Fixed some circles during loading
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0e4bc36d6b
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34d0746df6
@ -2164,6 +2164,9 @@ TIMER_FUNC(pc_goldpc_update){
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points += 1;
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}
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// Reset the seconds
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pc_setreg2( sd, GOLDPC_SECONDS_VAR, 0 );
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// Update the points and trigger a new timer if necessary
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pc_setparam( sd, SP_GOLDPC_POINTS, points );
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return 0;
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@ -10347,21 +10350,23 @@ bool pc_setparam(struct map_session_data *sd,int64 type,int64 val_tmp)
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val = cap_value( val, 0, battle_config.feature_goldpc_max_points );
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pc_setreg2( sd, GOLDPC_POINT_VAR, val );
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pc_setreg2( sd, GOLDPC_SECONDS_VAR, 0 );
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// Make sure to always delete the timer
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if( sd->goldpc_tid != INVALID_TIMER ){
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delete_timer( sd->goldpc_tid, pc_goldpc_update );
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sd->goldpc_tid = INVALID_TIMER;
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// If you do not check this, some funny things happen (circle logics, timer mismatches, etc...)
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if( !sd->state.connect_new ){
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// Make sure to always delete the timer
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if( sd->goldpc_tid != INVALID_TIMER ){
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delete_timer( sd->goldpc_tid, pc_goldpc_update );
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sd->goldpc_tid = INVALID_TIMER;
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}
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// If the system is enabled and the player can still earn some points restart the timer
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if( battle_config.feature_goldpc_active && val < battle_config.feature_goldpc_max_points && !sd->state.autotrade ){
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sd->goldpc_tid = add_timer( gettick() + ( battle_config.feature_goldpc_time - pc_readreg2( sd, GOLDPC_SECONDS_VAR ) ) * 1000, pc_goldpc_update, sd->bl.id, (intptr_t)nullptr );
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}
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// Update the client
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clif_goldpc_info( *sd );
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}
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// If the system is enabled and the player can still earn some points restart the timer
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if( battle_config.feature_goldpc_active && val < battle_config.feature_goldpc_max_points && !sd->state.autotrade ){
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sd->goldpc_tid = add_timer( gettick() + battle_config.feature_goldpc_time * 1000, pc_goldpc_update, sd->bl.id, (intptr_t)nullptr );
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}
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// Update the client
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clif_goldpc_info( *sd );
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return true;
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default:
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ShowError("pc_setparam: Attempted to set unknown parameter '%lld'.\n", type);
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