Corrected some shadow equipment (#3080)

* Fixes #3078.
* Made some shadow equipment that were unable to be refined, refinable.
Thanks to @Angelic234!
This commit is contained in:
Aleos 2018-04-26 10:26:44 -04:00 committed by GitHub
parent 8c7cd293e0
commit 33960fef3e
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GPG Key ID: 4AEE18F83AFDEB23

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@ -11193,24 +11193,24 @@
//===================================================================
// Shadow Equipments
//===================================================================
24000,T1_Shadow_Armor,Shadow Armor (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bStr,1; },{},{}
24001,T1_Shadow_Weapon,Shadow Gauntlets (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
24002,T1_Shadow_Shield,Shadow Shield (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bLuk,1; },{},{}
24003,T1_Shadow_Shoes,Shadow Shoes (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bAgi,1; },{},{}
24004,T1_Shadow_R_Accessory,Shadow Ring (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,,,{ bonus bVit,1; },{},{}
24005,T1_Shadow_L_Accessory,Shadow Pendant (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ bonus bInt,1; },{},{}
24006,T2_Shadow_Armor,Shadow Armor (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,30,,,{ bonus bStr,2; },{},{}
24007,T2_Shadow_Weapon,Shadow Gauntlets (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,30,,,{ bonus bDex,2; },{},{}
24008,T2_Shadow_Shield,Shadow Shield (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,60,,,{ bonus bLuk,2; },{},{}
24009,T2_Shadow_Shoes,Shadow Shoes (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,90,,,{ bonus bAgi,2; },{},{}
24010,T2_Shadow_R_Accessory,Shadow Ring (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,120,,,{ bonus bVit,2; },{},{}
24011,T2_Shadow_L_Accessory,Shadow Pendant (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,150,,,{ bonus bInt,2; },{},{}
24012,S_Promotion_Weapon,Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
24013,S_Promotion_Armor,Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bLuk,1; },{},{}
24014,S_Promotion_Shoes,Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bAgi,1; },{},{}
24015,S_Promotion_Shield,Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bVit,1; },{},{}
24016,S_Promotion_Earring,Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,,,{ bonus bInt,1; },{},{}
24017,S_Promotion_Pendant,Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ bonus bStr,1; },{},{}
24000,T1_Shadow_Armor,Shadow Armor (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bStr,1; },{},{}
24001,T1_Shadow_Weapon,Shadow Gauntlets (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDex,1; },{},{}
24002,T1_Shadow_Shield,Shadow Shield (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bLuk,1; },{},{}
24003,T1_Shadow_Shoes,Shadow Shoes (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bAgi,1; },{},{}
24004,T1_Shadow_R_Accessory,Shadow Ring (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bVit,1; },{},{}
24005,T1_Shadow_L_Accessory,Shadow Pendant (Tier 1),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bInt,1; },{},{}
24006,T2_Shadow_Armor,Shadow Armor (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,30,1,,{ bonus bStr,2; },{},{}
24007,T2_Shadow_Weapon,Shadow Gauntlets (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,30,1,,{ bonus bDex,2; },{},{}
24008,T2_Shadow_Shield,Shadow Shield (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,60,1,,{ bonus bLuk,2; },{},{}
24009,T2_Shadow_Shoes,Shadow Shoes (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,90,1,,{ bonus bAgi,2; },{},{}
24010,T2_Shadow_R_Accessory,Shadow Ring (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,120,1,,{ bonus bVit,2; },{},{}
24011,T2_Shadow_L_Accessory,Shadow Pendant (Tier 2),12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,150,1,,{ bonus bInt,2; },{},{}
24012,S_Promotion_Weapon,Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDex,1; },{},{}
24013,S_Promotion_Armor,Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bLuk,1; },{},{}
24014,S_Promotion_Shoes,Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bAgi,1; },{},{}
24015,S_Promotion_Shield,Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bVit,1; },{},{}
24016,S_Promotion_Earring,Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bInt,1; },{},{}
24017,S_Promotion_Pendant,Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bStr,1; },{},{}
24018,S_Physical_Earring,Physical Earring (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,1048576,,1,1,0,{ bonus bAspdRate,(getrefine()>=7)?2:1; },{},{}
24019,S_Physical_Weapon,Physical Weapon (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,131072,,1,1,0,{ bonus bBaseAtk,10; if(getrefine()>=7) { bonus2 bAddClass,Class_All,1; } },{},{}
24020,S_Physical_Pendant,Physical Pendant (Shadow),12,0,,0,,0,,0,0xFFFFFFFF,63,2,2097152,,1,1,0,{ bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; } },{},{}
@ -11433,9 +11433,9 @@
24237,S_Boned_Pendant,Boned Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate; },{},{}
24238,S_Gigantic_Earring,Gigantic Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
24239,S_Gigantic_Pendant,Gigantic Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
24240,S_Caster_Shoes,Caster Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
24241,S_Caster_Shield,Caster Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
24242,S_Caster_Armor,Caster Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
24240,S_Caster_Shoes,Caster Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
24241,S_Caster_Shield,Caster Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
24242,S_Caster_Armor,Caster Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
24243,S_Reload_Shoes,Reload Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
24244,S_Reload_Shield,Reload Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
24245,S_Reload_Armor,Reload Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
@ -11443,13 +11443,13 @@
24247,S_Merchant_Earring,Merchant Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MC_MAMMONITE",-20-(3*.@r); },{},{}
24248,S_Acolyte_Earring,Acolyte Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"AL_HEAL",-20-(3*.@r); },{},{}
24249,S_Magician_Earring,Magician Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MG_COLDBOLT",-20-(3*.@r); bonus2 bSkillUseSPrate,"MG_FIREBOLT",-20-(3*.@r); bonus2 bSkillUseSPrate,"MG_LIGHTNINGBOLT",-20-(3*.@r); },{},{}
24250,S_Swordman_Pendant,Swordman Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"SM_MAGNUM",20+(5*.@r); },{},{}
24251,S_Merchant_Pendant,Merchant Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"MC_CARTREVOLUTION",20+(5*.@r); },{},{}
24252,S_Acolyte_Pendant,Acolyte Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"AL_HOLYLIGHT",20+(5*.@r); },{},{}
24253,S_Thief_Pendant,Thief Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"TF_POISON",20+(5*.@r); },{},{}
24254,S_Magician_Pendant,Magician Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,20+(5*.@r); },{},{}
24255,S_Archer_Pendant,Archer Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"AC_SHOWER",20+(5*.@r); },{},{}
24330,S_Caster_Armor_II,Caster Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bInt,3; bonus bSPrecovRate,20; bonus bVariableCastrate,-getrefine()/2; },{},{}
24250,S_Swordman_Pendant,Swordman Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SM_MAGNUM",20+(5*.@r); },{},{}
24251,S_Merchant_Pendant,Merchant Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"MC_CARTREVOLUTION",20+(5*.@r); },{},{}
24252,S_Acolyte_Pendant,Acolyte Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AL_HOLYLIGHT",20+(5*.@r); },{},{}
24253,S_Thief_Pendant,Thief Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"TF_POISON",20+(5*.@r); },{},{}
24254,S_Magician_Pendant,Magician Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,20+(5*.@r); },{},{}
24255,S_Archer_Pendant,Archer Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AC_SHOWER",20+(5*.@r); },{},{}
24330,S_Caster_Armor_II,Caster Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bInt,3; bonus bSPrecovRate,20; bonus bVariableCastrate,-getrefine()/2; },{},{}
//===================================================================
// New etc.
//===================================================================