* Cleanup redundant usage of getarg()
in scripts
* `npc:enchan_mal.txt` Signed-off-by: Cydh Ramdh <cydh@pservero.com>
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@ -327,13 +327,15 @@ L_Socket:
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mes "^0000ff"+.@equip_name$+"^000000! Do you want to enchant this equipment? How will you pay for this?";
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mes "^0000ff"+.@equip_name$+"^000000! Do you want to enchant this equipment? How will you pay for this?";
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next;
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next;
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.@enclimit = getarg(1);
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.@enccost = getarg(1);
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setarray .@coin[0],6422,6421,6420,6419,6418,6423; // Payment ID
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setarray .@coin[0],6422,6421,6420,6419,6418,6423; // Payment ID
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setarray .@cost[0], 15, 10, 6, 3, 2, 1; // Payment multiplier
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setarray .@cost[0], 15, 10, 6, 3, 2, 1; // Payment multiplier
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set .@menu$, "Stop:";
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set .@menu$, "Stop:";
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for(set .@i,0; .@i<getarraysize(.@coin); set .@i,.@i+1) {
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for(set .@i,0; .@i<getarraysize(.@coin); set .@i,.@i+1) {
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set .@count[.@i], countitem(.@coin[.@i]);
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set .@count[.@i], countitem(.@coin[.@i]);
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set .@total[.@i], getarg(0)*.@cost[.@i];
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set .@total[.@i], .@enccost*.@cost[.@i];
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if (.@count[.@i] < .@total[.@i])
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if (.@count[.@i] < .@total[.@i])
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set .@menu$, .@menu$+"^999999"+getitemname(.@coin[.@i])+" (missing "+(.@total[.@i]-.@count[.@i])+")^000000:";
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set .@menu$, .@menu$+"^999999"+getitemname(.@coin[.@i])+" (missing "+(.@total[.@i]-.@count[.@i])+")^000000:";
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else
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else
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@ -384,10 +386,10 @@ L_Socket:
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}
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}
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break;
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break;
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}
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}
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if (.@equip_card[3] == 0 && getarg(1) < 4) {
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if (.@equip_card[3] == 0 && .@enclimit < 4) {
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set .@socket,4;
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set .@socket,4;
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set .@str$,"1st";
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set .@str$,"1st";
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} else if (.@equip_card[2] == 0 && getarg(1) < 3) {
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} else if (.@equip_card[2] == 0 && .@enclimit < 3) {
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set .@socket,3;
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set .@socket,3;
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set .@str$,"2nd";
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set .@str$,"2nd";
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} else {
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} else {
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@ -575,10 +577,10 @@ L_Socket:
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callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
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callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
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close;
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close;
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if (.@equip_card[3] == 0 && getarg(1) < 4) set .@equip_card[3],.@enchant;
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if (.@equip_card[3] == 0 && .@enclimit < 4) set .@equip_card[3],.@enchant;
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else if (.@equip_card[2] == 0 && getarg(1) < 3) set .@equip_card[2],.@enchant;
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else if (.@equip_card[2] == 0 && .@enclimit < 3) set .@equip_card[2],.@enchant;
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else if (.@equip_card[1] == 0 && getarg(1) < 2) set .@equip_card[1],.@enchant;
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else if (.@equip_card[1] == 0 && .@enclimit < 2) set .@equip_card[1],.@enchant;
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else if (.@equip_card[0] == 0 && getarg(1) < 1) set .@equip_card[0],.@enchant;
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else if (.@equip_card[0] == 0 && .@enclimit < 1) set .@equip_card[0],.@enchant;
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else {
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else {
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mes "[Mayomayo]";
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mes "[Mayomayo]";
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mes "This equipment is at the end of enchant. I provide enchant for two times maximum.";
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mes "This equipment is at the end of enchant. I provide enchant for two times maximum.";
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