* Fixed typo in skill.c: skill_clear_group

* Fixed command descriptions in script_commands.txt
* Cosmetic changes to script.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6289 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-04-26 08:03:03 +00:00
parent 2cfae7e330
commit 33916be18e
4 changed files with 13 additions and 8 deletions

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@ -2,6 +2,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/26
* Fixed typo in skill.c: skill_clear_group [Lance]
2006/04/25
* Added battle config traps_setting to determine how traps should behave.
With &1 traps are invisible if you didn't see them get set up. With &2
@ -121,6 +124,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
[Skotlex]
* Armor defense is no longer reduced by the amount of characters targetting
you. [Skotlex]
2006/04/19
* Updated the doc/script_commands.txt documentation in regards to npc mob
spawn lines. [Skotlex]
@ -142,6 +146,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
$@partynameaid). By default it returns party member names. [Skotlex]
* Updated script_commands.txt with the updated behaviour of getpartymember.
[Skotlex]
2006/04/18
* Fixed a typo in map_search_freecell which was returning incorrect cells
according to the ranges given. [Skotlex]

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@ -5079,7 +5079,7 @@ Note: rid2name may not produce correct character names since rid = account id.
---------------------------------------
*function <function name>;
*<function name>();
*<function name>;
*function <function name> {
<code>
}
@ -5087,9 +5087,8 @@ Note: rid2name may not produce correct character names since rid = account id.
(Skotlex stop being so selfish and give us all the commands T~T! J/k lol :P)
This works like callfunc, but doesn't support arguments like callfunc. It's used for cleaner
and fast script that doesn't require arguments for it to work. Labels must start with SF_
(SubFunctions I guess). Also they must be inside a script. They're not separated scripts
and they work more like labels.
and fast script that doesn't require arguments for it to work. Also they must be inside a script.
They're not separated scripts and they work more like labels.
Note it looks like the normal declaration
@ -5097,7 +5096,7 @@ Usage:
You first Declare the function with function <function name>;.
Put the rest of your code. You can use then <function name>(); to call the function. If it returns a value is unsure,
Put the rest of your code. You can use then <function name>; to call the function. If it returns a value is unsure,
test it if you want and give us some comments ;3
And at least, but inside the script itself, put the function <function name> {<code>}.
@ -5114,7 +5113,7 @@ next;
if (Zeny > 50) && (BaseLevel > 50) {
mes "Welcome";
next;
SF_Selling();
SF_Selling;
close;
} else
@ -5145,6 +5144,7 @@ function SF_Selling {
close;
}
}
return;
}

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@ -10874,7 +10874,6 @@ int run_func(struct script_state *st)
int run_script_main(struct script_state *st)
{
int c/*,rerun_pos*/;
struct block_list *bl;
int cmdcount=script_config.check_cmdcount;
int gotocount=script_config.check_gotocount;
struct script_stack *stack=st->stack;
@ -10886,6 +10885,7 @@ int run_script_main(struct script_state *st)
st->state = RUN;
}
} else {
struct block_list *bl;
st->state = RUN;
if(st->oid && st->rid && (bl = map_id2bl(st->oid))){
if(bl->type == BL_PC){

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@ -8943,7 +8943,7 @@ int skill_clear_group(struct block_list *bl, int flag)
}
}
for (i=0;i<count;i++);
for (i=0;i<count;i++)
skill_delunitgroup(bl, group[i]);
return count;
}