Fixed refine rate documentation
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# Chances: Success chance based on cost type. (Default: null)
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# Chances: Success chance based on cost type. (Default: null)
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# - Type Refinement cost type based on ore used.
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# - Type Refinement cost type based on ore used.
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# Rate Chance of success out of 0~100. (Default: 0)
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# Rate Chance of success out of 0~10000. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~100. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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###########################################################################
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###########################################################################
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# Chances: Success chance based on cost type. (Default: null)
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# Chances: Success chance based on cost type. (Default: null)
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# - Type Refinement cost type based on ore used.
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# - Type Refinement cost type based on ore used.
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# Rate Chance of success out of 0~100. (Default: 0)
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# Rate Chance of success out of 0~10000. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~100. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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###########################################################################
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###########################################################################
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@ -32,10 +32,10 @@
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# Chances: Success chance based on cost type. (Default: null)
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# Chances: Success chance based on cost type. (Default: null)
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# - Type Refinement cost type based on ore used.
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# - Type Refinement cost type based on ore used.
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# Rate Chance of success out of 0~100. (Default: 0)
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# Rate Chance of success out of 0~10000. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~100. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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###########################################################################
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###########################################################################
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@ -32,10 +32,10 @@
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
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# Chances: Success chance based on cost type. (Default: null)
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# Chances: Success chance based on cost type. (Default: null)
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# - Type Refinement cost type based on ore used.
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# - Type Refinement cost type based on ore used.
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# Rate Chance of success out of 0~100. (Default: 0)
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# Rate Chance of success out of 0~10000. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Price Amount of zeny required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# Material Ore item required to refine. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~100. (Default: 0)
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# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
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###########################################################################
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###########################################################################
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