Fixed a case where a dangling pointer was formed when a person was invited to a party immediately after creating their own. (bugreport:1180)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12518 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/06
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* Fixed a case where a dangling pointer was formed when a person was
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- invited to a party immediately after creating their own. (r12518) [Kevin]
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* Sight rasher now affects the wizard's own and other's icewalls. (r12516) [Kevin]
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* Sight rasher, sight blaster, and arrow shower are now the only
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- three skills that will affect traps. (r12516) [Kevin]
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@ -114,6 +114,9 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2)
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return 0; // "already in a party"
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}
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//Temporarily set to -1 so cannot be spam invited
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sd->status.party_id = -1;
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party_fill_member(&leader, sd);
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leader.leader = 1;
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@ -129,6 +132,8 @@ void party_created(int account_id,int char_id,int fail,int party_id,char *name)
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if (!sd || sd->status.char_id != char_id)
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{ //Character logged off before creation ack?
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if(sd)
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sd->status.party_id = 0;
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if (!fail) //break up party since player could not be added to it.
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intif_party_leave(party_id,account_id,char_id);
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return;
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@ -139,6 +144,7 @@ void party_created(int account_id,int char_id,int fail,int party_id,char *name)
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clif_party_created(sd,0); //Success message
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//We don't do any further work here because the char-server sends a party info packet right after creating the party.
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} else {
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sd->status.party_id = 0;
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clif_party_created(sd,1); // "party name already exists"
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}
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}
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@ -299,7 +305,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
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return 0;
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}
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if( tsd->status.party_id>0 || tsd->party_invite>0 ){
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if( tsd->status.party_id!=0 || tsd->party_invite>0){
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clif_party_inviteack(sd,tsd->status.name,0);
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return 0;
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}
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