* Implemented the Manuk and Splendide item status effects, thanks to Epoque.

* Implemented Manuk and Splendide consumable items.
* Added Splendide and Manuk merchants.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14327 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2010-06-01 23:01:54 +00:00
parent ab33f36fcf
commit 387bcdf5ae
12 changed files with 96 additions and 9 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/06/01
* Rev. 14327 Implemented the Manuk and Splendide item status effects, thanks to Epoque. [L0ne_W0lf]
2010/05/31
* Added support for using 'town', 'autotrade', 'allowks', 'monster_noteleport', 'pvp_nocalcrank' and 'battleground' mapflags in scripts (bugreport:4226). [Paradox924X]
* Replaced all occurrences of 'leaved' with 'withdraw'. [Paradox924X]

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@ -9,6 +9,7 @@
13005 Angelic Wing Dagger: NEED INFO.
=======================
2010/06/01
* Rev. 14327 Implemented Manuk and Splendide consumable items. [L0ne_W0lf]
* Rev. 14325 Fixed Dark Shadow having Nydhoggr's Shadow's MVP exp reward. (Bugreport:4247) [L0ne_W0lf]
* Corrected the races for Dark Pinguicula and Ancient Tree. (bugreport:4265)
2010/05/31

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@ -837,6 +837,12 @@ SC_JEXPBOOST 292
SC_HELLPOWER 294
SC_INVINCIBLE 295
SC_INVINCIBLEOFF 296
SC_MANU_ATK 297
SC_MANU_DEF 298
SC_SPL_ATK 299
SC_SPL_DEF 300
SC_MANU_MATK 301
SC_SPL_MATK 302
e_gasp 0
e_what 1

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@ -4331,14 +4331,14 @@
12339,Cherish_Box_Ori,Treasure Edition Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12340,Mysterious_Rice_Powder,Chewy Rice Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12342,Manuk's_Opportunity,Manuk's Opportunity,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12343,Manuk's_Courage,Manuk's Courage,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MANU_DEF,600000,RG_Manuk;},{},{}
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12345,Luciola's_Honey_Jam,Luciola's Honey Jam,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12342,Manuk's_Opportunity,Manuk's Opportunity,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MANU_ATK,600000,10; },{},{}
12343,Manuk's_Courage,Manuk's Courage,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MANU_DEF,600000,10; },{},{}
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPL_ATK,600000,10; },{},{}
12345,Luciola's_Honey_Jam,Luciola's Honey Jam,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPL_DEF,600000,10; },{},{}
12346,Unripe_Acorn,Unripe Acorn,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal -100,0; },{},{}
12347,Acorn_Jelly,Acorn Jelly,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12348,Manuk's_Faith,Manuk's Faith,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12349,Cornus'_Tears,Cornus' Tears,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12348,Manuk's_Faith,Manuk's Faith,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MANU_MATK,600000,10; },{},{}
12349,Cornus'_Tears,Cornus' Tears,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPL_MATK,600000,10; },{},{}
12350,Angeling_Potion,Angeling Potion,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12351,Shout_Megaphone,Scream Megaphone,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12352,Dun_Tele_Scroll3,Dungeon Teleport Scroll 3,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}

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@ -1,5 +1,8 @@
Date Added
======
2010/06/01
* Rev. 14327 Added Splendide and Manuk merchants. [L0ne_W0lf]
2010/05/30
* Rev. 14315 Shop update, and added Wanderer pet food maker NPC. [L0ne_W0lf]
- Added Trading merchants, (ninja& gunslinger) to Izlude and Alberta.
- Made Brasilis shop names unique, and uncommented.

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.7a
//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -28,6 +28,7 @@
//= 1.6 Added the Yggdrasil Dungeon floor 2 puzzle.
//= 1.7 Added daily quest 'Dragon Egg collection.'
//= 1.7a Fixed a translation typo. Tabb -> Taab.
//= 1.8 Added a missing " in the GM only NPC.
//============================================================
// Cat Hand Addition.
@ -6801,7 +6802,7 @@ mid_camp,7,3,0 script Translator Preparation#1 708,{
next;
mes "[EP 13 Translator Quest Preparation]";
mes "Current report quest's item is "+ ep13_1_edq +" ";
mes "Start Quest?;
mes "Start Quest?";
next;
switch(select("Yes:No")) {
case 1:

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@ -56,6 +56,8 @@ npc: npc/merchants/gemstone.txt
npc: npc/merchants/advanced_refiner.txt
npc: npc/merchants/elemental_trader.txt
npc: npc/merchants/enchan_arm.txt
npc: npc/merchants/manuk.txt
npc: npc/merchants/splendide.txt
npc: npc/merchants/wander_pet_food.txt
// Cash Shop
// See file before enabling, as you may wish to change the

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@ -430,6 +430,23 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
damage >>= 2; //75% reduction
}
// Compressed code, fixed by map.h [Epoque]
if (src->type == BL_MOB) {
int i;
if (sc->data[SC_MANU_DEF])
for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
if (mob_manuk[i]==((TBL_MOB*)src)->class_) {
damage -= sc->data[SC_MANU_DEF]->val1*damage/100;
break;
}
if (sc->data[SC_SPL_DEF])
for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
if (mob_splendide[i]==((TBL_MOB*)src)->class_) {
damage -= sc->data[SC_SPL_DEF]->val1*damage/100;
break;
}
}
if((sce=sc->data[SC_ARMOR]) && //NPC_DEFENDER
sce->val3&flag && sce->val4&flag)
damage -= damage*sc->data[SC_ARMOR]->val2/100;
@ -493,6 +510,28 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
{
if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
damage += damage * 75 / 100;
// [Epoque]
if (bl->type == BL_MOB)
{
int i;
if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
)
for (i=0;ARRAYLENGTH(mob_manuk)>i;i++)
if (((TBL_MOB*)bl)->class_==mob_manuk[i]) {
damage += damage*sce->val1/100;
break;
}
if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
)
for (i=0;ARRAYLENGTH(mob_splendide)>i;i++)
if (((TBL_MOB*)bl)->class_==mob_splendide[i]) {
damage += damage*sce->val1/100;
break;
}
}
}
if (battle_config.pk_mode && sd && bl->type == BL_PC && damage)

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@ -73,6 +73,10 @@ static struct {
#define CLASSCHANGE_BOSS_NUM 21
//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
const int mob_manuk[] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
const int mob_splendide[] = { 1991, 1992, 1993, 1994, 1995 };
/*==========================================
* Local prototype declaration (only required thing)
*------------------------------------------*/

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@ -38,6 +38,10 @@
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
//Externals for the status effects. [Epoque]
extern const int mob_manuk[];
extern const int mob_splendide[];
//Mob skill states.
enum MobSkillState {
MSS_ANY = -1,

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@ -476,6 +476,12 @@ void initChangeTables(void)
StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK;
StatusIconChangeTable[SC_FLEEFOOD]= SI_FOODFLEE;
StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT;
StatusIconChangeTable[SC_MANU_ATK] = SI_MANU_ATK;
StatusIconChangeTable[SC_MANU_DEF] = SI_MANU_DEF;
StatusIconChangeTable[SC_SPL_ATK] = SI_SPL_ATK;
StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF;
StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK;
StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK;
//Cash Items
StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST;
StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST;
@ -5943,6 +5949,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 20*val1; //% of life to be revived with
break;
case SC_MANU_DEF:
case SC_MANU_ATK:
case SC_MANU_MATK:
val2 = 1; // Manuk group
break;
case SC_SPL_DEF:
case SC_SPL_ATK:
case SC_SPL_MATK:
val2 = 2; // Splendide group
break;
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?

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@ -317,6 +317,12 @@ typedef enum sc_type {
SC_HELLPOWER = 294,
SC_INVINCIBLE, //295
SC_INVINCIBLEOFF,
SC_MANU_ATK,
SC_MANU_DEF,
SC_SPL_ATK,
SC_SPL_DEF, //300
SC_MANU_MATK,
SC_SPL_MATK,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@ -706,13 +712,15 @@ enum si_type {
SI_NEUTRALBARRIER_MASTER = 378,
SI_STEALTHFIELD = 379,
SI_STEALTHFIELD_MASTER = 380,
*/
SI_MANU_ATK = 381,
SI_MANU_DEF = 382,
SI_SPL_ATK = 383,
SI_SPL_DEF = 384,
SI_REPRODUCE = 385,
// SI_REPRODUCE = 385,
SI_MANU_MATK = 386,
SI_SPL_MATK = 387,
/*
SI_STR_SCROLL = 388,
SI_INT_SCROLL = 389,
SI_LG_REFLECTDAMAGE = 390,