Added easter, xmas event npcs. Added custom blackjack npc. [kobra_k88]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@13 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -103,9 +103,8 @@ npc: npc/sample/PCLoginEvent.txt
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// ---------------- Your Own Npcs -----------------------
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//Add Them Here ;)
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//---------------------- Global Scripts Functions -------------------------------
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npc: npc/other/Global_Functions.txt
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//------------------------------ Cities -----------------------------------------
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//------------------------ Cities ----------------------------
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npc: npc/cities/alberta.txt
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npc: npc/cities/aldebaran.txt
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npc: npc/cities/amatsu.txt
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@ -121,7 +120,8 @@ npc: npc/cities/gonryun.txt
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npc: npc/cities/umbala.txt
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npc: npc/cities/niflheim.txt
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//------------------------------ Jobs --------------------------------------
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//-------------------------- Jobs -------------------------------
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//Novice
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npc: npc/jobs/novice/novice.txt
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npc: npc/jobs/novice/supernovice.txt
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@ -169,14 +169,9 @@ npc: npc/jobs/2-2-1/Paladin.txt
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npc: npc/jobs/2-2-1/Professor.txt
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npc: npc/jobs/2-2-1/Stalker.txt
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//---------------------- Merchants --------------------------
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//Shops
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//------------------------- Merchants ----------------------------
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npc: npc/merchants/shops.txt
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//towns have good shops for 2-2 now
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//npc: npc/merchants/2-2shop.txt
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// Other sellers
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npc: npc/merchants/refine.txt
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npc: npc/merchants/dye_maker.txt
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npc: npc/merchants/clothes_dyer.txt
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@ -187,12 +182,14 @@ npc: npc/merchants/milk_trader.txt
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npc: npc/merchants/renters.txt
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npc: npc/merchants/alchemist.txt
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// Custom
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//npc: npc/merchants/custom/2-2shop.txt
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// Free Falcon & Peco breeder, Free Carts
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//npc: npc/merchants/custom/breeder.txt
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//------------------------------- Quests ------------------------------------
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// Cities Quests
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//--------------------------- Quests ------------------------------
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// Item Quests
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npc: npc/quests/quests_alberta.txt
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npc: npc/quests/quests_aldebaran.txt
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npc: npc/quests/quests_comodo.txt
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@ -213,7 +210,6 @@ npc: npc/quests/doomed_swords.txt
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npc: npc/quests/bongun.txt
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npc: npc/quests/munak.txt
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npc: npc/quests/bongunsword.txt
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// Monster Taming
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npc: npc/quests/monstertamers.txt
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// Custom Quests, might be balance breaking (Enable if you want)
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@ -229,12 +225,11 @@ npc: npc/quests/custom/new_hats.txt
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// Above Npcs are better ^_^
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//npc: npc/quests/custom/event_32_new_hats.txt
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npc: npc/quests/custom/valhallen.txt
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npc: npc/quests/custom/uneasy_cemetery.txt
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//both Lord Kaho, but different and quest.txt has balmung to:
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//npc: npc/quests/custom/kaho_balmung.txt
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//npc: npc/quests/custom/kahohorn.txt
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//-------------------------- Skill Quests ---------------------------------
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//----------------------- Skill Quests -----------------------------
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npc: npc/quests/skills/acolyte_skills.txt
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npc: npc/quests/skills/archer_skills.txt
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npc: npc/quests/skills/mage_skills.txt
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@ -243,9 +238,9 @@ npc: npc/quests/skills/novice_skills.txt
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npc: npc/quests/skills/swordsman_skills.txt
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npc: npc/quests/skills/thief_skills.txt
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// Extra Skills NPC (Not required anymore since skill quests are done)
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//npc: npc/other/platinum_skills.txt
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// -------------------------- Guides -------------------------------
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npc: npc/guides/guides_alb.txt
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npc: npc/guides/guides_alde.txt
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@ -260,7 +255,8 @@ npc: npc/guides/guides_umb.txt
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npc: npc/guides/guides_nif.txt
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//more to come
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// -------------------------- Kafras -------------------------------------
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// -------------------------- Kafras --------------------------------
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npc: npc/kafras/functions_kafras.txt
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npc: npc/kafras/kafras_alb.txt
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npc: npc/kafras/kafras_alde.txt
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@ -275,14 +271,22 @@ npc: npc/kafras/kafras_yun.txt
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npc: npc/kafras/kafras_new.txt
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//more to come
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//---------------------------- Others -----------------------------------
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//---------------------------- Events --------------------------------
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npc: ncp/events/easter.txt
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//npc: npc/events/valentinesday.txt
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//npc: npc/events/alchemist.txt
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//npc: npc/events/twintowers.txt
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npc: npc/events/custom/uneasy_cemetery.txt
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//npc: npc/events/custom/draculax.txt
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//---------------------------- Others --------------------------------
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npc: npc/other/books.txt
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npc: npc/other/msg_boards.txt
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npc: npc/other/pvp.txt
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npc: npc/other/IceCream.txt
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npc: npc/other/card_remover.txt
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//npc: npc/other/wedding.txt
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//npc: npc/other/Valkyrie.txt
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//npc: npc/other/gefenia.txt
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@ -290,18 +294,18 @@ npc: npc/other/card_remover.txt
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//npc: npc/other/tougijou.txt
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//npc: npc/other/arena_mvp.txt
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//---------------------------- Events -----------------------------------
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// jRO/kRO/mRO/tRO/etc NPC: Valentine's Day (Sells Chocolates)
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//npc: npc/events/valentinesday.txt
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// ?RO NPC: Alchemist (Allows trading of elemental stones)
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//npc: npc/events/alchemist.txt
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// mRO NPC: Twin Towers (Free Warp to several dungeons)
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//npc: npc/events/twintowers.txt
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// Global Scripts Functions ------------------
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npc: npc/other/Global_Functions.txt
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//-------------------------- Unofficial NPCs ------------------------------
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// Bank Npc
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//------------------------- Unofficial NPCs --------------------------
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npc: npc/other/kafra_bank.txt
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//npc: npc/other/bank.txt
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//npc: npc/jobs/custom/reset.txt
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//npc: npc/jobs/custom/jobchange.txt
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//npc: npc/other/heal.txt
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//npc: npc/other/heal_payment.txt
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npc: npc/other/blackjack.txt
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// Warper NPC (Enable for free warp service)
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// 1st is Warper with only option for cities and dungeons
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@ -309,26 +313,17 @@ npc: npc/other/kafra_bank.txt
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// 2nd you can choose which lvl of the dungeon (you have to disabled 1 if you use 2!)
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//npc: npc/other/warper2.txt
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// Reset NPC (Enable for special reset events)
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//npc: npc/jobs/custom/reset.txt
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//Multi-Jobchanger
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//npc: npc/jobs/custom/jobchange.txt
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// Free Stylist NPC - Cloths/Hair Dye - (Requires 77 dye palletes)
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//npc: npc/merchants/custom/dye.txt
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// Free healing
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//npc: npc/other/heal.txt
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// Payment healings
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//npc: npc/other/heal_payment.txt
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// Dracula X Script to display usage of npcskilleffect command
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//npc: npc/events/custom/draculax.txt
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// Dev NPCs
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npc: npc/other/devnpc.txt
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//--------------------------- Guild Wars ------------------------------------
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//= MC Cameri's Bank NPC
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//npc: npc/other/mc_cameri/bank.txt
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//-------------------------- Guild Wars ---------------------------------
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//Guild Wars: General
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npc: npc/guild/gldfunc_manager.txt
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npc: npc/guild/gldfunc_dunsw.txt
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@ -384,7 +379,7 @@ npc: npc/guild/nguild/nguild_treas.txt
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npc: npc/guild/nguild/nguild_guardians.txt
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//----------------------- Guild Wars(Non-optimized) -------------------------
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//------------------ Guild Wars(Non-optimized) -----------------------
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//Guild Wars: General
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//npc: npc/guild/old/ev_agit_event.txt
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@ -466,7 +461,7 @@ npc: npc/guild/nguild/nguild_guardians.txt
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//--------------------- Warps ---------------------------
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//= Cities ==============================================
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//= Cities ============================
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npc: npc/warps/cities/alberta.txt
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npc: npc/warps/cities/aldebaran.txt
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npc: npc/warps/cities/amatsu.txt
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@ -483,7 +478,7 @@ npc: npc/warps/cities/prontera.txt
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npc: npc/warps/cities/umbala.txt
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npc: npc/warps/cities/yggdrasil.txt
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npc: npc/warps/cities/yuno.txt
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//= Dungeons ===========================================
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//= Dungeons =============================
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npc: npc/warps/dungeons/alberta_duns.txt
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npc: npc/warps/dungeons/alde_ct.txt
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npc: npc/warps/dungeons/amatsu_dun.txt
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@ -501,7 +496,7 @@ npc: npc/warps/dungeons/payon_dun.txt
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npc: npc/warps/dungeons/prt_dun.txt
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npc: npc/warps/dungeons/umbala_dun.txt
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npc: npc/warps/dungeons/yuno_dun.txt
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//= Fields =============================================
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//= Fields ===============================
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npc: npc/warps/fields/amatsu_fild.txt
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npc: npc/warps/fields/com_fild.txt
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npc: npc/warps/fields/gefenia.txt
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@ -515,16 +510,15 @@ npc: npc/warps/fields/payon_fild.txt
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npc: npc/warps/fields/prontera_fild.txt
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npc: npc/warps/fields/umbala_fild.txt
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npc: npc/warps/fields/yuno_fild.txt
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//= Guilds =============================================
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//= Guilds ==============================
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npc: npc/warps/guild/guildcastles.txt
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//= Other ==============================================
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//= Other ================================
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npc: npc/warps/other/jobquests.txt
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npc: npc/warps/other/other.txt
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//= MC Cameri's Bank NPC ===============================
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//npc: npc/warps/other/mc_cameri/bank.txt
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//= PVP ================================================
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//= PVP ==================================
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npc: npc/warps/pvp/pvp.txt
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//--------------------- Mobs ---------------------------
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npc: npc/mobs/pvp.txt
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npc: npc/mobs/fields/amatsu.txt
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@ -1048,11 +1042,11 @@ map: louyang.gat
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//Requires kRO Sakray 04-07 or newer
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//(Akaru's SuperGRF required version: 1.53)
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//map: siege_test.gat
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//map: n_castle.gat
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//map: nguild_gef.gat
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//map: nguild_prt.gat
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//map: nguild_pay.gat
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//map: nguild_alde.gat
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map: n_castle.gat
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map: nguild_gef.gat
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map: nguild_prt.gat
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map: nguild_pay.gat
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map: nguild_alde.gat
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//--- Ep6.7 - Jawaii ---
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//Requires kRO Sakray 06-22 or newer
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@ -523,8 +523,8 @@
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//ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
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1900,VALARIS,Valaris,99,668000,0,107250,37895,1,440,510,35,45,1,152,96,85,120,95,10,10,0,7,67,181,100,676,1152,768,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,4147,1,13000,0,608,1000,750,400,923,3800
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1901,VALARIS_WORSHIPPER,Valaris's Worshipper,50,8578,0,2706,1480,1,260,310,15,25,1,75,55,1,93,45,10,12,0,7,27,149,100,868,480,120,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,4129,1,0,0,0,0,0,0,0,0
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1920,EASTER_EGG,Easter Egg,3,300,0,4,4,0,1,2,20,20,1,1,1,0,1,20,10,12,0,0,60,128,1000,1001,1,1,1010,250,935,500,558,300,501,200,501,200,713,800,558,300,558,300,0,0,0,0,0,0,0,0
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1921,EASTER_BUNNY,Easter Bunny,6,1800,0,60,55,1,20,26,0,40,1,36,6,0,11,80,10,10,0,2,60,181,200,1456,456,336,2250,200,515,8000,727,1200,746,1500,706,30,622,50,534,5000,4006,70,0,0,0,0,0,0,0,0
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1920,EASTER_EGG,Easter Egg,3,300,0,4,4,0,1,2,20,20,1,1,1,0,1,20,10,12,0,0,60,128,1000,1001,1,1,1010,250,935,700,558,1200,501,200,713,800,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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1921,EASTER_BUNNY,Easter Bunny,6,1800,0,60,55,1,20,26,0,40,1,36,6,0,11,80,10,10,0,2,60,181,200,1456,456,336,2250,200,558,5000,727,1200,746,1500,706,30,622,50,534,5000,4006,70,0,0,0,0,0,0,0,0
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// eAthena Custom Equipped Mobs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1970,PORING_,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0,0,0,0,0,0,0
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1971,CHONCHON__,ChonChon,4,67,0,5,4,1,10,13,10,0,1,10,4,5,12,2,10,12,0,4,24,129,200,1076,576,480,998,50,935,6500,909,1500,1205,55,601,100,742,5,1002,150,4009,5,0,0,0,0,0,0,0,0
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@ -30,6 +30,8 @@ Other Ppl
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Date Added
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======
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11/05
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* Added easter and xmas event npcs. Added custom blackjack npc.
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11/02
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* Added unofficial nguild castles. Updated stats for Stone Shooter, Wooden Golem, Hyegun,
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Civil Servant, Dancing Dragon, Baby Garm, and Increase Soil mobs in mob db. Drops are still
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@ -38,8 +40,8 @@ Date Added
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* Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
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10/31
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* Fixed Dev NPCs giving off errors... [Aria]
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* Fixed prob. with duplicating mobs in wizard.txt. Corrected some item names in sage.txt. Corrected mode values
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for hornet, wolf, baby desert wolf, and peco peco in mob db.[kobra_k88]
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* Fixed prob. with duplicating mobs in wizard.txt. Corrected some item names in sage.txt.
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Corrected mode values for hornet, wolf, baby desert wolf, and peco peco in mob db.[kobra_k88]
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10/30
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* Commented out unfinished Dev NPCs and added npc line to map_athena.conf [Aria]
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10/29
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@ -48,9 +50,8 @@ Date Added
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* Re-organized mob scripts.[kobra_k88]
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* Updated mob placements with info from emperium.org.[Lupus]
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* Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]
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* assassin.txt, rogue.txt: added clothes dye reset before job change since
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thiefs with custom dyes were getting errors upon job change.
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updated towns.txt and nopenatly.txt mapflags.[kobra_k88]
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* assassin.txt, rogue.txt: added clothes dye reset before job change since thiefs with custom dyes
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were getting errors upon job change. Updated towns.txt and nopenatly.txt mapflags.[kobra_k88]
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10/26
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* Added more quotes -_- [Aria]
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* Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
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196
npc/events/easter.txt
Normal file
196
npc/events/easter.txt
Normal file
@ -0,0 +1,196 @@
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//===== eAthena Script =======================================
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//= Easter Egg Event
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//=
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//===== Description: =========================================
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//= Break easter eggs in towns an cities to find chocolates.
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//= Exchange the chocolates for prizes.
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//= Includes Easter egg and Easter bunny mobs.
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//===== Additional Comments: =================================
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//= Not sure about "Gold coin" as being one of the prizes.
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//============================================================
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geffen.gat,95,201,3 script Shilo 50,
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{
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mes "[Shilo]";
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if(easter_Q == 1) goto L_Check;
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mes "*Sigh*...... Where is my sister!?";
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next;
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mes "[Shilo]";
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mes "Oh.... Hi there! I'm extremely excited! You know why?";
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next;
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mes "[Shilo]";
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mes "My favorite holiday is here...... ^D2A200Easter^000000!!";
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next;
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mes "[Shilo]";
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mes "I can't wait to go find some easter eggs......";
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next;
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if(@talked == 1) menu "I want to look for these eggs.",sM_0, "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End;
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menu "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End;
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M_0:
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mes "[Shilo]";
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mes "You mean you've never been on an ^5533FFEaster Egg Hunt^000000 before?";
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next;
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mes "[Shilo]";
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mes "They're the best! See every year, people from all over hide ^5533FFEaster eggs^000000 through out Rune Midgard.";
|
||||
mes "And it's our job to go find as many as possible and collect all of the goodies inside of them.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "See, along time ago, the Peco Peco roamed the land free of any hostilities...........";
|
||||
mes "All over Rune Midgard, they did as the pleased, and they reproduced without any fears.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "The Peco Peco population thrived and kept growing...... Eventually their numbers got out of hand.";
|
||||
mes "The people of Rune Midgard decided that they needed to do something about the overwhelming population of Peco Pecos.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "So they set out to destroy as many of the Peco Peco eggs they could find!!";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "Many children found the destruction of helpless Peco Peco eggs to be unbearable.";
|
||||
mes "They were very sad about this and pleaded with their parents to stop.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "Unfortunately they could not stop.";
|
||||
mes "If they did nothing the fertile lands of Rune Midard would be destoryed by the Peco Pecos.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "So they decided to try to convince the children that destroying the eggs was a good thing.";
|
||||
mes "The parents starting making fake peco peco eggs that had treats in them.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "They hid them all over town and had the children search for them.";
|
||||
mes "Once found, the children would break the eggs and find the treats. They would then feel happy about breaking Peco Peco eggs.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "Now the Peco Peco has natural enemies, like desert wolves, which keep the Peco Peco population in check.";
|
||||
mes "Therefore the people of Rune Midgard no longer have to destroy defenseless Peco Peco eggs.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "But we still carry on the tradition of hiding fake eggs all over Rune Midgard every year.";
|
||||
mes "And that is the story behind Easter in Rune Midgard.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "You know..... it looks like I'm going to be here for alonge while. I'll tell you what........";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "If you go out and find some ^5533FFEaster eggs^000000 and bring me back their special 'treats', I will give you something for them....";
|
||||
mes "What do you say?";
|
||||
set @talked, 1;
|
||||
next;
|
||||
menu "What do I have to do?",sM_0, "Nah, I'm to busy.",sM_End;
|
||||
|
||||
sM_0:
|
||||
mes "[Shilo]";
|
||||
mes "All you have to do is go hunt for some Easter eggs which can be found in the towns and cities all over Rune Midgard.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "When you find them, break em. If you're lucky, there will be delicious ^D2A200'Chocolates'^000000 inside of them.";
|
||||
mes "Find at least ^00950010^000000, and bring them to me and I will give you a ^FF5533prize^000000.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "The more you bring to me, the better my gift to you will be.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "I'll will give you something for:";
|
||||
mes "^00950010 ^D2A200Chocolates"; // 1 gold coin ?
|
||||
mes "^5533FF50 ^D2A200Chocolates^000000"; // 1 old blue box
|
||||
mes "and ^FF3355150 ^D2A200Chocolates^000000"; // 1 old purple box
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "So what do you say?";
|
||||
next;
|
||||
menu "Sounds fun, I'll do it!",ssM_0, "I have better things to do",ssM_End;
|
||||
|
||||
ssM_0:
|
||||
mes "[Shilo]";
|
||||
mes "Great! But I must warn you............";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "During your hunt, you may come across the protectors of these eggs.......";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "They have a bright, light blue color and are very 'fluffy'..........";
|
||||
mes "Though I have never seen one, I've heard many stories about them.";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
mes "The have come to be know as....... '^FF3355Easter Bunnies^000000'!!";
|
||||
mes "Be safe and good luck. I'll be waiting here.";
|
||||
set easter_Q, 1;
|
||||
close;
|
||||
|
||||
ssM_End:
|
||||
mes "[Shilo]";
|
||||
mes "Well it's your loss.........";
|
||||
emotion 9;
|
||||
close;
|
||||
sM_End:
|
||||
mes "[Shilo]";
|
||||
mes "Ahh, I understand. Farewell.";
|
||||
close;
|
||||
M_End:
|
||||
mes "[Shilo]";
|
||||
mes "........... Well, you're not all that exciting to talk with either..........";
|
||||
emotion 9;
|
||||
close;
|
||||
|
||||
|
||||
//---------------------
|
||||
L_Check:
|
||||
//----------
|
||||
mes "Find any ^D2A200Chocolate^000000 yet?";
|
||||
next;
|
||||
mes "[Shilo]";
|
||||
if(countitem(558)<10) goto L_NotEnuf;
|
||||
mes "Great. You have " + countitem(558) +" ^D2A200Chocolates^000000. Here is your prize.....";
|
||||
if(countitem(558)>=150) goto L_150;
|
||||
if(countitem(558)>=50) goto L_50;
|
||||
|
||||
L_10:
|
||||
getitem 671,1;
|
||||
goto L_Cont;
|
||||
L_50:
|
||||
getitem 603,1;
|
||||
goto L_Cont;
|
||||
L_150:
|
||||
getitem 617,1;
|
||||
|
||||
L_Cont:
|
||||
mes "Have fun and happy Easter!";
|
||||
close;
|
||||
|
||||
L_NotEnuf:
|
||||
mes "You don't have enough ^D2A200Chocolate^000000 for a prize.";
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
// Easter Eggs
|
||||
//=====================================================
|
||||
alberta.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
|
||||
aldebaran.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0
|
||||
amatsu.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
|
||||
comodo.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
|
||||
geffen.gat,0,0,0,0 monster Easter Egg 1920,120,0,0,0
|
||||
gonryun.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
|
||||
izlude.gat,0,0,0,0 monster Easter Egg 1920,80,0,0,0
|
||||
louyang.gat,0,0,0,0 monster Easter Egg 1920,200,0,0,0
|
||||
morocc.gat,0,0,0,0 monster Easter Egg 1920,250,0,0,0
|
||||
payon.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0
|
||||
prontera.gat,0,0,0,0 monster Easter Egg 1920,250,0,0,0
|
||||
umbala.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
|
||||
yuno.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0
|
||||
|
||||
// Easter Bunny
|
||||
//======================================================
|
||||
alberta.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
|
||||
geffen.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
|
||||
morocc.gat,0,0,0,0 monster Easter Bunny 1921,2,1200000,900000,0
|
||||
payon.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
|
||||
prontera.gat,0,0,0,0 monster Easter Bunny 1921,2,840000,420000,0
|
251
npc/events/xmas.txt
Normal file
251
npc/events/xmas.txt
Normal file
@ -0,0 +1,251 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= X-mas Event
|
||||
//===== By: ==================================================
|
||||
//=
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//=
|
||||
//===== Description: =========================================
|
||||
//= Beat up Antonios and grab his socks. Get at least 3 and
|
||||
//= give them to Santa Claus Claus in exchange for a present.
|
||||
//= Includes X-mas mobs.
|
||||
//= This npc will disable, the current Santa Claus Claus npc.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//============================================================
|
||||
|
||||
|
||||
xmas_in.gat,100,96,4 script Father Christmas::Santa2 718,{
|
||||
mes "[Santa Claus]";
|
||||
mes "I'm having a bit of a problem...";
|
||||
mes "Do you care to listen?";
|
||||
next;
|
||||
menu "Listen to Santa Claus.",M_0, "Give Santa Claus Proof.",M_1, "Cancel.",M_End;
|
||||
|
||||
M_0:
|
||||
mes "[Santa Claus]";
|
||||
mes "My problem is this.";
|
||||
mes "There seems to be a man out there";
|
||||
mes "that is impersonating me and spreading";
|
||||
mes "terror throughout the land.";
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "Like the Grinch of legend, he's taking";
|
||||
mes "all the children's toys and keeping them";
|
||||
mes "for himself.";
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "I'm too busy here creating my batch of ";
|
||||
mes "toys for next year, so I can't go";
|
||||
mes "out and find him myself.";
|
||||
mes "So I would like you to go out and";
|
||||
mes "Destroy this man for me.";
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "He has in his posession one of my";
|
||||
mes "magic sacks, however, so he will";
|
||||
mes "escape into it into another place when";
|
||||
mes "you attack him each time.";
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "However,";
|
||||
mes "In his haste, he tends to drop things.";
|
||||
mes "If by chance he drops one of his stockings";
|
||||
mes "with holes that he uses to steal the";
|
||||
mes "poor children's toys, pick it up.";
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "If you collect 3 of these, I will give";
|
||||
mes "you a prototype mystery box that";
|
||||
mes "I've been keeping around the";
|
||||
mes "lab. It spits out random presents";
|
||||
mes "and saves me a ton of work.";
|
||||
close;
|
||||
M_1:
|
||||
mes "[Santa Claus]";
|
||||
if(countitem(7034) < 3) goto L_NotEnuf;
|
||||
mes "Seems you've been doing a";
|
||||
mes "good job of taking down those";
|
||||
mes "fake Santas. Keep it up!";
|
||||
next;
|
||||
delitem 7034,3;
|
||||
getitem 644,1;
|
||||
mes "[Santa Claus]";
|
||||
mes "There's your reward.";
|
||||
mes "If you get 3 more, I'll give you another.";
|
||||
mes "Hope you get a good item.";
|
||||
close;
|
||||
|
||||
L_NotEnuf:
|
||||
mes "You don't have enough socks as proof.";
|
||||
mes "Go take down those evil Santas";
|
||||
mes "and get more for me and I'll";
|
||||
mes "reward you.";
|
||||
close;
|
||||
M_End:
|
||||
mes "[Santa Claus]";
|
||||
mes "I see. Well, at the very least";
|
||||
mes "we shall meet again on Chirstmas morning.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Santa1";
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
//========================================================
|
||||
// X-mas Mobs
|
||||
//========================================================
|
||||
gef_fild00.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild00.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild02.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0
|
||||
gef_fild02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild05.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild07.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild09.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild10.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild10.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild11.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild11.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0
|
||||
gef_fild11.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
|
||||
glast_01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
glast_01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
|
||||
mjolnir_01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_05.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_06.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_06.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_07.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_09.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_10.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_10.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_11.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_11.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
mjolnir_12.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
mjolnir_12.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
|
||||
moc_fild01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild05.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild06.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild06.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild07.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild09.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild10.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild10.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild11.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild11.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild12.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild12.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild13.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild13.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild14.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild14.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild15.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild15.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild16.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild16.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild17.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild17.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
moc_fild18.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
moc_fild18.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
|
||||
pay_fild01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild05.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild06.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild06.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild07.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild09.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild10.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild10.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
pay_fild11.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
pay_fild11.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
|
||||
prt_fild00.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild00.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild05.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild06.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild06.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild07.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild09.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild10.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild10.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
prt_fild11.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
prt_fild11.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
|
||||
gef_fild12.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild13.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
gef_fild14.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
|
||||
cmd_fild01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild06.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
||||
cmd_fild09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
|
@ -875,7 +875,10 @@ OnStart:
|
||||
if($@KntUsers > 0) end;
|
||||
|
||||
if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room;
|
||||
killmonsterall "job_knt.gat"; //kills off any left over monsters from other testers
|
||||
//kills off any left over monsters from other testers
|
||||
killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
|
||||
killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
|
||||
killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
|
||||
warpwaitingpc "job_knt.gat",43,146;
|
||||
donpcevent "KntLvl1";
|
||||
end;
|
||||
@ -884,7 +887,6 @@ OnStart:
|
||||
// First Level ---------------------------------------------------------
|
||||
job_knt.gat,1,1,1 script KntLvl1 -1,
|
||||
{
|
||||
disablenpc "Warp1";
|
||||
set $@KntRm, 1;
|
||||
set $@KntMob,12;
|
||||
monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
|
||||
@ -1015,7 +1017,9 @@ OnTimer184000:
|
||||
if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96;
|
||||
if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96;
|
||||
areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8;
|
||||
killmonsterall "job_knt.gat";
|
||||
killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
|
||||
killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
|
||||
killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
|
||||
donpcevent "SW2::OnStart";
|
||||
end;
|
||||
|
||||
|
349
npc/other/blackjack.txt
Normal file
349
npc/other/blackjack.txt
Normal file
@ -0,0 +1,349 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Black Jack
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//=
|
||||
//===== Description: =========================================
|
||||
//= Black Jack card game. Gameplay based off standard casino
|
||||
//= black jack rules. Dealer must have at least 17 to stay and will
|
||||
//= automatically stay at 17 and up. Player must have at least
|
||||
//= 13 to stay. Aces counted as 11 or 1. Option to "Double Down".
|
||||
//= Currently does not allow for "insurance", or "splitting"
|
||||
//= of pairs.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//============================================================
|
||||
|
||||
|
||||
cmd_in02.gat,188,89,1 script Black Jack Dealer 57,{
|
||||
|
||||
mes "[Dealer]";
|
||||
mes "Hello there! Would you like to play a game of Black Jack?";
|
||||
M_Menu:
|
||||
next;
|
||||
menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End;
|
||||
|
||||
M_0:
|
||||
mes "[Dealer]";
|
||||
mes "What would you like to know?";
|
||||
sM_Menu0:
|
||||
next;
|
||||
menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c,
|
||||
"Ace value.",sM_0d, "Nothing.",M_Menu;
|
||||
|
||||
sM_0a:
|
||||
mes "[Dealer]";
|
||||
mes "Black Jack is a card game in which the goal is to get 21, or as";
|
||||
mes "close to 21 points as possible, without going over 21.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "Before the game starts, the player must make a bet. Once the bet";
|
||||
mes "has been made, both the dealer and the player are dealt 2 cards";
|
||||
mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,";
|
||||
mes "or you can choose to ^5533FF'pull'^000000.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "When you choose to 'stay', you are telling the dealer that you don't";
|
||||
mes "need anymore cards. This allows the dealer to pull if he/she";
|
||||
mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The";
|
||||
mes "dealer can only stay when he/she has^FF3355 17 points or more^000000.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "When you choose to 'pull', you are telling the dealer that you want";
|
||||
mes "another card. By pulling more cards you can increase your point";
|
||||
mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a";
|
||||
mes "card from the deck.";
|
||||
goto sM_Menu0;
|
||||
sM_0b:
|
||||
mes "[Dealer]";
|
||||
mes "There are 3 ways to win and loose at Black Jack.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "1.) At the end of a Black Jack round, if you have more points";
|
||||
mes "than the dealer you will win the round. Conversely if you have";
|
||||
mes "less points than the dealer you will loose.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "2.) If you pull a card that makes your point total go over 21 you";
|
||||
mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If";
|
||||
mes "the dealer busts then you will win the round.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "3.) If you have a point total of 21 with the first 2 cards, you";
|
||||
mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000";
|
||||
mes "and happens when you get an 'Ace' and a '10 valued' card. If the";
|
||||
mes "dealer gets a Black Jack he/she will automatically win the round.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "4.) Besides winning and loosing, you can tie with the dealer. If";
|
||||
mes "both you and the dealer have the same point total at the end of a";
|
||||
mes "round, this will result in a tie with no winner and no loss or gain";
|
||||
mes "in money.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "This is called a ^5533FF'push'^000000 with the dealer. This also";
|
||||
mes "applies to both you and the dealer having Black Jack at the same";
|
||||
mes "time.";
|
||||
goto sM_Menu0;
|
||||
sM_0c:
|
||||
mes "[Dealer]";
|
||||
mes "The 'Double Down' option allows you to double your current bet,";
|
||||
mes "but with the drawback that you will only be able to pull one";
|
||||
mes "additional card. This option is only available at the beggining of";
|
||||
mes "each round.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "An example of when doubling down is usefull, is when";
|
||||
mes "your first 2 cards give you a point total of 11. You have a good";
|
||||
mes "chance of getting 21 or 20 with the next card that you draw. This";
|
||||
mes "would be a good hand to double down on.";
|
||||
goto sM_Menu0;
|
||||
sM_0d:
|
||||
mes "[Dealer]";
|
||||
mes "The 'Ace' card is a unique card in the game of Black Jack because";
|
||||
mes "it can have 2 values. An Ace can be counted as either 11 points,";
|
||||
mes "or just 1 point. For example if you had an Ace and a 4, that would";
|
||||
mes "give you either 15 or 5 points.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "If you decided to stay, the Ace would automatically be counted as";
|
||||
mes "11 points to give you 15 points total.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "If you had decided to pull and recieved a 9, the ace would";
|
||||
mes "automatically be counted as 1 point to give you a total of 14";
|
||||
mes "points. If the Ace was counted as 11 points, you would have a";
|
||||
mes "point total over 21 and would have lost.";
|
||||
next;
|
||||
mes "[Dealer]";
|
||||
mes "It is because of the flexibilty you have with the 'Ace' that makes";
|
||||
mes "it the most powerfull card in the game.";
|
||||
goto sM_Menu0;
|
||||
M_End:
|
||||
mes "[Dealer]";
|
||||
mes "Feel free to come back anytime";
|
||||
close;
|
||||
|
||||
//================
|
||||
L_Play:
|
||||
mes "[Dealer]";
|
||||
mes "Please place your bets...";
|
||||
next;
|
||||
menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End;
|
||||
|
||||
M_1a:
|
||||
if(Zeny < 2) goto sL_NotEnuf;
|
||||
set @bet, 2;
|
||||
goto L_Cont0;
|
||||
M_1b:
|
||||
if(Zeny < 10) goto sL_NotEnuf;
|
||||
set @bet, 10;
|
||||
goto L_Cont0;
|
||||
M_1c:
|
||||
if(Zeny < 20) goto sL_NotEnuf;
|
||||
set @bet, 20;
|
||||
goto L_Cont0;
|
||||
M_1d:
|
||||
if(Zeny < 100) goto sL_NotEnuf;
|
||||
set @bet, 100;
|
||||
goto L_Cont0;
|
||||
|
||||
sL_NotEnuf:
|
||||
mes "[Dealer]";
|
||||
mes "I'm sorry but you don't have enough zeny to make that bet.";
|
||||
close;
|
||||
|
||||
L_Cont0:
|
||||
mes "(the cards are being dealt)";
|
||||
next;
|
||||
deletearray $@card[0],13;
|
||||
set @dealerTurn, 0;
|
||||
set @numP, 0;
|
||||
set @numD, 0;
|
||||
set @pAce, 0;
|
||||
set @dAce, 0;
|
||||
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
|
||||
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
|
||||
callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
|
||||
callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
|
||||
|
||||
//==============
|
||||
L_Start:
|
||||
callsub sF_GetTot;
|
||||
|
||||
mes "- Here are the ^FF5533DEALER'S^000000 cards:";
|
||||
if (@numD==2) callsub sF_D2cards;
|
||||
if (@numD==3) callsub sF_D3cards;
|
||||
if (@numD==4) callsub sF_D4cards;
|
||||
if (@numD==5) callsub sF_D5cards;
|
||||
mes " The DEALER has: ^FF5533"+@dealTot+"^000000";
|
||||
mes " ";
|
||||
mes "- Here are ^5533FFYOUR^000000 cards:";
|
||||
if (@numP==2) callsub sF_P2cards;
|
||||
if (@numP==3) callsub sF_P3cards;
|
||||
if (@numP==4) callsub sF_P4cards;
|
||||
if (@numP==5) callsub sF_P5cards;
|
||||
if(@pAce != 1 || @playTot == 21) mes " YOU have: ^5533FF" +@playTot+ "^000000";
|
||||
if(@pAce == 1 && @playTot != 21) mes " You have: ^5533FF" +@playTot+ "^000000, or ^5533FF" +(@playTot-10)+ "^000000";
|
||||
next;
|
||||
if(@playTot==21 && @dealTot==21) goto sL_Push;
|
||||
if(@numP==2 && @playTot == 21) goto sL_Win;
|
||||
if(@numD==2 && @dealTot == 21) goto sL_Lose;
|
||||
if(@playTot > 21) goto sL_Lose;
|
||||
if(@dealTot > 21) goto sL_Win;
|
||||
if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double;
|
||||
if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay;
|
||||
|
||||
M_Stay:
|
||||
mes "[Dealer]";
|
||||
if(@playTot < 13) goto sL_PlayToLow;
|
||||
if(@dealTot > 16) mes "The Dealer stays.";
|
||||
if(@dealTot > 16 || @numD == 5) goto L_Check;
|
||||
mes "The Dealer is going to pull";
|
||||
next;
|
||||
callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
|
||||
set @dealerTurn, 1;
|
||||
goto L_Start;
|
||||
|
||||
sL_PlayToLow:
|
||||
mes "I'm sorry but you do not have a high enough total to stay. You must pull.";
|
||||
next;
|
||||
goto M_Hit;
|
||||
|
||||
M_Hit:
|
||||
if(@numP == 5) goto M_Stay;
|
||||
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
|
||||
goto L_Start;
|
||||
M_Double:
|
||||
mes "[Dealer]";
|
||||
mes "Player has chosen to Double Down. You're current bet will be";
|
||||
mes "doubled, and you will only be able to pull 1 extra card.";
|
||||
next;
|
||||
set @dealerTurn, 1;
|
||||
set @bet, @bet*2;
|
||||
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
|
||||
goto L_Start;
|
||||
|
||||
//=============
|
||||
L_Check:
|
||||
next;
|
||||
if(@playTot < @dealTot) goto sL_Lose;
|
||||
if(@playTot == @dealTot) goto sL_Push;
|
||||
|
||||
sL_Win:
|
||||
mes "[Dealer]";
|
||||
mes "Congratulations, you've won!";
|
||||
next;
|
||||
set Zeny, Zeny + @bet;
|
||||
goto L_Play;
|
||||
sL_Lose:
|
||||
mes "[Dealer]";
|
||||
mes "I'm sorry but you've lost.";
|
||||
set Zeny, Zeny - @bet;
|
||||
next;
|
||||
goto L_Play;
|
||||
sL_Push:
|
||||
mes "[Dealer]";
|
||||
mes "Its a push. You tied with the Dealer.";
|
||||
next;
|
||||
goto L_Play;
|
||||
|
||||
|
||||
//==================================
|
||||
// Sub function for dealing/pulling the cards
|
||||
sF_GetCards:
|
||||
set @rnd, rand(1,13);
|
||||
if($@card[@rnd] == 4) goto sF_GetCards;
|
||||
set $@card[@rnd], $@card[@rnd] + 1;
|
||||
set getarg(1), @rnd;
|
||||
if(getarg(1) > 10) set getarg(1), 10;
|
||||
if(getarg(1) == 1 && getarg(3) < 1) set getarg(1), 11;
|
||||
if(getarg(1) == 11) set getarg(3), 1;
|
||||
set getarg(2), " " + getarg(1) + " ";
|
||||
if(@rnd == 10) set getarg(2), getarg(1);
|
||||
if(@rnd == 1) set getarg(2), " A ";
|
||||
if(@rnd == 11) set getarg(2), " J ";
|
||||
if(@rnd == 12) set getarg(2), " Q ";
|
||||
if(@rnd == 13) set getarg(2), " K ";
|
||||
set getarg(0), getarg(0) + 1;
|
||||
return;
|
||||
|
||||
//==================================
|
||||
// Sub function for getting the total score for each hand
|
||||
sF_GetTot:
|
||||
set @i, 0;
|
||||
set @dealTot, 0;
|
||||
set @playTot, 0;
|
||||
|
||||
GetDealTot:
|
||||
set @dealTot, @dealTot + @dealCard[@i];
|
||||
set @i, @i + 1;
|
||||
if(@i < @numD) goto GetDealTot;
|
||||
if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10;
|
||||
set @i, 0;
|
||||
GetPlayTot:
|
||||
set @playTot, @playTot + @playCard[@i];
|
||||
set @i, @i + 1;
|
||||
if(@i < @numP) goto GetPlayTot;
|
||||
if(@pAce == 1 && @playTot > 21) set @pAce, 2;
|
||||
if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10;
|
||||
return;
|
||||
|
||||
//=======================================
|
||||
// Sub function for displaying the Cards
|
||||
sF_D2cards:
|
||||
mes " .-----. .-----. ";
|
||||
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | ";
|
||||
mes " '-----' '-----' ";
|
||||
return;
|
||||
sF_P2cards:
|
||||
mes " .-----. .-----. ";
|
||||
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | ";
|
||||
mes " '-----' '-----' ";
|
||||
return;
|
||||
sF_D3cards:
|
||||
mes " .-----. .-----. .-----. ";
|
||||
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | ";
|
||||
mes " '-----' '-----' '-----' ";
|
||||
return;
|
||||
sF_P3cards:
|
||||
mes " .-----. .-----. .-----. ";
|
||||
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | ";
|
||||
mes " '-----' '-----' '-----' ";
|
||||
return;
|
||||
sF_D4cards:
|
||||
mes " .-----. .-----. .-----. ";
|
||||
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | ";
|
||||
mes " '-----' '-----' '-----' ";
|
||||
mes " .-----. ";
|
||||
mes " | "+@dealCard$[3]+" |";
|
||||
mes " '-----' ";
|
||||
return;
|
||||
sF_P4cards:
|
||||
mes " .-----. .-----. .-----. ";
|
||||
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" |";
|
||||
mes " '-----' '-----' '-----' ";
|
||||
mes " .-----. ";
|
||||
mes " | "+@playCard$[3]+" |";
|
||||
mes " '-----' ";
|
||||
return;
|
||||
sF_D5cards:
|
||||
mes " .-----. .-----. .-----. ";
|
||||
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | ";
|
||||
mes " '-----' '-----' '-----' ";
|
||||
mes " .-----. .-----. ";
|
||||
mes " | "+@dealCard$[3]+" | | "+@dealCard$[4]+" | ";
|
||||
mes " '-----' '-----' ";
|
||||
return;
|
||||
sF_P5cards:
|
||||
mes " .-----. .-----. .-----. ";
|
||||
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | ";
|
||||
mes " '-----' '-----' '-----' ";
|
||||
mes " .-----. .-----. ";
|
||||
mes " | "+@playCard$[3]+" | | "+@playCard$[4]+" | ";
|
||||
mes " '-----' '-----' ";
|
||||
return;
|
||||
}
|
@ -18,3 +18,7 @@
|
||||
17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
Loading…
x
Reference in New Issue
Block a user