- Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf). - Some cleaning of skill_additional_effect - Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting - Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner - Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses. - Added check to prevent the client from using passive skills. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
d6b2ea1268
commit
3839fa7619
@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/03/28
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* Negative aspd rate bonuses will be handled as aspd add rate since the
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default non-stackable bonus is useless on penalty bonuses.
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* Added check to prevent the client from using passive skills. [Skotlex]
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* Updated sql-files [Playtester]
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* Removed a missing file reference in the athena-start script
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* Fixed a #error "<malloc.h> has been replaced by <stdlib.h>" problem
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@ -1,5 +1,8 @@
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Date Added
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2007/03/28
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* Added config "vending_tax" to apply a tax to all vending requests, as it
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was in kRO Sakray some time ago (items.conf).
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2007/03/22
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* Made packet_ver_flag's description use hexadecimal values for the packet
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versions, and changed the default to 0xFFFF. [Skotlex]
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@ -30,6 +30,11 @@
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// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
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vending_max_value: 1000000000
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// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
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// When a tax is applied, the item's full price is charged to the buyer, but
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// the vender will not get the whole price paid (they get 100% - this tax).
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vending_tax: 0
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// Show the buyer's name when successfully vended an item
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buyer_name: yes
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@ -2928,20 +2928,6 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
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if (!status_isdead(target) && damage > 0) {
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if (sd) {
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int rate = 0;
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if (sd->weapon_coma_ele[tstatus->def_ele] > 0)
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rate += sd->weapon_coma_ele[tstatus->def_ele];
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if (sd->weapon_coma_race[tstatus->race] > 0)
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rate += sd->weapon_coma_race[tstatus->race];
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if (sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS] > 0)
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rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
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if (rate)
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status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
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}
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}
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if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
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int sp = 0;
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int skillid = sc->data[SC_AUTOSPELL].val2;
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@ -3692,6 +3678,7 @@ static const struct battle_data_short {
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{ "hom_rename", &battle_config.hom_rename },
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{ "homunculus_show_growth", &battle_config.homunculus_show_growth }, //[orn]
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{ "homunculus_friendly_rate", &battle_config.homunculus_friendly_rate },
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{ "vending_tax", &battle_config.vending_tax },
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};
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static const struct battle_data_int {
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@ -3955,6 +3942,7 @@ void battle_set_defaults() {
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battle_config.mob_warp = 0;
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battle_config.dead_branch_active = 0;
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battle_config.vending_max_value = 10000000;
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battle_config.vending_tax = 0;
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battle_config.show_steal_in_same_party = 0;
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battle_config.party_update_interval = 1000;
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battle_config.party_share_type = 0;
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@ -4271,6 +4259,9 @@ void battle_validate_conf() {
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if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0)
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battle_config.vending_max_value = MAX_ZENY;
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if (battle_config.vending_tax > 10000)
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battle_config.vending_tax = 10000;
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if (battle_config.min_skill_delay_limit < 10)
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battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
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@ -261,7 +261,8 @@ extern struct Battle_Config {
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unsigned short chat_warpportal;
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unsigned short mob_warp;
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unsigned short dead_branch_active;
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unsigned int vending_max_value;
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int vending_max_value;
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unsigned short vending_tax;
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unsigned short show_steal_in_same_party;
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unsigned short party_share_type;
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unsigned short party_hp_mode;
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@ -9637,8 +9637,8 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
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sd->idletime = last_tick;
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tmp = skill_get_inf(skillnum);
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if (tmp&INF_GROUND_SKILL)
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return; //Using a ground skill on a target? WRONG.
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if (tmp&INF_GROUND_SKILL || !tmp)
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return; //Using a ground/passive skill on a target? WRONG.
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if (skillnum >= HM_SKILLBASE && skillnum <= HM_SKILLBASE+MAX_HOMUNSKILL) {
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clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id);
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@ -2529,7 +2529,7 @@ int map_readallmaps (void)
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exit(1); //No use launching server if maps can't be read.
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}
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ShowStatus("Loading maps...\n");
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ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file);
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for(i = 0; i < map_num; i++)
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{
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@ -618,6 +618,7 @@ struct map_session_data {
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unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
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unsigned perfect_hiding : 1; // [Valaris]
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unsigned no_knockback : 1;
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unsigned bonus_coma : 1;
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} special_state;
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int login_id1, login_id2;
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unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
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20
src/map/pc.c
20
src/map/pc.c
@ -1534,9 +1534,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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ShowError("pc_bonus: bonus bAspd is no longer supported!\n");
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break;
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case SP_ASPD_RATE: //Non stackable increase
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if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10)
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status->aspd_rate = 1000-val*10;
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break;
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if(val >= 0) { //Let negative ASPD bonuses become AddRate ones.
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if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10)
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status->aspd_rate = 1000-val*10;
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break;
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}
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case SP_ASPD_ADDRATE: //Stackable increase - Made it linear as per rodatazone
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if(sd->state.lr_flag != 2)
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sd->aspd_add_rate -= val;
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@ -2130,12 +2132,16 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
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break;
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}
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if(sd->state.lr_flag != 2)
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sd->weapon_coma_ele[type2] += val;
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if(sd->state.lr_flag == 2)
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break;
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sd->weapon_coma_ele[type2] += val;
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sd->special_state.bonus_coma = 1;
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break;
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case SP_WEAPON_COMA_RACE:
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if(sd->state.lr_flag != 2)
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sd->weapon_coma_race[type2] += val;
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if(sd->state.lr_flag == 2)
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break;
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sd->weapon_coma_race[type2] += val;
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sd->special_state.bonus_coma = 1;
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break;
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case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
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if(sd->state.lr_flag !=2){
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@ -1016,6 +1016,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if (!tsc) //skill additional effect is about adding effects to the target...
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//So if the target can't be inflicted with statuses, this is pointless.
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return 0;
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if (sc && !sc->count)
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sc = NULL;
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switch(skillid){
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case 0: // Normal attacks (no skill used)
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@ -1024,8 +1026,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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// Automatic trigger of Blitz Beat
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if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
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rand()%1000 <= sstatus->luk*10/3+1 ) {
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int lv=(sd->status.job_level+9)/10;
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,SD_LEVEL);
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rate=(sd->status.job_level+9)/10;
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<rate)?skill:rate,tick,SD_LEVEL);
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}
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// Gank
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if(dstmd && sd->status.weapon != W_BOW &&
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@ -1037,33 +1039,41 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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clif_skill_fail(sd,RG_SNATCHER,0,0);
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}
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// Chance to trigger Taekwon kicks [Dralnu]
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if(sd->sc.count && sd->sc.data[SC_COMBO].timer == -1) {
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if(sd->sc.data[SC_READYSTORM].timer != -1 &&
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if(sc && sc->data[SC_COMBO].timer == -1) {
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if(sc->data[SC_READYSTORM].timer != -1 &&
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sc_start(src,SC_COMBO, 15, TK_STORMKICK,
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(2000 - 4*sstatus->agi - 2*sstatus->dex)))
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; //Stance triggered
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else if(sd->sc.data[SC_READYDOWN].timer != -1 &&
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else if(sc->data[SC_READYDOWN].timer != -1 &&
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sc_start(src,SC_COMBO, 15, TK_DOWNKICK,
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(2000 - 4*sstatus->agi - 2*sstatus->dex)))
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; //Stance triggered
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else if(sd->sc.data[SC_READYTURN].timer != -1 &&
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else if(sc->data[SC_READYTURN].timer != -1 &&
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sc_start(src,SC_COMBO, 15, TK_TURNKICK,
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(2000 - 4*sstatus->agi - 2*sstatus->dex)))
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; //Stance triggered
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else if(sd->sc.data[SC_READYCOUNTER].timer != -1)
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else if(sc->data[SC_READYCOUNTER].timer != -1)
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{ //additional chance from SG_FRIEND [Komurka]
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rate = 20;
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if (sd->sc.data[SC_SKILLRATE_UP].timer != -1 && sd->sc.data[SC_SKILLRATE_UP].val1 == TK_COUNTER) {
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rate += rate*sd->sc.data[SC_SKILLRATE_UP].val2/100;
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if (sc->data[SC_SKILLRATE_UP].timer != -1 && sc->data[SC_SKILLRATE_UP].val1 == TK_COUNTER) {
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rate += rate*sc->data[SC_SKILLRATE_UP].val2/100;
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status_change_end(src,SC_SKILLRATE_UP,-1);
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}
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sc_start4(src,SC_COMBO, rate, TK_COUNTER, bl->id,0,0,
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(2000 - 4*sstatus->agi - 2*sstatus->dex));
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}
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}
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}
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if (sc && sc->count) {
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if (sd->special_state.bonus_coma) {
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rate = sd->weapon_coma_ele[tstatus->def_ele];
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rate += sd->weapon_coma_race[tstatus->race];
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rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
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if (rate)
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status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
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}
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}
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if (sc) {
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// Enchant Poison gives a chance to poison attacked enemies
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if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
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status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2,
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@ -6771,11 +6781,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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if(skillid==HT_TALKIEBOX ||
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skillid==RG_GRAFFITI){
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group->valstr=(char *) aMallocA(MESSAGE_SIZE*sizeof(char));
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if(group->valstr==NULL){
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ShowFatalError("skill_castend_map: out of memory !\n");
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exit(1);
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}
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group->valstr=(char *) aMalloc(MESSAGE_SIZE*sizeof(char));
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if (sd)
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memcpy(group->valstr,sd->message,MESSAGE_SIZE);
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else //Eh... we have to write something here... even though mobs shouldn't use this. [Skotlex]
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@ -6870,6 +6876,20 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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skill_delunitgroup(src, group, 0);
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return NULL;
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}
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if (group->state.song_dance) {
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if(sd){
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sd->skillid_dance = skillid;
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sd->skilllv_dance = skilllv;
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}
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if (
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sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
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(group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
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sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
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)
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skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
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}
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if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
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group->val1 = group->alive_count;
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@ -7774,6 +7794,11 @@ int skill_check_pc_partner (struct map_session_data *sd, int skill_id, int* skil
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static int c=0;
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static int p_sd[2] = { 0, 0 };
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int i;
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if (!battle_config.player_skill_partner_check ||
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(battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond))
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return 99; //As if there were infinite partners.
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if (cast_flag)
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{ //Execute the skill on the partners.
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struct map_session_data* tsd;
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@ -8205,10 +8230,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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break;
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case PR_BENEDICTIO:
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{
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if (!battle_config.player_skill_partner_check ||
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(battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
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)
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break; //No need to do any partner checking [Skotlex]
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if (!(type&1))
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{ //Started casting.
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if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2)
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@ -8218,10 +8239,9 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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}
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}
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else
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{ //Done casting
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//Should I repeat the check? If so, it would be best to only do this on cast-ending. [Skotlex]
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//Should I repeat the check? If so, it would be best to only do
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//this on cast-ending. [Skotlex]
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skill_check_pc_partner(sd, skill, &lv, 1, 1);
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}
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}
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break;
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case AM_CANNIBALIZE:
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@ -9845,22 +9865,6 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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if (skillid == PR_SANCTUARY) //Sanctuary starts healing +1500ms after casted. [Skotlex]
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group->tick += 1500;
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group->valstr=NULL;
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i = skill_get_unit_flag(skillid); //Reuse for faster access from here on. [Skotlex]
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if (i&(UF_DANCE|UF_SONG|UF_ENSEMBLE)) {
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struct map_session_data *sd = NULL;
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if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){
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sd->skillid_dance=skillid;
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sd->skilllv_dance=skilllv;
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}
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sc_start4(src,SC_DANCING,100,skillid,(int)group,skilllv,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000);
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if (sd && i&UF_ENSEMBLE && skillid != CG_HERMODE && //Hermod is a encore with a warp!
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battle_config.player_skill_partner_check &&
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(!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)
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) {
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skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
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}
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}
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return group;
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}
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@ -158,6 +158,8 @@ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned cha
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//Logs
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pc_payzeny(sd, (int)z);
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if (battle_config.vending_tax)
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z = z*battle_config.vending_tax/10000;
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pc_getzeny(vsd, (int)z);
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for(i = 0; 8 + 4 * i < len; i++) {
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