From 35d6afee312f16f79f1b8abb5f449eca6424786e Mon Sep 17 00:00:00 2001 From: Vicious Date: Tue, 7 Mar 2006 16:37:59 +0000 Subject: [PATCH] Ninja skill db temp plug git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5483 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/Changelog.txt | 3 +++ db/skill_db.txt | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 50 insertions(+) diff --git a/db/Changelog.txt b/db/Changelog.txt index 954528ed30..fdcf2215d9 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -26,6 +26,9 @@ ========================= +03/07 + * Temp plug on Ninja in Skill_db. Ninja is correct on skill ID, + not sure about gunslinger, so they're commented out. [Vicious] 03/06 * Stave Crasher's element is now -1 (take weapon's element) [Skotlex] 03/03 diff --git a/db/skill_db.txt b/db/skill_db.txt index 710c357078..82f3f7afbe 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -519,6 +519,53 @@ 498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# 499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing# +//Temp Plugs(using bash as base) +522,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#ºñµµ_¼ö·Ã# +523,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#¼ö¸®°Ë_´øÁö±â# +524,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KUNAI#Äí³ªÀÌ_´øÁö±â# +525,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUMA#dz¸¶¼ö¸®°Ë_´øÁö±â# +526,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ZENYNAGE#µ·_´øÁö±â# +527,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#´Ù´Ù¹Ì_µÚÁý±â# +528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#¾È°³_º£±â# +529,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SHADOWJUMP#±×¸²ÀÚ_µµ¾à# +530,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#±×¸²ÀÚ_º£±â# +531,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_UTSUSEMI#¸Å¹ÌÇã¹°_¹þ±â# +532,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BUNSINJYUTSU#ȯ¿µºÐ½Å# +533,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NINPOU#Àιý_¼ö·Ã# +534,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KOUENKA#È«¿°È­(ûõæúü¤)# +535,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAENSIN#È­¿°Áø(ûýæúòæ)# +536,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BAKUENRYU#Æø¿°·æ(øïæú×£)# +537,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSENSOU#ºù¼¶Ã¢(Þ¼àìóæ)# +538,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SUITON#¼öµÐ(â©Ôí)# +539,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSYOURAKU#ºùÁ¤¶ô(Þ¼ïÜÑæ)# +540,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUJIN#dzÀÎ(ù¦ìÓ)# +541,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_RAIGEKISAI#³ú°Ý¼â(Òâ̪áï)# +542,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAMAITACHI#»èdz(Þýù¦)# +543,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NEN#¿°(æö)# +544,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#Àϼ¶# +//545,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GLITTERING#Çø³_´õ_ÄÚÀÎ# +//546,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FLING#Çøµ# +//547,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Æ®¸®ÇÃ_¾×¼Ç# +//548,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_BULLSEYE#ºÒ½º_¾ÆÀÌ# +//549,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#¸Åµå´Ï½º_ĵ½½·¯# +//550,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#¾ÖµåÀú½ºÆ®¸ÕÆ®# +//551,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_INCREASING#ÀÎÅ©¸®Â¡_¾îÅ¥·¯½Ã# +//552,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#¸ÅÁöÄÃ_ºí¸´# +//553,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CRACKER#Å©·¡Ä¿# +//554,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SINGLEACTION#½Ì±Û_¾×¼Ç# +//555,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#½º³×ÀÌÅ©_¾ÆÀÌ# +//556,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#üÀÎ_¾×¼Ç# +//557,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Æ®·¡Å·# +//558,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DISARM#µð½º¾Ï# +//559,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#ÇǾî½Ì_¼¦# +//560,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#·¡Çǵå_»þ¿ö# +//561,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#µ¥½ºÆä¶óµµ# +//562,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#ijƲ¸µ_Çǹö# +//563,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#´õ½ºÆ®# +//564,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Ç®_¹ö½ºÅÍ# +//565,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#½ºÇÁ·¹µå_¾îÅÃ# +//566,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#±×¶ó¿îµå_µå¸®ÇÁÆ®# + 1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack# 1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink# 1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#