Added support for actually disabling the idle_no_autoloot config setting (followup to r12248) (bugreport:1061)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12254 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-02-27 22:14:18 +00:00
parent ea94316689
commit 3653a87355

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@ -1617,7 +1617,11 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
sd = map_charid2sd(dlist->first_charid);
if( sd == NULL ) sd = map_charid2sd(dlist->second_charid);
if( sd == NULL ) sd = map_charid2sd(dlist->third_charid);
if( sd && (drop_rate <= sd->state.autoloot || ditem->item_data.nameid == sd->state.autolootid) && sd->idletime >= (last_tick - battle_config.idle_no_autoloot) && (battle_config.homunculus_autoloot?1:!flag)
if( sd
&& (drop_rate <= sd->state.autoloot || ditem->item_data.nameid == sd->state.autolootid)
&& (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot)
&& (battle_config.homunculus_autoloot?1:!flag)
#ifdef AUTOLOOT_DISTANCE
&& check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE)
#endif