- Some small, insignificant code cleanups in unit.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5730 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-24 14:16:54 +00:00
parent 1c274744f9
commit 38a6abcd3f

View File

@ -1546,34 +1546,32 @@ int unit_free(struct block_list *bl) {
if( bl->type == BL_PC ) {
struct map_session_data *sd = (struct map_session_data*)bl;
if(status_isdead(&sd->bl))
if(status_isdead(bl))
pc_setrestartvalue(sd,2);
//Status that are not saved...
if(sd->sc.count) {
if(sd->sc.data[SC_SPURT].timer!=-1)
status_change_end(&sd->bl,SC_SPURT,-1);
status_change_end(bl,SC_SPURT,-1);
if(sd->sc.data[SC_BERSERK].timer!=-1)
status_change_end(&sd->bl,SC_BERSERK,-1);
status_change_end(bl,SC_BERSERK,-1);
if(sd->sc.data[SC_TRICKDEAD].timer!=-1)
status_change_end(&sd->bl,SC_TRICKDEAD,-1);
status_change_end(bl,SC_TRICKDEAD,-1);
if (battle_config.debuff_on_logout) {
if(sd->sc.data[SC_STRIPWEAPON].timer!=-1)
status_change_end(&sd->bl,SC_STRIPWEAPON,-1);
status_change_end(bl,SC_STRIPWEAPON,-1);
if(sd->sc.data[SC_STRIPARMOR].timer!=-1)
status_change_end(&sd->bl,SC_STRIPARMOR,-1);
status_change_end(bl,SC_STRIPARMOR,-1);
if(sd->sc.data[SC_STRIPSHIELD].timer!=-1)
status_change_end(&sd->bl,SC_STRIPSHIELD,-1);
status_change_end(bl,SC_STRIPSHIELD,-1);
if(sd->sc.data[SC_STRIPHELM].timer!=-1)
status_change_end(&sd->bl,SC_STRIPHELM,-1);
status_change_end(bl,SC_STRIPHELM,-1);
if(sd->sc.data[SC_EXTREMITYFIST].timer!=-1)
status_change_end(&sd->bl,SC_EXTREMITYFIST,-1);
status_change_end(bl,SC_EXTREMITYFIST,-1);
if(sd->sc.data[SC_EXPLOSIONSPIRITS].timer!=-1)
status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1);
status_change_end(bl,SC_EXPLOSIONSPIRITS,-1);
}
}
// Notify friends that this char logged out. [Skotlex]
clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
party_send_logout(sd);
@ -1631,15 +1629,12 @@ int unit_free(struct block_list *bl) {
aFree(pd->status);
pd->status = NULL;
}
map_deliddb(&pd->bl);
map_freeblock(&pd->bl);
if (sd) sd->pd = NULL;
} else if(bl->type == BL_MOB) {
struct mob_data *md = (struct mob_data*)bl;
if(md->deletetimer!=-1)
delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer=-1;
map_deliddb(&md->bl);
if(md->lootitem) {
aFree(md->lootitem);
md->lootitem=NULL;
@ -1659,9 +1654,13 @@ int unit_free(struct block_list *bl) {
}
if(mob_is_clone(md->class_))
mob_clone_delete(md->class_);
map_freeblock(bl);
}
status_change_clear(bl,1);
if (bl->type != BL_PC)
{ //Players are handled by map_quit
map_deliddb(bl);
map_freeblock(bl);
}
map_freeblock_unlock();
return 0;
}