* Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921)

* Corrected a lot of ";;" Typo errors.
-Some of this are in the bugreport:919
* Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911)
* Corrected some typo error with "rouge". (bugreport:909)
* Moved Custom Event folder to Custom Folder.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12177 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
samuray22 2008-02-05 17:54:03 +00:00
parent 53ebef57e5
commit 39d2d8fba7
29 changed files with 78 additions and 1391 deletions

View File

@ -1,5 +1,12 @@
Date Added
======
2008/02/05
* Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921) [Samuray22]
* Corrected a lot of ";;" Typo errors.
-Some of this are in the bugreport:919
* Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911)
* Corrected some typo error with "rouge". (bugreport:909)
* Moved Custom Event folder to Custom Folder.
2008/01/31
* Rev. 12156 Started fixing bugreport:899 and fixed bugreport:875 [L0ne_W0lf]
* Rev. 12155 Updated Lighthalzen Town NPCs and Speed Potion quest. [L0ne_W0lf]

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus (1.0)
//===== Current Version: =====================================
//= 1.2
//= 1.2a
//===== Compatible With: =====================================
//= eAthena 1.x
//===== Description: =========================================
@ -17,6 +17,7 @@
// 1.1 Added log of bank operation -> logmes "some info";
// 1.2 Set max income to 100,000z. It would help to avoid
// zeny exploits when you change DATE at your server
// 1.2a Corrected bad duplicate names. (bugreport:921) [Samuray22]
//============================================================
prontera,131,190,1 script Bank Clerk::bankg 833,{
@ -111,6 +112,6 @@ B_EXIT2:
close;
}
geffen,125,73,3 duplicate(bankg) Bank Clerk#2 833
izlude,145,107,1 duplicate(bankg) Bank Clerk#3 833
morocc,147,84,7 duplicate(bankg) Bank Clerk#4 833
geffen,125,73,3 duplicate(bankg) Bank Clerk#2-1 833
izlude,145,107,1 duplicate(bankg) Bank Clerk#3-1 833
morocc,147,84,7 duplicate(bankg) Bank Clerk#4-1 833

View File

@ -1,98 +0,0 @@
//===== eAthena Script =======================================
//= Eastern New Year 2006 The Year Of The Fire Dog
//===== By: ==================================================
//= Lupus (1.0)
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena Version; 5xxx+ (with 'disguise' command)
//===== Description: =========================================
//= Custom event: For 28-29 January
//===== Additional Comments: =================================
//= 1.0 Tested, fully working.[Lupus]
//= Add some national info in English if you can.
//= (Mine was in Russian, and it's damn hard to translate 8)
//= 1.1 Commented out monster spawn as it is a custom mob and [L0ne_W0lf]
// not in the mob database.
//============================================================
prontera,149,167,6 script Maria 81,{
mes "[Maria]";
//month
if((gettime(6)==1 && (gettime(5)==28 || gettime(5)==29))==0) {
mes "Happy New Year Of The Fire Dog! Woof!";
close;
}
mes "Happy New Year of The Fire Dog!";
if(rand(2))mes "By the way, 'Dogs' fit the most to the ones, born in years of Horse, Tiger and Rabbit.";
next;
menu "Tell me about Japanese traditions",-,
"Tell me about Chinese New Year",M_NGCH,
"Tell me about Korean New Year",M_NGCO,
"I need a doggy costume!",M_PRIZE,
"Happy New Year to you.",LEnd;
mes "[Maria]";
mes "Japan...";
mes "Put here some notes in English about their HNY.";
next;
mes "[Maria]";
mes "Put here some notes in English about their HNY.";
close;
M_NGCH:
mes "[Maria]";
mes "China...";
mes "Put here some notes in English about their HNY.";
next;
mes "[Maria]";
mes "Put here some notes in English about their HNY.";
close;
M_NGCO:
mes "[Maria]";
mes "Korea...";
mes "Put here some notes in English about their HNY.";
next;
mes "[Maria]";
mes "Put here some notes in English about their HNY.";
close;
M_PRIZE:
mes "[Maria]";
if(countitem(12132)>9) {
mes "You should use all of your old costumes first!";
close;
}
mes "Some buddhistic books tell us legends about humans to dogs reincarnation... Buy ^FF0000this magic doggie costume^000000 for just ^0000FF999 Zeny^000000!";
mes "And prove old legends yourself!";
next;
menu "I'll buy one.",-,"No, thank you.",LEnd;
mes "[Maria]";
if(Zeny<999) goto NoZ;
set Zeny,Zeny-999;
getitem 12132,1;
mes "Here you go. Its form will show true power of your spirit.";
emotion 15;
close;
NoZ:
mes "Oh dear, you lack of zeny. I have 7 puppies to feed, you know...";
emotion 17;
close;
LEnd:
mes "[Maria]";
mes "Happy New Year of the Fire Me!!! Woof-woof!";
emotion rand(19,20);
close;
OnInit:
//Magic Doggie Costum
setitemscript 12132,"{ misceffect 215; if(BaseLevel>97){disguise 1022;end;}if(BaseLevel>90){disguise 1296;end;}if(BaseLevel>80){disguise 1106;end;}if(BaseLevel>50){disguise 1013;end;}if(BaseLevel>40){disguise 1135;end;}disguise 1107;}";
end;
}
// Requires custom monster.
//prontera,0,0,0,0 monster Fire Dog 1987,50,3600000,1800000,0

View File

@ -1,130 +0,0 @@
//===== eAthena Script =======================================
//= Dracula X Script
//===== By: ==================================================
//= valaris (1.0)
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= eAthena RC4+
//===== Description: =========================================
//= Custom Dracula X Event
//============================================================
mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Init -1,{
OnInit:
set $dracula_event,0;
end;
OnKilled:
MapAnnounce "mag_dun02","Dracula's curse has been lifted!",17;
set $dracula_event,0;
initnpctimer;
end;
OnTimer7200000:
if($dracula_event==0)
stopnpctimer;
enablenpc "Dracula_Event";
end;
}
mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Event 801,{
if($dracula_event==1)
close;
set $dracula_event,1;
MapAnnounce "mag_dun02","Count Dracula : Who has awakened me from my slumber?",17;
npcskilleffect 21,10,66,175;
initnpctimer;
end;
OnTimer500:
npcskilleffect 21,10,74,187;
end;
OnTimer1000:
npcskilleffect 21,10,80,180;
end;
OnTimer1500:
npcskilleffect 21,10,79,183;
end;
OnTimer2000:
npcskilleffect 21,10,66,175;
end;
OnTimer2500:
npcskilleffect 21,10,63,186;
end;
OnTimer3000:
npcskilleffect 21,10,75,186;
end;
OnTimer3500:
npcskilleffect 21,10,75,173;
end;
OnTimer4000:
npcskilleffect 21,10,80,170;
end;
OnTimer4500:
npcskilleffect 21,10,60,179;
end;
OnTimer5000:
npcskilleffect 21,10,74,187;
end;
OnTimer6000:
npcskilleffect 21,10,69,182;
end;
OnTimer6500:
npcskilleffect 21,10,80,180;
end;
OnTimer7000:
npcskilleffect 21,10,60,179;
end;
OnTimer7500:
npcskilleffect 21,10,66,175;
end;
OnTimer8000:
npcskilleffect 21,10,80,187;
end;
OnTimer8500:
npcskilleffect 21,10,75,186;
end;
OnTimer9000:
npcskilleffect 21,10,75,173;
end;
OnTimer9500:
npcskilleffect 21,10,80,170;
end;
OnTimer10000:
npcskilleffect 21,10,63,186;
end;
OnTimer10500:
npcskilleffect 21,10,74,187;
end;
OnTimer11000:
npcskilleffect 21,10,72,182;
monster "mag_dun02",72,182,"Count Dracula",1389,1,"Dracula_Init::OnKilled";
stopnpctimer;
disablenpc "Dracula_Event";
end;
}

View File

@ -1,125 +0,0 @@
//===== eAthena Script =======================================
//= Custom Halloween Event 2006
//===== By: ==================================================
//= Stryker
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Latest Svn
//===== Description: =========================================
//= Halloween Event Script
//===== Additional Comments: =================================
//= Version 1.1 - Added trick to script
//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
//============================================================
prontera,151,190,5 script Hallows' Eve Event 807,{
mes "[Hallows' Eve Event]";
if(Class == Job_Novice){
mes "I am sorry but you have to got a job to complete the event.";
emotion e_swt,1;
close;
}
if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
mes "I am sorry but you have already completed the event.";
emotion e_sry;
close;
}
mes "Greetings fellow lively human.";
next;
mes "[Hallows' Eve Event]";
mes "Halloween is upon us and it is almost time to adventure out into places few dare go.";
next;
mes "[Hallows' Eve Event]";
mes "Trick or treat, which do you prefer?";
next;
menu "Trick",-, "Treat",L_Treat;
mes "[Hallows' Eve Event]";
if(EVENT_HALWN06&2){
mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now.";
emotion e_sry;
close;
}
mes "Give me a min...";
next;
set BaseExp,BaseExp+BaseLevel*1000;
set EVENT_HALWN06,EVENT_HALWN06|2;
mes "[Hallows' Eve Event]";
mes "Here is your treat. Your Base EXP has been slightly increased.";
next;
mes "[Hallows' Eve Event]";
mes "I hope you enjoy your trick and Happy Halloween!";
close;
L_Treat:
mes "[Hallows' Eve Event]";
if(EVENT_HALWN06&1){
mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now.";
emotion e_sry;
close;
}
if(!(EVENT_HALWN06&4)){
mes "Great! This shall be so much fun.";
next;
mes "[Hallows' Eve Event]";
mes "I will be sending you on a scavenger hunt for items.";
next;
mes "[Hallows' Eve Event]";
mes "Bring back all the necessary items, and I will create you a treat.";
next;
mes "[Hallows' Eve Event]";
mes "Not just any normal treat either that you can eat, but it is something you can wear on your head.";
next;
mes "[Hallows' Eve Event]";
mes "But with all things made, some items are required first.";
mes "The list:";
mes "1 Hat,";
mes "30 Pumpkin, and";
mes "20 Black Piece of Cloth";
next;
mes "[Hallows' Eve Event]";
mes "Hurry along now.";
set EVENT_HALWN06,EVENT_HALWN06|4;
close;
}
mes "Did you get the items I requested or do you need to see the list again?";
next;
menu "Got'em",-, "Don't Have",L_Dont_Have, "See List",L_List;
mes "[Hallows' Eve Event]";
if((countitem(2220) < 1) || (countitem(535) < 30) || (countitem(7205) < 20)){
mes "You don't have enough items. Come back when you do.";
emotion e_sry;
close;
}
delitem 2220,1;
delitem 535,30;
delitem 7205,20;
getitem 5134,1;
set EVENT_HALWN06,EVENT_HALWN06|1;
mes "Good job! I hope you are happy with your item.";
emotion e_grat;
next;
mes "[Hallows' Eve Event]";
mes "Enjoy the rest of your halloween.";
emotion e_scissors,1;
close;
L_Dont_Have:
mes "[Hallows' Eve Event]";
mes "Go back out and search for them. Would you like to view the list?";
next;
menu "No",-, "Yes",L_List;
close;
L_List:
mes "[Hallows' Eve Event]";
mes "I require the following items:";
mes "1 Hat,";
mes "30 Pumpkin, and";
mes "20 Black Piece of Cloth.";
close;
}

View File

@ -1,77 +0,0 @@
//===== eAthena Script =======================================
//= HyeGun Event
//===== By: ==================================================
//= Synesthesia
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any Athena Version I think
//===== Description: =========================================
//= Event similar to iRO's Christmas event when searching for Antonios.
//===== Additional Comments: =================================
//= Drink Jakada!
//============================================================
//HyeGun Mob spawning
anthell01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
mag_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
alde_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
in_sphinx1,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
//Munak Quest
pay_dun01,53,269,6 script Munak 1026,{
if(event_hyegun==3) goto Lfinished;
mes "[^FF0000Munak^000000]";
mes "Hello, kinda strange talking to a Munak huh?";
mes "I'm a friendly Munak that wants to tell you something.";
menu "Listen to her story",Lok,"Leave",Lno;
Lok:
mes "[^FF0000Munak^000000]";
mes "Well see our father ^666600HyeGun^000000 has been terrible to us Munaks.";
mes "We would like you to get revenge for what he has done to us.";
next;
mes "When you find him, kill him.";
mes "He will drop an item that you will have to bring to me to prove his death.";
mes "Bring me ^FF00003 ^008800Yggdrasil Dew^000000 and I'll give you a reward.";
mes "Remember, you may only do this quest ^FF00003 times.";
menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
Lhyeinfo:
mes "[^FF0000Munak^000000]";
mes "- HyeGun looks like us but he's a tanish color type with long hair.";
mes "- He's been last seen in the first level of the 4 most popular dungeons.";
mes "He doesn't hang out here because there's so many of us.";
mes "Anything else?";
menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
Litem:
mes "[^FF0000Munak^000000]";
mes "Ahh so you've completed the task so soon?";
mes "Good job";
mes "Let's see if you've got the right stuff.";
next;
if (countitem(7141) < 3)goto Lnoitem;
mes "Good job, here's your reward.";
next;
delitem 7141,3;
getitem 617,1;
set event_hyegun,event_hyegun+1;
close;
Lfinished:
mes "[^FF0000Munak^000000]";
mes "I'm sorry, you've already completed my task 3 times.";
close;
Lno:
mes "[^FF0000Munak^000000]";
mes "Okay then, when you feel brave enough, come on back.";
close;
Lnoitem:
mes "[^FF0000Munak^000000]";
mes "Hey, you don't have the Yggdrasil Dew.";
mes "Come back when you've gotten 3 of them.";
close;
}

View File

@ -1,178 +0,0 @@
//===== eAthena Script =======================================
//= Event King Items
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena Version
//===== Description: =========================================
//= Grand Circlet Quest combined with Excalibur Quest.
//= Converted to eAthena format from Fusion.
//= 2006/09/27: 1.0 Release and fully working. [$ephiroth]
//============================================================
prt_castle,80,170,4 script King of Prontera 108,{
set @npcname$,"[King of Prontera]";
mes @npcname$;
mes "Hello can you help me?";
next;
menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit;
L_Sure:
mes @npcname$;
mes "Thank you.";
mes "Well, my daughter next to me is a little rowdy";
mes "if you got her these items I'm sure she would calm down.";
mes "If you bring me these items I'll give you my crown or my sword";
mes "Both are very special.";
next;
menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit;
L_Req:
mes @npcname$;
mes "If you could get me:";
mes "^00B6FF30 Chonchon doll^000000";
mes "^D5A50050 Poring doll^000000";
mes "^0080FF20 Yoyo doll^000000";
mes "^CC66331 3carat diamond^000000";
mes "^3131FF20 Illusion Flowers^000000";
mes "^AA00AA20 Singing Flowers^000000";
mes "I'll give you my crown.";
next;
mes @npcname$;
mes "If you could get me:";
mes "^0000881 Angel Band^000000";
mes "^4422FF1 Heaven Ring^000000";
mes "^AA00AA1 Emperium^000000";
mes "I'll give my sword.";
mes "Once you find those, come back to me.";
close;
L_Have:
mes @npcname$;
mes "What item you want?";
next;
menu "Crown",L_crown,"Sword",L_sword;
L_crown:
if(countitem(742)<30) goto L_Error;
if(countitem(741)<50) goto L_Error1;
if(countitem(753)<20) goto L_Error2;
if(countitem(732)<1) goto L_Error3;
if(countitem(710)<20) goto L_Error4;
if(countitem(629)<20) goto L_Error5;
delitem 742,30;
delitem 741,50;
delitem 753,20;
delitem 732,1;
delitem 710,20;
delitem 629,20;
mes @npcname$;
mes "THANK YOU SOO MUCH!!";
mes "This will surely calm her down.";
mes "Let me just take the items from you.";
next;
mes @npcname$;
mes "As I promised here is my crown.";
getitem 5007,1;
next;
mes @npcname$;
mes "Well, I have to calm her down now.";
mes "Thanks again!";
close;
L_sword:
if(countitem(2254)<1) goto L_NoAngel;
if(countitem(2282)<1) goto L_NoHeaven;
if(countitem(714)<1) goto L_NoEmp;
delitem 2254,1;
delitem 2282,1;
delitem 714,1;
mes @npcname$;
mes "THANK YOU SOO MUCH!!";
mes "This will surely calm her down.";
mes "Let me just take the items from you.";
next;
mes @npcname$;
mes "As I promised here is my sword.";
getitem 1137,1;
next;
mes @npcname$;
mes "Well, I have to calm her down now.";
mes "Thanks again!";
close;
L_NoAngel:
mes @npcname$;
mes "Sorry but you must have at least one Angel Band.";
mes "Come back after you get ALL the items.";
close;
L_NoHeaven:
mes @npcname$;
mes "Sorry but you must have at least one Heaven Ring.";
mes "Come back after you get ALL the items.";
close;
L_NoEmp:
mes @npcname$;
mes "Sorry but you must have at least one Emperium.";
mes "Come back after you get ALL the items.";
close;
L_Error:
mes @npcname$;
mes "Oh darn, you need 30 Chonchon Dolls.";
close;
L_Error1:
mes @npcname$;
mes "Oh darn, you need 50 Poring dolls.";
close;
L_Error2:
mes @npcname$;
mes "Oh darn, you need 20 Yoyo dolls.";
close;
L_Error3:
mes @npcname$;
mes "Oh darn, you need one 3 Carat Diamond.";
close;
L_Error4:
mes @npcname$;
mes "Oh darn, you need 20 Illusion Flowers.";
close;
L_Error5:
mes @npcname$;
mes "Oh darn, you need 20 Singing Flowers.";
close;
L_Quit:
mes @npcname$;
mes "Ok, that's fine, I'm sure someone else will help.";
close;
}
prt_castle,84,170,4 script King's Daughter 62,{
set @npcname$,"[King's Daughter]";
mes @npcname$;
mes "Hmph, I hate my dad right now!!";
next;
menu "Why?",L_Why,"Ok...Whatever..",L_Quit;
L_Why:
mes @npcname$;
mes "Well, he won't give me what I want!!";
mes "He's the King of Prontera, he should be able to get me ANYTHING!!!";
close;
L_Quit:
mes @npcname$;
mes "FINE THEN Hmph!!";
close;
}

View File

@ -1,43 +0,0 @@
//===== eAthena Script =======================================
//= Poring Track Main NPCs
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 0.0000000000000002
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPCs that has nothing to do with the race itself, but
//= has important functions on the race itself.
//===== Additional Comments: =================================
//= 0.0000000000000002 Removed Duplicates [Silent]
//============================================================
p_track01,41,57,5 script Lady#track1::P_track 845,{
end;
}
p_track01,67,34,6 script Erudite::P_Spectator1 107,{
end;
}
p_track01,44,49,3 script Edward 881,{
end;
}
p_track01,27,47,3 script Yuri#P_track 853,{
end;
}
p_track02,30,45,3 script Nagya 755,{
end;
}
p_track02,42,49,3 script Asgahrd 733,{
end;
}
p_track02,67,33,1 script Blacksmith#track1 726,{
end;
}
p_track02,41,57,5 duplicate(P_track) Lady#track2 845

View File

@ -1,73 +0,0 @@
//===== eAthena Script =======================================
//= Poring Track Warpers
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 0.0000000000000002
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= NPC's for the City of Hugel.
//===== Additional Comments: =================================
//= 0.0000000000000002 Removed Duplicates [Silent]
//============================================================
//| Warp-in npcs
hugel,58,72,5 script Yan#track1 86,{
//callfunc "P_TrackEnt",npcname,map name;
callfunc "P_TrackEnt","[Yan]","p_track01";
end;
}
hugel,62,68,1 script Yalmire#track1 86,{
//callfunc "P_TrackEnt",npcname,map name;
callfunc "P_TrackEnt","[Yalmire]","p_track02";
end;
}
//| Warp-out npcs
p_track01,76,36,2 script Yan#track2 86,{
end;
}
p_track02,76,36,2 script Yalmire#track2 86,{
end;
}
function script P_TrackEnt {
mes getarg(0);
mes "Hi "+strcharinfo(0)+", Welcome to the Poring Track!";
menu "Information",-,"I want to try it",L_Try,"Not today thanks",L_End;
next;
mes getarg(0);
mes "Bla blah, so fun";
close;
L_Try:
next;
mes getarg(0);
mes "Ok, the entrance fee is 500z, would you like to go in?";
menu "Yes Please",-,"No Thanks",L_End2;
if (Zeny < 500) {
next;
mes getarg(0);
mes "Sorry but you ain't got 500z, you can't enter";
close;
} else
next;
mes getarg(0);
mes "Here we go!";
close2;
set Zeny,Zeny-500;
warp getarg(1),75,41;
end;
L_End2:
next;
mes getarg(0);
mes "Oh well, you miss it";
close;
L_End:
next;
mes getarg(0);
mes "Ok, see you later!";
close;
}

View File

@ -1,134 +0,0 @@
//===== eAthena Script =======================================
//= Uneasy Prontera Cemetery Quest (original script!)
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.2a (Tested and fully working!)
//===== Compatible With: =====================================
//= eAthena Version 1.0
//===== Description: =========================================
//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
//= Every day, at the midnight Prontera receive a wave of Undeads.
//= They come from Uneasy Cemetery of Prontera. To protect the players
//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
//= with needed amount of Holy Water. Every citizen can take his part in the
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
//===== Additional Comments: =================================
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
//= 1.2 Added coords to the script to make label OmMobDead working
//= 1.2a Changed item names to item IDs. [Samuray22]
//============================================================
prontera,3,3,3 script Uneasy_Check -1,{
end;
OnHour00:
set $UNEASY_DL,$UNEASY_DL-1;
set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
if ($UNEASY_DL < 0) goto L_Start_Undead;
//The Cemetery is OK yet.
disablenpc "Mother Mathana";
end;
OnInit:
if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
end;
OnHour06:
killmonsterall "prontera"; //The Sun kills undead in the morning
end;
OnHour01:
if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
end;
OnZombieDead:
set $@UNEASY_MOB,$@UNEASY_MOB-1;
if ($@UNEASY_MOB>0) end;
set $UNEASY_DL,0;
set $UNEASY_H$,strcharinfo(0);
if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
set JobExp,JobExp+100;
set BaseExp,BaseExp+50;
end;
L_Start_Undead:
killmonsterall "prontera"; //kills any left monsters
enablenpc "Mother Mathana";
//call some monsters in the city
set $@UNEASY_MOB, 65;
areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
//in the Cemetery
monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
//announce
mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
}
prontera,257,313,5 script Mother Mathana 79,{
mes "[Mother Mathana]";
if ($UNEASY_DL <= 0) goto L_Undead_Walk;
mes "I'm afraid there's something wrong with our old cemetery...";
if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
emotion 0;
close;
L_Undead_Walk:
if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
mes "Could you supply us with Holy Water?";
next;
menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
if ( countitem(523)<1 ) goto M_DONT_HAVE;
set $UNEASY_BL,$UNEASY_BL-countitem(523);
delitem 523,countitem(523);
if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
//set quiet days!!! no more undead for this period!
set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
set $UNEASY_H$,strcharinfo(0);
mes "[Mother Mathana]";
mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
next;
mes "[Mother Mathana]";
mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
next;
killmonsterall "prontera"; //kills any left monsters
mes "[Mother Mathana]";
mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
next;
mes "[Mother Mathana]";
mes "Our Church is going to thank you personally...";
next;
if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
mes "[Mother Mathana]";
mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
getitem 505,1; //Blue_Potion
set JobExp,JobExp+100;
set BaseExp,BaseExp+50;
close;
L_NEED_MORE:
mes "[Mother Mathana]";
mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
close;
M_NO:
mes "[Mother Mathana]";
mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
close;
M_DONT_HAVE:
mes "[Mother Mathana]";
mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?";
mes "The old cemetery is going out of control soon...";
mes "Please, in the name of Odin, help Prontera city.";
close;
}

View File

@ -1,286 +0,0 @@
//===== eAthena Script =======================================
//= Valentine Event Script + EXP bonus
//===== By: ==================================================
//= Lupus (based on Muad_Dib's work)
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version 45xx+
//===== Description: =========================================
// Close to other official stValentine event (added white chocolate)
// Custom: Handmade choco gives some EXP bonuses to married people
//
//===== Additional Comments: =================================
//= WARNING!! To use this event, dicable original valentinesday.txt
//= You can use this event from 12 till 16 February 8) [Lupus]
//= 1.1 Removed Duplicates [Silent]
//============================================================
// Tine - Valentine Event Chocolate Even Guide ------------------
prontera,156,172,4 script Tine 58,{
// Debug info for item effects and tricky conditions 8)
// mes "@dsv: "+@dsv;
// mes "ispartneron()=="+ispartneron();
// mes "sex == "+sex;
// if(@dsv == gettime(3)+1) mes "@dsv == gettime(3)+1";
mes "[Tine]";
mes "The legend says that on 14th February... on the Day of Saint Valentine...";
mes "Only in Run-Midgard kingdom...";
next;
specialeffect 417;
mes "[Tine]";
mes "Some married chocolate lovers almost double their experience at trainings!";
mes "But everything isn't so simply...";
next;
menu "Wow! Tell me more!",M_INFO,"Marri... what?",-;
mes "[Tine]";
mes "Are you a single?";
mes "Today is a great date to ask your beloved half for marriage!";
next;
mes "[Tine]";
mes "The Marriage fee is ridiculous low these days!";
close;
M_INFO:
mes "[Tine]";
mes "The magic effect posesses only handmade chocolate from grand-grand-grand-whoever recipes!";
next;
mes "[Tine]";
mes "It being known that Black Handmade Chocolate works on married guys... And the White one on the married girls!";
mes "If you lose your wedding ring... then alas, it won't work on you.";
next;
mes "[Tine]";
mes "On having a Chocolate, you should put off your ring then... put it back... And if your partner is online, then magc would last till the next hour!";
next;
mes "[Tine]";
mes "Rumors bark that guys and gals have +50% EXP bonuses on FIVE different races of the monsters... Exluding bloody bosses, of course.";
next;
mes "[Tine]";
mes "There's a fameous confectioner in the Castle of Prontera! He's the one you need.";
close;
OnInit:
//559,Hand-made_Chocolate
setitemscript 559,"{ itemheal 50,50; if(sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
//560,Hand-made_White_Chocolate
setitemscript 560,"{ itemheal 50,50; if(sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
//2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
//2635,Wedding_Ring_F,Wedding Ring,5,,10,0,,0,,0,127918079,7,0,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
setitemscript 2635,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,0,50; bonus2 bExpAddRace,9,50; bonus2 bExpAddRace,2,50; bonus2 bExpAddRace,3,50; bonus2 bExpAddRace,4,50; } }";
end;
}
// Stephen - Valentine Event Chocolate seller ------------------
alberta,26,243,4 script Stephen#val1 58,{
mes "[Stephen]";
mes "Guess what I've got?";
mes "A tasty treat not easily found in Rune-Midgard....";
next;
mes "[Stephen]";
mes "Chocolate!";
mes "That's right, don't you love chocolate.... I do.";
mes "And you are in luck, because I'm selling them for only 5,000 zeny a piece!";
next;
menu "I want some chocolate!",M_CHOCO,"No thanks.",-;
mes "[Stephen]";
mes "You don't want any chocolate?";
mes "I'm telling you! You'll regret it!";
mes "You better get some now... you won't come across Chocolate like this ever again!";
mes "Think it over and visit me again sometime.";
close;
M_CHOCO:
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more then 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;
set @needmon,0;
input @flag_num;
if (@flag_num <= 0) goto L_NONE;
if (@flag_num > 5) goto L_ERR;
set @needmon,@flag_num*5000;
if (Zeny < @needmon) goto L_NOTENO;
set Zeny,Zeny - @needmon;
getitem 558,@flag_num;
mes "[Stephen]";
mes "There you go!";
mes "You can give that to someone as a gift, or enjoy it yourself!";
mes "Mmm....sweet chocolate...";
mes "Visit me anytime...!";
close;
L_ERR:
mes "[Stephen]";
mes "I'm sorry but I can't give you that many.";
L_NONE:
close;
L_NOTENO:
mes "[Stephen]";
mes "I'm sorry but it seems you can't afford to buy these of me.";
close;
}
// Jainie -- Gives information about Valentine Event ------------------------
alberta,29,243,4 script Jainie#val1 53,{
mes "[Jainie]";
mes "You know what? The chocolate that my boyfriend sells are from me!";
mes "I made them by myself. Now I need some Milk for my special White Chocolate.";
next;
mes "[Jainie]";
mes "You know ... In cetain countries, there's a tradition of presenting chocolates to a person that you love...";
mes "They call it ^3355FFValentine's Day^000000.";
next;
mes "[Jainie]";
mes "So I gave him my delicious chocolate...";
mes "And then he made me cook a lot more...";
mes "And now he is selling them to everyone.";
mes "I guess he really enjoyed it.";
mes "But, I do feel good when people buy something I have made.";
next;
mes "[Jainie]";
mes "It would be great if you bought some too...";
mes "I will be making white chocolates for a while so...";
next;
menu "I want some white chocolate!",M_CHOCO,"No thanks.",-;
mes "[Jainie]";
mes "You don't like white chocolate?";
mes "Then buy some Stephen's black one!";
close;
M_CHOCO:
mes "[Jainie]";
mes "I can't sell you more then 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
next;
set @needmon,0;
input @flag_num;
if (@flag_num == 0) goto L_NONE;
if (@flag_num > 5) goto L_ERR;
set @needmon,@flag_num*4500;
if (Zeny < @needmon) goto L_NOTENO;
if (countitem(519) < @flag_num) goto L_NOMILK;
set Zeny,Zeny - @needmon;
delitem 519,@flag_num;
getitem 561,@flag_num;
mes "[Jainie]";
mes "There you go!";
mes "You can give that to someone as a gift, or enjoy it yourself!";
mes "Mmm... sweet chocolate...";
mes "Visit me anytime...!";
close;
L_ERR:
mes "[Jainie]";
mes "I'm sorry but I can't give you that many.";
L_NONE:
close;
L_NOTENO:
mes "[Jainie]";
mes "I'm sorry but it seems you can't afford to buy these of me.";
close;
L_NOMILK:
mes "[Jainie]";
mes "You need "+@flag_num+" Milk for "+@flag_num+" portions of my special White Chocolate...";
close;
}
// Carl Orleans -- Valentine Event Chocolate maker ------------------
prt_castle,54,34,4 script Carl Orleans#val1 47,{
mes "[Carl Orleans]";
mes "Yes? What can I cook for you?";
next;
menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_END;
mes "[Carl Orleans]";
mes "Well, I just might be able to fulfill your needs...";
next;
if (countitem(558)<3) {
mes "[Carl Orleans]";
mes "I'm sorry you do not have enough Chocolate Bars to do this.";
if(rand(2))mes "They say Stephen from Alberta used to sell good Chocolate.";
close;
}
delitem 558,3;
mes "[Carl Orleans]";
mes "You got 3 pieces of pure chocolate I see.";
mes "Give them to me...";
next;
mes "[Carl Orleans]";
mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely.";
next;
mes "[Carl Orleans]";
mes "....Hmmmmmm.....";
mes "Well...";
next;
getitem 559,1;
mes "[Carl Orleans]";
mes "Here.";
if(rand(2))close;
mes "I hope you give it to someone special, because its a special chocolate.";
mes "As you know... only I can create this.";
next;
mes "[Carl Orleans]";
mes "Enjoy.";
close;
M_WHITE:
mes "[Carl Orleans]";
mes "Well, I just might be able to fulfill your needs...";
next;
if (countitem(561)<3) {
mes "[Carl Orleans]";
mes "I'm sorry you do not have enough White Chocolate Bars to do this.";
if(rand(2))mes "They say Jainie from Alberta used to sell good White Chocolate.";
close;
}
delitem 561,3;
mes "[Carl Orleans]";
mes "You got 3 pieces of pure white chocolate I see.";
mes "Give them to me...";
next;
mes "[Carl Orleans]";
mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely.";
next;
mes "[Carl Orleans]";
mes "....Hmmmmmm.....";
mes "Well...";
next;
getitem 560,1;
mes "[Carl Orleans]";
mes "Here.";
if(rand(2))close;
mes "I hope you give it to someone special, because its a special chocolate.";
mes "As you know... only I can create this.";
next;
mes "[Carl Orleans]";
mes "Enjoy.";
close;
M_END:
mes "[Carl Orleans]";
mes "Oh.. well, if you want me to make some of my special handmade Chocolate....";
mes "You will need to give me at least ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000.";
if(rand(2))close;
next;
mes "[Carl Orleans]";
mes "That's right, only ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000.";
mes "Bring them to me and you'll get what you came for.";
if(rand(2))close;
next;
mes "[Carl Orleans]";
mes "See You.";
close;
}

View File

@ -1,193 +0,0 @@
//===== eAthena Script =======================================
//= Karachun Event (Xmas Rings Quest)
//===== By: ==================================================
//= Lupus (1.0)
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena Version; 4880+ (with 'setItemScript' command)
//===== Description: =========================================
//= Custom event: Karachun (from 8 Dec till 8 Jan), X-Mas, HNY
//===== Additional Comments: =================================
//= 1.0 Tested, fully working. 1.0a a few typos fix
//= 1.1 Readded Mdef +1 and Luk +1 to Santa's Hat [Lupus]
//============================================================
prontera,156,174,4 script Snower 713,{
mes "[Snower]";
if(Q_XMSRINGS==2){
mes "Oh.. is it true? You've helped my sis Sneewy? Thank you.";
}else if(Q_XMSRINGS==3){
mes "Snoowy's sent me a bird with a message. She told me about your help...";
mes "I'll tell you a secret of the magic rings.";
emotion e_no1;
next;
mes "[Snower]";
mes "They have magic power only from 8 December till 8 January.";
next;
mes "[Snower]";
mes "By the way, just put on Santa's Hat to discover their true power.";
next;
mes "[Snower]";
mes "If you put on both rings their power would be doubled.";
mes "Have a nice day!";
close;
}else{
mes "Hi! Two my sisters and I are preparing gifts for the whole 3 holidays!";
}
emotion e_sob;
next;
menu "Where are your sisters?",-, "What holidays?",M_PR,"What gifts?",M_WRAP,"May I help you?",M_QUEST;
mes "[Snower]";
mes "My younger sis Sneewy's left to some faraway land to prepare gifts for their poor children... I don't know where. You should ask my elder sis and her birdies.";
next;
mes "[Snower]";
mes "My elder sis? Her name's Snoowy. She's sailed to some green island... She's talking about some gifts for dolphins or something...";
close;
M_PR:
mes "[Snower]";
mes "The whole three holidays? Well they come one after another!";
mes "^000080The Christmas^000000, ^FF0000Karachun^000000 and ^008000New Year Eve^000000!";
next;
mes "[Snower]";
mes "^FF0000Karachun^000000? Heh... This is an old pagans festival. They used to celebrate it before the appearance of HNY and XMas, you know.";
next;
goto M_QUEST;
M_WRAP:
mes "[Snower]";
mes "My sisters say that all the gifts should look the same way. Or else some children might fight for fancy ones!";
next;
mes "[Snower]";
mes "Would you like me to wrap your fancy gift boxes with a gray paper?";
next;
menu "Wrap them, please!",-, "No, thanks.",M_QUEST;
set @prizes, countitem(664)+countitem(665)+countitem(666)+countitem(667);
if( @prizes == 0){
mes "[Snower]";
mes "I don't see any gifts in fancy boxes on you...";
if(countitem(644))mes "You've got only gray boxes.";
close;
}
delitem 664,countitem(664);
delitem 665,countitem(665);
delitem 666,countitem(666);
delitem 667,countitem(667);
getitem 644,@prizes;
mes "[Snower]";
mes "*shuffle* Here you go.";
next;
M_QUEST:
mes "[Snower]";
mes "I wish you find my sisters ASAP... They need help.";
if(Q_XMSRINGS==0) set Q_XMSRINGS,1;
close;
OnInit:
//Santa's Hat
setitemscript 2236,"{ bonus bMdef,1; bonus bLuk,1; if(isequipped(2636,2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 410; end;} if(isequipped(2636)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 72;} if(isequipped(2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 338;}}";
//Gold Xmas Ring
setitemscript 2636,"{ bonus bLoseSPWhenUnequip,30; if(isequipped(2236)==0)end; if(getskilllv(28)){skill 51,4+isequipped(2637);}else{skill 28,1+4*isequipped(2637);} }";
//Silver Xmas Ring
setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }";
end;
}
louyang,224,249,4 script Sneewy 717,{
mes "[Sneewy]";
if(Q_XMSRINGS==0){
mes "Hi! I'm waithing for my sister's birdy with mail...";
emotion e_sob;
close;
}
if(Q_XMSRINGS==1){
mes "I wish I had 4 more gray Gift Boxes for native children...";
emotion e_sob;
next;
mes "[Sneewy]";
mes "Oh, hello. Has my brother Snower told you everything?";
next;
menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_END;
mes "[Sneewy]";
if(countitem(644)<4){
mes "Gimme 4 gifts for poor kids... Wait, you haven't got 4 of them!";
emotion e_sry;
close;
}
set Q_XMSRINGS,2;
delitem 644,4;
getnameditem 2637,strcharinfo(0);
emotion e_kis2;
mes "Thank you! Here's my li'l something for you!";
next;
mes "[Sneewy]";
mes "By the way, if you put on 2 different rings then your holidays leveling would be easier!";
close;
}
emotion e_thx;
mes "Thanks again! No children will meet the holidays without the gifts!";
close;
M_END:
mes "[Sneewy]";
mes "Pity... I've got a magic Santa's ring... I'd exchange it for 4 Gift Boxes...";
emotion e_swt;
close;
}
izlu2dun,133,160,2 script Snoowy 714,{
mes "[Snoowy]";
if(Q_XMSRINGS==0){
mes "Helloooou! Do you know my bro and sis? How so? My brother Snower's well known in Prontera!! Just ask any child there.";
emotion e_hmm;
close;
}
if(Q_XMSRINGS==1){
mes "Darn... How could poor children be more important than the marine folks.. Am I wrong?";
next;
mes "[Snoowy]";
mes "Errr. Helloou there. My sister Sneewy's sent me a birdie message. The letter was wet and I couldn't read anything but some ending letters of her address...";
next;
mes "[Snoowy]";
mes "Look, it's something like 'yang' in the very end... Hmm... She must be misspelled 'Al Doo Boryang'...";
close;
}
if(Q_XMSRINGS==2){
mes "You've helped my sis? It's just great!";
next;
mes "[Snoowy]";
mes "But I too need 3 more gifts for my marine folk friends...";
next;
menu "Have these gifts!",-, "I need a li'l something in return",M_END;
mes "[Snoowy]";
if(countitem(644)<3){
mes "Oops!! You haven't got 3 gray gift boxes on you.";
emotion e_sry;
close;
}
set Q_XMSRINGS,3;
delitem 644,3;
getnameditem 2636,strcharinfo(0);
emotion e_kis;
mes "Thaank yoouu! Have this magic ring!";
close;
}
emotion e_thx;
mes "Oh... the whole marine folk send you their thanks! They love presents so much!!!";
if(rand(2))mes "Didn't you know that Santa's Hat reveals the real power of the rings?";
close;
M_END:
mes "[Snoowy]";
mes "I'd exchange a GOLD magic ring for 3 gift boxes...";
emotion e_swt;
close;
}

View File

@ -73,7 +73,7 @@ L_INPUT:
input @maplenum;
if (@maplenum > 5) goto L_ERROR;
if (@maplenum == 0) goto M_END;
set @maplePriceT,@maplePrice*@maplenum;;
set @maplePriceT,@maplePrice*@maplenum;
if (Zeny < @maplePriceT) goto L_ERROR2;
set Zeny,Zeny- @maplePriceT;
getitem @mapleItemID,@maplenum;

View File

@ -7,7 +7,7 @@
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
//= 2.1
//= 2.1a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -26,6 +26,7 @@
//= 2.0 Updated to official version - Thanks to Omega for
//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
//= 2.1a Corrected a Typo error ";;". [Samuray22]
//============================================================
que_ng,152,167,3 script Master Miller 901,{
@ -244,7 +245,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{
mes "["+ strcharinfo(0) +"]";
mes "Mr. Miller sent me here.";
next;
mes "[The Wise Bull Horn]";;
mes "[The Wise Bull Horn]";
mes "Miller...";
mes "Mm...Hmm. So Dark Fox";
mes "sent you here...";
@ -261,7 +262,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{
mes "["+ strcharinfo(0) +"]";
mes "....";
next;
mes "[The Wise Bull Horn]";;
mes "[The Wise Bull Horn]";
mes "mmm...";
mes "mmmmm....";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.9
//= 2.9a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -37,7 +37,8 @@
//= 2.8 Removed duplicate warps. [L0ne_W0lf]
//= 2.8a Deleted unused variables. [Samuray22]
//= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf]
//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[
//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf]
//= 2.9a Corrected a Typo error ";;". [Samuray22]
//============================================================
in_moc_16,19,33,1 script Guildsman#asn 55,{
@ -244,7 +245,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
close2;
set ASSIN_Q,0;
warp "in_moc_16",19,76;
end;;
end;
case 2:
mes "[Ferocious-looking guy]";
mes "Requirements? Well, first you need to be a Thief. Second, you need to be at least Thief job level 40.";

View File

@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 3.0
//= 3.0a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -43,6 +43,7 @@
//= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9a Deleted unused variables. [Samuray22]
//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf]
//= 3.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Notices in the old Hunter Guild.
@ -1048,7 +1049,7 @@ OnMyMobDead:
mapannounce "job_hunte","Okay, good job... Now, find the switch in the center of the map!! Be careful of the traps!!",bc_map;
set HNTR_Q,14;
donpcevent "switch#hnt::OnEnable";
donpcevent "Manager#hnt::OnDisable";;
donpcevent "Manager#hnt::OnDisable";
}
else
mapannounce "job_hunte","Okay~ You're almost there!!",bc_map;
@ -1060,7 +1061,7 @@ OnMyMobDead2:
set HNTR_Q,13;
warp "job_hunte",176,22;
donpcevent "Waiting Room#hnt::OnDisable";
donpcevent "Manager#hnt::OnDisable";;
donpcevent "Manager#hnt::OnDisable";
end;
OnDisable:

View File

@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.7
//= 2.7a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -33,6 +33,7 @@
//= Corrected usages of killmonster and killmonsterall.
//= 2.6 Corrected an improper areawarp destination. [L0ne_W0lf]
//= 2.7 Deleted unused variables. [Samuray22]
//= 2.7a Corrected a Typo error ";;". [Samuray22]
//============================================================
prt_in,88,101,4 script Chivalry Captain#knt 56,{
@ -1444,7 +1445,7 @@ OnMyMobDead:
if (.MyMobs < 1) {
mes "[Sir Windsor]";
mes "...Hmm.";
next;;
next;
mes "[Sir Windsor]";
mes "...One stage left.";
close2;

View File

@ -5,7 +5,7 @@
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.4a
//= 2.4b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -27,6 +27,7 @@
//= 2.3a More bug fixes. [L0ne_W0lf]
//= 2.4 Changed Marthilda to Mathilda. [L0ne_W0llf]
//= 2.4a Deleted unused variables. [Samuray22]
//= 2.4b Corrected a Typo error ";;". [Samuray22]
//==========================================================
prt_church,16,41,4 script High Bishop#prst 60,{
@ -1448,7 +1449,7 @@ OnTouch:
mes "the light again!";
close2;
warp "gef_dun02",210,177;
end;;
end;
}
mes "[Doppelganger]";
mes "I don't think you understood what I just offered. Think about it again. I mean, this is your one and only chance to undo your life mistakes. I mean, becoming an Acolyte?";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.4b
//= 2.4c
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -13,7 +13,9 @@
//= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_BlockHigh"
//= 2.4a Deleted unused variables. [Samuray22]
//= 2.4b Changed a Problem with JobLevel what made impossible get a Gladius [3]. (bugreport:481) [Samuray22]
//= 2.4b Changed a Problem with JobLevel what made
//= impossible get a Gladius [3]. (bugreport:481) [Samuray22]
//= 2.4c Corrected a Typo error ";;" and a typo error with "rouge". (bugreport:909) [Samuray22]
//============================================================
morocc,100,104,1 script Thug#rg 118,{
@ -101,7 +103,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "So why you wanna join up with the Rogues? I guess you gave me your real name, so you'd be an honest Rogue. Not many of those around, heh heh~";
next;
mes "[Markie]";
mes "Rule number 1 for Rouges...";
mes "Rule number 1 for Rogues...";
mes "Never give out your real identity to most people, most of the time. It's just a little backup measure we like to use.";
next;
mes "[Markie]";
@ -935,7 +937,7 @@ S_CheckItems:
delitem getarg(6),getarg(7);
set ROGUE_Q,7;
next;
mes "[Mr. Smith]";;
mes "[Mr. Smith]";
mes "Great, great...";
mes "I think you";
mes "brought everything.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
//===== Current Version: =====================================
//= 2.5
//= 2.5a
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -38,6 +38,7 @@
//= 2.3 Made some adjustments in last event with dialogs/summoning and fixed a possible exploit earlier. [SinSloth]
//= 2.4 Optimized/simplified some poorly written code; fixed wrong quiz answers [ultramage]
//= 2.5 Updated to fall within proper name restrictions. [L0ne_W0lf]
//= 2.5a Corrected a Typo error ";;". [Samuray22]
//============================================================
//===== Configuration : ======================================
prontera,1,1,1 script TheSignConfig -1,{
@ -2987,7 +2988,7 @@ L_quiztime:
case 1:
mes "Heh heh...";
mes "The first question";
mes "is always too easy.";;
mes "is always too easy.";
break;
case 2:
mes "Ho ho ho ho~!";

View File

@ -22,6 +22,7 @@
//= 1.6 Quest is now up to iRO 10.3 standards. [L0ne_W0lf]
//= - Not sure what the EnableItemMove is for, as there is no
//= command to disable being able to move items.
//= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22]
//============================================================
prt_castle,43,30,3 script Charles Orleans#cook 878,{
@ -1112,10 +1113,10 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "something new, I suppose.";
goto L_End;
}
mes "[Charles Orleans]";;
mes "So you wanted to borrow a";;
mes "Level " + .@new_book + " Cookbook, eh?";;
mes "Oh, would you please tell";;
mes "[Charles Orleans]";
mes "So you wanted to borrow a";
mes "Level " + .@new_book + " Cookbook, eh?";
mes "Oh, would you please tell";
mes "me the level of the cookbook";
mes "that you are returning to me?";
next;
@ -1913,7 +1914,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{
mes "arts in that way? I'm so";
mes "very ashamed of you...";
next;
delitem 7474,1; //Cookbook01
delitem 7472,1; //Cookbook01
set cooking,0;
mes "[Madeleine Chu]";
mes "First of all, I'd like";
@ -2099,7 +2100,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{
mes "spine... Could someone";
mes "be talking about me?";
close;
cutin "orleans_6",255;
cutin "",255;
}
}
mes "[Madeleine Chu]";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
// Samuray22
//===== Current Version: =====================================
//= 1.3
//= 1.3a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -19,6 +19,7 @@
//= 1.2 Change the laboratory code text to make it easier to
//= understand. [SinSloth]
//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.3a Corrected a Typo error ";;". [Samuray22]
//============================================================
//=======================================================================================================//
@ -1775,7 +1776,7 @@ airplane,236,163,5 script Airship Captain#03 873,{
next;
mes "[Ferlock]";
mes "If you promise that you'll";
mes "never tell what I reveal to";;
mes "never tell what I reveal to";
mes "you, then I suppose I can";
mes "tell you know about the Rune";
mes "Stone and Ymir's Heart Piece.";

View File

@ -3,7 +3,7 @@
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
//= 2.0
//= 2.0a
//===== Compatible With ======================================
//= eAthena SVN
//===== Description ==========================================
@ -25,6 +25,7 @@
//= 1.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0 Rescripted Tom Yum Goong and Dungeon quest to Aegis [L0ne_W0lf]
//= 10.3 standards.
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Ayothaya Ring Quest
@ -586,7 +587,7 @@ if(!$annonactive)
if(!rand(0,2))
{
emotion e_gasp,1;
mes "[" +strcharinfo(0)+ "]";;
mes "[" +strcharinfo(0)+ "]";
mes "Huh...?";
next;
mes "["+strcharinfo(0)+"]";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.0
//= 2.0a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -21,6 +21,7 @@
//= 1.8 Fixed a bug which prevented reset of events. [SinSloth]
//= 1.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
@ -936,7 +937,7 @@ alberta,129,59,3 script Guildsman#2 49,3,3,{
next;
mes "[Guildsman]";
mes "The Assassin Guild has";
mes "officially asked our guild";;
mes "officially asked our guild";
mes "for help in a mission regarding";
mes "children that have been missing";
mes "from Morroc, and they want us";
@ -1276,7 +1277,7 @@ OnTouch:
next;
mes "[Guildsman]";
mes "The Assassin Guild has";
mes "officially asked our guild";;
mes "officially asked our guild";
mes "for help in a mission regarding";
mes "children that have been missing";
mes "from Morroc, and they want us";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 2.0
//= 2.0a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -34,6 +34,7 @@
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.9 Fixed "him" -> "her" in Ph.D hat quest. THansk to yyCC. [L0ne_W0lf]
//= 2.0 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Prontera Culvert
@ -492,7 +493,7 @@ OnTouch:
mes "time I just can't help it.";
mes "There's nothing I can do!";
mes "Oh, I'm gonna lose this job!";
Emotion e_sob;;
Emotion e_sob;
next;
mes "[Busy-Looking Boy]";
mes "Wait... You adventurers";
@ -3288,7 +3289,7 @@ que_job01,10,16,5 script Marjana#poison 885,{
mes "It's true that such powerful";
mes "poison exists, but such deadly";
mes "poison is usually only used by";
mes "Assassin Crosses. Generally,";;
mes "Assassin Crosses. Generally,";
mes "normal Assassins use poisons";
mes "that are much less potent.";
next;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.2
//= 2.2a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -46,6 +46,7 @@
//= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
//= 2.2a Corrected a Typo error ";;". [Samuray22]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@ -5491,7 +5492,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
next;
if (select("Yes:No") == 1) goto L_Lottery;
cutin "ra_fano03",2;
mes "[Priestess Panno]";;
mes "[Priestess Panno]";
mes "You can redeem your";
mes "Lottery Tickets at any";
mes "time, so please visit";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.1
//= 1.1a
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
// 1.1 Fixed wrong label names [Luups]
// 1.1a Corrected a a typo error ";;". [Samuray22]
//============================================================
prontera,124,297,3 script Tialfi 706,{
@ -2902,7 +2903,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{
mes "You cannot have everything what you want.";
mes "Besides, when you're obssessive about something,";
mes "you cannot think rationally about the thing.";
next;;
next;
set god_mjo_4,2;
mes "[Nordri]";
mes "Thank you for listening to my long story.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.6a
//= 1.6b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -14,6 +14,7 @@
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
//============================================================
in_rogue,359,177,0 script #killershow01 -1,{

View File

@ -130,15 +130,15 @@ npc: npc/custom/adoption.txt
//npc: npc/custom/quests/bongunsword.txt
//A custom event for 3 holidays: X-Mas, Karachun and New Year
//Should be activated between 8 December and 8 January
//npc: npc/events/custom/xmas_rings_event.txt
//npc: npc/custom/events/xmas_rings_event.txt
//Grand Circlet Quest combined with Excalibur Quest
//npc: npc/events/custom/kings_items.txt
//npc: npc/custom/events/kings_items.txt
//Custom Halloween Event (gives )
//npc: npc/events/custom/hallow06.txt
//npc: npc/events/custom/uneasy_cemetery.txt
//npc: npc/events/custom/draculax.txt
//npc: npc/events/custom/2006_dogs_year.txt
//npc: npc/events/custom/valentinesdayexp.txt
//npc: npc/custom/events/hallow06.txt
//npc: npc/custom/events/uneasy_cemetery.txt
//npc: npc/custom/events/draculax.txt
//npc: npc/custom/events/2006_dogs_year.txt
//npc: npc/custom/events/valentinesdayexp.txt
//| Poring track files
//npc: npc/events/custom/p_track/p_track_core.txt
//npc: npc/events/custom/p_track/p_track_warpers.txt
//npc: npc/custom/events/p_track/p_track_core.txt
//npc: npc/custom/events/p_track/p_track_warpers.txt