- Changed the column spacing in @go (town list) and @job (jobname list) so it lines up for Arial font, instead of fixed-width fonts.
- Follow up to r15907, made atcommand_help_string() convert alias to real command name before looking up in help.txt - Moved the list of jobs to help.txt and converted @job to utilize atcommand_help_string(). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16729 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -43,20 +43,20 @@ go: "Params: <city name|number>\n" "Warps you to a city.\n"
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" -3: (Memo point 2) 14: louyang 31: mora\n"
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" -3: (Memo point 2) 14: louyang 31: mora\n"
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" -2: (Memo point 1) 15: start point 32: dewata\n"
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" -2: (Memo point 1) 15: start point 32: dewata\n"
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" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
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" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
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" 0: prontera 17: jawaii 34: malaya port\n"
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" 0: prontera 17: jawaii 34: malaya port\n"
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" 1: morocc 18: ayothaya 35: eclage\n"
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" 1: morocc 18: ayothaya 35: eclage\n"
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" 2: geffen 19: einbroch\n"
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" 2: geffen 19: einbroch\n"
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" 3: payon 20: lighthalzen\n"
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" 3: payon 20: lighthalzen\n"
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" 4: alberta 21: einbech\n"
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" 4: alberta 21: einbech\n"
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" 5: izlude 22: hugel\n"
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" 5: izlude 22: hugel\n"
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" 6: aldebaran 23: rachel\n"
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" 6: aldebaran 23: rachel\n"
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" 7: xmas (lutie) 24: veins\n"
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" 7: xmas (lutie) 24: veins\n"
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" 8: comodo 25: moscovia\n"
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" 8: comodo 25: moscovia\n"
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" 9: yuno 26: midgard camp\n"
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" 9: yuno 26: midgard camp\n"
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" 10: amatsu 27: manuk\n"
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" 10: amatsu 27: manuk\n"
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" 11: gonryun 28: splendide\n"
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" 11: gonryun 28: splendide\n"
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" 12: umbala 29: brasilis\n"
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" 12: umbala 29: brasilis\n"
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" 13: niflheim 30: el dicastes"
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" 13: niflheim 30: el dicastes\n"
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jumpto: "Params: <char name>\n" "Warps you to selected character."
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jumpto: "Params: <char name>\n" "Warps you to selected character."
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follow: "Params: <char name>\n" "Follow a player."
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follow: "Params: <char name>\n" "Follow a player."
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mount: "Give/remove you a peco (Class is required, but not skill)"
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mount: "Give/remove you a peco (Class is required, but not skill)"
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@ -74,31 +74,52 @@ load: "Warps you to your save point."
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warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
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warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
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jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
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jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
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jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
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jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
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" 0: Novice 18: Alchemist 4015: Paladin\n"
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"----- Novice / 1st Class -----\n"
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" 1: Swordman 19: Bard 4016: Champion\n"
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" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
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" 2: Mage 20: Dancer 4017: Professor\n"
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" 4 Acolyte 5 Merchant 6 Thief\n"
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" 3: Archer 23: Super Novice 4018: Stalker\n"
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"----- 2nd Class -----\n"
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" 4: Acolyte 4001: High Novice 4019: Creator\n"
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" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
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" 5: Merchant 4002: High Swordman 4020: Clown\n"
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" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
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" 6: Thief 4003: High Mage 4021: Gypsy\n"
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" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
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" 7: Knight 4004: High Archer 4046: Taekwon\n"
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" 20 Dancer\n"
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" 8: Priest 4005: High Acolyte 4047: Star Gladiator\n"
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"----- High Novice / High 1st Class -----\n"
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" 9: Wizard 4006: High Merchant 4049: Soul Linker\n"
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"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
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" 10: Blacksmith 4007: High Thief 24: Gunslinger\n"
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"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
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" 11: Hunter 4008: Lord Knight 25: Ninja\n"
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"----- Transcendent 2nd Class -----\n"
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" 12: Assassin 4009: High Priest\n"
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"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
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" 14: Crusader 4010: High Wizard\n"
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"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
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" 15: Monk 4011: Whitesmith\n"
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"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
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" 16: Sage 4012: Sniper\n"
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"4021 Gypsy\n"
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" 17: Rogue 4013: Assassin Cross\n"
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"----- 3rd Class (Regular) -----\n"
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" ---- Baby Classes ----\n"
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"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
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" 4023: Baby 4024: Baby Swordman 4025: Baby Mage\n"
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"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
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" 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant\n"
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"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
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" 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest\n"
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"4072 Shadow Chaser\n"
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" 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter\n"
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"----- 3rd Class (Transcendent) -----\n"
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" 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk\n"
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"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
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" 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist\n"
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"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
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" 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby\n"
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"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
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"4079 Shadow Chaser\n"
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"----- Expanded Class -----\n"
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" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
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"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
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"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
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"4211 Kagerou 4212 Oboro\n"
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"----- Baby Novice And Baby 1st Class -----\n"
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"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
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"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
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"---- Baby 2nd Class ----\n"
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"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
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"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
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"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
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"4043 Baby Dancer\n"
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"---- Baby 3rd Class ----\n"
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"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
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"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
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"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
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"4108 Baby Shadow Chaser\n"
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"---- Modes And Others ----\n"
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" 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n"
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option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
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option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
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" <param1> <param2> <param3>\n"
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" <param1> <param2> <param3>\n"
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"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
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"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
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@ -639,55 +639,9 @@
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921: Please enter at least one option.
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921: Please enter at least one option.
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// @jobchange
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// @jobchange
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922: Please enter a job ID (usage: @job/@jobchange <job name/ID>).
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922: Please enter a job ID.
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923: ----- Novice / 1st Class -----
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924: 0 Novice 1 Swordman 2 Magician 3 Archer
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925: 4 Acolyte 5 Merchant 6 Thief
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926: ----- 2nd Class -----
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927: 7 Knight 8 Priest 9 Wizard 10 Blacksmith
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928: 11 Hunter 12 Assassin 14 Crusader 15 Monk
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929: 16 Sage 17 Rogue 18 Alchemist 19 Bard
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930: 20 Dancer
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931: ----- High Novice / High 1st Class -----
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932: 4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
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933: 4005 Acolyte High 4006 Merchant High 4007 Thief High
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934: ----- Transcendent 2nd Class -----
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935: 4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
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936: 4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
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937: 4017 Professor 4018 Stalker 4019 Creator 4020 Clown
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938: 4021 Gypsy
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939: ----- 3rd Class (Regular) -----
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940: 4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
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941: 4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
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942: 4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
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943: 4072 Shadow Chaser
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944: ----- 3rd Class (Transcendent) -----
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945: 4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
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946: 4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
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947: 4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
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948: 4079 Shadow Chaser
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949: ----- Expanded Class -----
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950: 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
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951: 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
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952: 4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
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953: 4211 Kagerou 4212 Oboro
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954: ----- Baby Novice And Baby 1st Class -----
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955: 4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
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956: 4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
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957: ---- Baby 2nd Class ----
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958: 4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
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959: 4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
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960: 4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
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961: 4043 Baby Dancer
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962: ---- Baby 3rd Class ----
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963: 4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
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964: 4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
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965: 4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
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966: 4108 Baby Shadow Chaser
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967: ---- Modes And Others ----
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968: 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)
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//969-979 free (future jobs?)
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//923-979 free (future jobs?)
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// @kami
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// @kami
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980: Please enter a message (usage: @kami <message>).
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980: Please enter a message (usage: @kami <message>).
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@ -173,16 +173,19 @@ void do_final_msg(void)
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* @param name the name of the command to retrieve help information for
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* @param name the name of the command to retrieve help information for
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* @return the string associated with the command, or NULL
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* @return the string associated with the command, or NULL
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*/
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*/
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static const char* atcommand_help_string(const char* name)
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static const char* atcommand_help_string(const char* command)
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{
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{
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const char* str = NULL;
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const char* str = NULL;
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config_setting_t* info;
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config_setting_t* info;
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if( *name == atcommand_symbol || *name == charcommand_symbol )
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if( *command == atcommand_symbol || *command == charcommand_symbol )
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{// remove the prefix symbol for the raw name of the command
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{// remove the prefix symbol for the raw name of the command
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name ++;
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command ++;
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}
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}
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// convert alias to the real command name
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command = atcommand_checkalias(command);
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// attept to find the first default help command
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// attept to find the first default help command
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info = config_lookup(&atcommand_config, "help");
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info = config_lookup(&atcommand_config, "help");
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@ -191,7 +194,7 @@ static const char* atcommand_help_string(const char* name)
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return NULL;
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return NULL;
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}
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}
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if( !config_setting_lookup_string( info, name, &str ) )
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if( !config_setting_lookup_string( info, command, &str ) )
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{// failed to find the matching help string
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{// failed to find the matching help string
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return NULL;
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return NULL;
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}
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}
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@ -991,6 +994,7 @@ ACMD_FUNC(jobchange)
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{
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{
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//FIXME: redundancy, potentially wrong code, should use job_name() or similar instead of hardcoding the table [ultramage]
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//FIXME: redundancy, potentially wrong code, should use job_name() or similar instead of hardcoding the table [ultramage]
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int job = 0, upper = 0;
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int job = 0, upper = 0;
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const char* text;
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nullpo_retr(-1, sd);
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nullpo_retr(-1, sd);
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if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
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if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
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@ -1137,13 +1141,9 @@ ACMD_FUNC(jobchange)
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}
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}
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}
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}
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// TODO: convert this to use atcommand_help_string()
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if (!found) {
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if (!found) {
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int i;
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text = atcommand_help_string(command);
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for (i = 922; i <= 966; ++i)
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if (text) clif_displaymessage(fd, text);
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clif_displaymessage(fd, msg_txt(i));
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clif_displaymessage(fd, msg_txt(967)); // ---- Modes And Others ----
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clif_displaymessage(fd, msg_txt(968)); // 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)
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return -1;
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return -1;
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}
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}
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}
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}
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return -1;
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return -1;
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}
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}
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} else {
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} else {
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// TODO: convert this to use atcommand_help_string()
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text = atcommand_help_string(command);
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int i;
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if (text) clif_displaymessage(fd, text);
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for (i = 922; i <= 966; ++i)
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clif_displaymessage(fd, msg_txt(i));
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clif_displaymessage(fd, msg_txt(967)); // ---- Modes And Others ----
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clif_displaymessage(fd, msg_txt(968)); // 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)
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return -1;
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return -1;
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}
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}
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