- Corrected skill_check_condition to not delete items right away for certain skills that do the deletion themselves. Fixes several skills consuming items twice.
- Dispel's success rate is no longer affected by MDEF - You are no longer blocked from being warped when standing in a warp while in a duel. - Duels are now automatically ended when you warp out of the map you are in. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11836 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/11/28
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2007/11/28
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* Corrected skill_check_condition to not delete items right away for
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certain skills that do the deletion themselves. Fixes several skills
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consuming items twice.
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* Dispel's success rate is no longer affected by MDEF
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* You are no longer blocked from being warped when standing in a warp while
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in a duel.
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* Duels are now automatically ended when you warp out of the map you are
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in. [Skotlex]
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* Fixed reflected spells bypassing WoE no-knockback restriction, because
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* Fixed reflected spells bypassing WoE no-knockback restriction, because
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the code allowed that when cast on self; not anymore (bugreport:231)
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the code allowed that when cast on self; not anymore (bugreport:231)
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* Reverted the position of the max_hp/max_sp basic setting, modified the
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* Reverted the position of the max_hp/max_sp basic setting, modified the
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@ -751,8 +751,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
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switch(map[m].npc[i]->subtype) {
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switch(map[m].npc[i]->subtype) {
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case WARP:
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case WARP:
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// hidden chars cannot use warps -- is it the same for scripts too?
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// hidden chars cannot use warps -- is it the same for scripts too?
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if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
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if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
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(!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
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break;
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break;
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pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
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pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
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break;
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break;
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@ -1880,8 +1880,7 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
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struct status_data *status;
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struct status_data *status;
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TBL_PC * sd;
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TBL_PC * sd;
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int i,j,hp,sp,hp_rate,sp_rate,state,mhp ;
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int i,j,hp,sp,hp_rate,sp_rate,state,mhp ;
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int itemid[10],amount[10];
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int itemid[10],amount[ARRAYLENGTH(itemid)],index[ARRAYLENGTH(itemid)];
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int delitem_flag = 1;
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nullpo_retr(0, hd);
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nullpo_retr(0, hd);
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sd = hd->master;
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sd = hd->master;
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@ -1954,31 +1953,26 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
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if(!(type&1))
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if(!(type&1))
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return 1;
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return 1;
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if( delitem_flag )
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// Check items and reduce required amounts
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for( i = 0; i < ARRAYLENGTH(itemid); ++i )
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{
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{
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int index[ARRAYLENGTH(itemid)];
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index[i] = -1;
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if(itemid[i] <= 0)
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continue;// no item
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// Check items and reduce required amounts
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index[i] = pc_search_inventory(sd,itemid[i]);
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for( i = 0; i < ARRAYLENGTH(itemid); ++i )
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if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i])
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{
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{
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index[i] = -1;
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clif_skill_fail(sd,skill,0,0);
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if(itemid[i] <= 0)
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return 0;
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continue;// no item
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index[i] = pc_search_inventory(sd,itemid[i]);
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if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i])
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{
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clif_skill_fail(sd,skill,0,0);
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return 0;
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}
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}
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}
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}
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// Consume items
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// Consume items
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for( i = 0; i < ARRAYLENGTH(itemid); ++i )
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for( i = 0; i < ARRAYLENGTH(itemid); ++i )
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{
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{
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if(index[i] >= 0)
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if(index[i] >= 0)
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pc_delitem(sd,index[i],amount[i],0);
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pc_delitem(sd,index[i],amount[i],0);
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}
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}
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}
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if(type&2)
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if(type&2)
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@ -4169,12 +4163,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1)
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if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1)
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{
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{
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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i = tstatus->mdef;
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if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
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if (i >= 100 ||
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|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
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(dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) ||
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|| rand()%100 >= 50+10*skilllv)
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tsc == NULL || (tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) || //Rogue's spirit defends againt dispel.
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//Fixed & changed to use a proportionnal reduction (no info, but seems far more logical) [DracoRPG]
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rand()%100 >= (100-i)*(50+10*skilllv)/100)
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{
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{
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if (sd)
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if (sd)
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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@ -7447,7 +7438,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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struct status_change *sc;
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struct status_change *sc;
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int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,ammo_qty,state,spiritball,mhp;
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int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,ammo_qty,state,spiritball,mhp;
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int itemid[10],amount[10];
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int itemid[10],amount[10];
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int delitem_flag = 1;
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char item_flag = 2; //0 - no item checking. 1 - only check if you have items. 2 - check and delete
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nullpo_retr(0, sd);
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nullpo_retr(0, sd);
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@ -7638,7 +7629,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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case AL_WARP:
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case AL_WARP:
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if(!(type&2)) //Delete the item when the portal has been selected (type&2). [Skotlex]
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if(!(type&2)) //Delete the item when the portal has been selected (type&2). [Skotlex]
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delitem_flag = 0;
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item_flag = 1;
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if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
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if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
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clif_displaymessage(sd->fd, "Duel: Can't use warp in duel.");
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clif_displaymessage(sd->fd, "Duel: Can't use warp in duel.");
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return 0;
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return 0;
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@ -7821,6 +7812,17 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill))
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if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill))
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return 0;
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return 0;
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break;
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break;
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case AM_BERSERKPITCHER:
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case AM_POTIONPITCHER:
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case CR_SLIMPITCHER:
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case MG_STONECURSE:
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case CR_CULTIVATION:
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case SA_FLAMELAUNCHER:
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case SA_FROSTWEAPON:
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case SA_LIGHTNINGLOADER:
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case SA_SEISMICWEAPON:
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item_flag = 1;
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break;
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case SA_DELUGE:
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case SA_DELUGE:
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case SA_VOLCANO:
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case SA_VOLCANO:
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case SA_VIOLENTGALE:
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case SA_VIOLENTGALE:
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@ -7833,7 +7835,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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sg->skill_id == SA_VIOLENTGALE
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sg->skill_id == SA_VIOLENTGALE
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)) {
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)) {
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if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0)
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if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0)
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delitem_flag = 0;
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item_flag = 0;
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else
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else
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sg->limit = 0; //Disable it.
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sg->limit = 0; //Disable it.
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}
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}
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@ -7966,7 +7968,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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return 0;
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return 0;
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}
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}
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if (sd->status.hom_id) //Don't delete items when hom is already out.
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if (sd->status.hom_id) //Don't delete items when hom is already out.
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delitem_flag = 0;
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item_flag = 0;
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break;
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break;
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case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80%
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case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80%
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if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
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if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
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@ -8104,7 +8106,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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if(!(type&1))
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if(!(type&1))
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return 1; // consumption only happens on cast-end
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return 1; // consumption only happens on cast-end
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if( delitem_flag )
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if( item_flag )
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{
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{
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int index[ARRAYLENGTH(itemid)];
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int index[ARRAYLENGTH(itemid)];
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@ -8146,6 +8148,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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}
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}
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// Consume items
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// Consume items
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if (item_flag==2)
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for( i = 0; i < ARRAYLENGTH(itemid); ++i )
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for( i = 0; i < ARRAYLENGTH(itemid); ++i )
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{
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{
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if(index[i] >= 0)
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if(index[i] >= 0)
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@ -1700,6 +1700,8 @@ int unit_remove_map(struct block_list *bl, int clrtype)
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sd->pvp_timer = -1;
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sd->pvp_timer = -1;
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sd->pvp_rank = 0;
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sd->pvp_rank = 0;
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}
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}
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if(sd->duel_group > 0)
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duel_leave(sd->duel_group, sd);
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if(pc_issit(sd)) {
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if(pc_issit(sd)) {
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pc_setstand(sd);
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pc_setstand(sd);
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@ -1807,9 +1809,6 @@ int unit_free(struct block_list *bl, int clrtype)
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if (sd->followtimer != -1)
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if (sd->followtimer != -1)
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pc_stop_following(sd);
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pc_stop_following(sd);
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// Force exiting from duel and rejecting all duel invitations when player quit [LuzZza]
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if(sd->duel_group > 0)
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duel_leave(sd->duel_group, sd);
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if(sd->duel_invite > 0)
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if(sd->duel_invite > 0)
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duel_reject(sd->duel_invite, sd);
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duel_reject(sd->duel_invite, sd);
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