diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cfbc68a383..eb6b649816 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/04/24 + * Simplified npc_gettimerevent_tick so that it should return a tick value + even after the last ontimer label has been reached. [Skotlex] * All GMs will be sent to the char server through packet 0x2aff now. (previously hidden gms were not sent to the char-server as online) [Skotlex] * Made mob_searchname compare versus sprite, name and jname now. [Skotlex] diff --git a/src/common/grfio.c b/src/common/grfio.c index 81a5ef7c50..eae06eada4 100644 --- a/src/common/grfio.c +++ b/src/common/grfio.c @@ -299,7 +299,7 @@ int decode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* int encode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen) { z_stream stream; int err; - + memset(&stream, 0, sizeof(stream)); stream.next_in = (Bytef*)source; stream.avail_in = (uInt)sourceLen; /* Check for source > 64K on 16-bit machine: */ diff --git a/src/map/npc.c b/src/map/npc.c index fa803edfb0..8f14458384 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -749,24 +749,8 @@ int npc_gettimerevent_tick(struct npc_data *nd) nullpo_retr(0, nd); tick=nd->u.scr.timer; - - if (nd->u.scr.rid) { - sd = map_id2sd(nd->u.scr.rid); - if (!sd) { - if(battle_config.error_log) - ShowError("npc_gettimerevent_tick: Attached player not found!\n"); - return tick; - } - } - //If within a timer, set the tick value to the time passed since the beginning of the timer. - if (sd) { - if(sd->npc_timer_id != -1) - tick += DIFF_TICK(gettick(), nd->u.scr.timertick); - } else { - if(nd->u.scr.timerid!=-1) - tick += DIFF_TICK(gettick(), nd->u.scr.timertick); - } - + if (nd->u.scr.timertick) + tick+=DIFF_TICK(gettick(), nd->u.scr.timertick); return tick; } /*==========================================