Updated the Enlarge Weight Limit NPC. It is now a conversion of an aegis script, with iRO dialog.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14224 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2010-01-22 23:07:37 +00:00
parent d96ceeb130
commit 38617b38fd
2 changed files with 56 additions and 48 deletions

View File

@ -1,5 +1,7 @@
Date Added
======
2010/01/22
* Rev. 14224 Updated the Enlarge Weight Limit NPC. It is now a conversion of an aegis script, with iRO dialog. [L0ne_W0lf]
2009/12/24
* Rev. 14124 Applied Kazukin's fix for the dancing portion of The Sign Quest. (bugreport:3966) [L0ne_W0lf]
2009/12/20

View File

@ -3,16 +3,18 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: =================================
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================
payon,173,141,4 script Ripped Cabus#GymPass 899,{
@ -49,26 +51,10 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
next;
switch(select("Yes:No:Um, my workouts wore off.")) {
case 1:
if (countitem(7776) == 0) {
mes "[Ripped]";
mes "Dude, what'd I tell you?";
mes "You gotta bring me your";
mes "^FF0000Gym Pass^000000 if you wanna";
mes "work out, and build up your";
mes "item carrying muscles.";
close;
}
else if (getskilllv("ALL_INCCARRY") >= 10) {
mes "[Ripped]";
mes "Dude, I don't think we can";
mes "build up your item carrying";
mes "muscles anymore than that.";
mes "It's too dangerous for your";
mes "body if we even tried! C'mon,";
mes "I told you about the limits.";
close;
}
else {
if (gympassmemory < 10) {
set .@add_carry,gympassmemory + 1;
set .@remain_carry,10 - .@add_carry;
if (countitem(7776) > 0) {
mes "[Ripped]";
mes "Oh, awesome, I see you";
mes "brought your Gym Pass.";
@ -84,16 +70,36 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
next;
specialeffect2 EF_SIGHTRASHER;
next;
delitem 7776,1;
skill "ALL_INCCARRY",getskilllv("ALL_INCCARRY")+1,0;
set gympassmemory,gympassmemory+1;
mes "[Ripped]";
mes "There, you should be able";
mes "to carry more stuff with you.";
mes "Let's see, we can increase";
mes "your item carrying capacity";
mes "^FF00000" + (10-getskilllv(681)) + "^000000 more times if we continue";
mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
mes "training together like this.";
delitem 7776,1; //Max_Weight_Up_Scroll
set gympassmemory,.@add_carry;
skill "ALL_INCCARRY",.@add_carry,0;
close;
}
else {
mes "[Ripped]";
mes "Dude, what'd I tell you?";
mes "You gotta bring me your";
mes "^FF0000Gym Pass^000000 if you wanna";
mes "work out, and build up your";
mes "item carrying muscles.";
close;
}
}
else {
mes "[Ripped]";
mes "Dude, I don't think we can";
mes "build up your item carrying";
mes "muscles anymore than that.";
mes "It's too dangerous for your";
mes "body if we even tried! C'mon,";
mes "I told you about the limits.";
close;
}
case 2:
@ -106,15 +112,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
mes "get them in shape.";
close;
case 3:
if (getskilllv("ALL_INCCARRY") == 0) {
mes "[Ripped]";
mes "Uhh...";
mes "We didn't work out";
mes "together before.";
mes "I'm sure about that.";
close;
}
else {
if (gympassmemory > 0) {
mes "[Ripped]";
mes "What happened?";
mes "You let your item carrying";
@ -131,13 +129,21 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
next;
specialeffect2 EF_SIGHTRASHER;
next;
skill 681,gympassmemory,0;
mes "[Ripped]";
mes "How about that?";
mes "Your item carrying";
mes "muscles grew back,";
mes "just like that! Try not to";
mes "wimp out again, okay?";
skill "ALL_INCCARRY",gympassmemory,0;
close;
}
else {
mes "[Ripped]";
mes "Uhh...";
mes "We didn't work out";
mes "together before.";
mes "I'm sure about that.";
close;
}
}