- Added an alternate path searching method for non-stacking mode.
- Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode. - Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x' - Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/18
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* Fixed a missing break that was making Heal, Resurrection and some others
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become attack skills [Skotlex]
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* Some CELL_NOSTACK Mod updates: [Skotlex]
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- Made the free-cell lookup more extensive.
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- Allowed pc_setpos to place players on top of cells that are stacked
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- Fixed a logic bug in the mob-walk code that was making them get stuck and
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not move (triggered quite often when the cell no stack mod is enabled)
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2006/02/17
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* Cleaned up irc.c, may it compile now on Windows? [Skotlex]
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* Updated the VC project files by Joshuaali. [Skotlex]
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@ -509,7 +509,6 @@ static int mob_walktoxy_sub(struct mob_data *md);
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*/
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static int mob_walk(struct mob_data *md,unsigned int tick,int data)
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{
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int moveblock;
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int i;
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static int dirx[8]={0,-1,-1,-1,0,1,1,1};
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static int diry[8]={1,1,0,-1,-1,-1,0,1};
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@ -550,8 +549,6 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data)
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return 0;
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}
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moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
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md->state.state=MS_WALK;
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map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md);
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@ -787,7 +784,7 @@ int mob_changestate(struct mob_data *md,int state,int type)
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case MS_WALK:
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if((i=calc_next_walk_step(md))>0){
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i = i>>2;
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md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0);
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md->timer=add_timer(gettick()+i,mob_timer,md->bl.id, md->walkpath.path_pos);
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}
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else
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md->state.state=MS_IDLE;
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@ -890,20 +887,13 @@ static int mob_timer(int tid,unsigned int tick,int id,int data)
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static int mob_walktoxy_sub(struct mob_data *md)
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{
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struct walkpath_data wpd;
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int x,y;
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static int dirx[8]={0,-1,-1,-1,0,1,1,1};
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static int diry[8]={1,1,0,-1,-1,-1,0,1};
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nullpo_retr(0, md);
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memset(&wpd, 0, sizeof(wpd));
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if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy))
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return 1;
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if (wpd.path[0] >= 8)
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return 1;
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x = md->bl.x+dirx[wpd.path[0]];
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y = md->bl.y+diry[wpd.path[0]];
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memcpy(&md->walkpath,&wpd,sizeof(wpd));
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@ -1753,6 +1743,28 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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else if (dx > 0) dx--;
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if (dy < 0) dy++;
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else if (dy > 0) dy--;
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#ifdef CELL_NOSTACK
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while (mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0))
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{ //Attempt to chase to nearby blocks
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do {
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if (i < 5) {
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dx = tbl->x - md->bl.x + rand()%3 - 1;
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dy = tbl->y - md->bl.y + rand()%3 - 1;
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} else { //Try some more...
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dx = tbl->x - md->bl.x + rand()%5 - 2;
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dy = tbl->y - md->bl.y + rand()%5 - 2;
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}
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i++;
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} while (i < 15 && map_getcell(md->bl.m, md->bl.x+dx, md->bl.y+dy, CELL_CHKSTACK));
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if (i >= 15) {
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//On stacked mode, it is much more likely that you just can't reach the target. So unlock it
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mob_unlocktarget(md, tick);
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//Make it give up for 1 second to avoid unnecessary server load in case the target is already mobbed to death.
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mob_changestate(md,MS_DELAY,1000);
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return 0;
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}
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}
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#else
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while (i < 5 && mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0))
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{ //Attempt to chase to nearby blocks
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dx = tbl->x - md->bl.x + rand()%3 - 1;
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@ -1766,6 +1778,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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if (dy < 0) dy = 2;
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else if (dy > 0) dy = -2;
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}
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#endif
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md->next_walktime = tick + 500;
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mob_walktoxy (md, md->bl.x+dx, md->bl.y+dy, 0);
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return 0;
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@ -3316,7 +3316,11 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
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if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
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x=y=0;
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if((x==0 && y==0) ||
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#ifndef CELL_NOSTACK
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(map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL))
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#else
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(map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL) && !map_getcell(m, x, y, CELL_CHKSTACK))
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#endif
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){ //We allow placing players on top of an ICEWALL tile to prevent force-warping players when an ice wall is placed
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//at spawn points from warps and the like. [Skotlex]
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if(x||y) {
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@ -3079,6 +3079,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
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}
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break;
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case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex]
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return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
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case CR_GRANDCROSS:
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