Some generic code cleanups (unused struct, user counting, code comment).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14254 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1501,13 +1501,7 @@ int send_users_tochar(void)
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chrif_check(-1);
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// get user count (TODO: improve this)
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iter = mapit_getallusers();
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for( mapit_first(iter); mapit_exists(iter); mapit_next(iter) )
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users++;
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mapit_free(iter);
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// build the packet
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users = map_usercount();
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WFIFOHEAD(char_fd, 6+8*users);
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WFIFOW(char_fd,0) = 0x2aff;
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iter = mapit_getallusers();
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@ -179,15 +179,6 @@ int map_getusers(void)
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*------------------------------------------*/
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int map_usercount(void)
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{
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/*
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int count = 0;
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struct s_mapiterator* iter = mapit_getallusers();
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for( mapit_first(iter); mapit_exists(iter); mapit_next(iter) )
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count++;
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mapit_free(iter);
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return count;
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*/
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// since pc_db now only holds fully authed players, this approach is equivalent:
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return pc_db->size(pc_db);
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}
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@ -99,12 +99,6 @@ struct s_skill_db {
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};
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extern struct s_skill_db skill_db[MAX_SKILL_DB];
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struct skill_name_db {
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int id; // skill id
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char *name; // search strings
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char *desc; // description that shows up for searches
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};
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#define MAX_SKILL_UNIT_LAYOUT 50
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#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
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#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
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@ -6218,7 +6218,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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}
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if( opt_flag&2 && sd && sd->touching_id )
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npc_touchnext_areanpc(sd,false);
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npc_touchnext_areanpc(sd,false); // run OnTouch_ on next char in range
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return 1;
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}
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