- Changed a certain snprintf to strncpy, you really really really REALLY shouldn't use snprintf with a format argument that may contain unpredictable string sequences!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/21
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* Changed a certain snprintf to strncpy, which should fix the problems with
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parsing switches in the script engine.
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* Added back cropping the attack delay to attack motion for those weird mobs
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that have a aDelay less than their aMotion time. [Skotlex]
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* Added a 1-node cache to db. Removed party_cache and guild_cache since
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@ -1025,7 +1025,7 @@ const char* parse_syntax(const char* p) {
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if(*p != ':')
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disp_error_message("parse_syntax: expect ':'",p);
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memcpy(label,"if(",3);
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snprintf(label+3,len,p2);
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strncpy(label+3,p2,len);
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sprintf(label+3+len," != $@__SW%x_VAL) goto __SW%x_%x;",
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syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
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syntax.curly[syntax.curly_count++].type = TYPE_NULL;
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