diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 753ea5f17f..240eec6a0d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/05/05 + * Fixed Kaupe always triggering when the one who was under Kaupe was a + player rather than the one attacking... [Skotlex] * /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state. [Skotlex] * Added the -50 hit penalty when standing on Wall of Fog. [Skotlex] diff --git a/src/map/battle.c b/src/map/battle.c index 0bb50eb76b..c773cc5bfd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -463,7 +463,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc->data[SC_KAUPE].timer != -1 && rand()%100 < sc->data[SC_KAUPE].val2 && - (bl->type == BL_PC || !skill_num)) + (src->type == BL_PC || !skill_num)) { //Kaupe only blocks all skills of players. clif_skill_nodamage(bl,bl,SL_KAUPE,1,1); if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.