( instance_data[instance_wait.id[i]].party_id ) ) != NULL
((mode == IM_CHAR && sd != NULL) || (mode == IM_GUILD && g != NULL) || (mode == IM_PARTY && p != NULL))
){
clif_instance_changewait( party_getavailablesd( p ), i + 1, 1 );
clif_instance_changewait(instance_id, i + 1);
}
}
@ -119,12 +154,11 @@ static int instance_subscription_timer(int tid, unsigned int tick, int id, intpt
}
/*==========================================
* Adds timer back to party entering instance
* Adds timer back to members entering instance
*------------------------------------------*/
static int instance_startkeeptimer(struct instance_data *im, short instance_id)
static int instance_startkeeptimer(struct instance_data *im, unsigned short instance_id)
{
struct instance_db *db;
struct party_data *p;
nullpo_retr(0, im);
@ -139,9 +173,24 @@ static int instance_startkeeptimer(struct instance_data *im, short instance_id)
im->keep_limit = (unsigned int)time(NULL) + db->limit;
im->keep_timer = add_timer(gettick()+db->limit*1000, instance_delete_timer, instance_id, 0);
// Notify party of the added instance timer
if( ( p = party_search( im->party_id ) ) != NULL )
clif_instance_status( party_getavailablesd( p ), StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 1 );
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_id2sd(im->owner_id) != NULL) // Notify player of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL) // Notify party of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL) // Notify guild of the added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
default:
return 1;
}
return 0;
}
@ -150,10 +199,9 @@ static int instance_startkeeptimer(struct instance_data *im, short instance_id)
* Creates idle timer
* Default before instance destroy is 5 minutes
*------------------------------------------*/
static int instance_startidletimer(struct instance_data *im, short instance_id)
static int instance_startidletimer(struct instance_data *im, unsigned short instance_id)
{
struct instance_db *db;
struct party_data *p;
nullpo_retr(1, im);
@ -161,16 +209,30 @@ static int instance_startidletimer(struct instance_data *im, short instance_id)
if(im->idle_timer != INVALID_TIMER)
return 1;
// Add the timer
im->idle_limit = (unsigned int)time(NULL) + INSTANCE_LIMIT/1000;
im->idle_timer = add_timer(gettick()+INSTANCE_LIMIT, instance_delete_timer, instance_id, 0);
if ((db = instance_searchtype_db(im->type)) == NULL)
return 1;
// Notify party of added instance timer
if( ( p = party_search( im->party_id ) ) != NULL &&
( db = instance_searchtype_db( im->type ) ) != NULL
)
{
clif_instance_status( party_getavailablesd( p ), StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 1 );
// Add the timer
im->idle_limit = (unsigned int)time(NULL) + db->timeout;
im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_id2sd(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify player of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify party of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify guild of added instance timer
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
default:
return 1;
}
return 0;
@ -179,10 +241,8 @@ static int instance_startidletimer(struct instance_data *im, short instance_id)
/*==========================================
* Delete the idle timer
*------------------------------------------*/
static int instance_stopidletimer(struct instance_data *im)
static int instance_stopidletimer(struct instance_data *im, unsigned short instance_id)
{
struct party_data *p;
nullpo_retr(0, im);
// No timer
@ -194,9 +254,24 @@ static int instance_stopidletimer(struct instance_data *im)
delete_timer(im->idle_timer, instance_delete_timer);
im->idle_timer = INVALID_TIMER;
// Notify the party
if( ( p = party_search( im->party_id ) ) != NULL )
clif_instance_changestatus( party_getavailablesd( p ), 0, im->idle_limit, 1 );
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_id2sd(im->owner_id) != NULL) // Notify the player
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL) // Notify the party
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL) // Notify the guild
clif_instance_changestatus(instance_id, 0, im->idle_limit);
break;
default:
return 1;
}
return 0;
}
@ -236,61 +311,98 @@ void instance_addnpc(struct instance_data *im)
// First add the NPCs
for(i = 0; i < im->cnt_map; i++)
map_foreachinarea(instance_addnpc_sub, im->map[i].src_m, 0, 0, map[im->map[i].src_m].xs, map[im->map[i].src_m].ys, BL_NPC, im->map[i].m);
map_foreachinarea(instance_addnpc_sub, im->map[i]->src_m, 0, 0, map[im->map[i]->src_m].xs, map[im->map[i]->src_m].ys, BL_NPC, im->map[i]->m);
// Now run their OnInstanceInit
for(i = 0; i < im->cnt_map; i++)
map_foreachinarea(instance_npcinit, im->map[i].m, 0, 0, map[im->map[i].m].xs, map[im->map[i].m].ys, BL_NPC, im->map[i].m);
map_foreachinarea(instance_npcinit, im->map[i]->m, 0, 0, map[im->map[i]->m].xs, map[im->map[i]->m].ys, BL_NPC, im->map[i]->m);
}
/*--------------------------------------
* name : instance name
* Return value could be
* -4 = no free instances | -3 = already exists | -2 = party not found | -1 = invalid type
* -4 = no free instances | -3 = already exists | -2 = character/party/guild not found | -1 = invalid type
* On success return instance_id
*--------------------------------------*/
int instance_create(int party_id, const char *name)
{
short i;
int instance_create(int owner_id, const char *name, enum instance_mode mode) {
struct instance_db *db = instance_searchname_db(name);
struct party_data *p = party_search(party_id);
struct map_session_data *sd = NULL;
struct party_data *p = NULL;
struct guild *g = NULL;
unsigned short i;
if(db == NULL)
return -1;
nullpo_retr(-1, db);
if( p == NULL )
switch(mode) {
case IM_NONE:
break;
case IM_CHAR:
if ((sd = map_id2sd(owner_id)) == NULL) {
ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (sd->instance_id)
return -3; // Player already instancing
break;
case IM_PARTY:
if ((p = party_search(owner_id)) == NULL) {
ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (p->instance_id)
return -3; // Party already instancing
break;
case IM_GUILD:
if ((g = guild_search(owner_id)) == NULL) {
ShowError("instance_create: guild %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
if (g->instance_id)
return -3; // Guild already instancing
break;
default:
ShowError("instance_create: unknown mode %u for owner_id %d and name %s.\n", mode, owner_id, name);
return -2;
}
// Searching a Free Instance
// 0 is ignored as this mean "no instance" on maps
// 0 is ignored as this means "no instance" on maps
ARR_FIND(1, MAX_INSTANCE_DATA, i, instance_data[i].state == INSTANCE_FREE);
if( i >= MAX_INSTANCE_DATA )
return -4;
instance_data[i].type = db->id;
instance_data[i].state = INSTANCE_IDLE;
instance_data[i].party_id = p->party.party_id;
instance_data[i].owner_id = owner_id;
instance_data[i].mode = mode;
instance_data[i].keep_limit = 0;
instance_data[i].keep_timer = INVALID_TIMER;
instance_data[i].idle_limit = 0;
instance_data[i].idle_timer = INVALID_TIMER;
instance_data[i].regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
instance_data[i].regs.arrays = NULL;
memset(instance_data[i].map, 0, sizeof(instance_data[i].map));
instance_data[i].cnt_map = 0;
switch(mode) {
case IM_CHAR:
sd->instance_id = i;
break;
case IM_PARTY:
p->instance_id = i;
break;
case IM_GUILD:
g->instance_id = i;
break;
}
instance_wait.id[instance_wait.count++] = p->instance_id;
instance_wait.id[instance_wait.count++] = i;
clif_instance_create( party_getavailablesd( p ), name, instance_wait.count, 1);
clif_instance_create(i, instance_wait.count);
instance_subscription_timer(0,0,0,0);
ShowInfo("[Instance] Created: %s.\n", name);
ShowInfo("[Instance] Created: %s (%hu).\n", name, i);
return i;
}
@ -298,15 +410,13 @@ int instance_create(int party_id, const char *name)
/*--------------------------------------
* Adds maps to the instance
*--------------------------------------*/
int instance_addmap(short instance_id)
{
int instance_addmap(unsigned short instance_id) {
int i, m;
int cnt_map = 0;
struct instance_data *im;
struct instance_db *db;
struct party_data *p;
struct s_instance_map *entry;
if(instance_id <= 0)
if (instance_id == 0)
return 0;
im = &instance_data[instance_id];
@ -320,34 +430,66 @@ int instance_addmap(short instance_id)
// Set to busy, update timers
im->state = INSTANCE_BUSY;
im->idle_limit = (unsigned int)time(NULL) + INSTANCE_LIMIT/1000;
im->idle_timer = add_timer(gettick()+INSTANCE_LIMIT, instance_delete_timer, instance_id, 0);
im->idle_limit = (unsigned int)time(NULL) + db->timeout;
im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
// Add the maps
if (db->maplist_count > MAX_MAP_PER_INSTANCE) {
ShowError("instance_addmap: Too many maps (%d) created for a single instance '%s' (%hu).\n", db->maplist_count, StringBuf_Value(db->name), instance_id);
return 0;
}
// Add initial map
if ((m = map_addinstancemap(StringBuf_Value(db->enter.mapname), instance_id)) < 0) {
ShowError("instance_addmap: Failed to create initial map for instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
return 0;
}
entry = ers_alloc(instance_maps_ers, struct s_instance_map);
entry->m = m;
entry->src_m = map_mapname2mapid(StringBuf_Value(db->enter.mapname));
RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
im->map[im->cnt_map++] = entry;
// Add extra maps (if any)
for(i = 0; i < db->maplist_count; i++) {
if(strlen(StringBuf_Value(db->maplist[i])) < 1)
continue;
else if( (m = map_addinstancemap(StringBuf_Value(db->maplist[i]), instance_id)) < 0) {
// An error occured adding a map
ShowError("instance_addmap: No maps added to instance %d.\n",instance_id);
ShowError("instance_addmap: No maps added to instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
return 0;
} else {
im->map[cnt_map].m = m;
im->map[cnt_map].src_m = map_mapname2mapid(StringBuf_Value(db->maplist[i]));
cnt_map++;
entry = ers_alloc(instance_maps_ers, struct s_instance_map);
entry->m = m;
entry->src_m = map_mapname2mapid(StringBuf_Value(db->maplist[i]));
RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
im->map[im->cnt_map++] = entry;
}
}
im->cnt_map = cnt_map;
// Create NPCs on all maps
instance_addnpc(im);
// Inform party members of the created instance
if( (p = party_search( im->party_id ) ) != NULL )
clif_instance_status( party_getavailablesd( p ), StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 1);
switch(im->mode) {
case IM_NONE:
break;
case IM_CHAR:
if (map_id2sd(im->owner_id) != NULL) // Inform player of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_PARTY:
if (party_search(im->owner_id) != NULL) // Inform party members of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
case IM_GUILD:
if (guild_search(im->owner_id) != NULL) // Inform guild members of the created instance
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
break;
default:
return 0;
}
return cnt_map;
return im->cnt_map;
}
@ -357,7 +499,7 @@ int instance_addmap(short instance_id)
* instance_id : where to search
* result : mapid of map "name" in this instance
*------------------------------------------*/
int instance_mapname2mapid(const char *name, short instance_id)
int instance_mapname2mapid(const char *name, unsigned short instance_id)
{
struct instance_data *im;
int m = map_mapname2mapid(name);
@ -371,21 +513,21 @@ int instance_mapname2mapid(const char *name, short instance_id)
strcpy(iname,name);
if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return m;
im = &instance_data[instance_id];
if(im->state != INSTANCE_BUSY)
return m;
for(i = 0; i < MAX_MAP_PER_INSTANCE; i++)
if(im->map[i].src_m == m) {
for(i = 0; i < im->cnt_map; i++)
if(im->map[i]->src_m == m) {
char alt_name[MAP_NAME_LENGTH];
if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
memmove(iname, iname+(strlen(iname)-9), strlen(iname));
snprintf(alt_name, sizeof(alt_name),"%d#%s", instance_id, iname);
snprintf(alt_name, sizeof(alt_name),"%hu#%s", instance_id, iname);
} else
snprintf(alt_name, sizeof(alt_name),"%.3d%s", instance_id, iname);
snprintf(alt_name, sizeof(alt_name),"%.3hu%s", instance_id, iname);
return map_mapname2mapid(alt_name);
}
@ -395,14 +537,17 @@ int instance_mapname2mapid(const char *name, short instance_id)
/*==========================================
* Removes a instance, all its maps and npcs.
*------------------------------------------*/
int instance_destroy(short instance_id)
int instance_destroy(unsigned short instance_id)
{
struct instance_data *im;
struct party_data *p;
struct map_session_data *sd = NULL;
struct party_data *p = NULL;
struct guild *g = NULL;
int i, type = 0;
unsigned int now = (unsigned int)time(NULL);
enum instance_mode mode;
if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
@ -410,6 +555,8 @@ int instance_destroy(short instance_id)
if(im->state == INSTANCE_FREE)
return 1;
mode = im->mode;
if(im->state == INSTANCE_IDLE) {
for(i = 0; i < instance_wait.count; i++) {
if(instance_wait.id[i] == instance_id) {
@ -419,8 +566,8 @@ int instance_destroy(short instance_id)
for(i = 0; i < instance_wait.count; i++)
if(instance_data[instance_wait.id[i]].state == INSTANCE_IDLE)
if((p = party_search(instance_data[instance_wait.id[i]].party_id)) != NULL)
clif_instance_changewait( party_getavailablesd( p ), i+1, 1);
if ((mode == IM_CHAR && sd != NULL) || (mode == IM_PARTY && p != NULL) || (mode == IM_GUILD && g != NULL))
clif_instance_changewait(instance_id, i + 1);
if(instance_wait.count)
instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
@ -438,8 +585,10 @@ int instance_destroy(short instance_id)
else
type = 3;
for(i = 0; i < im->cnt_map; i++)
map_delinstancemap(im->map[i].m);
for(i = 0; i < im->cnt_map; i++) {
map_delinstancemap(im->map[i]->m);
ers_free(instance_maps_ers, im->map[i]);
}
}
if(im->keep_timer != INVALID_TIMER) {
@ -451,13 +600,18 @@ int instance_destroy(short instance_id)
im->idle_timer = INVALID_TIMER;
}
if((p = party_search(im->party_id))) {
if (mode == IM_CHAR)
sd->instance_id = 0;
else if (mode == IM_PARTY)
p->instance_id = 0;
else if (mode == IM_GUILD)
g->instance_id = 0;
if (mode != IM_NONE) {
if(type)
clif_instance_changestatus( party_getavailablesd( p ), type, 0, 1 );
clif_instance_changestatus(instance_id, type, 0);
else
clif_instance_changewait( party_getavailablesd( p ), 0xffff, 1 );
clif_instance_changewait(instance_id, 0xffff);
}
if( im->regs.vars ) {
@ -468,7 +622,7 @@ int instance_destroy(short instance_id)
if( im->regs.arrays )
instance_data[instance_id].regs.arrays->destroy(instance_data[instance_id].regs.arrays, script_free_array_db);
ShowInfo("[Instance] Destroyed %d.\n", instance_id);
ShowInfo("[Instance] Destroyed %hu.\n", instance_id);
memset(&instance_data[instance_id], 0, sizeof(instance_data[instance_id]));
@ -478,61 +632,76 @@ int instance_destroy(short instance_id)
/*==========================================
* Allows a user to enter an instance
*------------------------------------------*/
int instance_enter(struct map_session_data *sd, const char *name)
int instance_enter(struct map_session_data *sd, unsigned short instance_id)
{
struct instance_db *db = instance_searchname_db(name);
struct instance_db *db = instance_searchtype_db(instance_data[instance_id].type);
nullpo_retr(-1, sd);
if (db == NULL)
return 3;
return 2;
return instance_enter_position(sd, name, db->enter.x, db->enter.y);
return instance_enter_position(sd, instance_id, db->enter.x, db->enter.y);
}
/*==========================================
* Warp a user into instance
*------------------------------------------*/
int instance_enter_position(struct map_session_data *sd, const char *name, short x, short y)
int instance_enter_position(struct map_session_data *sd, unsigned short instance_id, short x, short y)
{
struct instance_data *im;
struct instance_db *db = instance_searchname_db(name);
struct party_data *p;
int m;
struct instance_data *im = &instance_data[instance_id];
struct party_data *p = NULL;
struct guild *g = NULL;
int16 m;
nullpo_retr(-1, sd);
// Character must be in instance party
if(sd->status.party_id == 0)
switch(instance_data[instance_id].mode) {
case IM_NONE:
break;
case IM_CHAR:
if (sd->instance_id == 0) // Player must have an instance
return 2;
if (im->owner_id != sd->status.account_id)
return 3;
break;
case IM_PARTY:
if (sd->status.party_id == 0) // Character must be in instance party
return 1;
if ((p = party_search(sd->status.party_id)) == NULL)
return 1;
// Party must have an instance
if(p->instance_id == 0)
if (p->instance_id == 0) // Party must have an instance
return 2;
if(db == NULL)
if (im->owner_id != p->party.party_id)
return 3;
im = &instance_data[p->instance_id];
if(im->party_id != p->party.party_id)
break;
case IM_GUILD:
if (sd->status.guild_id == 0) // Character must be in instance guild
return 1;
if ((g = guild_search(sd->status.guild_id)) == NULL)
return 1;
if (g->instance_id == 0) // Guild must have an instance
return 2;
if (im->owner_id != g->guild_id)
return 3;
break;
}
if (im->state != INSTANCE_BUSY)
return 3;
if(im->type != db->id)
return 3;
// Does the instance match?
if((m = instance_mapname2mapid(StringBuf_Value(db->enter.mapname), p->instance_id)) < 0)
if ((m = instance_mapname2mapid(map_mapid2mapname(im->map[0]->m), instance_id)) < 0)
return 3;
if (pc_setpos(sd, map_id2index(m), x, y, CLR_OUTSIGHT))
return 3;
// If there was an idle timer, let's stop it
instance_stopidletimer(im);
instance_stopidletimer(im, instance_id);
// Now we start the instance timer
instance_startkeeptimer(im, p->instance_id);
instance_startkeeptimer(im, instance_id);
return 0;
}
@ -540,19 +709,18 @@ int instance_enter_position(struct map_session_data *sd, const char *name, short
/*==========================================
* Request some info about the instance
*------------------------------------------*/
int instance_reqinfo(struct map_session_data *sd, short instance_id)
int instance_reqinfo(struct map_session_data *sd, unsigned short instance_id)
{
struct instance_data *im;
struct instance_db *db;
nullpo_retr(1, sd);
if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
if((db = instance_searchtype_db(im->type)) == NULL)
if(instance_searchtype_db(im->type) == NULL)
return 1;
// Say it's created if instance is not busy
@ -561,12 +729,12 @@ int instance_reqinfo(struct map_session_data *sd, short instance_id)
for(i = 0; i < instance_wait.count; i++) {
if(instance_wait.id[i] == instance_id) {
clif_instance_create(sd, StringBuf_Value(db->name), i+1, 0);
clif_instance_create(instance_id, i + 1);
break;
}
}
} else if(im->state == INSTANCE_BUSY) // Give info on the instance if busy
clif_instance_status(sd, StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 0);
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
return 0;
}
@ -574,11 +742,11 @@ int instance_reqinfo(struct map_session_data *sd, short instance_id)
/*==========================================
* Add players to the instance (for timers)
*------------------------------------------*/
int instance_addusers(short instance_id)
int instance_addusers(unsigned short instance_id)
{
struct instance_data *im;
if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
@ -586,7 +754,7 @@ int instance_addusers(short instance_id)
return 1;
// Stop the idle timer if we had one
instance_stopidletimer(im);
instance_stopidletimer(im, instance_id);
// Start the instance keep timer
instance_startkeeptimer(im, instance_id);
@ -597,12 +765,12 @@ int instance_addusers(short instance_id)
/*==========================================
* Delete players from the instance (for timers)
*------------------------------------------*/
int instance_delusers(short instance_id)
int instance_delusers(unsigned short instance_id)
{
struct instance_data *im;
int i, idle = 0;
if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
return 1;
im = &instance_data[instance_id];
@ -610,8 +778,8 @@ int instance_delusers(short instance_id)
return 1;
// If no one is in the instance, start the idle timer
for(i = 0; im->map[i].m && i < MAX_MAP_PER_INSTANCE; i++)
if(map[im->map[i].m].users > 1) // We check this before the actual map.users are updated, hence the 1
for(i = 0; im->map[i]->m && i > im->cnt_map; i++)
if(map[im->map[i]->m].users > 1) // We check this before the actual map.users are updated, hence the 1
idle++;
if(!idle) // If idle wasn't added to, we know no one was in the instance
@ -630,15 +798,15 @@ static bool instance_readdb_sub(char* str[], int columns, int current)
uint8 i;
int id = atoi(str[0]);
struct instance_db *db;
bool isNew = false, defined = false;
bool isNew = false;
if (!id || id > USHRT_MAX) {
ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid ID is 1 ~ %d.\n", id, USHRT_MAX);
return false;
}
if (mapindex_name2id(str[3]) == 0) {
ShowError("instance_readdb_sub: Invalid map '%s' as entrance map.\n", str[3]);
if (mapindex_name2id(str[4]) == 0) {
ShowError("instance_readdb_sub: Invalid map '%s' as entrance map.\n", str[4]);
return false;
}
@ -662,12 +830,13 @@ static bool instance_readdb_sub(char* str[], int columns, int current)
StringBuf_AppendStr(db->name, str[1]);
db->limit = atoi(str[2]);
StringBuf_AppendStr(db->enter.mapname, str[3]);
db->enter.x = atoi(str[4]);
db->enter.y = atoi(str[5]);
db->timeout = atoi(str[3]);
StringBuf_AppendStr(db->enter.mapname, str[4]);
db->enter.x = atoi(str[5]);
db->enter.y = atoi(str[6]);
//Instance maps
for (i = 6; i < columns; i++) {
for (i = 7; i < columns; i++) {
if (strlen(str[i])) {
if (mapindex_name2id(str[i]) == 0) {
ShowWarning("instance_readdb_sub: Invalid map '%s' in maplist, skipping...\n", str[i]);
@ -675,21 +844,11 @@ static bool instance_readdb_sub(char* str[], int columns, int current)
}
RECREATE(db->maplist, StringBuf *, db->maplist_count+1);
db->maplist[db->maplist_count] = StringBuf_Malloc();
if (strcmpi(str[i], str[3]) == 0)
defined = true;
StringBuf_AppendStr(db->maplist[db->maplist_count], str[i]);
db->maplist_count++;
}
}
if (!defined) {
ShowError("instance_readdb_sub: The entrance map is not defined in instance map list.\n");
instance_db_free_sub(db);
if (!isNew)
uidb_remove(InstanceDB,id);
return false;
}
if (isNew) {
uidb_put(InstanceDB, id, db);
strdb_uiput(InstanceNameDB, StringBuf_Value(db->name), id);
@ -754,7 +913,7 @@ void do_reload_instance(void)
struct instance_db *db;
struct s_mapiterator* iter;
struct map_session_data *sd;
int i;
unsigned short i;
for( i = 1; i < MAX_INSTANCE_DATA; i++ ) {
im = &instance_data[i];
@ -774,15 +933,19 @@ void do_reload_instance(void)
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
if(sd && map[sd->bl.m].instance_id) {
struct party_data *p;
if(!(p = party_search(sd->status.party_id)) || p->instance_id != map[sd->bl.m].instance_id) // Someone not in party is on instance map
struct party_data *p = NULL;
struct guild *g = NULL;
if (instance_data[map[sd->bl.m].instance_id].mode == IM_PARTY && (!(p = party_search(sd->status.party_id)) || p->instance_id != map[sd->bl.m].instance_id)) // Someone not in party is on instance map
continue;
if (instance_data[map[sd->bl.m].instance_id].mode == IM_GUILD && (!(g = guild_search(sd->status.guild_id)) || g->instance_id != map[sd->bl.m].instance_id)) // Someone not in guild is on instance map
continue;
im = &instance_data[p->instance_id];
if((db = instance_searchtype_db(im->type)) != NULL && !instance_enter(sd,StringBuf_Value(db->name))) { // All good
if((db = instance_searchtype_db(im->type)) != NULL && !instance_enter(sd, i)) { // All good
clif_displaymessage(sd->fd, msg_txt(sd,515)); // Instance has been reloaded
instance_reqinfo(sd,p->instance_id);
} else // Something went wrong
ShowError("do_reload_instance: Error setting character at instance start: character_id=%d instance=%s.\n",sd->status.char_id,db->name);
ShowError("do_reload_instance: Error setting character at instance start: character_id=%d instance=%s.\n",sd->status.char_id,StringBuf_Value(db->name));
}
mapit_free(iter);
}
@ -796,6 +959,8 @@ void do_init_instance(void) {
memset(&instance_wait, 0, sizeof(instance_wait));
instance_wait.timer = -1;
instance_maps_ers = ers_new(sizeof(struct s_instance_map),"instance.c::instance_maps_ers", ERS_OPT_NONE);
add_timer_func_list(instance_delete_timer,"instance_delete_timer");
add_timer_func_list(instance_subscription_timer,"instance_subscription_timer");
}
@ -803,6 +968,7 @@ void do_init_instance(void) {
void do_final_instance(void) {
int i;
ers_destroy(instance_maps_ers);
for( i = 1; i < MAX_INSTANCE_DATA; i++ )
instance_destroy(i);

View File

@ -10,42 +10,71 @@
struct block_list;
#define MAX_INSTANCE_DATA 300 // Essentially how many instances we can create, but instance creation is primarily decided by MAX_MAP_PER_SERVER
#define MAX_MAP_PER_INSTANCE 10 // Max number of maps per instance
#define MAX_MAP_PER_INSTANCE 255 // Max number of maps per instance (Enter map is counted as one) - Supports up to 255 maps
#define INSTANCE_NAME_LENGTH (60+1)
typedef enum instance_state { INSTANCE_FREE, INSTANCE_IDLE, INSTANCE_BUSY } instance_state;
typedef enum instance_state {
INSTANCE_FREE,
INSTANCE_IDLE,
INSTANCE_BUSY
} instance_state;
enum instance_mode {
IM_NONE,
IM_CHAR,
IM_PARTY,
IM_GUILD,
IM_MAX,
};
struct s_instance_map {
int16 m, src_m;
};
struct instance_data {
unsigned short type, ///< Instance DB ID
cnt_map;
int state;
int party_id;
unsigned int keep_limit;
int keep_timer;
unsigned int idle_limit;
int idle_timer;
unsigned short type; ///< Instance DB ID
enum instance_state state; ///< State of instance
enum instance_mode mode; ///< Mode of instance
int owner_id; ///< Owner ID of instance
unsigned int keep_limit; ///< Life time of instance
int keep_timer; ///< Remaining life time of instance
unsigned int idle_limit; ///< Idle time of instance
int idle_timer; ///< Remaining idle time of instance
struct reg_db regs; ///< Instance variables for scripts
struct s_instance_map **map; ///< Dynamic array of maps in instance
uint8 cnt_map; ///< Number of maps in an instance
};
/// Instance DB entry struct
struct instance_db {
unsigned short id; ///< Instance ID
StringBuf *name; ///< Instance name
unsigned int limit, ///< Duration limit
timeout; ///< Timeout limit
struct {
int m;
int src_m;
} map[MAX_MAP_PER_INSTANCE];
StringBuf *mapname; ///< Mapname, the limit should be MAP_NAME_LENGTH_EXT
short x, y; ///< Map coordinates
} enter;
StringBuf **maplist; ///< Used maps in instance, the limit should be MAP_NAME_LENGTH_EXT
uint8 maplist_count; ///< Number of used maps
};
extern int instance_start;
extern struct instance_data instance_data[MAX_INSTANCE_DATA];
int instance_create(int party_id, const char *name);
int instance_destroy(short instance_id);
int instance_enter(struct map_session_data *sd, const char *name);
int instance_enter_position(struct map_session_data *sd, const char *name, short x, short y);
int instance_reqinfo(struct map_session_data *sd, short instance_id);
int instance_addusers(short instance_id);
int instance_delusers(short instance_id);
int instance_mapname2mapid(const char *name, short instance_id);
int instance_addmap(short instance_id);
struct instance_db *instance_searchtype_db(unsigned short instance_id);
void instance_getsd(unsigned short instance_id, struct map_session_data **sd, enum send_target *target);
int instance_create(int owner_id, const char *name, enum instance_mode mode);
int instance_destroy(unsigned short instance_id);
int instance_enter(struct map_session_data *sd, unsigned short instance_id);
int instance_enter_position(struct map_session_data *sd, unsigned short instance_id, short x, short y);
int instance_reqinfo(struct map_session_data *sd, unsigned short instance_id);
int instance_addusers(unsigned short instance_id);
int instance_delusers(unsigned short instance_id);
int instance_mapname2mapid(const char *name, unsigned short instance_id);
int instance_addmap(unsigned short instance_id);
void instance_addnpc(struct instance_data *im);
void instance_readdb(void);
@ -54,4 +83,8 @@ void do_reload_instance(void);
void do_init_instance(void);
void do_final_instance(void);
#if MAX_MAP_PER_INSTANCE > 255
#error Too many maps per instance defined! Please adjust MAX_MAP_PER_INSTANCE to a lower value.
#endif
#endif

View File

@ -2554,7 +2554,7 @@ bool map_addnpc(int16 m,struct npc_data *nd)
/*==========================================
* Add an instance map
*------------------------------------------*/
int map_addinstancemap(const char *name, int id)
int map_addinstancemap(const char *name, unsigned short instance_id)
{
int src_m = map_mapname2mapid(name);
int dst_m = -1, i;
@ -2594,9 +2594,9 @@ int map_addinstancemap(const char *name, int id)
// This also allows us to maintain complete independence with main map functions
if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
memmove(iname, iname+(strlen(iname)-9), strlen(iname));
snprintf(map[dst_m].name, sizeof(map[dst_m].name),"%d#%s", id, iname);
snprintf(map[dst_m].name, sizeof(map[dst_m].name),"%hu#%s", instance_id, iname);
} else
snprintf(map[dst_m].name, sizeof(map[dst_m].name),"%.3d%s", id, iname);
snprintf(map[dst_m].name, sizeof(map[dst_m].name),"%.3hu%s", instance_id, iname);
map[dst_m].name[MAP_NAME_LENGTH-1] = '\0';
// Mimic questinfo
@ -2607,7 +2607,7 @@ int map_addinstancemap(const char *name, int id)
}
map[dst_m].m = dst_m;
map[dst_m].instance_id = id;
map[dst_m].instance_id = instance_id;
map[dst_m].instance_src_map = src_m;
map[dst_m].users = 0;
@ -2823,11 +2823,11 @@ const char* map_mapid2mapname(int m)
if (!im) // This shouldn't happen but if it does give them the map we intended to give
return map[m].name;
else {
int i;
uint8 i;
for (i = 0; i < MAX_MAP_PER_INSTANCE; i++) { // Loop to find the src map we want
if (im->map[i].m == m)
return map[im->map[i].src_m].name;
for (i = 0; i < im->cnt_map; i++) { // Loop to find the src map we want
if (im->map[i]->m == m)
return map[im->map[i]->src_m].name;
}
}
}

View File

@ -689,7 +689,7 @@ struct map_data {
} skill_damage;
#endif
// Instance Variables
int instance_id;
unsigned short instance_id;
int instance_src_map;
/* rAthena Local Chat */
@ -800,8 +800,8 @@ void map_clearflooritem(struct block_list* bl);
int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id);
// instances
int map_addinstancemap(const char*,int);
int map_delinstancemap(int);
int map_addinstancemap(const char *name, unsigned short instance_id);
int map_delinstancemap(int m);
// player to map session
void map_addnickdb(int charid, const char* nick);

View File

@ -3167,8 +3167,8 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
int dm = map_mapindex2mapid(snd->u.warp.mapindex), imap = 0, i;
if( dm < 0 ) return 1;
for(i = 0; i < MAX_MAP_PER_INSTANCE; i++)
if(im->map[i].m && map_mapname2mapid(map[im->map[i].src_m].name) == dm) {
for(i = 0; i < im->cnt_map; i++)
if(im->map[i]->m && map_mapname2mapid(map[im->map[i]->src_m].name) == dm) {
imap = map_mapname2mapid(map[m].name);
break; // Instance map matches destination, update to instance map
}

View File

@ -660,7 +660,7 @@ int party_broken(int party_id)
return 0;
if( p->instance_id ) {
instance_data[p->instance_id].party_id = 0;
instance_data[p->instance_id].owner_id = 0;
instance_destroy( p->instance_id );
}

View File

@ -25,7 +25,7 @@ struct party_data {
struct party party;
struct party_member_data data[MAX_PARTY];
uint8 itemc; //For item distribution, position of last picker in party
unsigned int instance_id;
unsigned short instance_id;
struct {
unsigned monk : 1; //There's at least one monk in party?
unsigned sg : 1; //There's at least one Star Gladiator in party?

View File

@ -5285,10 +5285,21 @@ enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, in
sd->state.changemap = (sd->mapindex != mapindex);
sd->state.warping = 1;
if(sd->status.party_id && map[sd->bl.m].instance_id && sd->state.changemap && !map[m].instance_id) {
struct party_data *p;
if((p = party_search(sd->status.party_id)) != NULL && p->instance_id )
if(map[sd->bl.m].instance_id && sd->state.changemap && !map[m].instance_id) {
bool instance_found = false;
struct party_data *p = NULL;
struct guild *g = NULL;
if (sd->instance_id) {
instance_delusers(sd->instance_id);
instance_found = true;
}
if (!instance_found && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id) {
instance_delusers(p->instance_id);
instance_found = true;
}
if (!instance_found && sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL && g->instance_id)
instance_delusers(g->instance_id);
}
if( sd->state.changemap ) { // Misc map-changing settings
int i;

View File

@ -679,6 +679,8 @@ struct map_session_data {
short prizeStage;
bool claimPrize;
} roulette;
unsigned short instance_id;
};
struct eri *pc_sc_display_ers; /// Player's SC display table

View File

@ -295,7 +295,7 @@ struct {
*------------------------------------------*/
const char* parse_subexpr(const char* p,int limit);
int run_func(struct script_state *st);
int script_instancegetid(struct script_state *st);
unsigned short script_instancegetid(struct script_state *st);
enum {
MF_NOMEMO, //0
@ -2593,7 +2593,7 @@ void get_val_(struct script_state* st, struct script_data* data, struct map_sess
break;
case '\'':
{
int instance_id = script_instancegetid(st);
unsigned short instance_id = script_instancegetid(st);
if( instance_id )
data->u.str = (char*)i64db_get(instance_data[instance_id].regs.vars,reference_getuid(data));
else {
@ -2651,7 +2651,7 @@ void get_val_(struct script_state* st, struct script_data* data, struct map_sess
break;
case '\'':
{
int instance_id = script_instancegetid(st);
unsigned short instance_id = script_instancegetid(st);
if( instance_id )
data->u.num = (int)i64db_iget(instance_data[instance_id].regs.vars,reference_getuid(data));
else {
@ -2867,7 +2867,7 @@ struct reg_db *script_array_src(struct script_state *st, struct map_session_data
break;
case '\'': // instance
{
int instance_id = script_instancegetid(st);
unsigned short instance_id = script_instancegetid(st);
if( instance_id ) {
src = &instance_data[instance_id].regs;
@ -2981,7 +2981,7 @@ int set_reg(struct script_state* st, TBL_PC* sd, int64 num, const char* name, co
return 1;
case '\'':
{
int instance_id = script_instancegetid(st);
unsigned short instance_id = script_instancegetid(st);
if( instance_id ) {
if( str[0] ) {
i64db_put(instance_data[instance_id].regs.vars, num, aStrdup(str));
@ -3044,7 +3044,7 @@ int set_reg(struct script_state* st, TBL_PC* sd, int64 num, const char* name, co
return 1;
case '\'':
{
int instance_id = script_instancegetid(st);
unsigned short instance_id = script_instancegetid(st);
if( instance_id ) {
if( val != 0 ) {
i64db_iput(instance_data[instance_id].regs.vars, num, val);
@ -18828,19 +18828,27 @@ BUILDIN_FUNC(bg_get_data)
* Instancing System
*------------------------------------------*/
//Returns an Instance ID
//Checks NPC first, then if player is attached we check party
int script_instancegetid(struct script_state* st)
//Checks NPC first, then if player is attached we check
unsigned short script_instancegetid(struct script_state* st)
{
short instance_id = 0;
unsigned short instance_id = 0;
struct npc_data *nd;
if( (nd = map_id2nd(st->oid)) && nd->instance_id > 0 )
instance_id = nd->instance_id;
else {
struct map_session_data *sd;
struct party_data *p;
if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
struct map_session_data *sd = NULL;
struct party_data *p = NULL;
struct guild *g = NULL;
if ((sd = script_rid2sd(st)) != NULL) {
if (sd->instance_id)
instance_id = sd->instance_id;
if (instance_id == 0 && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id)
instance_id = p->instance_id;
if (instance_id == 0 && sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL && g->instance_id)
instance_id = g->instance_id;
}
}
return instance_id;
@ -18852,12 +18860,45 @@ int script_instancegetid(struct script_state* st)
*------------------------------------------*/
BUILDIN_FUNC(instance_create)
{
struct map_session_data *sd;
enum instance_mode mode = IM_PARTY;
int owner_id = 0;
if((sd = script_rid2sd(st)) == NULL)
return -1;
if (script_hasdata(st, 3)) {
mode = script_getnum(st, 3);
script_pushint(st,instance_create(sd->status.party_id, script_getstr(st, 2)));
if (mode < IM_NONE || mode >= IM_MAX) {
ShowError("buildin_instance_create: Unknown instance mode %d for '%s'\n", mode, script_getstr(st, 2));
return SCRIPT_CMD_FAILURE;
}
}
if (script_hasdata(st, 4))
owner_id = script_getnum(st, 4);
else {
struct map_session_data *sd = NULL;
sd = script_rid2sd(st); // If sd is NULL, instance_create will return -2.
switch(mode) {
case IM_NONE:
owner_id = st->oid;
break;
case IM_CHAR:
if (sd)
owner_id = sd->status.char_id;
break;
case IM_PARTY:
if (sd)
owner_id = sd->status.party_id;
break;
case IM_GUILD:
if (sd)
owner_id = sd->status.guild_id;
default:
ShowError("buildin_instance_create: Invalid instance mode (instance name: %s)\n", script_getstr(st, 2));
return SCRIPT_CMD_FAILURE;
}
}
script_pushint(st, instance_create(owner_id, script_getstr(st, 2), mode));
return SCRIPT_CMD_SUCCESS;
}
@ -18869,16 +18910,16 @@ BUILDIN_FUNC(instance_create)
*------------------------------------------*/
BUILDIN_FUNC(instance_destroy)
{
short instance_id;
unsigned short instance_id;
if( script_hasdata(st,2) )
instance_id = script_getnum(st,2);
else
instance_id = script_instancegetid(st);
if( instance_id <= 0 || instance_id >= MAX_MAP_PER_SERVER ) {
ShowError("script:instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
return SCRIPT_CMD_SUCCESS;
if( instance_id == 0 || instance_id >= MAX_MAP_PER_SERVER ) {
ShowError("buildin_instance_destroy: Trying to destroy invalid instance %hu.\n", instance_id);
return SCRIPT_CMD_FAILURE;
}
instance_destroy(instance_id);
@ -18889,23 +18930,23 @@ BUILDIN_FUNC(instance_destroy)
* Warps player to instance
* Results:
* 0: Success
* 1: Character not in party
* 2: Party doesn't have instance
* 3: Other errors (instance not in DB, instance doesn't match with party, etc.)
* 1: Character not in party/guild (for party/guild type instances)
* 2: Character/Party/Guild doesn't have instance
* 3: Other errors (instance not in DB, instance doesn't match with character/party/guild, etc.)
*------------------------------------------*/
BUILDIN_FUNC(instance_enter)
{
struct map_session_data *sd = NULL;
int x = script_hasdata(st,3) ? script_getnum(st, 3) : -1;
int y = script_hasdata(st,4) ? script_getnum(st, 4) : -1;
int x = script_hasdata(st,2) ? script_getnum(st, 2) : -1;
int y = script_hasdata(st,3) ? script_getnum(st, 3) : -1;
if (!script_charid2sd(5,sd))
if (!script_charid2sd(4,sd))
return SCRIPT_CMD_FAILURE;
if (x != -1 && y != -1)
script_pushint(st,instance_enter_position(sd,script_getstr(st, 2),x,y));
script_pushint(st, instance_enter_position(sd, script_instancegetid(st), x, y));
else
script_pushint(st,instance_enter(sd,script_getstr(st, 2)));
script_pushint(st, instance_enter(sd, script_instancegetid(st)));
return SCRIPT_CMD_SUCCESS;
}
@ -18919,8 +18960,7 @@ BUILDIN_FUNC(instance_enter)
BUILDIN_FUNC(instance_npcname)
{
const char *str;
short instance_id = 0;
unsigned short instance_id = 0;
struct npc_data *nd;
str = script_getstr(st,2);
@ -18931,10 +18971,10 @@ BUILDIN_FUNC(instance_npcname)
if( instance_id && (nd = npc_name2id(str)) != NULL ) {
static char npcname[NAME_LENGTH];
snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
snprintf(npcname, sizeof(npcname), "dup_%hu_%d", instance_id, nd->bl.id);
script_pushconststr(st,npcname);
} else {
ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
ShowError("buildin_instance_npcname: Invalid instance NPC (instance_id: %hu, NPC name: \"%s\".)\n", instance_id, str);
st->state = END;
return SCRIPT_CMD_FAILURE;
}
@ -18951,7 +18991,7 @@ BUILDIN_FUNC(instance_mapname)
{
const char *str;
int16 m;
short instance_id = 0;
unsigned short instance_id = 0;
str = script_getstr(st,2);
@ -18974,16 +19014,7 @@ BUILDIN_FUNC(instance_mapname)
*------------------------------------------*/
BUILDIN_FUNC(instance_id)
{
short instance_id;
instance_id = script_instancegetid(st);
if(!instance_id) {
//ShowError("script:instance_id: No instance attached to NPC or player");
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
script_pushint(st, instance_id);
script_pushint(st, script_instancegetid(st));
return SCRIPT_CMD_SUCCESS;
}
@ -18992,11 +19023,47 @@ BUILDIN_FUNC(instance_id)
*
* instance_warpall <map_name>,<x>,<y>{,<instance_id>};
*------------------------------------------*/
static int buildin_instance_warpall_sub(struct block_list *bl, va_list ap)
{
unsigned int m = va_arg(ap,unsigned int);
int x = va_arg(ap,int);
int y = va_arg(ap,int);
unsigned short instance_id = va_arg(ap,unsigned int);
struct map_session_data *sd = NULL;
int owner_id = 0;
nullpo_retr(0, bl);
if (bl->type != BL_PC)
return 0;
sd = (TBL_PC *)bl;
owner_id = instance_data[instance_id].owner_id;
switch(instance_data[instance_id].mode) {
case IM_NONE:
break;
case IM_CHAR:
if (sd->status.char_id != owner_id)
return 0;
break;
case IM_PARTY:
if (sd->status.party_id != owner_id)
return 0;
break;
case IM_GUILD:
if (sd->status.guild_id != owner_id)
return 0;
}
pc_setpos(sd, m, x, y, CLR_TELEPORT);
return 1;
}
BUILDIN_FUNC(instance_warpall)
{
struct party_data *p;
int16 m, i;
short instance_id;
unsigned short instance_id;
const char *mapn;
int x, y;
@ -19009,15 +19076,10 @@ BUILDIN_FUNC(instance_warpall)
instance_id = script_instancegetid(st);
if( !instance_id || (m = map_mapname2mapid(mapn)) < 0 || (m = instance_mapname2mapid(map[m].name,instance_id)) < 0)
return SCRIPT_CMD_SUCCESS;
return SCRIPT_CMD_FAILURE;
if( !(p = party_search(instance_data[instance_id].party_id)) )
return SCRIPT_CMD_SUCCESS;
for( i = 0; i < MAX_PARTY; i++ ) {
struct map_session_data *pl_sd;
if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == instance_id ) pc_setpos(pl_sd,map_id2index(m),x,y,CLR_TELEPORT);
}
for(i = 0; i < instance_data[instance_id].cnt_map; i++)
map_foreachinmap(buildin_instance_warpall_sub, instance_data[instance_id].map[i]->m, BL_PC, map_id2index(m), x, y, instance_id);
return SCRIPT_CMD_SUCCESS;
}
@ -19026,10 +19088,10 @@ BUILDIN_FUNC(instance_warpall)
* Broadcasts to all maps inside an instance
*
* instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
* Using -1 for <instance id> will auto-detect the id.
* Using 0 for <instance id> will auto-detect the id.
*------------------------------------------*/
BUILDIN_FUNC(instance_announce) {
int instance_id = script_getnum(st,2);
unsigned short instance_id = script_getnum(st,2);
const char *mes = script_getstr(st,3);
int flag = script_getnum(st,4);
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
@ -19037,10 +19099,9 @@ BUILDIN_FUNC(instance_announce) {
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int i;
if( instance_id == -1 ) {
if( instance_id == 0 ) {
instance_id = script_instancegetid(st);
}
@ -19050,7 +19111,7 @@ BUILDIN_FUNC(instance_announce) {
}
for( i = 0; i < instance_data[instance_id].cnt_map; i++ )
map_foreachinmap(buildin_announce_sub, instance_data[instance_id].map[i].m, BL_PC,
map_foreachinmap(buildin_announce_sub, instance_data[instance_id].map[i]->m, BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return SCRIPT_CMD_SUCCESS;
@ -19085,11 +19146,11 @@ BUILDIN_FUNC(instance_check_party)
if( script_hasdata(st,2) )
party_id = script_getnum(st,2);
else return SCRIPT_CMD_SUCCESS;
else return SCRIPT_CMD_FAILURE;
if( !(p = party_search(party_id)) ) {
script_pushint(st, 0); // Returns false if party does not exist.
return SCRIPT_CMD_SUCCESS;
return SCRIPT_CMD_FAILURE;
}
for( i = 0; i < MAX_PARTY; i++ ) {
@ -19115,6 +19176,68 @@ BUILDIN_FUNC(instance_check_party)
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* instance_check_guild
* Values:
* guild_id : Guild ID of the invoking character. [Required Parameter]
* amount : Amount of needed Guild members for the Instance. [Optional Parameter]
* min : Minimum Level needed to join the Instance. [Optional Parameter]
* max : Maxium Level allowed to join the Instance. [Optional Parameter]
* Example: instance_check_guild (getcharid(2){,amount}{,min}{,max});
* Example 2: instance_check_guild (getcharid(2),1,1,99);
*------------------------------------------*/
BUILDIN_FUNC(instance_check_guild)
{
int amount, min, max, i, guild_id = 0, c = 0;
struct guild *g = NULL;
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Guild members for the Instance.
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
if (min < 1 || min > MAX_LEVEL) {
ShowError("buildin_instance_check_guild: Invalid min level, %d\n", min);
return SCRIPT_CMD_FAILURE;
} else if (max < 1 || max > MAX_LEVEL) {
ShowError("buildin_instance_check_guild: Invalid max level, %d\n", max);
return SCRIPT_CMD_FAILURE;
}
if (script_hasdata(st,2))
guild_id = script_getnum(st,2);
else
return SCRIPT_CMD_FAILURE;
if (!(g = guild_search(guild_id))) {
script_pushint(st, 0); // Returns false if guild does not exist.
return SCRIPT_CMD_FAILURE;
}
for(i = 0; i < MAX_GUILD; i++) {
struct map_session_data *pl_sd;
if ((pl_sd = g->member[i].sd)) {
if (map_id2bl(pl_sd->bl.id)) {
if (pl_sd->status.base_level < min) {
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
} else if (pl_sd->status.base_level > max) {
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
c++;
}
}
}
if (c < amount)
script_pushint(st, 0); // Not enough Members in the Guild to join Instance.
else
script_pushint(st, 1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Custom Fonts
*------------------------------------------*/
@ -21791,15 +21914,16 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(bg_updatescore,"sii"),
// Instancing
BUILDIN_DEF(instance_create,"s"),
BUILDIN_DEF(instance_create,"s??"),
BUILDIN_DEF(instance_destroy,"?"),
BUILDIN_DEF(instance_id,""),
BUILDIN_DEF(instance_enter,"s???"),
BUILDIN_DEF(instance_enter,"???"),
BUILDIN_DEF(instance_npcname,"s?"),
BUILDIN_DEF(instance_mapname,"s?"),
BUILDIN_DEF(instance_warpall,"sii?"),
BUILDIN_DEF(instance_announce,"isi?????"),
BUILDIN_DEF(instance_check_party,"i???"),
BUILDIN_DEF(instance_check_guild,"i???"),
/**
* 3rd-related
**/

View File

@ -3063,6 +3063,12 @@
export_constant(DIR_EAST);
export_constant(DIR_NORTHEAST);
/* instance modes */
export_constant(IM_NONE);
export_constant(IM_CHAR);
export_constant(IM_PARTY);
export_constant(IM_GUILD);
#undef export_constant
#endif /* _SCRIPT_CONSTANTS_H_ */