- Corrected skill_check_condition to not delete items right away for certain skills that do the deletion themselves. Fixes several skills consuming items twice.

- Dispel's success rate is no longer affected by MDEF
- You are no longer blocked from being warped when standing in a warp while in a duel.
- Duels are now automatically ended when you warp out of the map you are in.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11836 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-11-28 12:57:34 +00:00
parent c4f9142c9d
commit 37d79a46de
4 changed files with 47 additions and 38 deletions

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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/28
* Corrected skill_check_condition to not delete items right away for
certain skills that do the deletion themselves. Fixes several skills
consuming items twice.
* Dispel's success rate is no longer affected by MDEF
* You are no longer blocked from being warped when standing in a warp while
in a duel.
* Duels are now automatically ended when you warp out of the map you are
in. [Skotlex]
* Fixed reflected spells bypassing WoE no-knockback restriction, because
the code allowed that when cast on self; not anymore (bugreport:231)
* Reverted the position of the max_hp/max_sp basic setting, modified the

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@ -751,8 +751,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
switch(map[m].npc[i]->subtype) {
case WARP:
// hidden chars cannot use warps -- is it the same for scripts too?
if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
(!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
break;
pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
break;

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@ -1880,8 +1880,7 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
struct status_data *status;
TBL_PC * sd;
int i,j,hp,sp,hp_rate,sp_rate,state,mhp ;
int itemid[10],amount[10];
int delitem_flag = 1;
int itemid[10],amount[ARRAYLENGTH(itemid)],index[ARRAYLENGTH(itemid)];
nullpo_retr(0, hd);
sd = hd->master;
@ -1954,31 +1953,26 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
if(!(type&1))
return 1;
if( delitem_flag )
// Check items and reduce required amounts
for( i = 0; i < ARRAYLENGTH(itemid); ++i )
{
int index[ARRAYLENGTH(itemid)];
index[i] = -1;
if(itemid[i] <= 0)
continue;// no item
// Check items and reduce required amounts
for( i = 0; i < ARRAYLENGTH(itemid); ++i )
index[i] = pc_search_inventory(sd,itemid[i]);
if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i])
{
index[i] = -1;
if(itemid[i] <= 0)
continue;// no item
index[i] = pc_search_inventory(sd,itemid[i]);
if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i])
{
clif_skill_fail(sd,skill,0,0);
return 0;
}
clif_skill_fail(sd,skill,0,0);
return 0;
}
}
// Consume items
for( i = 0; i < ARRAYLENGTH(itemid); ++i )
{
if(index[i] >= 0)
pc_delitem(sd,index[i],amount[i],0);
}
// Consume items
for( i = 0; i < ARRAYLENGTH(itemid); ++i )
{
if(index[i] >= 0)
pc_delitem(sd,index[i],amount[i],0);
}
if(type&2)
@ -4169,12 +4163,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1)
{
clif_skill_nodamage(src,bl,skillid,skilllv,1);
i = tstatus->mdef;
if (i >= 100 ||
(dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) ||
tsc == NULL || (tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) || //Rogue's spirit defends againt dispel.
//Fixed & changed to use a proportionnal reduction (no info, but seems far more logical) [DracoRPG]
rand()%100 >= (100-i)*(50+10*skilllv)/100)
if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
|| rand()%100 >= 50+10*skilllv)
{
if (sd)
clif_skill_fail(sd,skillid,0,0);
@ -7447,7 +7438,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
struct status_change *sc;
int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,ammo_qty,state,spiritball,mhp;
int itemid[10],amount[10];
int delitem_flag = 1;
char item_flag = 2; //0 - no item checking. 1 - only check if you have items. 2 - check and delete
nullpo_retr(0, sd);
@ -7638,7 +7629,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
case AL_WARP:
if(!(type&2)) //Delete the item when the portal has been selected (type&2). [Skotlex]
delitem_flag = 0;
item_flag = 1;
if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
clif_displaymessage(sd->fd, "Duel: Can't use warp in duel.");
return 0;
@ -7821,6 +7812,17 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill))
return 0;
break;
case AM_BERSERKPITCHER:
case AM_POTIONPITCHER:
case CR_SLIMPITCHER:
case MG_STONECURSE:
case CR_CULTIVATION:
case SA_FLAMELAUNCHER:
case SA_FROSTWEAPON:
case SA_LIGHTNINGLOADER:
case SA_SEISMICWEAPON:
item_flag = 1;
break;
case SA_DELUGE:
case SA_VOLCANO:
case SA_VIOLENTGALE:
@ -7833,7 +7835,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
sg->skill_id == SA_VIOLENTGALE
)) {
if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0)
delitem_flag = 0;
item_flag = 0;
else
sg->limit = 0; //Disable it.
}
@ -7966,7 +7968,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
return 0;
}
if (sd->status.hom_id) //Don't delete items when hom is already out.
delitem_flag = 0;
item_flag = 0;
break;
case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80%
if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
@ -8104,7 +8106,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
if(!(type&1))
return 1; // consumption only happens on cast-end
if( delitem_flag )
if( item_flag )
{
int index[ARRAYLENGTH(itemid)];
@ -8146,6 +8148,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
}
// Consume items
if (item_flag==2)
for( i = 0; i < ARRAYLENGTH(itemid); ++i )
{
if(index[i] >= 0)

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@ -1700,6 +1700,8 @@ int unit_remove_map(struct block_list *bl, int clrtype)
sd->pvp_timer = -1;
sd->pvp_rank = 0;
}
if(sd->duel_group > 0)
duel_leave(sd->duel_group, sd);
if(pc_issit(sd)) {
pc_setstand(sd);
@ -1807,9 +1809,6 @@ int unit_free(struct block_list *bl, int clrtype)
if (sd->followtimer != -1)
pc_stop_following(sd);
// Force exiting from duel and rejecting all duel invitations when player quit [LuzZza]
if(sd->duel_group > 0)
duel_leave(sd->duel_group, sd);
if(sd->duel_invite > 0)
duel_reject(sd->duel_invite, sd);