Player shops will not close on death anymore (bugreport:1955).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13036 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/08/02
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* Player shops will not close on death anymore (bugreport:1955)
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2008/08/01
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* Removed unused guardian hp columns from the castles table in main.sql.
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* Corrected incorrect use of the datetime column in the `login` table. [ultramage]
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@ -31,7 +31,6 @@
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#include "script.h" // script_config
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#include "skill.h"
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#include "status.h" // struct status_data
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#include "vending.h" // vending_closevending()
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#include "pc.h"
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#include "quest.h"
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@ -4902,9 +4901,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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int i=0,j=0,k=0;
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unsigned int tick = gettick();
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if(sd->vender_id)
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vending_closevending(sd);
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for(k = 0; k < 5; k++)
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if (sd->devotion[k]){
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struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
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