Cleans up Thief's Double Attack item bonuses (#7070)
* Items that grant TF_DOUBLE now no longer require bDoubleRate. * Adds pc_checkskill_flag() to return a skill's flag value. Thanks to @eppc0330 and @secretdataz!
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@@ -3805,6 +3805,7 @@ static void battle_calc_multi_attack(struct Damage* wd, struct block_list *src,s
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if( sd && !skill_id ) { // if no skill_id passed, check for double attack [helvetica]
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short i;
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if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
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|| ( pc_checkskill_flag(*sd, TF_DOUBLE) > SKILL_FLAG_PERMANENT && sd->weapontype1 != W_FIST )
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|| ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) // Will fail bare-handed
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|| ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Will fail bare-handed
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{ //Success chance is not added, the higher one is used [Skotlex]
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