* Collection of random insignificant changes.
- Added progress indication on map-server shutdown when objects are removed from maps, as it takes significant amount of time to complete. - Moved ers_free in db_obj_vclear, so that the node pointer is not used for comparison after it has been freed. - Some documentation of shop packets. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14639 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,10 @@
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Date Added
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2010/12/29
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* Collection of random insignificant changes. [Ai4rei]
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- Added progress indication on map-server shutdown when objects are removed from maps, as it takes significant amount of time to complete.
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- Moved ers_free in db_obj_vclear, so that the node pointer is not used for comparison after it has been freed.
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- Some documentation of shop packets.
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* Fixed 'console' plugin not working on Windows, due to NULL passed to CreateThread instead of required pointer to thread id variable. [Ai4rei]
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- Fixed 'console' plugin causing delete_timer error when it fails to load, due to uninitialized variable.
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* Renamed plugin.def to sample.def and added 'sample' plugin exports into it, as it's purpose is nothing than a sample right now.
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@ -1976,13 +1976,13 @@ static int db_obj_vclear(DBMap* self, DBApply func, va_list args)
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node->deleted = 1;
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}
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DB_COUNTSTAT(db_node_free);
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ers_free(db->nodes, node);
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if (parent) {
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if (parent->left == node)
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parent->left = NULL;
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else
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parent->right = NULL;
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}
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ers_free(db->nodes, node);
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node = parent;
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}
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db->ht[i] = NULL;
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@ -9562,9 +9562,11 @@ void clif_parse_NpcBuyListSend(int fd, struct map_session_data* sd)
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WFIFOSET(fd,packet_len(0xca));
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}
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/*==========================================
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*
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*------------------------------------------*/
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/// Request to sell chosen items to npc shop
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/// R 00c9 <packet len>.W {<index>.W <amount>.W}.4B*
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/// S 00cb <result>.B
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/// result = 00 -> "The deal has successfully completed."
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/// result = 01 -> "The deal has failed."
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void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd)
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{
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int fail=0,n;
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@ -11674,7 +11676,7 @@ void clif_parse_GMReqAccountName(int fd, struct map_session_data *sd)
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* S 0198 <x>.W <y>.W <gat>.W
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*------------------------------------------*/
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void clif_parse_GMChangeMapType(int fd, struct map_session_data *sd)
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{// FIXME: type sent by client is 0 or 1 (even if you enter 2+); that suggests, that it is walkable gat attribute
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{
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int x,y,type;
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if( battle_config.atc_gmonly && !pc_isGM(sd) )
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@ -13139,6 +13141,31 @@ void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd)
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WFIFOSET(fd,WFIFOW(fd,2));
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}
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/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE)
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/// S 0289 <cash point>.L <kafra point>.L <error>.W
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///
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/// @param error
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/// 0: The deal has successfully completed. (ERROR_TYPE_NONE)
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/// 1: The Purchase has failed because the NPC does not exist. (ERROR_TYPE_NPC)
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/// 2: The Purchase has failed because the Kafra Shop System is not working correctly. (ERROR_TYPE_SYSTEM)
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/// 3: You are over your Weight Limit. (ERROR_TYPE_INVENTORY_WEIGHT)
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/// 4: You cannot purchase items while you are in a trade. (ERROR_TYPE_EXCHANGE)
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/// 5: The Purchase has failed because the Item Information was incorrect. (ERROR_TYPE_ITEM_ID)
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/// 6: You do not have enough Kafra Credit Points. (ERROR_TYPE_MONEY)
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/// 7: You can purchase up to 10 items.
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/// 8: Some items could not be purchased.
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void clif_cashshop_ack(struct map_session_data* sd, int error)
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{
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int fd = sd->fd;
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WFIFOHEAD(fd, packet_len(0x289));
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WFIFOW(fd,0) = 0x289;
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WFIFOL(fd,2) = sd->cashPoints;
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WFIFOL(fd,6) = sd->kafraPoints;
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WFIFOW(fd,10) = TOW(error);
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WFIFOSET(fd, packet_len(0x289));
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}
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void clif_parse_cashshop_buy(int fd, struct map_session_data *sd)
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{
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int fail = 0, amount, points;
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@ -13154,12 +13181,7 @@ void clif_parse_cashshop_buy(int fd, struct map_session_data *sd)
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else
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fail = npc_cashshop_buy(sd, nameid, amount, points);
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WFIFOHEAD(fd,12);
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WFIFOW(fd,0) = 0x289;
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WFIFOL(fd,2) = sd->cashPoints;
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WFIFOL(fd,6) = sd->kafraPoints;
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WFIFOW(fd,10) = fail;
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WFIFOSET(fd,12);
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clif_cashshop_ack(sd, fail);
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}
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/*==========================================
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@ -3412,9 +3412,14 @@ void do_final(void)
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ShowStatus("Terminating...\n");
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// remove all objects on maps
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for (i = 0; i < map_num; i++)
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{
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ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name);
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if (map[i].m >= 0)
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map_foreachinmap(cleanup_sub, i, BL_ALL);
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}
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ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num);
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//Scan any remaining players (between maps?) to kick them out. [Skotlex]
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iter = mapit_getallusers();
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@ -3210,6 +3210,7 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
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return ADDITEM_NEW;
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for(i=0;i<MAX_INVENTORY;i++){
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// FIXME: This does not consider the checked item's cards, thus could check a wrong slot for stackability.
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if(sd->status.inventory[i].nameid==nameid){
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if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
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return ADDITEM_OVERAMOUNT;
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