* Fixed typo in skill.c: skill_clear_group
* Fixed command descriptions in script_commands.txt * Cosmetic changes to script.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6289 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2,6 +2,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/26
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* Fixed typo in skill.c: skill_clear_group [Lance]
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2006/04/25
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* Added battle config traps_setting to determine how traps should behave.
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With &1 traps are invisible if you didn't see them get set up. With &2
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@ -121,6 +124,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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[Skotlex]
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* Armor defense is no longer reduced by the amount of characters targetting
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you. [Skotlex]
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2006/04/19
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* Updated the doc/script_commands.txt documentation in regards to npc mob
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spawn lines. [Skotlex]
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@ -142,6 +146,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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$@partynameaid). By default it returns party member names. [Skotlex]
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* Updated script_commands.txt with the updated behaviour of getpartymember.
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[Skotlex]
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2006/04/18
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* Fixed a typo in map_search_freecell which was returning incorrect cells
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according to the ranges given. [Skotlex]
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@ -5079,7 +5079,7 @@ Note: rid2name may not produce correct character names since rid = account id.
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---------------------------------------
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*function <function name>;
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*<function name>();
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*<function name>;
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*function <function name> {
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<code>
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}
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@ -5087,9 +5087,8 @@ Note: rid2name may not produce correct character names since rid = account id.
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(Skotlex stop being so selfish and give us all the commands T~T! J/k lol :P)
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This works like callfunc, but doesn't support arguments like callfunc. It's used for cleaner
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and fast script that doesn't require arguments for it to work. Labels must start with SF_
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(SubFunctions I guess). Also they must be inside a script. They're not separated scripts
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and they work more like labels.
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and fast script that doesn't require arguments for it to work. Also they must be inside a script.
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They're not separated scripts and they work more like labels.
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Note it looks like the normal declaration
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@ -5097,7 +5096,7 @@ Usage:
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You first Declare the function with function <function name>;.
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Put the rest of your code. You can use then <function name>(); to call the function. If it returns a value is unsure,
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Put the rest of your code. You can use then <function name>; to call the function. If it returns a value is unsure,
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test it if you want and give us some comments ;3
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And at least, but inside the script itself, put the function <function name> {<code>}.
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@ -5114,7 +5113,7 @@ next;
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if (Zeny > 50) && (BaseLevel > 50) {
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mes "Welcome";
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next;
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SF_Selling();
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SF_Selling;
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close;
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} else
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@ -5145,6 +5144,7 @@ function SF_Selling {
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close;
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}
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}
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return;
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}
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@ -10874,7 +10874,6 @@ int run_func(struct script_state *st)
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int run_script_main(struct script_state *st)
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{
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int c/*,rerun_pos*/;
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struct block_list *bl;
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int cmdcount=script_config.check_cmdcount;
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int gotocount=script_config.check_gotocount;
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struct script_stack *stack=st->stack;
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@ -10886,6 +10885,7 @@ int run_script_main(struct script_state *st)
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st->state = RUN;
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}
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} else {
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struct block_list *bl;
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st->state = RUN;
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if(st->oid && st->rid && (bl = map_id2bl(st->oid))){
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if(bl->type == BL_PC){
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@ -8943,7 +8943,7 @@ int skill_clear_group(struct block_list *bl, int flag)
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}
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}
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for (i=0;i<count;i++);
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for (i=0;i<count;i++)
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skill_delunitgroup(bl, group[i]);
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return count;
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}
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