- Some clean-ups in the mob_ai
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6478 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
6366ef616f
commit
352ba1bd12
@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2006/05/04
|
||||
* Some clean-ups in the mob_ai [Skotlex]
|
||||
* Improved atcommand autoloot, now displays droprate in percents and notices
|
||||
player if autoloot is already on or off. Also simplified the code [Harbin, Kain],
|
||||
commited by erKURITA
|
||||
|
@ -792,7 +792,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
|
||||
switch (bl->type)
|
||||
{
|
||||
case BL_PC:
|
||||
if (((struct map_session_data*)bl)->state.gangsterparadise &&
|
||||
if (((TBL_PC*)bl)->state.gangsterparadise &&
|
||||
!(status_get_mode(&md->bl)&MD_BOSS))
|
||||
return 0; //Gangster paradise protection.
|
||||
case BL_MOB:
|
||||
@ -1038,7 +1038,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
||||
int dist;
|
||||
int mode;
|
||||
int search_size;
|
||||
int view_range, can_move, can_walk;
|
||||
int view_range, can_move;
|
||||
|
||||
md = (struct mob_data*)bl;
|
||||
tick = va_arg(ap, unsigned int);
|
||||
@ -1068,8 +1068,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
||||
|
||||
can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl);
|
||||
//Since can_move is false when you are casting or the damage-delay kicks in, some special considerations
|
||||
//must be taken to avoid unlocking the target or triggering rude-attacked skills in said cases. [Skotlex]
|
||||
can_walk = DIFF_TICK(tick, md->ud.canmove_tick) > 0;
|
||||
|
||||
if (md->target_id)
|
||||
{ //Check validity of current target. [Skotlex]
|
||||
@ -1079,7 +1077,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
||||
(md->ud.walktimer != -1 && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
|
||||
(
|
||||
tbl->type == BL_PC && !(mode&MD_BOSS) &&
|
||||
((struct map_session_data*)tbl)->state.gangsterparadise
|
||||
((TBL_PC*)tbl)->state.gangsterparadise
|
||||
)) { //Unlock current target.
|
||||
if (battle_config.mob_ai&8) //Inmediately stop chasing.
|
||||
mob_stop_walking(md,1);
|
||||
@ -1184,6 +1182,10 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
||||
mob_unlocktarget(md,tick);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!can_move) //Stuck. Wait before walking.
|
||||
return 0;
|
||||
|
||||
md->state.skillstate = md->state.aggressive?MSS_FOLLOW:MSS_RUSH;
|
||||
if (md->ud.walktimer != -1 && md->ud.target == tbl->id &&
|
||||
(
|
||||
@ -1222,7 +1224,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
|
||||
mob_unlocktarget(md,tick);
|
||||
return 0;
|
||||
}
|
||||
if (!can_move) // 動けない状態にある
|
||||
if (!can_move) //Stuck. Wait before walking.
|
||||
return 0;
|
||||
md->state.skillstate = MSS_LOOT; // ƒ‹<C692>[ƒgŽžƒXƒLƒ‹Žg—p
|
||||
if (!unit_walktobl(&md->bl, tbl, 0, 1))
|
||||
|
@ -4340,12 +4340,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
skill_get_time2(skillid, skilllv) * (100-(status_get_int(bl)+status_get_vit(bl))/2)/100,10);
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
if(dstmd){
|
||||
dstmd->attacked_id=0;
|
||||
dstmd->target_id=0;
|
||||
dstmd->state.skillstate=MSS_IDLE;
|
||||
dstmd->next_walktime=tick+rand()%3000+3000;
|
||||
}
|
||||
if(dstmd)
|
||||
mob_unlocktarget(dstmd,tick);
|
||||
break;
|
||||
|
||||
case WZ_ESTIMATION: /* ƒ‚ƒ“ƒXƒ^??î•ñ */
|
||||
|
@ -562,7 +562,6 @@ int unit_stop_walking(struct block_list *bl,int type)
|
||||
unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
|
||||
}
|
||||
|
||||
// if(md) { md->state.skillstate = MSS_IDLE; }
|
||||
if(type&0x01)
|
||||
clif_fixpos(bl);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user