diff --git a/db/quest_db.txt b/db/quest_db.txt index c6b409c024..dee143bb61 100644 --- a/db/quest_db.txt +++ b/db/quest_db.txt @@ -966,7 +966,7 @@ 7149,0,1023,10,0,0,0,0,"The training course 'conquer the orc village!' - A real battle 2" 7150,0,1273,10,0,0,0,0,"The training course 'conquer the orc village!' - A real battle 3" 7151,0,0,0,0,0,0,0,"The training course 'conquer the orc village!' - Complete a quest" -7152,0,0,0,0,0,0,0,"bThe training course 'conquer the orc dungeon!' - start" +7152,0,0,0,0,0,0,0,"The training course 'conquer the orc dungeon!' - start" 7153,0,1153,20,0,0,0,0,"The training course 'conquer the orc dungeon!' - A real battle 1" 7154,0,1152,20,0,0,0,0,"The training course 'conquer the orc dungeon!'- A real battle 2" 7155,0,0,0,0,0,0,0,"The training course 'conquer the orc dungeon!' - complete a quest" diff --git a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt index 508282abf5..914cf3ac62 100644 --- a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt +++ b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt @@ -13,7 +13,7 @@ //= 1.0 First version. //============================================================ -nif_fild02,332,327,4 script Deadman 795,{ +nif_fild01,332,327,4 script Deadman 795,{ if (checkquest(60173) != -1) { if (checkquest(60173,HUNTING) != 2 ) { diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index bca44455b7..0eed58f002 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -4321,7 +4321,7 @@ OnTouch: next; set .@engine,.@engine+1; } - else if (engine > 0) { + else if (.@engine > 0) { mes "^3355FFThe ruby in the"; mes "engine has already"; mes "been replaced.^000000"; @@ -8045,500 +8045,223 @@ payon,192,176,3 script Gooho Ahn 903,{ close; } -moc_ruins,90,67,3 script Suspicious Man#1 99,2,2,{ - if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; - initnpctimer; - mes "[????]"; - mes "I know you've"; - mes "been pursuing us!"; - mes "Grrrr... DIE NOW!"; - specialeffect EF_STEAL; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wh-who are you?"; - next; - mes "[????]"; - mes "Y-you're stronger"; - mes "than I thought!"; - mes "Run awaaaaay!"; - hideoffnpc "Suspicious Man#2"; - hideonnpc "Suspicious Man#1"; - set $@zdan,0; - stopnpctimer; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Huh? That man must"; - mes "have dropped this"; - mes "note in his haste"; - mes "to get away from here."; - mes "Let's see what it says..."; - next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; - mes "^666666Kill " + strcharinfo(0) + ", meow."; - mes "That arrogant do-gooder"; - mes "is looking into us too much."; - mes "Fail to kill him, and death"; - mes "will be too good for you, meow.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That must have been"; - mes "an informer for the Z Gang."; - mes "He can't have gotten too far:"; - mes "I have a chance to catch him!"; - changequest 3126,3127; - set zdan_edq,10; - close; +moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,4,4,{ + if (zdan_edq == 9) { + if ($@zdan == 0) + callsub S_Quest; + else { + mes "[Suspicious Man]"; + if (atoi( strnpcinfo(2) ) == 1) { + mes "..............................."; + mes "..............................."; + mes "............................... "; + } + else + mes "... ..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Something's not quite"; + mes "right. I should come back"; + mes "and investigate this area"; + mes "later when there are fewer"; + mes "people watching..."; + } } - if ((zdan_edq == 9) && ($@zdan > 0)) { - mes "[Suspicious Man]"; - mes "..............................."; - mes "..............................."; - mes "............................... "; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Something's not quite"; - mes "right. I should come back"; - mes "and investigate this area"; - mes "later when there are fewer"; - mes "people watching..."; - close; + else if (zdan_edq == 10) { + if ($@zdan > 0) { + mes "[" + strcharinfo(0) + "]"; + mes "Nuts! I was supposed"; + mes "to try to do this secretly!"; + mes "I better try to investigate"; + mes "this area again when no"; + mes "one is around here."; + } + else { + set $@zdan,1; + initnpctimer; + mes "[????]"; + mes "Eeek...!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Haha! Got you!"; + mes "You're an informer for"; + mes "the Z Gang, aren't you?"; + next; + mes "[????]"; + mes "I... I... d-don't"; + mes "know what you're"; + mes "talking about!"; + mes "I'm innocent!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Then you're telling"; + mes "me this note didn't"; + mes "just fall out of your"; + mes "pocket? What's this"; + mes "about trying to kill me?"; + next; + mes "[????]"; + mes "Th-that's..."; + mes "I'm not--That...!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You better confess, or"; + mes "I'll drag you over to the"; + mes "Prontera Knightage or the"; + mes "Rogue Guild to take care"; + mes "of you. In fact, let's just"; + mes "head over to Prontera..."; + next; + mes "[Z Gang Informer]"; + mes "N-no! I'll tell you"; + mes "everything! Please!"; + mes "My mother's old! I've"; + mes "got kids to feed!"; + mes "I... I can't go to jail!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Alright."; + mes "Let's start by you"; + mes "telling me where"; + mes "I can find the Z Gang."; + next; + mes "[Z Gang Informer]"; + mes "I... I really don't"; + mes "know where to find them."; + mes "I'm at the bottom of the"; + mes "food chain, I just follow"; + mes "their written instructions."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You know what?"; + mes "Never mind. I'm won't"; + mes "take you to be jailed by"; + mes "the Prontera Knights."; + mes "I'll drop you off"; + mes "at the Rogues."; + next; + mes "[Z Gang Informer]"; + mes "..............................."; + mes "Their secret hideout is in"; + mes "South Morroc, and you can't"; + mes "enter the place without the"; + mes "secret password."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Nice. Now, you better"; + mes "stop running with the"; + mes "Z Gang. Otherwise, I'm"; + mes "not going to be so merciful"; + mes "the next time I see you."; + next; + mes "[Z Gang Informer]"; + mes "Anything you want!"; + mes "J-just let me liiive!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I should head back to"; + mes "Marybell, and see if she's"; + mes "learned any new information."; + changequest 3127,3128; + set zdan_edq,11; + set $@zdan,0; + stopnpctimer; + } } - if ((zdan_edq == 10) && ($@zdan > 0)) { - mes "[" + strcharinfo(0) + "]"; - mes "Nuts! I was supposed"; - mes "to try to do this secretly!"; - mes "I better try to investigate"; - mes "this area again when no"; - mes "one is around here."; - close; - } - if ((zdan_edq == 10) && ($@zdan == 0 )) { - set $@zdan,1; - initnpctimer; - mes "[????]"; - mes "Eeek...!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Haha! Got you!"; - mes "You're an informer for"; - mes "the Z Gang, aren't you?"; - next; - mes "[????]"; - mes "I... I... d-don't"; - mes "know what you're"; - mes "talking about!"; - mes "I'm innocent!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Then you're telling"; - mes "me this note didn't"; - mes "just fall out of your"; - mes "pocket? What's this"; - mes "about trying to kill me?"; - next; - mes "[????]"; - mes "Th-that's..."; - mes "I'm not--That...!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You better confess, or"; - mes "I'll drag you over to the"; - mes "Prontera Knightage or the"; - mes "Rogue Guild to take care"; - mes "of you. In fact, let's just"; - mes "head over to Prontera..."; - next; - mes "[Z Gang Informer]"; - mes "N-no! I'll tell you"; - mes "everything! Please!"; - mes "My mother's old! I've"; - mes "got kids to feed!"; - mes "I... I can't go to jail!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Alright."; - mes "Let's start by you"; - mes "telling me where"; - mes "I can find the Z Gang."; - next; - mes "[Z Gang Informer]"; - mes "I... I really don't"; - mes "know where to find them."; - mes "I'm at the bottom of the"; - mes "food chain, I just follow"; - mes "their written instructions."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You know what?"; - mes "Never mind. I'm won't"; - mes "take you to be jailed by"; - mes "the Prontera Knights."; - mes "I'll drop you off"; - mes "at the Rogues."; - next; - mes "[Z Gang Informer]"; - mes "..............................."; - mes "Their secret hideout is in"; - mes "South Morroc, and you can't"; - mes "enter the place without the"; - mes "secret password."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Nice. Now, you better"; - mes "stop running with the"; - mes "Z Gang. Otherwise, I'm"; - mes "not going to be so merciful"; - mes "the next time I see you."; - next; - mes "[Z Gang Informer]"; - mes "Anything you want!"; - mes "J-just let me liiive!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I should head back to"; - mes "Marybell, and see if she's"; - mes "learned any new information."; - changequest 3127,3128; - set zdan_edq,11; - set $@zdan,0; - stopnpctimer; - close; - } - if (zdan_edq < 9) { - mes "[Suspicious Man]"; + else if (zdan_edq < 9) { + if (atoi( strnpcinfo(2) ) == 1) + mes "[Suspicious Man]"; + else + mes "[Thug]"; mes "What? Get lost!"; mes "Listen, you don't"; mes "want to mess with"; mes "me. Just. Don't."; - close; } - if ((zdan_edq > 10) && (zdan_edq < 15)) { + else if (zdan_edq > 10 && zdan_edq < 15) { mes "[Z Gang Informer]"; mes "Whoa, leave me alone!"; mes "I'm just standing here"; mes "on the road, I didn't"; mes "do anything wrong!"; - close; } - if (zdan_edq > 14) { + else if (zdan_edq > 14) { mes "[Former Z Gang Informer]"; mes "You don't have to"; mes "worry about me anymore."; mes "I've turned over a new"; mes "leaf, got a real job,"; mes "that sort of deal."; - close; } - mes "[Suspicious Man]"; - mes "What? Get lost!"; - mes "Listen, you don't"; - mes "want to mess with"; - mes "me. Just. Don't."; + else { + if (atoi( strnpcinfo(2) ) == 1) + mes "[Suspicious Man]"; + else + mes "[Thug]"; + mes "What? Get lost!"; + mes "Listen, you don't"; + mes "want to mess with"; + mes "me. Just. Don't."; + } close; OnTimer30000: set $@zdan,0; end; -OnTouch: - if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; - initnpctimer; - mes "[????]"; - mes "I know you've"; - mes "been pursuing us!"; - mes "Grrrr... DIE NOW!"; - specialeffect EF_STEAL; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wh-who are you?"; - next; - mes "[????]"; - mes "Y-you're stronger"; - mes "than I thought!"; - mes "Run awaaaaay!"; - hideoffnpc "Suspicious Man#2"; - hideonnpc "Suspicious Man#1"; - set $@zdan,0; - stopnpctimer; - next; - mes "[" + strcharinfo(0) + "] "; - mes "Huh? That man must"; - mes "have dropped this"; - mes "note in his haste"; - mes "to get away from here."; - mes "Let's see what it says..."; - next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; - mes "^666666Kill " + strcharinfo(0) + ", meow."; - mes "That arrogant do-gooder"; - mes "is looking into us too much."; - mes "Fail to kill him, and death"; - mes "will be too good for you, meow.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That must have been"; - mes "an informer for the Z Gang."; - mes "He can't have gotten too far:"; - mes "I have a chance to catch him!"; - changequest 3126,3127; - set zdan_edq,10; - close; - } - end; -} - -//Incorrect position. -moc_ruins,78,167,3 script Suspicious Man#2 99,2,2,{ - if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; - initnpctimer; - mes "[????]"; - mes "I know you've"; - mes "been pursuing us!"; - mes "Grrrr... DIE NOW!"; - specialeffect EF_STEAL; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wh-who are you?"; - next; - mes "[????]"; - mes "Y-you're stronger"; - mes "than I thought!"; - mes "Run awaaaaay!"; - hideoffnpc "Suspicious Man#1"; - hideonnpc "Suspicious Man#2"; - set $@zdan,0; - stopnpctimer; - next; - mes "[" + strcharinfo(0) + "] "; - mes "Huh? That man must"; - mes "have dropped this"; - mes "note in his haste"; - mes "to get away from here."; - mes "Let's see what it says..."; - next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; - mes "^666666Kill " + strcharinfo(0) + ", meow."; - mes "That arrogant do-gooder"; - mes "is looking into us too much."; - mes "Fail to kill him, and death"; - mes "will be too good for you, meow.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That must have been"; - mes "an informer for the Z Gang."; - mes "He can't have gotten too far:"; - mes "I have a chance to catch him!"; - changequest 3126,3127; - set zdan_edq,10; - close; - } - if ((zdan_edq == 10) && ($@zdan == 0)) { - set $@zdan,1; - initnpctimer; - mes "[????]"; - mes "Eeek...!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Haha! Got you!"; - mes "You're an informer for"; - mes "the Z Gang, aren't you?"; - next; - mes "[????]"; - mes "I... I... d-don't"; - mes "know what you're"; - mes "talking about!"; - mes "I'm innocent!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Then you're telling"; - mes "me this note didn't"; - mes "just fall out of your"; - mes "pocket? What's this"; - mes "about trying to kill me?"; - next; - mes "[????]"; - mes "Th-that's..."; - mes "I'm not--That...!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You better confess, or"; - mes "I'll drag you over to the"; - mes "Prontera Knightage or the"; - mes "Rogue Guild to take care"; - mes "of you. In fact, let's just"; - mes "head over to Prontera..."; - next; - mes "[Z Gang Informer]"; - mes "N-no! I'll tell you"; - mes "everything! Please!"; - mes "My mother's old! I've"; - mes "got kids to feed!"; - mes "I... I can't go to jail!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Alright."; - mes "Let's start by you"; - mes "telling me where"; - mes "I can find the Z Gang."; - next; - mes "[Z Gang Informer]"; - mes "I... I really don't"; - mes "know where to find them."; - mes "I'm at the bottom of the"; - mes "food chain, I just follow"; - mes "their written instructions."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You know what?"; - mes "Never mind. I'm won't"; - mes "take you to be jailed by"; - mes "the Prontera Knights."; - mes "I'll drop you off"; - mes "at the Rogues."; - next; - mes "[Z Gang Informer]"; - mes "..............................."; - mes "Their secret hideout is in"; - mes "South Morroc, and you can't"; - mes "enter the place without the"; - mes "secret password."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Nice. Now, you better"; - mes "stop running with the"; - mes "Z Gang. Otherwise, I'm"; - mes "not going to be so merciful"; - mes "the next time I see you."; - next; - mes "[Z Gang Informer]"; - mes "Anything you want!"; - mes "J-just let me liiive!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I should head back to"; - mes "Marybell, and see if she's"; - mes "learned any new information."; - changequest 3127,3128; - set zdan_edq,11; - set $@zdan,0; - stopnpctimer; - close; - } - if ((zdan_edq == 9) && ($@zdan > 0)) { - mes "[Suspicious Man]"; - mes "... ..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Something's not quite"; - mes "right. I should come back"; - mes "and investigate this area"; - mes "later when there are fewer"; - mes "people watching..."; - close; - } - if ((zdan_edq == 10) && ($@zdan > 0)) { - mes "[" + strcharinfo(0) + "]"; - mes "Nuts! I was supposed"; - mes "to try to do this secretly!"; - mes "I better try to investigate"; - mes "this area again when no"; - mes "one is around here."; - close; - } - if (zdan_edq < 9) { - mes "[Thug]"; - mes "What? Get lost!"; - mes "Listen, you don't"; - mes "want to mess with"; - mes "me. Just. Don't."; - close; - } - if ((zdan_edq > 10) && (zdan_edq < 15)) { - mes "[Z Gang Informer]"; - mes "Whoa, leave me alone!"; - mes "I'm just standing here"; - mes "on the road, I didn't"; - mes "do anything wrong!"; - close; - } - if (zdan_edq > 14) { - mes "[Former Z Gang Informer]"; - mes "You don't have to"; - mes "worry about me anymore."; - mes "I've turned over a new"; - mes "leaf, got a real job,"; - mes "that sort of deal."; - close; - } - mes "[Thug]"; - mes "What? Get lost!"; - mes "Listen, you don't"; - mes "want to mess with"; - mes "me. Just. Don't."; - close; - OnInit: hideonnpc "Suspicious Man#2"; end; -OnTimer30000: - set $@zdan,0; +OnTouch: + if (zdan_edq == 9 && $@zdan == 0) + callsub S_Quest; end; -OnTouch: - if ((zdan_edq == 9) && ($@zdan == 0)) { - set $@zdan,1; - initnpctimer; - mes "[????]"; - mes "I know you've"; - mes "been pursuing us!"; - mes "Grrrr... DIE NOW!"; - specialeffect EF_STEAL; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wh-who are you?"; - next; - mes "[????]"; - mes "Y-you're stronger"; - mes "than I thought!"; - mes "Run awaaaaay!"; - hideoffnpc "Suspicious Man#1"; - hideonnpc "Suspicious Man#2"; - set $@zdan,0; - stopnpctimer; - next; - mes "[" + strcharinfo(0) + "] "; - mes "Huh? That man must"; - mes "have dropped this"; - mes "note in his haste"; - mes "to get away from here."; - mes "Let's see what it says..."; - next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; - mes "^666666Kill " + strcharinfo(0) + ", meow."; - mes "That arrogant do-gooder"; - mes "is looking into us too much."; - mes "Fail to kill him, and death"; - mes "will be too good for you, meow.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That must have been"; - mes "an informer for the Z Gang."; - mes "He can't have gotten too far:"; - mes "I have a chance to catch him!"; - changequest 3126,3127; - set zdan_edq,10; - close; - } - end; +S_Quest: + set $@zdan,1; + initnpctimer; + mes "[????]"; + mes "I know you've"; + mes "been pursuing us!"; + mes "Grrrr... DIE NOW!"; + specialeffect EF_STEAL; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wh-who are you?"; + next; + mes "[????]"; + mes "Y-you're stronger"; + mes "than I thought!"; + mes "Run awaaaaay!"; + hideoffnpc "Suspicious Man#2"; + hideonnpc "Suspicious Man#1"; + set $@zdan,0; + stopnpctimer; + next; + mes "[" + strcharinfo(0) + "] "; + mes "Huh? That man must"; + mes "have dropped this"; + mes "note in his haste"; + mes "to get away from here."; + mes "Let's see what it says..."; + next; + mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "That arrogant do-gooder"; + mes "is looking into us too much."; + mes "Fail to kill him, and death"; + mes "will be too good for you, meow.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That must have been"; + mes "an informer for the Z Gang."; + mes "He can't have gotten too far:"; + mes "I have a chance to catch him!"; + changequest 3126,3127; + set zdan_edq,10; + close; } +moc_ruins,75,171,3 duplicate(Suspicious Man#1) Suspicious Man#2 4W_M_03,4,4 moc_fild17,209,235,0 script Odd Slab 111,4,4,{ if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) { diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index 222ef0a73f..d44411cd81 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -830,7 +830,7 @@ malangdo,150,135,5 script Roving Merchant 495,{ // Eclage //============================================================ -ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{ +ecl_in01,66,95,3 script Armor Merchant Naphara#e::glove 436,{ if (!checkweight(1301,3)) { mes "- Stop Here!! -"; mes "- You have too many items. -"; @@ -966,7 +966,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{ close; } -ecl_in01,33,98,5 script Armor Merchant Naphara#a 443,{ // Armor Merchant Naphara#ec - Too long changed. +ecl_in01,33,98,5 script Herb Merchant Plafina#a 443,{ if (checkweight(1301,1)==0) { mes "- Stop Here!! -"; mes "- You have too many items. -"; diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 697ccf63b0..54a047f5d2 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -239,9 +239,6 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ mes "[Boya]"; mes "I will certify that you completed the training."; mes "The person in charge of equipment storage will supply you with what you need."; - next; - mes "[Boya]"; - mes "The person in charge of equipment storage will supply you with what you need."; para_suv01 = 22; completequest 7146; } diff --git a/npc/re/warps/cities/eclage.txt b/npc/re/warps/cities/eclage.txt index 861a81feff..1995a9e66f 100644 --- a/npc/re/warps/cities/eclage.txt +++ b/npc/re/warps/cities/eclage.txt @@ -19,7 +19,7 @@ ecl_fild01,207,72,0 warp fild01-1_biffild 1,1,bif_fild02,294,350 bif_fild02,292,351,0 warp biffild_fild01-1 1,1,ecl_fild01,205,76 //ecl_fild01,97,320,0 warp eclage_field0003 1,1,eclage,100,28 -eclage,98,26,0 warp eclageS_EclEnter 1,1,eclage,100,28 +eclage,98,26,0 warp eclageS_EclEnter 1,1,ecl_fild01,99,317 eclage,299,309,0 warp eclageN_in01s 1,1,ecl_in01,47,11 ecl_in01,47,8,0 warp in01s_eclageN 1,1,eclage,297,307 ecl_in01,8,67,0 warp in01w_hub1-1 1,1,ecl_hub01,38,94