Fixed monster attack calculations (#6319)
Fixes #6273 Thanks to @Zeloss, @zyudimosha, @sonniez, @Everade and @limitro
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@ -6105,13 +6105,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
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#endif
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#endif
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}
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}
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#ifndef RENEWAL
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#ifdef RENEWAL
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if(tsd) { // Card Fix for target (tsd), 2 is not added to the "left" flag meaning "target cards only"
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// In renewal only do it for non player attacks
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if( tsd && !sd ){
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#else
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if( tsd ){
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#endif
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// Card Fix for target (tsd), 2 is not added to the "left" flag meaning "target cards only"
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wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, nk, right_element, left_element, wd.damage, 0, wd.flag);
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wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, nk, right_element, left_element, wd.damage, 0, wd.flag);
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if(is_attack_left_handed(src, skill_id))
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if(is_attack_left_handed(src, skill_id))
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wd.damage2 += battle_calc_cardfix(BF_WEAPON, src, target, nk, right_element, left_element, wd.damage2, 1, wd.flag);
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wd.damage2 += battle_calc_cardfix(BF_WEAPON, src, target, nk, right_element, left_element, wd.damage2, 1, wd.flag);
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}
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}
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#endif
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// only do 1 dmg to plant, no need to calculate rest
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// only do 1 dmg to plant, no need to calculate rest
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if(infdef){
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if(infdef){
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