Removed stop/slowdown effect from Grimtooth (bugreport:1806)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12917 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-07-07 04:50:58 +00:00
parent 16a0a2a680
commit 35c93c2cab
2 changed files with 2 additions and 6 deletions

View File

@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/07/07
* Removed stop/slowdown effect from Grimtooth (bugreport:1806)
2008/07/06
* Slight cleanup of item-based walk speed bonuses [ultramage]
- removed bSpeed bonus code (was just disabled until now)

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@ -543,12 +543,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,SC_STUN,(2*skilllv+10),skilllv,skill_get_time2(skillid,skilllv));
break;
case AS_GRIMTOOTH:
status = dstsd?SC_SLOWDOWN:SC_STOP;
if (!tsc->data[status])
sc_start(bl,status,100,skilllv,skill_get_time2(skillid, skilllv));
break;
case WZ_FIREPILLAR:
unit_set_walkdelay(bl, tick, skill_get_time2(skillid, skilllv), 1);
break;