Enabled WoE SE to be run independently of WoE. Let's see how long it is before something blows up, or Ultramage pulls out his hair while cursing my existence.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13202 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
c742818264
commit
331e0a0a15
@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/09/09
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* Rev. 13202 Added commands related to WoE SE, allowing it to run independantly of WoE. [L0ne_W0lf]
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- Added: @agitstart2, @agitend2, agitstart2, agitend2, and agitcheck2.
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2008/09/05
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* Rev. 13192 Updated mmo.h, increased merc max count to 36. [L0ne_W0lf]
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* Fixed save crash related to non-guilded mercenaries.
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@ -406,6 +406,11 @@
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400: Usage: @jailfor <time> <character name>
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401: You have been jailed for %d years, %d months, %d days, %d hours and %d minutes
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402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes
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// WoE SE (@agitstart2)
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403: War of Emperium SE has been initiated.
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404: War of Emperium SE is currently in progress.
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405: War of Emperium SE has been ended.
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406: War of Emperium SE is currently not in progress.
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// Homunculus messages
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450: You already have a homunculus
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@ -4,7 +4,7 @@
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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//= 3.22.20080622
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//= 3.23.20080909
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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@ -122,6 +122,8 @@
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//= Extended 'set' to return the variable reference. [FlavioJS]
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//= 3.22.20080901
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//= Adjusted the 'getequipname' description to match src [ultramage]
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//= 3.23.20080909
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//= Added WoE SE related commands. [L0ne_W0lf]
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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@ -880,6 +882,9 @@ once and will not execute if the map server reconnects to the char server later.
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OnAgitStart:
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OnAgitEnd:
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OnAgitInit:
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OnAgitStart2:
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OnAgitEnd2:
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OnAgitInit2:
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OnAgitStart will run whenever the server shifts into WoE mode, whether it is
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done with @agitstart GM command or with 'AgitStart' script command. OnAgitEnd
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@ -890,6 +895,9 @@ No RID will be attached while any of the abovementioned labels are triggered, so
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no character or account-based variables will be accessible, until you attach a
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RID with 'attachrid' (see below).
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The above also applies to, the last three laels, the only difference is that
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these labels are used exclusively for WoE SE, and are called independantly.
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OnTouch:
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This label will be executed if a trigger area is defined for the NPC object it's
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@ -3158,9 +3166,11 @@ if (checkChatting()) mes "You are currently chatting!";
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---------------------------------------
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*agitcheck()
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*agitcheck2()
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This function will let you check whether the server is currently in WoE mode.
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It will return 1 if the War of Emperium is on and 0 if it isn't.
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These function will let you check whether the server is currently in WoE mode
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(or WoE SE mode if the second function is called) and will return 1 if War of
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Emperium is on and 0 if it isn't.
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---------------------------------------
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@ -5432,13 +5442,16 @@ For examples, check the WoE scripts in the distribution.
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*agitstart;
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*agitend;
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*agitstart2;
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*agitend2;
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These two commands will start and end War of Emperium.
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These four commands will start and end War of Emperium or War of Emperium SE.
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This is a bit more complex than it sounds, since the commands themselves won't
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actually do anything interesting, except causing all 'OnAgitStart:' and
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'OnAgitEnd:' events to run everywhere, respectively. They are used as
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simple triggers to run a lot of complex scripts all across the server, and they,
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'OnAgitEnd:', or 'OnAgitStart2:' and 'OnAgitEnd2:' in the case of latter two
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commands, events to run everywhere, respectively. They are used as simple
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triggers to run a lot of complex scripts all across the server, and they,
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in turn, are triggered by clock with an 'OnClock<time>:' time-triggering label.
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---------------------------------------
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@ -1,6 +1,7 @@
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Date Added
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======
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2008/09/09
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* Rev. 13202 Enabled WoE SE to be run independently of normal WoE. [L0ne_W0lf]
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* Rev. 13201 Small bugfixes to arug_cas02 [Yommy]
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- Typo fixes in advanced refiner [Yommy]
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- Nameless entrance layout fix [Yommy]
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51
npc/guild2/agit_start_se.txt
Normal file
51
npc/guild2/agit_start_se.txt
Normal file
@ -0,0 +1,51 @@
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//===== eAthena Script =======================================
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//= War of Emperium SE - Auto-Start
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena SVN; RO Episode 11.3
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//===== Description: =========================================
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//= Auto Start for War of Emperium
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//= To know how to set up WoE times, go to doc\woe_time_explanation.txt
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//=============================================
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//= gettime(3): Gets hour (24 hour time)
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//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,
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//= 3=Wednesday, 4=Thursday, etc.
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//===== Additional Comments: =================================
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//= 1.0 Copy/Paste of the original setter.
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//============================================================
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// WoE Start/Stop times
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//============================================================
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- script Agit2_Event -1,{
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end;
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OnClock1800: //start time for Tues(2), Thurs(4)
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OnClock2000: //end time for Tues(2), Thurs(4)
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OnClock2100: //start time for Sat(6)
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OnClock2300: //end time for Sat(6)
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OnAgitInit2:
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// starting time checks
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if((gettime(4)==2) && (gettime(3)>=18 && gettime(3)<21) ||
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(gettime(4)==4) && (gettime(3)>=18 && gettime(3)<21) ||
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(gettime(4)==6) && (gettime(3)>=22 && gettime(3)<23)) {
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if (!agitcheck2()) {
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AgitStart2;
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}
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end;
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}
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// end time checks
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if ((gettime(4)==2) && (gettime(3)==21) ||
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(gettime(4)==4) && (gettime(3)==21) ||
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(gettime(4)==6) && (gettime(3)==23)) {
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if (agitcheck2()) {
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AgitEnd2;
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}
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end;
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}
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end;
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}
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@ -34,8 +34,8 @@ OnRecvCastleAr01:
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}
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end;
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OnAgitStart:
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if (agitcheck()) {
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OnAgitStart2:
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if (agitcheck2()) {
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MapRespawnGuildID "arug_cas01",GetCastleData("arug_cas01",1),2;
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GvgOn "arug_cas01";
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donpcevent "Manager#aru01_02::Onstart";
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@ -48,7 +48,7 @@ OnAgitStart:
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}
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end;
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OnAgitEnd:
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OnAgitEnd2:
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GvgOff "arug_cas01";
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if (GetCastleData("arug_cas01",1)) {
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KillMonster "arug_cas01","Steward#aru01::OnStartArena";
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@ -89,7 +89,7 @@ Onreset:
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donpcevent "Control Device01#aru01::OnDisable";
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donpcevent "Control Device02#aru01::OnDisable";
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donpcevent "Control Device03#aru01::OnDisable";
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if (agitcheck()) {
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if (agitcheck2()) {
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setarray $agit_ar01[0],0,0,1,1,1,0;
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}
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end;
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@ -182,7 +182,7 @@ arug_cas01,112,193,1 script Brace#aru01_01 868,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "[Brace]";
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mes "I am Brace, guardian of";
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mes "this stronghold. For now,";
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@ -787,7 +787,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFIt is impossible to";
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mes "rebuild the Guardian";
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mes "Stone because the";
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@ -1096,7 +1096,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFIt is impossible to";
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mes "rebuild the Guardian";
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mes "Stone because the";
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@ -1444,7 +1444,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{
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mes "you're just about done";
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mes "with repairing the gate.^000000";
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next;
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFUnfortunately, the Fortress";
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mes "Gate can't be reconstructed:";
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mes "the Emperium is no longer here.^000000";
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@ -1681,7 +1681,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{
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mes "you're just about done";
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mes "with repairing the gate.^000000";
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next;
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFUnfortunately, the Fortress";
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mes "Gate can't be reconstructed:";
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mes "the Emperium is no longer here.^000000";
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@ -1920,7 +1920,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{
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mes "you're just about done";
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mes "with repairing the gate.^000000";
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next;
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFUnfortunately, the Fortress";
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mes "Gate can't be reconstructed:";
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mes "the Emperium is no longer here.^000000";
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@ -2645,7 +2645,7 @@ OnStartArena:
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else if (.msg == 2) {
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announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 1] stronghold of " + GetCastleName("arug_cas01"),bc_all;
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mapannounce "arug_cas01","The emperium has been shattered!",bc_map,"0x00FF00";
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if (agitcheck()) {
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if (agitcheck2()) {
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donpcevent "Manager#aru01_02::Onreset";
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initnpctimer;
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}
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@ -36,8 +36,8 @@ OnRecvCastleAr02:
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}
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end;
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OnAgitStart:
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if (agitcheck()) {
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OnAgitStart2:
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if (agitcheck2()) {
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MapRespawnGuildID "arug_cas02",GetCastleData("arug_cas02",1),2;
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GvgOn "arug_cas02";
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donpcevent "Manager#aru02_02::Onstart";
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@ -50,7 +50,7 @@ OnAgitStart:
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}
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end;
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OnAgitEnd:
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OnAgitEnd2:
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GvgOff "arug_cas02";
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if (GetCastleData("arug_cas02",1)) {
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KillMonster "arug_cas02","Steward#aru02::OnStartArena";
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@ -91,7 +91,7 @@ Onreset:
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donpcevent "Control Device01#aru02::OnDisable";
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donpcevent "Control Device02#aru02::OnDisable";
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donpcevent "Control Device03#aru02::OnDisable";
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if (agitcheck()) {
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if (agitcheck2()) {
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setarray $agit_ar02[0],0,0,1,1,1,0;
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}
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end;
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@ -184,7 +184,7 @@ arug_cas02,38,259,5 script Yumenes#aru02_01 868,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "[Yumenes]";
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mes "I am Yumenes, guardian of";
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mes "this stronghold. For now,";
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@ -789,7 +789,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFIt is impossible to";
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mes "rebuild the Guardian";
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mes "Stone because the";
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@ -1098,7 +1098,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFIt is impossible to";
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mes "rebuild the Guardian";
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mes "Stone because the";
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@ -1449,7 +1449,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{
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mes "you're just about done";
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mes "with repairing the gate.^000000";
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next;
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFUnfortunately, the Fortress";
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mes "Gate can't be reconstructed:";
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mes "the Emperium is no longer here.^000000";
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@ -1686,7 +1686,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{
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mes "you're just about done";
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mes "with repairing the gate.^000000";
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next;
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFUnfortunately, the Fortress";
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mes "Gate can't be reconstructed:";
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mes "the Emperium is no longer here.^000000";
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@ -1925,7 +1925,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{
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mes "you're just about done";
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mes "with repairing the gate.^000000";
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next;
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "^3355FFUnfortunately, the Fortress";
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mes "Gate can't be reconstructed:";
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mes "the Emperium is no longer here.^000000";
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@ -2606,7 +2606,7 @@ OnStartArena:
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else if (.msg == 2) {
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announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 2] stronghold of "+GetCastleName("arug_cas02"),bc_all;
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mapannounce "arug_cas02","The emperium has been shattered!",bc_map,"0x00FF00";
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if (agitcheck()) {
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if (agitcheck2()) {
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donpcevent "Manager#aru02_02::Onreset";
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initnpctimer;
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}
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|
@ -35,8 +35,8 @@ OnRecvCastleAr03:
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}
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end;
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OnAgitStart:
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if (agitcheck()) {
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OnAgitStart2:
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if (agitcheck2()) {
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MapRespawnGuildID "arug_cas03",GetCastleData("arug_cas03",1),2;
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GvgOn "arug_cas03";
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donpcevent "Manager#aru03_02::Onstart";
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@ -49,7 +49,7 @@ OnAgitStart:
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}
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end;
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OnAgitEnd:
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OnAgitEnd2:
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GvgOff "arug_cas03";
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if (GetCastleData("arug_cas03",1)) {
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KillMonster "arug_cas03","Steward#aru03::OnStartArena";
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@ -90,7 +90,7 @@ Onreset:
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donpcevent "Control Device01#aru03::OnDisable";
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donpcevent "Control Device02#aru03::OnDisable";
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donpcevent "Control Device03#aru03::OnDisable";
|
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if (agitcheck()) {
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if (agitcheck2()) {
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setarray $agit_ar03[0],0,0,1,1,1,0;
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}
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end;
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@ -183,7 +183,7 @@ arug_cas03,146,315,3 script Yehsus#aru03_01 868,{
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close;
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}
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else {
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if (agitcheck() == 0) {
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if (agitcheck2() == 0) {
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mes "[Yehsus]";
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mes "I am Yehsus, guardian of";
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mes "this stronghold. For now,";
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@ -788,7 +788,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
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close;
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}
|
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else {
|
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if (agitcheck() == 0) {
|
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if (agitcheck2() == 0) {
|
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mes "^3355FFIt is impossible to";
|
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mes "rebuild the Guardian";
|
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mes "Stone because the";
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@ -1097,7 +1097,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
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close;
|
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}
|
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else {
|
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if (agitcheck() == 0) {
|
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if (agitcheck2() == 0) {
|
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mes "^3355FFIt is impossible to";
|
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mes "rebuild the Guardian";
|
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mes "Stone because the";
|
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@ -1448,7 +1448,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{
|
||||
mes "you're just about done";
|
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mes "with repairing the gate.^000000";
|
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next;
|
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if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1685,7 +1685,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{
|
||||
mes "you're just about done";
|
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mes "with repairing the gate.^000000";
|
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next;
|
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if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1924,7 +1924,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2651,7 +2651,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 3] stronghold of "+GetCastleName("arug_cas03"),bc_all;
|
||||
mapannounce "arug_cas03","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#aru03_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -34,8 +34,8 @@ OnRecvCastlear04:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "arug_cas04",GetCastleData("arug_cas04",1),2;
|
||||
GvgOn "arug_cas04";
|
||||
donpcevent "Manager#aru04_02::Onstart";
|
||||
@ -48,7 +48,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "arug_cas04";
|
||||
if (GetCastleData("arug_cas04",1)) {
|
||||
KillMonster "arug_cas04","Steward#aru04::OnStartArena";
|
||||
@ -89,7 +89,7 @@ Onreset:
|
||||
donpcevent "Control Device01#aru04::OnDisable";
|
||||
donpcevent "Control Device02#aru04::OnDisable";
|
||||
donpcevent "Control Device03#aru04::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_ar04[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -182,7 +182,7 @@ arug_cas04,146,315,3 script Nios#aru04_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Nios]";
|
||||
mes "I am Nios, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -787,7 +787,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1096,7 +1096,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1447,7 +1447,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1684,7 +1684,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1923,7 +1923,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2650,7 +2650,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 4] stronghold of "+GetCastleName("arug_cas04"),bc_all;
|
||||
mapannounce "arug_cas04","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#aru04_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -34,8 +34,8 @@ OnRecvCastlear05:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "arug_cas05",GetCastleData("arug_cas05",1),2;
|
||||
GvgOn "arug_cas05";
|
||||
donpcevent "Manager#aru05_02::Onstart";
|
||||
@ -48,7 +48,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "arug_cas05";
|
||||
if (GetCastleData("arug_cas05",1)) {
|
||||
KillMonster "arug_cas05","Steward#aru05::OnStartArena";
|
||||
@ -89,7 +89,7 @@ Onreset:
|
||||
donpcevent "Control Device01#aru05::OnDisable";
|
||||
donpcevent "Control Device02#aru05::OnDisable";
|
||||
donpcevent "Control Device03#aru05::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_ar05[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -182,7 +182,7 @@ arug_cas05,146,315,3 script Eeos#aru05_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Eeos]";
|
||||
mes "I am Eeos, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -787,7 +787,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1096,7 +1096,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1447,7 +1447,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1684,7 +1684,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1923,7 +1923,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2650,7 +2650,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 5] stronghold of "+GetCastleName("arug_cas05"),bc_all;
|
||||
mapannounce "arug_cas05","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#aru05_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -35,8 +35,8 @@ OnRecvCastleSc01:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "schg_cas01",GetCastleData("schg_cas01",1),2;
|
||||
GvgOn "schg_cas01";
|
||||
donpcevent "Manager#sch01_02::Onstart";
|
||||
@ -49,7 +49,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "schg_cas01";
|
||||
if (GetCastleData("schg_cas01",1)) {
|
||||
KillMonster "schg_cas01","Steward#sch01::OnStartArena";
|
||||
@ -90,7 +90,7 @@ Onreset:
|
||||
donpcevent "Control Device01#sch01::OnDisable";
|
||||
donpcevent "Control Device02#sch01::OnDisable";
|
||||
donpcevent "Control Device03#sch01::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_sc01[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -183,7 +183,7 @@ schg_cas01,123,306,3 script Ef#sch01_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Ef]";
|
||||
mes "I am Ef, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -788,7 +788,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1097,7 +1097,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1448,7 +1448,7 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1685,7 +1685,7 @@ schg_cas01,128,157,0 script Control Device02#sch01 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1924,7 +1924,7 @@ schg_cas01,109,247,0 script Control Device03#sch01 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2651,7 +2651,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 1] stronghold of "+GetCastleName("schg_cas01"),bc_all;
|
||||
mapannounce "schg_cas01","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#sch01_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -37,8 +37,8 @@ OnRecvCastlesc02:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "schg_cas02",GetCastleData("schg_cas02",1),2;
|
||||
GvgOn "schg_cas02";
|
||||
donpcevent "Manager#sch02_02::Onstart";
|
||||
@ -51,7 +51,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "schg_cas02";
|
||||
if (GetCastleData("schg_cas02",1)) {
|
||||
KillMonster "schg_cas02","Steward#sch02::OnStartArena";
|
||||
@ -92,7 +92,7 @@ Onreset:
|
||||
donpcevent "Control Device01#sch02::OnDisable";
|
||||
donpcevent "Control Device02#sch02::OnDisable";
|
||||
donpcevent "Control Device03#sch02::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_sc02[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -185,7 +185,7 @@ schg_cas02,140,184,3 script Endeef#sch02_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Endeef]";
|
||||
mes "I am Endeef, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -790,7 +790,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1099,7 +1099,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1447,7 +1447,7 @@ schg_cas02,288,97,0 script Control Device01#sch02 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1684,7 +1684,7 @@ schg_cas02,230,209,0 script Control Device02#sch02 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1923,7 +1923,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2587,7 +2587,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 2] stronghold of "+GetCastleName("schg_cas02"),bc_all;
|
||||
mapannounce "schg_cas02","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#sch02_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ OnRecvCastlesc03:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "schg_cas03",GetCastleData("schg_cas03",1),2;
|
||||
GvgOn "schg_cas03";
|
||||
donpcevent "manager#sch03_02::Onstart";
|
||||
@ -53,7 +53,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "schg_cas03";
|
||||
if (GetCastleData("schg_cas03",1)) {
|
||||
KillMonster "schg_cas03","Steward#sch03::OnStartArena";
|
||||
@ -94,7 +94,7 @@ Onreset:
|
||||
donpcevent "Control Device01#sch03::OnDisable";
|
||||
donpcevent "Control Device02#sch03::OnDisable";
|
||||
donpcevent "Control Device03#sch03::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_sc03[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -187,7 +187,7 @@ schg_cas03,287,226,5 script Elzee#sch03_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Elzee]";
|
||||
mes "I am Elzee, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -792,7 +792,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1101,7 +1101,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1448,7 +1448,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1685,7 +1685,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1924,7 +1924,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2645,7 +2645,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 3] stronghold of "+GetCastleName("schg_cas03"),bc_all;
|
||||
mapannounce "schg_cas03","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#sch03_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -33,8 +33,8 @@ OnRecvCastlesc04:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "schg_cas04",GetCastleData("schg_cas04",1),2;
|
||||
GvgOn "schg_cas04";
|
||||
donpcevent "Manager#sch04_02::Onstart";
|
||||
@ -47,7 +47,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "schg_cas04";
|
||||
if (GetCastleData("schg_cas04",1)) {
|
||||
KillMonster "schg_cas04","Steward#sch04::OnStartArena";
|
||||
@ -88,7 +88,7 @@ Onreset:
|
||||
donpcevent "Control Device01#sch04::OnDisable";
|
||||
donpcevent "Control Device02#sch04::OnDisable";
|
||||
donpcevent "Control Device03#sch04::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_sc04[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -181,7 +181,7 @@ schg_cas04,123,306,3 script Ef#sch04_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Ef]";
|
||||
mes "I am Ef, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -786,7 +786,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1095,7 +1095,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1446,7 +1446,7 @@ schg_cas04,124,52,0 script Control Device01#sch04 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1683,7 +1683,7 @@ schg_cas04,128,157,0 script Control Device02#sch04 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1922,7 +1922,7 @@ schg_cas04,109,247,0 script Control Device03#sch04 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2649,7 +2649,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 4] stronghold of "+GetCastleName("schg_cas04"),bc_all;
|
||||
mapannounce "schg_cas04","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#sch04_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -33,8 +33,8 @@ OnRecvCastlesc05:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitStart:
|
||||
if (agitcheck()) {
|
||||
OnAgitStart2:
|
||||
if (agitcheck2()) {
|
||||
MapRespawnGuildID "schg_cas05",GetCastleData("schg_cas05",1),2;
|
||||
GvgOn "schg_cas05";
|
||||
donpcevent "Manager#sch05_02::Onstart";
|
||||
@ -47,7 +47,7 @@ OnAgitStart:
|
||||
}
|
||||
end;
|
||||
|
||||
OnAgitEnd:
|
||||
OnAgitEnd2:
|
||||
GvgOff "schg_cas05";
|
||||
if (GetCastleData("schg_cas05",1)) {
|
||||
KillMonster "schg_cas05","Steward#sch05::OnStartArena";
|
||||
@ -88,7 +88,7 @@ Onreset:
|
||||
donpcevent "Control Device01#sch05::OnDisable";
|
||||
donpcevent "Control Device02#sch05::OnDisable";
|
||||
donpcevent "Control Device03#sch05::OnDisable";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
setarray $agit_sc05[0],0,0,1,1,1,0;
|
||||
}
|
||||
end;
|
||||
@ -181,7 +181,7 @@ schg_cas05,123,306,3 script Ef#sch05_01 868,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "[Ef]";
|
||||
mes "I am Ef, guardian of";
|
||||
mes "this stronghold. For now,";
|
||||
@ -786,7 +786,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1095,7 +1095,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFIt is impossible to";
|
||||
mes "rebuild the Guardian";
|
||||
mes "Stone because the";
|
||||
@ -1446,7 +1446,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1683,7 +1683,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -1922,7 +1922,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{
|
||||
mes "you're just about done";
|
||||
mes "with repairing the gate.^000000";
|
||||
next;
|
||||
if (agitcheck() == 0) {
|
||||
if (agitcheck2() == 0) {
|
||||
mes "^3355FFUnfortunately, the Fortress";
|
||||
mes "Gate can't be reconstructed:";
|
||||
mes "the Emperium is no longer here.^000000";
|
||||
@ -2649,7 +2649,7 @@ OnStartArena:
|
||||
else if (.msg == 2) {
|
||||
announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 5] stronghold of "+GetCastleName("schg_cas05"),bc_all;
|
||||
mapannounce "schg_cas05","The emperium has been shattered!",bc_map,"0x00FF00";
|
||||
if (agitcheck()) {
|
||||
if (agitcheck2()) {
|
||||
donpcevent "Manager#sch05_02::Onreset";
|
||||
initnpctimer;
|
||||
}
|
||||
|
@ -36,6 +36,8 @@ npc: npc/guild/prtg_cas05.txt
|
||||
// WoE SE scripts in their purest form, unoptomized.
|
||||
// To disable any single castle, comment it out.
|
||||
// --------------------------------------------------------------
|
||||
// WoE SE time settings.
|
||||
npc: npc/guild2/agit_start_se.txt
|
||||
// Town Flags
|
||||
npc: npc/guild2/guild_flags.txt
|
||||
// Arunafeltz
|
||||
|
@ -3802,6 +3802,24 @@ int atcommand_agitstart(const int fd, struct map_session_data* sd, const char* c
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
*
|
||||
*------------------------------------------*/
|
||||
int atcommand_agitstart2(const int fd, struct map_session_data* sd, const char* command, const char* message)
|
||||
{
|
||||
nullpo_retr(-1, sd);
|
||||
if (agit2_flag == 1) {
|
||||
clif_displaymessage(fd, msg_txt(404)); // "War of Emperium SE is currently in progress."
|
||||
return -1;
|
||||
}
|
||||
|
||||
agit2_flag = 1;
|
||||
guild_agit2_start();
|
||||
clif_displaymessage(fd, msg_txt(403)); // "War of Emperium SE has been initiated."
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
*
|
||||
*------------------------------------------*/
|
||||
@ -3820,6 +3838,24 @@ int atcommand_agitend(const int fd, struct map_session_data* sd, const char* com
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
*
|
||||
*------------------------------------------*/
|
||||
int atcommand_agitend2(const int fd, struct map_session_data* sd, const char* command, const char* message)
|
||||
{
|
||||
nullpo_retr(-1, sd);
|
||||
if (agit2_flag == 0) {
|
||||
clif_displaymessage(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress."
|
||||
return -1;
|
||||
}
|
||||
|
||||
agit2_flag = 0;
|
||||
guild_agit2_end();
|
||||
clif_displaymessage(fd, msg_txt(405)); // "War of Emperium SE has been ended."
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* @mapexit - shuts down the map server
|
||||
*------------------------------------------*/
|
||||
@ -8086,7 +8122,7 @@ int atcommand_main(const int fd, struct map_session_data* sd, const char* comman
|
||||
intif_announce(atcmd_output, strlen(atcmd_output) + 1, 0xFE000000, 0);
|
||||
|
||||
// Chat logging type 'M' / Main Chat
|
||||
if( log_config.chat&1 || (log_config.chat&32 && !(agit_flag && log_config.chat&64)) )
|
||||
if( log_config.chat&1 || (log_config.chat&32 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||||
log_chat("M", 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, message);
|
||||
}
|
||||
|
||||
@ -8506,6 +8542,8 @@ AtCommandInfo atcommand_info[] = {
|
||||
{ "allowks", 6, atcommand_allowks },
|
||||
{ "cash", 60, atcommand_cash },
|
||||
{ "points", 60, atcommand_cash },
|
||||
{ "agitstart2", 60, atcommand_agitstart2 },
|
||||
{ "agitend2", 60, atcommand_agitend2 },
|
||||
};
|
||||
|
||||
|
||||
|
@ -3150,7 +3150,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
|
||||
{
|
||||
struct mob_data *md = BL_CAST(BL_MOB, t_bl);
|
||||
|
||||
if( !(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
|
||||
if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
|
||||
return 0; // Disable guardians/emperiums owned by Guilds on non-woe times.
|
||||
break;
|
||||
}
|
||||
@ -3213,7 +3213,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
|
||||
case BL_MOB:
|
||||
{
|
||||
struct mob_data *md = BL_CAST(BL_MOB, s_bl);
|
||||
if( !(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
|
||||
if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
|
||||
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
|
||||
|
||||
if( !md->special_state.ai )
|
||||
|
@ -8250,7 +8250,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
|
||||
}
|
||||
|
||||
// Chat logging type 'O' / Global Chat
|
||||
if( log_config.chat&1 || (log_config.chat&2 && !(agit_flag && log_config.chat&64)) )
|
||||
if( log_config.chat&1 || (log_config.chat&2 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||||
log_chat("O", 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, message);
|
||||
|
||||
return;
|
||||
@ -8509,7 +8509,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
|
||||
}
|
||||
|
||||
// Chat logging type 'W' / Whisper
|
||||
if( log_config.chat&1 || (log_config.chat&4 && !(agit_flag && log_config.chat&64)) )
|
||||
if( log_config.chat&1 || (log_config.chat&4 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||||
log_chat("W", 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, target, message);
|
||||
|
||||
//-------------------------------------------------------//
|
||||
@ -8566,7 +8566,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
|
||||
}
|
||||
|
||||
// Chat logging type 'M' / Main Chat
|
||||
if( log_config.chat&1 || (log_config.chat&32 && !(agit_flag && log_config.chat&64)) )
|
||||
if( log_config.chat&1 || (log_config.chat&32 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||||
log_chat("M", 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, message);
|
||||
|
||||
return;
|
||||
|
@ -64,6 +64,7 @@ struct{
|
||||
// timer for auto saving guild data during WoE
|
||||
#define GUILD_SAVE_INTERVAL 300000
|
||||
int guild_save_timer = INVALID_TIMER;
|
||||
int guild_save_timer2 = INVALID_TIMER;
|
||||
|
||||
int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data);
|
||||
int guild_save_sub(int tid, unsigned int tick, int id, intptr data);
|
||||
@ -640,7 +641,7 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd)
|
||||
|
||||
if(tsd->status.guild_id>0 ||
|
||||
tsd->guild_invite>0 ||
|
||||
(agit_flag && map[tsd->bl.m].flag.gvg_castle))
|
||||
((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
|
||||
{ //Can't invite people inside castles. [Skotlex]
|
||||
clif_guild_inviteack(sd,0);
|
||||
return 0;
|
||||
@ -798,7 +799,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c
|
||||
|
||||
if(sd->status.account_id!=account_id ||
|
||||
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
|
||||
(agit_flag && map[sd->bl.m].flag.gvg_castle))
|
||||
((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle))
|
||||
return 0;
|
||||
|
||||
intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
|
||||
@ -828,7 +829,7 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i
|
||||
//Can't leave inside guild castles.
|
||||
if ((tsd = map_id2sd(account_id)) &&
|
||||
tsd->status.char_id == char_id &&
|
||||
(agit_flag && map[tsd->bl.m].flag.gvg_castle))
|
||||
((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
|
||||
return 0;
|
||||
|
||||
// find the member and perform expulsion
|
||||
@ -989,7 +990,7 @@ int guild_send_message(struct map_session_data *sd,const char *mes,int len)
|
||||
guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
|
||||
|
||||
// Chat logging type 'G' / Guild Chat
|
||||
if( log_config.chat&1 || (log_config.chat&16 && !(agit_flag && log_config.chat&64)) )
|
||||
if( log_config.chat&1 || (log_config.chat&16 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||||
log_chat("G", sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
|
||||
|
||||
return 0;
|
||||
@ -1301,7 +1302,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
|
||||
struct guild *g[2];
|
||||
int i;
|
||||
|
||||
if(agit_flag) { // Disable alliance creation during woe [Valaris]
|
||||
if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris]
|
||||
clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
|
||||
return 0;
|
||||
} // end addition [Valaris]
|
||||
@ -1414,7 +1415,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
|
||||
{
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
if(agit_flag) { // Disable alliance breaking during woe [Valaris]
|
||||
if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris]
|
||||
clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!");
|
||||
return 0;
|
||||
} // end addition [Valaris]
|
||||
@ -1854,8 +1855,10 @@ int guild_castlealldataload(int len,struct guild_castle *gc)
|
||||
for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
|
||||
ev = i; // offset of castle or -1
|
||||
|
||||
if( ev < 0 ) //No castles owned, invoke OnAgitInit as it is.
|
||||
if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
|
||||
npc_event_doall("OnAgitInit");
|
||||
npc_event_doall("OnAgitInit2");
|
||||
}
|
||||
else // load received castles into memory, one by one
|
||||
for( i = 0; i < n; i++, gc++ )
|
||||
{
|
||||
@ -1872,8 +1875,10 @@ int guild_castlealldataload(int len,struct guild_castle *gc)
|
||||
{
|
||||
if( i != ev )
|
||||
guild_request_info(c->guild_id);
|
||||
else // last owned one
|
||||
else { // last owned one
|
||||
guild_npc_request_info(c->guild_id, "::OnAgitInit");
|
||||
guild_npc_request_info(c->guild_id, "::OnAgitInit2");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1898,6 +1903,24 @@ int guild_agit_end(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int guild_agit2_start(void)
|
||||
{ // Run All NPC_Event[OnAgitStart2]
|
||||
int c = npc_event_doall("OnAgitStart2");
|
||||
ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
|
||||
// Start auto saving
|
||||
guild_save_timer2 = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int guild_agit2_end(void)
|
||||
{ // Run All NPC_Event[OnAgitEnd2]
|
||||
int c = npc_event_doall("OnAgitEnd2");
|
||||
ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
|
||||
// Stop auto saving
|
||||
delete_timer (guild_save_timer2, guild_save_sub);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int guild_save_sub(int tid, unsigned int tick, int id, intptr data)
|
||||
{
|
||||
static int Gid[MAX_GUILDCASTLE]; // previous owning guild
|
||||
|
@ -100,6 +100,9 @@ int guild_castlealldataload(int len,struct guild_castle *gc);
|
||||
int guild_agit_start(void);
|
||||
int guild_agit_end(void);
|
||||
|
||||
int guild_agit2_start(void);
|
||||
int guild_agit2_end(void);
|
||||
|
||||
void do_final_guild(void);
|
||||
|
||||
#endif /* _GUILD_H_ */
|
||||
|
@ -122,6 +122,7 @@ int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
|
||||
int minsave_interval = 100;
|
||||
int save_settings = 0xFFFF;
|
||||
int agit_flag = 0;
|
||||
int agit2_flag = 0;
|
||||
int night_flag = 0; // 0=day, 1=night [Yor]
|
||||
|
||||
struct charid_request {
|
||||
|
@ -156,9 +156,9 @@ enum {
|
||||
#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
|
||||
|
||||
//Specifies maps where players may hit each other
|
||||
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
|
||||
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
|
||||
//Specifies maps that have special GvG/WoE restrictions
|
||||
#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
|
||||
#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
|
||||
//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
|
||||
#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
|
||||
// No Kill Steal Protection
|
||||
@ -496,6 +496,7 @@ extern int autosave_interval;
|
||||
extern int minsave_interval;
|
||||
extern int save_settings;
|
||||
extern int agit_flag;
|
||||
extern int agit2_flag;
|
||||
extern int night_flag; // 0=day, 1=night [Yor]
|
||||
extern int enable_spy; //Determines if @spy commands are active.
|
||||
extern char db_path[256];
|
||||
|
@ -675,7 +675,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len)
|
||||
party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
|
||||
|
||||
// Chat logging type 'P' / Party Chat
|
||||
if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) )
|
||||
if( log_config.chat&1 || (log_config.chat&8 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
|
||||
log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
|
||||
|
||||
return 0;
|
||||
|
@ -9079,6 +9079,22 @@ BUILDIN_FUNC(agitend)
|
||||
return 0;
|
||||
}
|
||||
|
||||
BUILDIN_FUNC(agitstart2)
|
||||
{
|
||||
if(agit2_flag==1) return 0; // Agit2 already Start.
|
||||
agit2_flag=1;
|
||||
guild_agit2_start();
|
||||
return 0;
|
||||
}
|
||||
|
||||
BUILDIN_FUNC(agitend2)
|
||||
{
|
||||
if(agit2_flag==0) return 0; // Agit2 already End.
|
||||
agit2_flag=0;
|
||||
guild_agit2_end();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* Returns whether woe is on or off. // choice script
|
||||
*------------------------------------------*/
|
||||
@ -9088,6 +9104,15 @@ BUILDIN_FUNC(agitcheck)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* Returns whether woese is on or off. // choice script
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(agitcheck2)
|
||||
{
|
||||
script_pushint(st,agit2_flag);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Sets the guild_id of this npc.
|
||||
///
|
||||
/// flagemblem <guild_id>;
|
||||
@ -13419,5 +13444,9 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(mercenary_get_faith,"i"),
|
||||
BUILDIN_DEF(mercenary_set_calls,"ii"),
|
||||
BUILDIN_DEF(mercenary_set_faith,"ii"),
|
||||
// WoE SE
|
||||
BUILDIN_DEF(agitstart2,""),
|
||||
BUILDIN_DEF(agitend2,""),
|
||||
BUILDIN_DEF(agitcheck2,""),
|
||||
{NULL,NULL,NULL},
|
||||
};
|
||||
|
@ -340,7 +340,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
|
||||
return 1;
|
||||
if(map_flag_gvg(m) && skill_get_nocast (skillid) & 4)
|
||||
return 1;
|
||||
if(agit_flag && skill_get_nocast (skillid) & 8)
|
||||
if((agit_flag || agit2_flag) && skill_get_nocast (skillid) & 8)
|
||||
return 1;
|
||||
if(map[m].flag.restricted && map[m].zone && skill_get_nocast (skillid) & (8*map[m].zone))
|
||||
return 1;
|
||||
@ -379,7 +379,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
|
||||
break;
|
||||
case GD_EMERGENCYCALL:
|
||||
if (
|
||||
!(battle_config.emergency_call&(agit_flag?2:1)) ||
|
||||
!(battle_config.emergency_call&((agit_flag || agit2_flag)?2:1)) ||
|
||||
!(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
|
||||
(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
|
||||
) {
|
||||
|
@ -170,7 +170,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
|
||||
} else
|
||||
sd->areanpc_id=0;
|
||||
if (sd->state.gmaster_flag &&
|
||||
(battle_config.guild_aura&(agit_flag?2:1)) &&
|
||||
(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
|
||||
(battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4))
|
||||
)
|
||||
{ //Guild Aura: Likely needs to be recoded, this method seems inefficient.
|
||||
|
Loading…
x
Reference in New Issue
Block a user