- Fixed SC_NEN according to Mpeg
- Added a ShowStatus("Terminating...\n") on login-server_sql git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8441 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/22
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* Fixed SC_NEN according to Mpeg [Toms]
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* Added a ShowStatus("Terminating...\n") on login-server_sql [Toms]
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* Some corrections to make Tatami Gaeshi work correctly. [Skotlex]
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* Fixed SBR44 doing 100% more damage than it should. [Skotlex]
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* Some more work on the splash skill code. Now splash-damaged enemies
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@ -2300,6 +2300,7 @@ void sql_config_read(const char *cfgName){ /* Kalaspuff, to get login_db */
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void do_final(void) {
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//sync account when terminating.
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//but no need when you using DBMS (mysql)
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ShowStatus("Terminating...\n");
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mmo_db_close();
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online_db->destroy(online_db, NULL);
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if (gm_account_db)
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@ -6489,7 +6489,6 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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case SC_RUN:
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case SC_DODGE:
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case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex]
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case SC_NEN:
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case SC_SIGNUMCRUCIS: /* シグナムクルシス */
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sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
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return 0;
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