- Spring cleaning of various source files
- Removed unused src/map/config/Skills/Mage_Classes.h file git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15837 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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34e7f045b7
@ -41,7 +41,7 @@ MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \
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log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h instance.h mapreg.h \
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buyingstore.h searchstore.h duel.h pc_groups.h \
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config/Core.h config/Renewal.h config/Secure.h config/Data/Const.h \
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config/Skills/General.h config/Skills/Mage_Classes.h config/Skills/Swordsman_Classes.h
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config/Skills/General.h config/Skills/Swordsman_Classes.h
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HAVE_MYSQL=@HAVE_MYSQL@
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ifeq ($(HAVE_MYSQL),yes)
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@ -389,7 +389,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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/**
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* in RE, SW possesses a lifetime equal to 3 times the caster's health
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**/
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#if REMODE
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#ifdef RENEWAL
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if ( ( group->val2 - damage) > 0 ) {
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group->val2 -= damage;
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d->dmg_lv = ATK_BLOCK;
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@ -593,7 +593,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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/**
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* In renewal steel body reduces all incoming damage by 1/10
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**/
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#if REMODE
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#ifdef RENEWAL
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if( sc->data[SC_STEELBODY] ) {
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damage = damage > 10 ? damage / 10 : 1;
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}
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@ -820,7 +820,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
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if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) {
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//Skill immunity.
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switch (skill_num) {
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#if isOFF(REMODE)
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#ifndef RENEWAL
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case MO_TRIPLEATTACK:
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#endif
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case HW_GRAVITATION:
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@ -925,7 +925,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
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switch(weapon)
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{
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case W_1HSWORD:
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#if REMODE
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#ifdef RENEWAL
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if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
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damage += (skill * 3);
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#endif
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@ -934,7 +934,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
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damage += (skill * 4);
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break;
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case W_2HSWORD:
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#if REMODE
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#ifdef RENEWAL
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if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
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damage += (skill * 3);
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#endif
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@ -1241,7 +1241,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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//Since these do not consume ammo, they need to be explicitly set as arrow attacks.
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flag.arrow = 1;
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break;
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#if isOFF(REMODE)
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#ifndef RENEWAL
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case PA_SHIELDCHAIN:
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case CR_SHIELDBOOMERANG:
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#endif
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@ -1423,7 +1423,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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{ //Hit/Flee calculation
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short
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flee = tstatus->flee,
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#if REMODE
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#ifdef RENEWAL
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hitrate = 0; //Default hitrate
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#else
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hitrate = 80; //Default hitrate
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@ -1661,7 +1661,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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break;
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case AC_SHOWER:
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case MA_SHOWER:
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#if REMODE
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#ifdef RENEWAL
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skillratio += 50+10*skill_lv;
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#else
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skillratio += -25+5*skill_lv;
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@ -1768,7 +1768,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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case CR_HOLYCROSS:
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{
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int ratio = 35*skill_lv;
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#if REMODE
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#ifdef RENEWAL
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if(sd && sd->status.weapon == W_2HSPEAR)
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ratio *= 2;
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#endif
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@ -2290,10 +2290,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if (sc) {
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if(sc->data[SC_TRUESIGHT])
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ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1);
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#if RE_EDP == 0
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/**
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* In RE EDP doesn't affect your final damage but your atk and weapon atk
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**/
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#ifndef RENEWAL_EDP
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// renewal EDP doesn't affect your final damage but your atk and weapon atk
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if(sc->data[SC_EDP] &&
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skill_num != ASC_BREAKER &&
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skill_num != ASC_METEORASSAULT &&
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@ -2436,7 +2434,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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vit_def += def1*battle_config.weapon_defense_type;
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def1 = 0;
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}
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#if REMODE
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#ifdef RENEWAL
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/**
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* In Renewal 100% damage reduction is 900 DEF
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* Formula: (1+(900-def1)/9)%
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@ -2546,7 +2544,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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wd.damage2 += battle_attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
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}
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}
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#if REMODE
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#ifdef RENEWAL
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/**
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* In RE Shield Bommerang takes weapon element only for damage calculation,
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* - resist calculation is always against neutral
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@ -3036,7 +3034,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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break;
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default:
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{
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#if REMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK)
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#ifdef RENEWAL //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK)
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/**
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* min: (weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK
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* max: [weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK
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@ -3074,7 +3072,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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/**
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* in Renewal Thunder Storm boost is 100% (in pre-re, 80%)
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**/
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#if isOFF(REMODE)
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#ifndef RENEWAL
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case MG_THUNDERSTORM:
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skillratio -= 20;
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break;
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@ -3138,7 +3136,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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case NJ_RAIGEKISAI:
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skillratio += 60 + 40*skill_lv;
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break;
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#if REMODE
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#ifdef RENEWAL
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case NJ_HUUJIN:
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skillratio += 50;
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break;
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@ -3374,7 +3372,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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//mdef2-= mdef2* i/100;
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}
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}
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#if REMODE
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#ifdef RENEWAL
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/**
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* RE MDEF Reduction (from doddler:?title=Renewal_Changes#MDEF)
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* Damage from magic = Magic Attack * 111.5/(111.5+eMDEF)
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@ -3548,7 +3546,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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switch( skill_num )
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{
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#if REMODE
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#ifdef RENEWAL
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case HT_LANDMINE:
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case MA_LANDMINE:
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case HT_BLASTMINE:
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@ -3698,7 +3696,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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else {
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short
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flee = tstatus->flee,
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#if REMODE
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#ifdef RENEWAL
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hitrate = 0; //Default hitrate
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#else
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hitrate = 80; //Default hitrate
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@ -1,5 +1,8 @@
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#ifndef _RRCONFIGS_
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#define _RRCONFIGS_
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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _CONFIG_CORE_H_
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#define _CONFIG_CORE_H_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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@ -32,7 +35,5 @@
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* Constants come last; so they process anything that could've been modified in early includes
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**/
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#include "./Data/Const.h"
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/**
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* End of File
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**/
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#endif
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#endif // _CONFIG_CORE_H_
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@ -1,5 +1,8 @@
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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _RRCONFIGS_CONST_
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#define _RRCONFIGS_CONST_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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@ -12,13 +15,13 @@
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/**
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* "Constants"
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**/
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#if RECASTING
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#ifdef RENEWAL_CAST
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#if REMODE == 0
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#error RECASTING requires REMODE enabled
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#ifndef RENEWAL
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#error RENEWAL_CAST requires RENEWAL enabled
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#endif
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#define CONST_CASTRATE_SCALE RECASTING_VMIN
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#define CONST_CASTRATE_SCALE RENEWAL_CAST_VMIN
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/**
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* Cast Rate Formula: (DEX x 2)+INT
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**/
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@ -31,8 +34,6 @@
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#define CONST_CASTRATE_CALC (status_get_dex(bl))
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#endif
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#define isOFF(def) (def == 0)
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/**
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* "Sane Checks" to save you from compiling with cool bugs
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**/
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@ -46,7 +47,7 @@
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/**
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* Path within the /db folder to (non-)renewal specific db files
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**/
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#if REMODE
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#ifdef RENEWAL
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#define DBPATH "re/"
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#else
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#define DBPATH "pre-re/"
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@ -55,7 +56,7 @@
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/**
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* DefType
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**/
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#if REMODE
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#ifdef RENEWAL
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typedef short defType;
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#define DEFTYPE_MIN SHRT_MIN
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#define DEFTYPE_MAX SHRT_MAX
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#ifndef _RRCONFIGS_RE_
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#define _RRCONFIGS_RE_
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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _CONFIG_RENEWAL_H_
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#define _CONFIG_RENEWAL_H_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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@ -9,51 +12,44 @@
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* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/map/config/Skills folder
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**/
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/**
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* Game Server Mode
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* @values: 1 or 0
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* 1 : renewal support, such as renewal-exclusive formulas
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* -> Note some features may be enabled/disabled at this file despite this setting being ON
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* 0 : renewal support disabled, use original formulas
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**/
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#define REMODE 1
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/// game renewal server mode
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/// (disable by commenting the line)
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///
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/// leave this line to enable renewal specific support such as renewal formulas
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#define RENEWAL
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/**
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* Renewal Cast Time
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* @values: 1 (enabled) or 0 (disabled)
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* 1 : Cast Time is decreased by DEX*2+INT, 20% of the cast time is not reduced by stats,
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* - for example, on a skill whose cast time is 10s, only 8s may be reduced. other 2s are
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* - part of a "fixed cast time" that is only reduced by special items and skills (such as
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* - Arch Bishop's Sacrament skill).
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* 0 : the old cast time method, influenced by dex, items and skills.
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**/
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#define RECASTING 1
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/// renewal cast time
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/// (disable by commenting the line)
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///
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/// leave this line to enable renewal casting time algorithms
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/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
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/// example:
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/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
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/// "fixed cast time" which can only be reduced by specialist items and skills
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#define RENEWAL_CAST
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/**
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* Renewal Drop Rate Modifier
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* @values: 1 (enabled) or 0 (disabled)
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* - When enabled a modifier based on difference between the player and the monster level is applied,
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* - based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
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**/
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#define RE_DROP_MOD 1
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/// renewal drop rate algorithms
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/// (disable by commenting the line)
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///
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/// leave this line to enable renewal item drop rate algorithms
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/// while enabled a special modified based on the difference between the player and monster level is applied
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/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
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#define RENEWAL_DROP
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/**
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* Renewal Cast Time : Variable-Free
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* - Value required for no variable cast time with stats.
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* - Formula: (casterDex x 2) + (casterInt)
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* Default: 530
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**/
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#define RECASTING_VMIN 530
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/// renewal cast time variable cast requirement
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///
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/// this is the value required for no variable cast-time with stats.
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/// formula: (DEX * 2) + INT
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/// default: 530
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#define RENEWAL_CAST_VMIN 530
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/**
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* Renewal Enchant Deadly Poison Change
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* - In RE EDP no longer increases final damage by 400%.
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* - it increases your weapon atk and your stat atk
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* - it doesn't affect grimtooth
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**/
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#define RE_EDP 1
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/// renewal enchant deadly poison algorithm
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///
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/// leave this line to enable the renewed EDP algorithm
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/// under renewal mode:
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/// - damage is NOT increased by 400%
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/// - it does NOT affect grimtooth
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/// - weapon and status ATK are increased
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#define RENEWAL_EDP
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/**
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* End of File
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**/
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#endif
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#endif // _CONFIG_RENEWAL_H_
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@ -1,5 +1,8 @@
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#ifndef _RRCONFIGS_SECURE_
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#define _RRCONFIGS_SECURE_
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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _CONFIG_SECURE_H_
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#define _CONFIG_SECURE_H_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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@ -27,8 +30,4 @@
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**/
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#define SECURE_NPCTIMEOUT_INTERVAL 1
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/**
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* End of File
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**/
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#endif
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#endif // _CONFIG_SECURE_H_
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@ -1,5 +1,8 @@
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#ifndef _RRCONFIGS_SKILLS_GENERAL_
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#define _RRCONFIGS_SKILLS_GENERAL_
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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _CONFIG_GENERAL_H_
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#define _CONFIG_GENERAL_H_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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@ -18,4 +21,5 @@
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**/
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#include "Mage_Classes.h"
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#include "Swordsman_Classes.h"
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#endif
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#endif // _CONFIG_GENERAL_H_
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@ -1,11 +0,0 @@
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#ifndef _RRCONFIGS_SKILLS_MAGE_
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#define _RRCONFIGS_SKILLS_MAGE_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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**/
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/**
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* No settings past this point
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**/
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#endif
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@ -1,17 +1,16 @@
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#ifndef _RRCONFIGS_SKILLS_SWORDS_
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#define _RRCONFIGS_SKILLS_SWORDS_
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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _CONFIG_SKILLS_SWORDS_H_
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#define _CONFIG_SKILLS_SWORDS_H_
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/**
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* rAthena configuration file (http://rathena.org)
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* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
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**/
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/**
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* (Rune Knight) the maximum rune items a character may have of the same type
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* Default: 20
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**/
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/// rune knight
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///
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/// maximum number of runes that a rune knight character can carry at any given time
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/// default: 20
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#define MAX_RUNE 20
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/**
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* No settings past this point
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**/
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#endif
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#endif // _CONFIG_SKILLS_SWORDS_H_
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@ -799,7 +799,7 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
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id->value_buy, id->value_sell, nameid, id->jname);
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id->weight = atoi(str[6]);
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#if REMODE
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#ifdef RENEWAL
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itemdb_re_split_atoi(str[7],&id->atk,&id->matk);
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#else
|
||||
id->atk = atoi(str[7]);
|
||||
@ -985,7 +985,7 @@ static int itemdb_readdb(void)
|
||||
*======================================*/
|
||||
static int itemdb_read_sqldb(void)
|
||||
{
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
const char* item_db_name[] = { item_db_db, item_db_re_db, item_db2_db };
|
||||
#else
|
||||
const char* item_db_name[] = { item_db_db, item_db2_db };
|
||||
|
@ -106,7 +106,7 @@ struct item_data {
|
||||
int elv;
|
||||
int wlv;
|
||||
int view_id;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
int matk;//[RRInd] -- used in RE for matk
|
||||
#endif
|
||||
|
||||
|
@ -3833,7 +3833,7 @@ int do_init(int argc, char *argv[])
|
||||
}
|
||||
|
||||
map_config_read(MAP_CONF_NAME);
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
/**
|
||||
* to make pre-re conflict safe
|
||||
**/
|
||||
|
@ -2188,7 +2188,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
if(base_exp || job_exp)
|
||||
{
|
||||
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
if(!md->db->mexp)
|
||||
party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level);
|
||||
#endif
|
||||
@ -2215,7 +2215,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
struct item_drop *ditem;
|
||||
struct item_data* it = NULL;
|
||||
int drop_rate;
|
||||
#if RE_DROP_MOD
|
||||
#ifdef RENEWAL_DROP
|
||||
int drop_modifier = mvp_sd ? party_renewal_drop_mod(mvp_sd->status.base_level - md->level) :
|
||||
second_sd ? party_renewal_drop_mod(second_sd->status.base_level - md->level) :
|
||||
third_sd ? party_renewal_drop_mod(third_sd->status.base_level - md->level) : 100;
|
||||
@ -2261,7 +2261,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
// Increase drop rate if user has SC_ITEMBOOST
|
||||
if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
|
||||
drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
|
||||
#if RE_DROP_MOD
|
||||
#ifdef RENEWAL_DROP
|
||||
if(drop_modifier != 100 && !md->db->mexp)
|
||||
drop_rate = drop_rate * drop_modifier / 100;
|
||||
#endif
|
||||
|
@ -904,7 +904,7 @@ int party_send_xy_clear(struct party_data *p)
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#if RE_DROP_MOD
|
||||
#ifdef RENEWAL_DROP
|
||||
/**
|
||||
* Renewal Drop Modifier
|
||||
**/
|
||||
@ -926,7 +926,7 @@ int party_renewal_drop_mod(int diff) {
|
||||
return 50;
|
||||
}
|
||||
#endif
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
/**
|
||||
* Renewal Experience Earning Mode
|
||||
**/
|
||||
@ -961,7 +961,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
|
||||
{
|
||||
struct map_session_data* sd[MAX_PARTY];
|
||||
unsigned int i, c;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
int src_lvl = status_get_lv(src);
|
||||
#endif
|
||||
nullpo_ret(p);
|
||||
@ -991,7 +991,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
|
||||
}
|
||||
|
||||
for (i = 0; i < c; i++) {
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
party_renewal_exp_mod(&base_exp,&job_exp,sd[i]->status.base_level,src_lvl);
|
||||
#endif
|
||||
pc_gainexp(sd[i], src, base_exp, job_exp, false);
|
||||
|
@ -92,10 +92,10 @@ void party_booking_update(struct map_session_data *sd, short* job);
|
||||
void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
|
||||
bool party_booking_delete(struct map_session_data *sd);
|
||||
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl);
|
||||
#endif
|
||||
#if RE_DROP_MOD
|
||||
#ifdef RENEWAL_DROP
|
||||
int party_renewal_drop_mod(int diff);
|
||||
#endif
|
||||
|
||||
|
@ -2047,7 +2047,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
|
||||
case SP_DEF1:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
bonus = status->def + val;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
||||
#else
|
||||
status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX);
|
||||
@ -2063,7 +2063,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
|
||||
case SP_MDEF1:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
bonus = status->mdef + val;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
||||
#else
|
||||
status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX);
|
||||
@ -5487,7 +5487,7 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
|
||||
swap(low, high);
|
||||
|
||||
for ( ; low < high; low++ )
|
||||
#if REMODE //Renewal Stat Cost Formula
|
||||
#ifdef RENEWAL // renewal status point cost formula
|
||||
sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5));
|
||||
#else
|
||||
sp += ( 1 + (low + 9) / 10 );
|
||||
|
@ -653,7 +653,7 @@ enum e_pc_permission {
|
||||
)
|
||||
|
||||
// clientside atk display macros (values to the left/right of the "+")
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
#define pc_leftside_atk(sd) ((sd)->battle_status.batk)
|
||||
#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
|
||||
#else
|
||||
|
@ -44,7 +44,7 @@ struct pet_bonus {
|
||||
unsigned short type; //bStr, bVit?
|
||||
unsigned short val; //Qty
|
||||
unsigned short duration; //in secs
|
||||
unsigned short delay; //Time before recasting (secs)
|
||||
unsigned short delay; //Time before RENEWAL_CAST (secs)
|
||||
int timer;
|
||||
};
|
||||
|
||||
|
@ -217,7 +217,7 @@ int skill_get_unit_bl_target( int id ) { skill_get (skill_db[id].unit_target&
|
||||
int skill_get_unit_flag( int id ) { skill_get (skill_db[id].unit_flag, id, 1); }
|
||||
int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); }
|
||||
int skill_get_cooldown( int id ,int lv ) { skill_get (skill_db[id].cooldown[lv-1], id, lv); }
|
||||
#if RECASTING
|
||||
#ifdef RENEWAL_CAST
|
||||
int skill_get_fixed_cast( int id ,int lv ){ skill_get (skill_db[id].fixed_cast[lv-1], id, lv); }
|
||||
#endif
|
||||
int skill_tree_get_max(int id, int b_class)
|
||||
@ -377,7 +377,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
|
||||
default:
|
||||
if (skill_lv >= battle_config.max_heal_lv)
|
||||
return battle_config.max_heal;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
/**
|
||||
* Renewal Heal Formula (from Doddler)
|
||||
* TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out
|
||||
@ -839,7 +839,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
||||
/**
|
||||
* Storm Gust counter was dropped in renewal
|
||||
**/
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
sc_start(bl,SC_FREEZE,65-(5*skilllv),skilllv,skill_get_time2(skillid,skilllv));
|
||||
#else
|
||||
//Tharis pointed out that this is normal freeze chance with a base of 300%
|
||||
@ -6451,7 +6451,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
/**
|
||||
* Renewal dropped the 3/4 hp requirement
|
||||
**/
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
|| tstatus-> hp > tstatus->max_hp*3/4
|
||||
#endif
|
||||
) {
|
||||
@ -9442,7 +9442,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
|
||||
|
||||
switch( skillid ) {
|
||||
case MG_SAFETYWALL:
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
/**
|
||||
* According to data provided in RE, SW life is equal to 3 times caster's health
|
||||
**/
|
||||
@ -10111,7 +10111,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
{
|
||||
int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true);
|
||||
struct mob_data *md = BL_CAST(BL_MOB, bl);
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
if( md && md->class_ == MOBID_EMPERIUM )
|
||||
break;
|
||||
#endif
|
||||
@ -10186,7 +10186,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
/**
|
||||
* The storm gust counter was dropped in renewal
|
||||
**/
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
case WZ_STORMGUST: //SG counter does not reset per stormgust. IE: One hit from a SG and two hits from another will freeze you.
|
||||
if (tsc)
|
||||
tsc->sg_counter++; //SG hit counter.
|
||||
@ -10306,7 +10306,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
case UNT_APPLEIDUN: //Apple of Idun [Skotlex]
|
||||
{
|
||||
int heal;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
struct mob_data *md = BL_CAST(BL_MOB, bl);
|
||||
if( md && md->class_ == MOBID_EMPERIUM )
|
||||
break;
|
||||
@ -12141,7 +12141,7 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
|
||||
*------------------------------------------*/
|
||||
int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) {
|
||||
struct status_change *sc = status_get_sc(bl);
|
||||
#if RECASTING
|
||||
#ifdef RENEWAL_CAST
|
||||
int fixed = skill_get_fixed_cast(skill_id, skill_lv);
|
||||
if( !fixed ) {
|
||||
fixed = skill_get_cast(skill_id, skill_lv);
|
||||
@ -12162,7 +12162,7 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l
|
||||
}
|
||||
if (sc->data[SC_POEMBRAGI])
|
||||
time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
|
||||
#if RECASTING
|
||||
#ifdef RENEWAL_CAST
|
||||
if( sc->data[SC__LAZINESS] )
|
||||
fixed += fixed * sc->data[SC__LAZINESS]->val2 / 100;
|
||||
/**
|
||||
@ -12172,7 +12172,7 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l
|
||||
fixed -= fixed * sc->data[SC_SECRAMENT]->val2 / 100;
|
||||
#endif
|
||||
}
|
||||
#if RECASTING
|
||||
#ifdef RENEWAL_CAST
|
||||
/**
|
||||
* WL_RADIUS decreases 10/15/20% fixed cast time from warlock skills
|
||||
**/
|
||||
@ -15558,7 +15558,7 @@ static bool skill_parse_row_castdb(char* split[], int columns, int current)
|
||||
skill_split_atoi(split[4],skill_db[i].upkeep_time);
|
||||
skill_split_atoi(split[5],skill_db[i].upkeep_time2);
|
||||
skill_split_atoi(split[6],skill_db[i].cooldown);
|
||||
#if RECASTING
|
||||
#ifdef RENEWAL_CAST
|
||||
skill_split_atoi(split[7],skill_db[i].fixed_cast);
|
||||
#endif
|
||||
return true;
|
||||
|
@ -94,7 +94,7 @@ struct s_skill_db {
|
||||
int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max;
|
||||
int num[MAX_SKILL_LEVEL];
|
||||
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
|
||||
#if RECASTING
|
||||
#ifdef RENEWAL_CAST
|
||||
int fixed_cast[MAX_SKILL_LEVEL];
|
||||
#endif
|
||||
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL];
|
||||
|
176
src/map/status.c
176
src/map/status.c
@ -63,7 +63,7 @@ static struct {
|
||||
|
||||
static int atkmods[3][MAX_WEAPON_TYPE]; // •<>ŠíATKƒTƒCƒY<C692>C<EFBFBD>³(size_fix.txt)
|
||||
static char job_bonus[CLASS_COUNT][MAX_LEVEL];
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
enum {
|
||||
SHIELD_ASPD,
|
||||
RE_JOB_DB_MAX,
|
||||
@ -883,10 +883,8 @@ void initChangeTables(void)
|
||||
StatusChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI;
|
||||
StatusChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK;
|
||||
|
||||
#if RE_EDP
|
||||
/**
|
||||
* In RE EDP increases your atk and weapon atk
|
||||
**/
|
||||
#ifdef RENEWAL_EDP
|
||||
// renewal EDP increases your atk and weapon atk
|
||||
StatusChangeFlagTable[SC_EDP] |= SCB_BATK|SCB_WATK;
|
||||
#endif
|
||||
if( !battle_config.display_hallucination ) //Disable Hallucination.
|
||||
@ -1645,16 +1643,15 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
|
||||
|
||||
// raw delay adjustment from bAspd bonus
|
||||
amotion+= sd->aspd_add;
|
||||
#if REMODE
|
||||
/**
|
||||
* Bearing a shield decreases your ASPD by a fixed value depending on your class
|
||||
**/
|
||||
|
||||
#ifdef RENEWAL
|
||||
if( sd->status.shield )
|
||||
{// bearing a shield decreases your ASPD by a fixed value depending on your class
|
||||
amotion += re_job_db[pc_class2idx(sd->status.class_)][SHIELD_ASPD];
|
||||
/**
|
||||
* RE Absolute aspd modifiers
|
||||
**/
|
||||
if( sd->sc.count ) {
|
||||
}
|
||||
|
||||
if( sd->sc.count )
|
||||
{// renewal absolute ASPD modifiers
|
||||
int i;
|
||||
if ( sd->sc.data[i=SC_ASPDPOTION3] ||
|
||||
sd->sc.data[i=SC_ASPDPOTION2] ||
|
||||
@ -1665,6 +1662,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
|
||||
amotion -= 70;
|
||||
}
|
||||
#endif
|
||||
|
||||
return amotion;
|
||||
}
|
||||
|
||||
@ -1707,22 +1705,22 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct
|
||||
|
||||
static inline unsigned short status_base_matk_max(const struct status_data* status)
|
||||
{
|
||||
#if REMODE
|
||||
return status->matk_max;//In RE maximum MATK signs weapon matk, which we store in this var
|
||||
#else //Original Max MATK Formula
|
||||
#ifdef RENEWAL
|
||||
return status->matk_max; // in RE maximum MATK signs weapon matk, which we store in this var
|
||||
#else
|
||||
return status->int_+(status->int_/5)*(status->int_/5);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
static inline unsigned short status_base_matk_min(const struct status_data* status, int lvl)
|
||||
#else
|
||||
static inline unsigned short status_base_matk_min(const struct status_data* status)
|
||||
#endif
|
||||
{
|
||||
#if REMODE //Renewal MATK Formula
|
||||
#ifdef RENEWAL
|
||||
return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4);
|
||||
#else //Original Min MATK Formula
|
||||
#else
|
||||
return status->int_+(status->int_/7)*(status->int_/7);
|
||||
#endif
|
||||
}
|
||||
@ -1737,19 +1735,19 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
|
||||
status->hit = status->flee =
|
||||
status->def2 = status->mdef2 =
|
||||
status->cri = status->flee2 = 0;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
status->matk_min = status_base_matk_min(status, level);
|
||||
#else
|
||||
status->matk_min = status_base_matk_min(status);
|
||||
#endif
|
||||
status->matk_max = status_base_matk_max(status);
|
||||
|
||||
#if REMODE //Renewal Formulas
|
||||
#ifdef RENEWAL // renewal formulas
|
||||
status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175
|
||||
status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100
|
||||
status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 agi = +1 def) + (every 5 agi = +1 def)
|
||||
status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef)
|
||||
#else //Old Formulas
|
||||
#else
|
||||
status->hit += level + status->dex;
|
||||
status->flee += level + status->agi;
|
||||
status->def2 += status->vit;
|
||||
@ -1771,9 +1769,11 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
|
||||
status->batk = cap_value(temp, 0, USHRT_MAX);
|
||||
} else
|
||||
status->batk = status_base_atk(bl, status);
|
||||
#if REMODE //Renewal ATK Bonus Formula (after atk is calculated)
|
||||
|
||||
#ifdef RENEWAL // renewal attack bonus formula
|
||||
status->batk += (int)((float)status->luk/3 + (float)level/4); //(every 3 luk = + 1ATK) + (every 4 base level = +1 ATK)
|
||||
#endif
|
||||
|
||||
if (status->cri)
|
||||
switch (bl->type) {
|
||||
case BL_MOB:
|
||||
@ -1932,7 +1932,7 @@ int status_calc_mob_(struct mob_data* md, bool first)
|
||||
ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
|
||||
else
|
||||
if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
status->max_hp += 50 * gc->defense;
|
||||
status->max_sp += 70 * gc->defense;
|
||||
#else
|
||||
@ -2336,22 +2336,20 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
wa->atk += sd->inventory_data[index]->atk;
|
||||
if ( (r = sd->status.inventory[index].refine) )
|
||||
wa->atk2 = refine_info[wlv].bonus[r-1] / 100;
|
||||
#if REMODE
|
||||
/**
|
||||
* in RE matk_max is used as the weapon's matk.
|
||||
* += is used so that two-wield weapons (in the case of, say, sinx) bonus stack.
|
||||
**/
|
||||
|
||||
#ifdef RENEWAL
|
||||
// in renewal max MATK is the weapon MATK
|
||||
status->matk_max += sd->inventory_data[index]->matk;
|
||||
/**
|
||||
* Refine Bonus
|
||||
**/
|
||||
|
||||
if( r )
|
||||
{// renewal magic attack refine bonus
|
||||
status->matk_max += refine_info[wlv].bonus[r-1] / 100;
|
||||
/**
|
||||
* In RE weapon level is used in several areas, this way we save performance
|
||||
**/
|
||||
}
|
||||
|
||||
// record the weapon level for future usage
|
||||
status->wlv = wlv;
|
||||
#endif
|
||||
|
||||
//Overrefine bonus.
|
||||
if (r)
|
||||
wd->overrefine = refine_info[wlv].randombonus_max[r-1] / 100;
|
||||
@ -2413,11 +2411,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
|
||||
status->def += (refinedef+50)/100;
|
||||
|
||||
#if REMODE
|
||||
/**
|
||||
* in RE matk_max is used as the weapon's matk.
|
||||
* sp_weapon_matk is 'bonus bWeaponMatk,<boost>'
|
||||
**/
|
||||
#ifdef RENEWAL
|
||||
// increment the weapon ATK using the MATK max value
|
||||
status->matk_max += sd->sp_weapon_matk;
|
||||
#endif
|
||||
|
||||
@ -2738,16 +2733,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
i = status->def * sd->def_rate/100;
|
||||
status->def = cap_value(i, DEFTYPE_MIN, DEFTYPE_MAX);
|
||||
}
|
||||
#if isOFF(REMODE)
|
||||
/**
|
||||
* The following setting does not affect Renewal Mode
|
||||
**/
|
||||
|
||||
#ifndef RENEWAL
|
||||
if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
|
||||
{
|
||||
status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
|
||||
status->def = (unsigned char)battle_config.max_def;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ----- EQUIPMENT-MDEF CALCULATION -----
|
||||
|
||||
// Apply relative modifiers from equipment
|
||||
@ -2757,16 +2751,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
i = status->mdef * sd->mdef_rate/100;
|
||||
status->mdef = cap_value(i, DEFTYPE_MIN, DEFTYPE_MAX);
|
||||
}
|
||||
#if isOFF(REMODE)
|
||||
/**
|
||||
* The following setting does not affect Renewal Mode
|
||||
**/
|
||||
|
||||
#ifndef RENEWAL
|
||||
if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
|
||||
{
|
||||
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
|
||||
status->mdef = (signed char)battle_config.max_def;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ----- ASPD CALCULATION -----
|
||||
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
|
||||
|
||||
@ -3002,12 +2995,11 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
|
||||
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
|
||||
|
||||
status_calc_misc(&hd->bl, status, hom->level);
|
||||
#if REMODE
|
||||
/**
|
||||
* In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
|
||||
**/
|
||||
|
||||
#ifdef RENEWAL
|
||||
status->matk_max = status->matk_min;
|
||||
#endif
|
||||
|
||||
status_cpy(&hd->battle_status, status);
|
||||
return 1;
|
||||
}
|
||||
@ -3470,13 +3462,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
|
||||
}
|
||||
|
||||
if(flag&SCB_MATK) {
|
||||
//New matk
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
status->matk_min = status_base_matk_min(status,status_get_lv(bl));
|
||||
/**
|
||||
* in RE matk_min is used as character's base matk
|
||||
* sp_base_matk is 'bonus bMatk,<boost>'
|
||||
**/
|
||||
if( sd )
|
||||
status->matk_min += sd->sp_base_matk;
|
||||
#else
|
||||
@ -3487,14 +3474,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
|
||||
if( bl->type&BL_PC && sd->matk_rate != 100 )
|
||||
{
|
||||
//Bonuses from previous matk
|
||||
#if isOFF(REMODE) //Only changed in non-re [RRInd]
|
||||
#ifndef RENEWAL // only changed in non-renewal [Ind]
|
||||
status->matk_max = status->matk_max * sd->matk_rate/100;
|
||||
#endif
|
||||
status->matk_min = status->matk_min * sd->matk_rate/100;
|
||||
}
|
||||
|
||||
status->matk_min = status_calc_matk(bl, sc, status->matk_min);
|
||||
#if isOFF(REMODE) //Only changed in non-re [RRInd]
|
||||
|
||||
#ifndef RENEWAL // only changed in non-renewal [Ind]
|
||||
status->matk_max = status_calc_matk(bl, sc, status->matk_max);
|
||||
#endif
|
||||
|
||||
@ -3641,7 +3629,7 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
|
||||
clif_updatestatus(sd,SP_SPEED);
|
||||
|
||||
if(b_status.batk != status->batk
|
||||
#if !REMODE
|
||||
#ifndef RENEWAL
|
||||
|| b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
|
||||
#endif
|
||||
)
|
||||
@ -3651,7 +3639,7 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
|
||||
clif_updatestatus(sd,SP_DEF1);
|
||||
|
||||
if(b_status.rhw.atk2 != status->rhw.atk2 || b_status.lhw.atk2 != status->lhw.atk2
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
|| b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
|
||||
#endif
|
||||
)
|
||||
@ -4064,10 +4052,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
batk += sc->data[SC_FULL_SWING_K]->val1;
|
||||
if(sc->data[SC_ODINS_POWER])
|
||||
batk += 70;
|
||||
#if RE_EDP
|
||||
/**
|
||||
* in RE EDP increases your base atk by atk x Skill Level.
|
||||
**/
|
||||
#ifdef RENEWAL_EDP
|
||||
// renewal EDP increases your base atk by atk x skill level
|
||||
if( sc->data[SC_EDP] )
|
||||
batk = batk * sc->data[SC_EDP]->val1;
|
||||
#endif
|
||||
@ -4142,10 +4128,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
|
||||
if( sc && sc->data[SC_TIDAL_WEAPON] )
|
||||
watk += watk * sc->data[SC_TIDAL_WEAPON]->val2 / 100;
|
||||
|
||||
#if RE_EDP
|
||||
/**
|
||||
* in RE EDP increases your weapon atk by watk x Skill Level - 1
|
||||
**/
|
||||
#ifdef RENEWAL_EDP
|
||||
// renewal EDP increases your weapon atk by watk x Skill Level - 1
|
||||
if( sc->data[SC_EDP] && sc->data[SC_EDP]->val1 > 1 )
|
||||
watk = watk * (sc->data[SC_EDP]->val1 - 1);
|
||||
#endif
|
||||
@ -4211,7 +4195,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
|
||||
critical += 100;
|
||||
if(sc->data[SC__UNLUCKY])
|
||||
critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100;
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
if (sc->data[SC_SPEARQUICKEN])
|
||||
critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10;
|
||||
#endif
|
||||
@ -4320,7 +4304,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
flee += flee * sc->data[SC_ZEPHYR]->val2 / 100;
|
||||
if( sc->data[SC_MARSHOFABYSS] )
|
||||
flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1);
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
if( sc->data[SC_SPEARQUICKEN] )
|
||||
flee += 2 * sc->data[SC_SPEARQUICKEN]->val1;
|
||||
#endif
|
||||
@ -4355,10 +4339,8 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
|
||||
return 100;
|
||||
if(sc->data[SC_KEEPING])
|
||||
return 90;
|
||||
/**
|
||||
* In renewal it no longer provides 90 def
|
||||
**/
|
||||
#if isOFF(REMODE)
|
||||
|
||||
#ifndef RENEWAL // does not provide 90 DEF in renewal mode
|
||||
if(sc->data[SC_STEELBODY])
|
||||
return 90;
|
||||
#endif
|
||||
@ -4470,13 +4452,12 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
|
||||
return 0;
|
||||
if(sc->data[SC_BARRIER])
|
||||
return 100;
|
||||
/**
|
||||
* In renewal it no longer provides 90 mdef
|
||||
**/
|
||||
#if isOFF(REMODE)
|
||||
|
||||
#ifndef RENEWAL // no longer provides 90 MDEF in renewal mode
|
||||
if(sc->data[SC_STEELBODY])
|
||||
return 90;
|
||||
#endif
|
||||
|
||||
if(sc->data[SC_ARMORCHANGE])
|
||||
mdef += sc->data[SC_ARMORCHANGE]->val3;
|
||||
if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
|
||||
@ -4703,12 +4684,10 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
/// Note that the scale of aspd_rate is 1000 = 100%.
|
||||
static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
|
||||
{
|
||||
#if isOFF(REMODE)
|
||||
/**
|
||||
* this variable is not used unless in non-RE
|
||||
**/
|
||||
#ifndef RENEWAL
|
||||
int i;
|
||||
#endif
|
||||
|
||||
if(!sc || !sc->count)
|
||||
return cap_value(aspd_rate,0,SHRT_MAX);
|
||||
|
||||
@ -4738,7 +4717,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
|
||||
max < sc->data[SC_ADRENALINE]->val3)
|
||||
max = sc->data[SC_ADRENALINE]->val3;
|
||||
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
if(sc->data[SC_SPEARQUICKEN] &&
|
||||
max < sc->data[SC_SPEARQUICKEN]->val2)
|
||||
max = sc->data[SC_SPEARQUICKEN]->val2;
|
||||
@ -4779,16 +4758,15 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
|
||||
else if(sc->data[SC_MADNESSCANCEL])
|
||||
aspd_rate -= 200;
|
||||
}
|
||||
#if isOFF(REMODE)
|
||||
/**
|
||||
* in RE they give a fixed boost -- we do so along SERVICE4U in status_base_amotion_pc
|
||||
**/
|
||||
|
||||
#ifndef RENEWAL // non-renewal variable ASPD improvement
|
||||
if( sc->data[i=SC_ASPDPOTION3] ||
|
||||
sc->data[i=SC_ASPDPOTION2] ||
|
||||
sc->data[i=SC_ASPDPOTION1] ||
|
||||
sc->data[i=SC_ASPDPOTION0] )
|
||||
aspd_rate -= sc->data[i]->val2;
|
||||
#endif
|
||||
|
||||
if(sc->data[SC_DONTFORGETME])
|
||||
aspd_rate += 10 * sc->data[SC_DONTFORGETME]->val2;
|
||||
if(sc->data[SC_LONGING])
|
||||
@ -6495,21 +6473,21 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
break;
|
||||
case SC_VOLCANO:
|
||||
val2 = val1*10; //Watk increase
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
if (status->def_ele != ELE_FIRE)
|
||||
val2 = 0;
|
||||
#endif
|
||||
break;
|
||||
case SC_VIOLENTGALE:
|
||||
val2 = val1*3; //Flee increase
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
if (status->def_ele != ELE_WIND)
|
||||
val2 = 0;
|
||||
#endif
|
||||
break;
|
||||
case SC_DELUGE:
|
||||
val2 = deluge_eff[val1-1]; //HP increase
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
if(status->def_ele != ELE_WATER)
|
||||
val2 = 0;
|
||||
#endif
|
||||
@ -6534,7 +6512,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
case SC_MERC_QUICKEN:
|
||||
val2 = 300;
|
||||
break;
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
case SC_SPEARQUICKEN:
|
||||
val2 = 200+10*val1;
|
||||
break;
|
||||
@ -6556,10 +6534,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
case SC_EXPLOSIONSPIRITS:
|
||||
val2 = 75 + 25*val1; //Cri bonus
|
||||
break;
|
||||
#if isOFF(REMODE)
|
||||
/**
|
||||
* Only in non-RE it's var is changed
|
||||
**/
|
||||
#ifndef RENEWAL
|
||||
case SC_ASPDPOTION0:
|
||||
case SC_ASPDPOTION1:
|
||||
case SC_ASPDPOTION2:
|
||||
@ -10047,7 +10022,7 @@ int status_get_refine_chance(enum refine_type wlv, int refine)
|
||||
* size_fix.txt - size adjustment table for weapons
|
||||
* refine_db.txt - refining data table
|
||||
*------------------------------------------*/
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
static bool status_readdb_job_re(char* fields[], int columns, int current) {
|
||||
int idx, class_;
|
||||
unsigned int i;
|
||||
@ -10066,6 +10041,7 @@ static bool status_readdb_job_re(char* fields[], int columns, int current) {
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool status_readdb_job1(char* fields[], int columns, int current)
|
||||
{// Job-specific values (weight, HP, SP, ASPD)
|
||||
int idx, class_;
|
||||
@ -10170,7 +10146,7 @@ int status_readdb(void)
|
||||
memset(hp_coefficient2, 0, sizeof(hp_coefficient2));
|
||||
memset(sp_coefficient, 0, sizeof(sp_coefficient));
|
||||
memset(aspd_base, 0, sizeof(aspd_base));
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
memset(re_job_db, 0, sizeof(re_job_db));
|
||||
#endif
|
||||
// job_db2.txt
|
||||
@ -10198,7 +10174,7 @@ int status_readdb(void)
|
||||
sv_readdb(db_path, "job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
|
||||
sv_readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
|
||||
sv_readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
sv_readdb(db_path, DBPATH"job_db_extra.txt", ',', 1+RE_JOB_DB_MAX, 1+RE_JOB_DB_MAX, -1, &status_readdb_job_re);
|
||||
#endif
|
||||
sv_readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
|
||||
|
@ -15,7 +15,7 @@ struct status_change;
|
||||
* Max Refine available to your server
|
||||
* Changing this limit requires edits to refine_db.txt
|
||||
**/
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
# define MAX_REFINE 20
|
||||
#else
|
||||
# define MAX_REFINE 10
|
||||
@ -1481,7 +1481,7 @@ struct status_data {
|
||||
|
||||
unsigned char
|
||||
def_ele, ele_lv,
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
/**
|
||||
* in RE weapon level is used in several areas, keeping it here saves performance
|
||||
**/
|
||||
@ -1554,7 +1554,7 @@ struct status_change {
|
||||
/**
|
||||
* The Storm Gust counter was dropped in renewal
|
||||
**/
|
||||
#if isOFF(REMODE)
|
||||
#ifndef RENEWAL
|
||||
unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
|
||||
#endif
|
||||
struct status_change_entry *data[SC_MAX];
|
||||
@ -1630,7 +1630,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
|
||||
#define status_get_race(bl) status_get_status_data(bl)->race
|
||||
#define status_get_size(bl) status_get_status_data(bl)->size
|
||||
#define status_get_mode(bl) status_get_status_data(bl)->mode
|
||||
#if REMODE
|
||||
#ifdef RENEWAL
|
||||
/**
|
||||
* in RE weapon level is used in several areas, keeping it here saves performance
|
||||
**/
|
||||
|
Loading…
x
Reference in New Issue
Block a user