- Changed some pc_authfails to clif_authfail_fd since pc_authfail prints errors when invoked after a char is auth'ed.
- Added a static +100 Hp to ninjas and gunslingers since it's required for the best approximated hp growth algorythm. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9404 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/04
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* Added a static +100 Hp to ninjas and gunslingers since it's required for
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the best approximated hp growth algorythm. [Skotlex]
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* Knockback will again use the fixpos packet instead of the slide packet
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(slide was introduced with high jump) since Aegis captures say that packet
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is still used for knockbacks. [Skotlex]
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@ -342,7 +342,7 @@ int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y,
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if (other_mapserver_count < 1)
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{ //No other map servers are online!
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pc_authfail(sd);
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clif_authfail_fd(sd->fd, 0);
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return -1;
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}
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@ -385,7 +385,7 @@ int chrif_changemapserverack(int fd)
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if (RFIFOL(fd,6) == 1) {
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if (battle_config.error_log)
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ShowError("map server change failed.\n");
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pc_authfail(sd);
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clif_authfail_fd(sd->fd, 0);
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return 0;
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}
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clif_changemapserver(sd, (char*)mapindex_id2name(RFIFOW(fd,18)), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28));
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@ -450,16 +450,16 @@ int guild_created(int account_id,int guild_id)
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if(sd==NULL)
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return 0;
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if(guild_id>0) {
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//struct guild *g;
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sd->status.guild_id=guild_id;
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sd->state.guild_sent=0;
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clif_guild_created(sd,0);
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if(battle_config.guild_emperium_check)
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pc_delitem(sd,pc_search_inventory(sd,714),1,0); // エンペリウム消耗
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} else {
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if(!guild_id) {
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clif_guild_created(sd,2); // 作成失敗(同名ギルド存在)
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return 0;
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}
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//struct guild *g;
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sd->status.guild_id=guild_id;
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sd->state.guild_sent=0;
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clif_guild_created(sd,0);
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if(battle_config.guild_emperium_check)
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pc_delitem(sd,pc_search_inventory(sd,714),1,0); // エンペリウム消耗
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return 0;
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}
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@ -1497,9 +1497,15 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta
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val += val * 25/100;
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else if (sd->class_&JOBL_BABY)
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val -= val * 30/100;
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
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if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA ||
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(sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER)
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val += 100; //Since their HP can't be approximated well enough without this.
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if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON &&
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sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
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val *= 3; //Triple max HP for top ranking Taekwons over level 90.
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE &&
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sd->status.base_level >= 99)
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val += 2000;
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return val;
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