* Changed behavior of some guild-related code (according to X.4 tests):

- removed code that prevented Homunculus Resurrection during WoE
- logging in doesn't activate the 5 minute guild skill block anymore
- non-Urgent guild skills can now only be cast on WoE grounds during WoE
- all guild skills now have no cast delay (previously was 1 second)
- casting guild skills will now block FreeCast sages from walking
- Battle Orders and Regeneration are now instacast
- Restoration now has a 10 second cast time, reducible only by dex
- Urgent Call's cast cannot be reduced anymore (not even by items)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10807 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-06-22 16:25:18 +00:00
parent 7a1b969d60
commit 338c473b7d
7 changed files with 49 additions and 63 deletions

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@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/06/22
* Changed behavior of some guild-related code (according to X.4 tests):
- removed code that prevented Homunculus Resurrection during WoE
- logging in doesn't activate the 5 minute guild skill block anymore
- non-Urgent guild skills can now only be cast on WoE grounds during WoE
- all guild skills now have no cast delay (previously was 1 second)
- casting guild skills will now block FreeCast sages from walking
- Battle Orders and Regeneration are now instacast
- Restoration now has a 10 second cast time, reducible only by dex
- Urgent Call's cast cannot be reduced anymore (not even by items)
2007/06/15 2007/06/15
* Fixed script command sc_end not supporting the extra argument as stated * Fixed script command sc_end not supporting the extra argument as stated
in script_commands.txt. in script_commands.txt.

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@ -1001,11 +1001,11 @@
//-- GD_HAWKEYES //-- GD_HAWKEYES
10009,0,0,0,300000,0 10009,0,0,0,300000,0
//-- GD_BATTLEORDER //-- GD_BATTLEORDER
10010,5000,1000,0,60000,300000 10010,0,0,0,60000,300000
//-- GD_REGENERATION //-- GD_REGENERATION
10011,5000,1000,0,60000,300000 10011,0,0,0,60000,300000
//-- GD_RESTORE //-- GD_RESTORE
10012,5000,1000,0,0,300000 10012,10000,0,0,0,300000
//-- GD_EMERGENCYCALL //-- GD_EMERGENCYCALL
10013,5000,1000,0,0,300000 10013,5000,0,0,0,300000
//========================================== //==========================================

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@ -35,5 +35,5 @@
1014,1 //PR_REDEMPTIO 1014,1 //PR_REDEMPTIO
10010,3 //GD_BATTLEORDER 10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION 10011,3 //GD_REGENERATION
10012,3 //GD_RESTORE 10012,6 //GD_RESTORE
10013,3 //GD_EMERGENCYCALL 10013,7 //GD_EMERGENCYCALL

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@ -1,5 +1,5 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder // For more information, see LI3CENCE in the main folder
#define DUMP_UNKNOWN_PACKET 0 #define DUMP_UNKNOWN_PACKET 0
#define DUMP_ALL_PACKETS 0 #define DUMP_ALL_PACKETS 0

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@ -877,10 +877,11 @@ int pc_reg_received(struct map_session_data *sd)
if (sd->status.guild_id > 0 && (g=guild_search(sd->status.guild_id)) == NULL) if (sd->status.guild_id > 0 && (g=guild_search(sd->status.guild_id)) == NULL)
guild_request_info(sd->status.guild_id); guild_request_info(sd->status.guild_id);
else if (g && strcmp(sd->status.name,g->master) == 0) else if (g && strcmp(sd->status.name,g->master) == 0)
{ //Block Guild Skills to prevent logout/login reuse exploiting. [Skotlex] {
guild_block_skill(sd, 300000); // set the Guild Master flag
//Also set the Guild Master flag.
sd->state.gmaster_flag = g; sd->state.gmaster_flag = g;
// (optionally) block Guild Skills to prevent logout/login reuse
//guild_block_skill(sd, 300000);
} }
status_calc_pc(sd,1); status_calc_pc(sd,1);

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@ -909,10 +909,9 @@ int skillnotok (int skillid, struct map_session_data *sd)
} }
break; break;
case GD_EMERGENCYCALL: case GD_EMERGENCYCALL:
if ( //No use map_flag_gvg since config already takes that into account if (
!(battle_config.emergency_call&(agit_flag?2:1)) || !(battle_config.emergency_call&(agit_flag?2:1)) ||
!(battle_config.emergency_call& !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle) (battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
) { ) {
clif_skill_fail(sd,skillid,0,0); clif_skill_fail(sd,skillid,0,0);
@ -3469,7 +3468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
per = sper = 100; per = sper = 100;
if (status_revive(bl, per, sper)) if (status_revive(bl, per, sper))
{ {
clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation. clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemptio and Res show this skill-animation.
if(sd && dstsd && battle_config.resurrection_exp > 0) if(sd && dstsd && battle_config.resurrection_exp > 0)
{ {
int exp = 0,jexp = 0; int exp = 0,jexp = 0;
@ -3503,10 +3502,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
23+skilllv*4 +status_get_lv(src) -status_get_lv(bl), 23+skilllv*4 +status_get_lv(src) -status_get_lv(bl),
skilllv,60000); skilllv,60000);
} else { } else {
map_foreachinrange(skill_area_sub, src, map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR,
skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
skill_castend_nodamage_id);
clif_skill_nodamage(src, bl, skillid, skilllv, 1); clif_skill_nodamage(src, bl, skillid, skilllv, 1);
} }
break; break;
@ -3524,8 +3521,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
} }
//Affect all targets on splash area. //Affect all targets on splash area.
map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
src, skillid, skilllv, tick, flag|1, src, skillid, skilllv, tick, flag|1, skill_castend_damage_id);
skill_castend_damage_id);
break; break;
case SA_ABRACADABRA: case SA_ABRACADABRA:
{ {
@ -3565,12 +3561,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (ud->target) if (ud->target)
target_id = ud->target; target_id = ud->target;
else switch (src->type) { else switch (src->type) {
case BL_MOB: case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break;
target_id = ((TBL_MOB*)src)->target_id; case BL_PET: target_id = ((TBL_PET*)src)->target_id; break;
break;
case BL_PET:
target_id = ((TBL_PET*)src)->target_id;
break;
} }
if (!target_id) if (!target_id)
break; break;
@ -3749,28 +3741,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break; break;
case TK_SEVENWIND: case TK_SEVENWIND:
switch(skill_get_pl(skillid,skilllv)){ switch(skill_get_pl(skillid,skilllv)) {
case ELE_EARTH: case ELE_EARTH : type = SC_EARTHWEAPON; break;
type=SC_EARTHWEAPON; case ELE_WIND : type = SC_WINDWEAPON; break;
break; case ELE_WATER : type = SC_WATERWEAPON; break;
case ELE_WIND: case ELE_FIRE : type = SC_FIREWEAPON; break;
type=SC_WINDWEAPON; case ELE_GHOST : type = SC_GHOSTWEAPON; break;
break; case ELE_DARK : type = SC_SHADOWWEAPON; break;
case ELE_WATER: case ELE_HOLY : type = SC_ASPERSIO; break;
type=SC_WATERWEAPON;
break;
case ELE_FIRE:
type=SC_FIREWEAPON;
break;
case ELE_GHOST:
type=SC_GHOSTWEAPON;
break;
case ELE_DARK:
type=SC_SHADOWWEAPON;
break;
case ELE_HOLY:
type=SC_ASPERSIO;
break;
} }
clif_skill_nodamage(src,bl,skillid,skilllv, clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
@ -3783,11 +3761,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Passive Magnum, should had been casted on yourself. //Passive Magnum, should had been casted on yourself.
case SM_MAGNUM: case SM_MAGNUM:
skill_area_temp[1] = 0; skill_area_temp[1] = 0;
map_foreachinrange(skill_area_sub, src, map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR,
skill_get_splash(skillid, skilllv),BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
src,skillid,skilllv,tick, flag|BCT_ENEMY|1, //Initiate 10% of your damage becomes fire element.
skill_castend_damage_id);
//Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1); clif_skill_nodamage (src,src,skillid,skilllv,1);
sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv)); sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)); if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
@ -3820,12 +3796,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case WS_CARTBOOST: case WS_CARTBOOST:
case SN_SIGHT: case SN_SIGHT:
case WS_MELTDOWN: case WS_MELTDOWN:
case WS_OVERTHRUSTMAX: // Overthrust Max [Celest] case WS_OVERTHRUSTMAX:
case ST_REJECTSWORD: case ST_REJECTSWORD:
case HW_MAGICPOWER: case HW_MAGICPOWER:
case PF_MEMORIZE: case PF_MEMORIZE:
case PA_SACRIFICE: case PA_SACRIFICE:
case ASC_EDP: // [Celest] case ASC_EDP:
case NPC_STOP: case NPC_STOP:
case WZ_SIGHTBLASTER: case WZ_SIGHTBLASTER:
case PF_DOUBLECASTING: case PF_DOUBLECASTING:
@ -3881,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AS_ENCHANTPOISON: // Prevent spamming [Valaris] case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
if (sd && dstsd && dstsd->sc.count) { if (sd && dstsd && dstsd->sc.count) {
if(dstsd->sc.data[SC_FIREWEAPON].timer != -1 || if (dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
dstsd->sc.data[SC_WATERWEAPON].timer != -1 || dstsd->sc.data[SC_WATERWEAPON].timer != -1 ||
dstsd->sc.data[SC_WINDWEAPON].timer != -1 || dstsd->sc.data[SC_WINDWEAPON].timer != -1 ||
dstsd->sc.data[SC_EARTHWEAPON].timer != -1 || dstsd->sc.data[SC_EARTHWEAPON].timer != -1 ||
@ -6308,8 +6284,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
case AM_RESURRECTHOMUN: //[orn] case AM_RESURRECTHOMUN: //[orn]
if (sd) if (sd)
{ {
if (map_flag_gvg(src->m) || //No reviving in WoE grounds! if (!merc_resurrect_homunculus(sd, 20*skilllv, x, y))
!merc_resurrect_homunculus(sd, 20*skilllv, x, y))
{ {
clif_skill_fail(sd,skillid,0,0); clif_skill_fail(sd,skillid,0,0);
break; break;
@ -8419,12 +8394,12 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
case GD_BATTLEORDER: case GD_BATTLEORDER:
case GD_REGENERATION: case GD_REGENERATION:
case GD_RESTORE: case GD_RESTORE:
//Emergency Recall is handled on skillnotok if (!map_flag_gvg(sd->bl.m)) {
if (!agit_flag) {
clif_skill_fail(sd,skill,0,0); clif_skill_fail(sd,skill,0,0);
return 0; return 0;
} }
case GD_EMERGENCYCALL: case GD_EMERGENCYCALL:
// other checks were already done in skillnotok()
if (!sd->status.guild_id || !sd->state.gmaster_flag) if (!sd->status.guild_id || !sd->state.gmaster_flag)
return 0; return 0;
break; break;

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@ -699,8 +699,8 @@ int unit_can_move(struct block_list *bl)
if (!ud) if (!ud)
return 0; return 0;
if (ud->skilltimer != -1 && (!sd || pc_checkskill(sd, SA_FREECAST) <= 0)) if (ud->skilltimer != -1 && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL))
return 0; return 0; // prevent moving while casting
if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
return 0; return 0;