* Corrected skill Charge Attack as described in bugreport:67

- cast time is between 100% and 300% (+ infinite waiting fixed)
- damage is also between 100% and 300% (doesn't increase past range 9)
- added knockback that's equal to the distance to target
- no longer causes teleportation on WoE grounds
- if target runs behind an obstacle, the skill will still teleport you, but will not perform the attack or do knockback
- this should be official behavior, so enjoy the weirdness!

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11256 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-09-21 13:26:36 +00:00
parent f7025735b0
commit 3503fc5de1
4 changed files with 41 additions and 11 deletions

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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/21
* Corrected skill Charge Attack as described in bugreport:67 [ultramage]
- cast time is between 100% and 300% (+ infinite waiting fixed)
- damage is also between 100% and 300% (doesn't increase past range 9)
- added knockback that's equal to the distance to target
- no longer causes teleportation on WoE grounds
- if target runs behind an obstacle, the skill will still teleport you,
but will not perform the attack or do knockback
- this should be official behavior, so enjoy the weirdness!
* Makefile deleting .svn in save folder.
* Limited the number of packets parsed per cycle to 3.
* Fixed sql login throwing an out-of-place debug message and escaping too

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@ -1546,7 +1546,11 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 100*(skill_lv-1);
break;
case KN_CHARGEATK:
skillratio += 100*((wflag-1)/3); //+100% every 3 cells.of distance
{
int k = (wflag-1)/3; //+100% every 3 cells of distance
if( k > 2 ) k = 2; // ...but hard-limited to 300%.
skillratio += 100 * k;
}
break;
case HT_PHANTASMIC:
skillratio += 50;

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@ -2799,10 +2799,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (bl->prev == NULL)
return 1;
if (src->type == BL_PC)
sd = (struct map_session_data *)src;
if (bl->type == BL_PC)
tsd = (struct map_session_data *)bl;
BL_CAST(BL_PC, src, sd);
BL_CAST(BL_PC, bl, tsd);
if (status_isdead(bl))
return 1;
@ -2942,10 +2940,27 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case KN_CHARGEATK:
flag = distance_bl(src, bl);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
if (unit_movepos(src, bl->x, bl->y, 1, 1))
clif_slide(src,bl->x,bl->y);
{
bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y);
unsigned int dist = distance_bl(src, bl);
unsigned int dir = map_calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
if( !map_flag_gvg(src->m) && unit_movepos(src, bl->x, bl->y, 0, 1) )
clif_slide(src, bl->x, bl->y);
// cause damage and knockback if the path to target was a straight one
if( path )
{
skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, dist);
skill_blown(src, bl, dist, dir, 0);
//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
// make the caster look in the direction of the target
unit_setdir(src, (dir+4)%8);
clif_changed_dir(src, AREA);
}
}
break;
case TK_JUMPKICK:

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@ -987,8 +987,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
casttime = 0;
break;
case KN_CHARGEATK:
//Taken from jA: Casttime is increased by dist/3*100%
casttime+= casttime * (distance_bl(src,target)-1)/3;
{
unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
if( k > 2 ) k = 2; // ...but hard-limited to 300%.
casttime += casttime * k;
}
break;
}