diff --git a/doc/ea_job_system.txt b/doc/ea_job_system.txt index 229216a9e1..5a6db5e3c4 100644 --- a/doc/ea_job_system.txt +++ b/doc/ea_job_system.txt @@ -3,9 +3,10 @@ //===== By ================================================ //= Skotlex //===== Version =========================================== -//= 0.1 +//= 0.2 //========================================================= //= 0.1 - First release, explained as well as I could. +//= 0.2 - Added info on third jobs. [Euphy] //===== Description ======================================= //= A reference description of eA's inner job system (for //= use on scripts through the eaclass and roclass script @@ -37,7 +38,8 @@ The eA Job System: EAJ_THIEF 0x6 EAJ_TAEKWON 0x7 EAJ_GUNSLINGER 0x9 - EAJ_NINJA 0x10 + EAJ_NINJA 0x0A + EAJ_GANGSI 0x0D - Branch: All classes can be classified as "1st Class", "2-1 Class" or "2-2 Class": @@ -45,10 +47,11 @@ The eA Job System: EAJL_2_2 0x200 EAJL_2 0x300 -- The third category is type. Classes can either be normal, rebirth/advanced or adopted. +- The third category is type. Classes can either be normal, rebirth/advanced, adopted, or third class. EAJL_UPPER 0x1000 EAJL_BABY 0x2000 + EAJL_THIRD 0x4000 So using these three categories, any job class can be constructed from the others. Let's take a swordman, for example. @@ -70,6 +73,7 @@ Or getting out the rebirth versions of a swordman: EAJ_SWORDMAN|EAJL_UPPER -> EAJ_SWORDMAN_HIGH EAJ_SWORDMAN|EAJL_2_1|EAJL_UPPER -> EAJ_LORD_KNIGHT EAJ_SWORDMAN|EAJL_2_2|EAJL_UPPER -> EAJ_PALADIN + EAJ_SWORDMAN|EAJL_2_2|EAJL_THIRD -> EAJ_ROYAL_GUARD Why are we using the bitwise OR operand ('|') rather than just adding? Because the OR is wreck-proof: @@ -105,6 +109,11 @@ EAJL_BABY: if (@job&EAJL_BABY) mes "Don't you hate being weak?"; +EAJL_THIRD: + Checks if a class is a third job. + if(@job&EAJL_THIRD) + mes "Wow, you've really grown!"; + EAJ_UPPERMASK: The upper mask can be used to "strip" the upper/baby characteristics of a class, used when you want to know if someone is a certain class regardless of rebirth/adopted status. For example, the following code would go through for Monks, Champions and Baby Monks: if ((@job&EAJ_UPPERMASK) == EAJ_MONK) @@ -119,6 +128,11 @@ EAJ_BASEMASK: Note that, like before, if you try to check versus any of the other classes (High merchant, blacksmith, etc) instead of basic merchant, the check will always fail for the same reasons previously explained. +EAJ_THIRDMASK: + This mask strips 3rd class attributes. It will give the "normal" class of a third job, regardless of rebirth/adopted status. When used on non-third class characters, it will return the second job, or, if that also doesn't exist, the first. + if ((@job&EAJ_THIRDMASK) == EAJ_WARLOCK_T) + mes "You've gone through rebirth, I see."; + The script commands eaclass, roclass: ------------------------------------------------------------------------------- diff --git a/npc/custom/etc/market.txt b/npc/custom/etc/market.txt deleted file mode 100644 index d07eabac84..0000000000 --- a/npc/custom/etc/market.txt +++ /dev/null @@ -1,39 +0,0 @@ -//===== rAthena Script ======================================= -//= Market Place -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= This script should move vending crowds from Prontera -//= streets to a suitable market place. Save your traffic 8) -//===== Additional Comments: ================================= -//= 1.1 Optimized it, Removed labels. [Spre] -//============================================================ - -prontera,144,174,3 script Market Place 722,{ - mes"[Market Place]"; - mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000."; - next; - if (select("Yes Please:No") == 2) { - close; - } - // I didn't see the need to check and show venders.... Since it didnt even work - warp "gon_test",27+rand(5),98; - end; -} - -gon_test,73,103,0 script MarketExit 45,1,2,{ - warp "prontera",155,177-rand(10); - end; -} - -//disable vending in Prontera -prontera mapflag novending -prt_in mapflag novending -//Market Place settings -gon_test mapflag noteleport -gon_test mapflag nomemo -gon_test mapflag nobranch diff --git a/npc/custom/events/kings_items.txt b/npc/custom/events/kings_items.txt index a706e037cd..8140827c1b 100644 --- a/npc/custom/events/kings_items.txt +++ b/npc/custom/events/kings_items.txt @@ -3,176 +3,77 @@ //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Grand Circlet Quest combined with Excalibur Quest. -//= Converted to rAthena format from Fusion. +//===== Additional Comments: ================================= //= 2006/09/27: 1.0 Release and fully working. [$ephiroth] +//= 1.1 Optimized. [Euphy] //============================================================ prt_castle,80,170,4 script King of Prontera 108,{ - set @npcname$,"[King of Prontera]"; - - mes @npcname$; - mes "Hello can you help me?"; + mes "[King of Prontera]"; + mes "Hello, can you help me?"; next; - menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit; - -L_Sure: - mes @npcname$; - mes "Thank you."; - mes "Well, my daughter next to me is a little rowdy"; - mes "if you got her these items I'm sure she would calm down."; - mes "If you bring me these items I'll give you my crown or my sword"; - mes "Both are very special."; + if(select("Sure, what can I do?:Sorry, I'm busy.")==2) { + mes "[King of Prontera]"; + mes "Ok, that's fine, I'm sure someone else will help."; + close; } + mes "[King of Prontera]"; + mes "Thank you. Well, my daughter next to me is a little rowdy..."; + mes "If you get her these items I'm sure she'll calm down."; + mes "I'll give you my crown or my sword as a reward."; next; - menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit; - -L_Req: - mes @npcname$; - mes "If you could get me:"; - mes "^00B6FF30 Chonchon doll^000000"; - mes "^D5A50050 Poring doll^000000"; - mes "^0080FF20 Yoyo doll^000000"; - mes "^CC66331 3carat diamond^000000"; - mes "^3131FF20 Illusion Flowers^000000"; - mes "^AA00AA20 Singing Flowers^000000"; - mes "I'll give you my crown."; - next; - mes @npcname$; - mes "If you could get me:"; - mes "^0000881 Angel Band^000000"; - mes "^4422FF1 Heaven Ring^000000"; - mes "^AA00AA1 Emperium^000000"; - mes "I'll give my sword."; - mes "Once you find those, come back to me."; - close; - -L_Have: - mes @npcname$; - mes "What item you want?"; - next; - menu "Crown",L_crown,"Sword",L_sword; - -L_crown: - if(countitem(742)<30) goto L_Error; - if(countitem(741)<50) goto L_Error1; - if(countitem(753)<20) goto L_Error2; - if(countitem(732)<1) goto L_Error3; - if(countitem(710)<20) goto L_Error4; - if(countitem(629)<20) goto L_Error5; - delitem 742,30; - delitem 741,50; - delitem 753,20; - delitem 732,1; - delitem 710,20; - delitem 629,20; - mes @npcname$; - mes "THANK YOU SOO MUCH!!"; - mes "This will surely calm her down."; - mes "Let me just take the items from you."; - next; - mes @npcname$; - mes "As I promised here is my crown."; - getitem 5007,1; - next; - mes @npcname$; - mes "Well, I have to calm her down now."; - mes "Thanks again!"; - close; -L_sword: - if(countitem(2254)<1) goto L_NoAngel; - if(countitem(2282)<1) goto L_NoHeaven; - if(countitem(714)<1) goto L_NoEmp; - delitem 2254,1; - delitem 2282,1; - delitem 714,1; - mes @npcname$; - mes "THANK YOU SOO MUCH!!"; - mes "This will surely calm her down."; - mes "Let me just take the items from you."; - next; - mes @npcname$; - mes "As I promised here is my sword."; - getitem 1137,1; - next; - mes @npcname$; - mes "Well, I have to calm her down now."; - mes "Thanks again!"; - close; - -L_NoAngel: - mes @npcname$; - mes "Sorry but you must have at least one Angel Band."; - mes "Come back after you get ALL the items."; - close; - -L_NoHeaven: - mes @npcname$; - mes "Sorry but you must have at least one Heaven Ring."; - mes "Come back after you get ALL the items."; - close; - -L_NoEmp: - mes @npcname$; - mes "Sorry but you must have at least one Emperium."; - mes "Come back after you get ALL the items."; - close; - -L_Error: - mes @npcname$; - mes "Oh darn, you need 30 Chonchon Dolls."; - close; - -L_Error1: - mes @npcname$; - mes "Oh darn, you need 50 Poring dolls."; - close; - -L_Error2: - mes @npcname$; - mes "Oh darn, you need 20 Yoyo dolls."; - close; - -L_Error3: - mes @npcname$; - mes "Oh darn, you need one 3 Carat Diamond."; - close; - -L_Error4: - mes @npcname$; - mes "Oh darn, you need 20 Illusion Flowers."; - close; - -L_Error5: - mes @npcname$; - mes "Oh darn, you need 20 Singing Flowers."; - close; - -L_Quit: - mes @npcname$; - mes "Ok, that's fine, I'm sure someone else will help."; - close; + setarray .@Items1[0],5007,742,30,741,50,753,20,732,1,710,20,629,20; + setarray .@Items2[0],1137,2254,1,2282,1,714,1; + switch(select("What do you need?:I have the items!:Forget it.")) { + case 1: + for(set .@i,1; .@i<3; set .@i,.@i+1) { + mes "[King of Prontera]"; + mes "If you could get me:"; + for(set .@j,1; .@j,{,...} (0 to disable) + setarray .@Cost[0],0,5000; // Zeny requirements: , + mes "[Perchik]"; - if(BaseJob==Job_Novice || BaseLevel<50) { - mes "Sorry, I don't help newbies. Go kill more Porings."; - emotion e_sry; - close; - } - mes "Hi, I can ^000090sign your name^000000 on almost any rare item you can hold."; + mes "I can ^0055FFsign your name^000000 on almost any rare item you hold."; next; - menu "Tell me more...",-, "Sign my items, please",M_DO; - - mes "[Perchik]"; - mes "I can put your name on any slotless equipment or weapon."; - emotion e_ic; - next; - mes "[Perchik]"; - mes "A week ago, my BOSS told me to send away newbies. I dunno why."; - next; - mes "[Perchik]"; - mes "For my work I accept ^0000803 Gift Box^000000es (gray one)"; - mes "plus ^FF00005000z^000000 per each refine of your item."; - next; - emotion e_cry; - mes "[Perchik]"; - mes "Alas, I have 12 hungry children"; - mes "and a very angry wife."; - next; - mes "[Perchik]"; - mes "Or it was... 12 angry children"; - mes "and a very hungry wife..."; - emotion e_hmm; - close; - -M_DO: + if(select("Tell me more...:Sign my items, please!")==1) { + mes "[Perchik]"; + mes "I can put your name on any slotless equipment or weapon."; + emotion e_ic; + next; + mes "[Perchik]"; + if (getarraysize(.@Item) || getarraysize(.@Cost)) { + mes "For my work I accept:"; + if (getarraysize(.@Item)) + for(set .@i,0; .@i4000 && @slot0<5000) { + close; } + if (.@slot[0]>4000 && .@slot[0]<5000) { mes "A card? Here?!"; mes "As I said before, I don't sign items with cards."; emotion e_hmm; - goto M_MENU; - } - if(getiteminfo(@id,10)) { - mes "Sorry. I don't sign slotted items."; + close; } + if (getiteminfo(.@id,10)) { + mes "Sorry, I don't sign slotted items."; emotion e_sry; - goto M_MENU; - } + close; } getinventorylist; - for (set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ - if(@inventorylist_expire[.@i] != 0) { + for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) + if (@inventorylist_expire[.@i] != 0) { mes "Sorry, I don't sign rental items!"; emotion e_hmm; - goto M_MENU; - } - } - - if(@ref)mes "It has been refined "+@ref+" times... Adding ^FF00005000z^000000 per time."; - mes "Give me ^0000803 gray Gift Boxes^000000"; - if(@ref)mes "and ^FF0000"+(5000*@ref)+"z^000000."; + close; } + set .@price, .@Cost[0]+(.@Cost[1]*.@ref); + if (getarraysize(.@Item) || .@price) { + mes "I will need:"; + if (getarraysize(.@Item)) + for(set .@i,0; .@i=(5000*@ref) && countitem(644)>=3) { - delitem 644,3; - set Zeny,Zeny-(5000*@ref); - goto L_MAKE; - } - mes "[Perchik]"; - mes "I don't work for 'thanks'."; - emotion e_sry; - close; - -L_MAKE: - if(countitem2(@id,1,@ref,0,@slot0,@slot1,@slot2,@slot3)==0) { + if(select("Ok!:Leave")==2) { mes "[Perchik]"; - mes "Where is... "+getitemname(@id)+"?"; + mes "See you..."; + emotion e_yawn; + close; } + mes "[Perchik]"; + if (Zeny < .@price || .@nr) { + mes "I don't work for 'thanks'."; + emotion e_sry; + close; } + if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) { + mes "Where is "+getitemname(@id)+"...?"; npctalk "You're a snoozy cheater!"; logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id); emotion e_wah; - close; - } - delitem2 @id,1,1,@ref,0,@slot0,@slot1,@slot2,@slot3; - - mes "[Perchik]"; + close; } + if (.@price) set Zeny, Zeny-.@price; + if (getarraysize(.@Item)) + for(set .@i,0; .@i>16)&0xffff; - close; - -M_END: - mes "[Perchik]"; - mes "See you..."; - emotion e_yawn; + getitem2 .@id,1,1,.@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; + equip .@id; close; } diff --git a/npc/custom/quests/valhallen.txt b/npc/custom/quests/valhallen.txt index e976640cc4..19480b105c 100644 --- a/npc/custom/quests/valhallen.txt +++ b/npc/custom/quests/valhallen.txt @@ -1,197 +1,68 @@ //===== rAthena Script ======================================= -//= Valhallen items Quests NPC +//= Valhallen Items Quests NPC //===== By: ================================================== //= Avaji //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= All-in-one: Mjollnir,Sleipnir,Brisingammen,Gleipnir,Megingjard -//===== Additional Comments: ================================= +//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard //= Custom quest, ingredients based on official RO FAQ +//===== Additional Comments: ================================= +//= 1.1 Optimized. [Euphy] //============================================================ prontera,147,171,5 script Lenneth 811,{ mes "[Lenneth]"; mes "I come from Valhalla to aid you."; - mes "I can transmute for you many of the Valhallen items."; - mes "Although they require many rare elements to make."; + mes "I can transmute for you many of the Valhallen items,"; + mes "although they require many rare elements to make."; + next; + switch(select("Mjolnir:Sleipnir:Brisingamen:Gleipnir:Megingjard")) { + case 1: + mes "[Lenneth]"; + mes "^3355FFMjolnir^000000 is the mighty Hammer of Thor."; + setarray .@Items[0],1530,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5; + break; + case 2: + mes "[Lenneth]"; + mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse."; + setarray .@Items[0],2410,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3; + break; + case 3: + mes "[Lenneth]"; + mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty."; + setarray .@Items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3; + break; + case 4: + mes "[Lenneth]"; + mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000"; + setarray .@Items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3; + break; + case 5: + mes "[Lenneth]"; + mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor."; + setarray .@Items[0],2629,7058,1,2627,1,969,10,726,10,984,5; + break; } + mes "^FF0000The items I need are as follows:^000000"; + for(set .@i,1; .@i