Fixed accumulated seconds calculation
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@ -24809,7 +24809,19 @@ void clif_goldpc_info( struct map_session_data& sd ){
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}
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p.point = (int32)pc_readparam( &sd, SP_GOLDPC_POINTS );
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if( sd.goldpc_tid != INVALID_TIMER ){
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p.accumulatePlaySecond = (int32)( 3600 - battle_config.feature_goldpc_time + pc_readreg2( &sd, GOLDPC_SECONDS_VAR ) );
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const struct TimerData* td = get_timer( sd.goldpc_tid );
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if( td != nullptr ){
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// Get the remaining milliseconds until the next reward
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t_tick remaining = td->tick - gettick();
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// Always round up to full second
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remaining += ( remaining % 1000 );
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p.accumulatePlaySecond = (int32)( 3600 - ( remaining / 1000 ) );
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}else{
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p.accumulatePlaySecond = 0;
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}
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}else{
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p.accumulatePlaySecond = 3600;
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}
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