Fixed possible Castle Economy investment overflow with Emsolute Develop learnt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5676 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -28,6 +28,7 @@ Nexon
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Date Added
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Date Added
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======
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======
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03/20
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03/20
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* Fixed possible Castle Economy investment overflow with Emsolute Develop learnt [Lupus]
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* Removed Berserk Potions from all shops, but Comodo [Lupus]
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* Removed Berserk Potions from all shops, but Comodo [Lupus]
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03/19
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03/19
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* Fixed Female Thief Bug in novice land. [Vicious]
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* Fixed Female Thief Bug in novice land. [Vicious]
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@ -4,7 +4,7 @@
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//= jAthena - kalen (1.0)
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.31
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//= 1.41
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//===== Description: =========================================
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@ -29,7 +29,8 @@
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//= v1.2c Fixed issue of guardians hp not increasing upon defense
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//= v1.2c Fixed issue of guardians hp not increasing upon defense
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//= investment.[kobra_k88]
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//= investment.[kobra_k88]
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//= v1.3 Now you can't install Guardians during WOE [Lupus]
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//= v1.3 Now you can't install Guardians during WOE [Lupus]
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//= v1.4 Reomve surrender abbility (Was 100% custom as far as I can tell) [Kayla]
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//= v1.4 Remove surrender abbility (Was 100% custom as far as I can tell) [Kayla]
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//= v1.41 Fixed possible Economy investment overflow with Emsolute Develop learnt [Lupus]
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//============================================================
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//============================================================
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@ -118,8 +119,7 @@ L_Start:
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set Zeny,Zeny-@eco_invest;
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set Zeny,Zeny-@eco_invest;
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SetCastleData getarg(1)+".gat",4,@TriggerE+1;
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SetCastleData getarg(1)+".gat",4,@TriggerE+1;
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// if we learnt Emsolute Develop there's 50% chance to get +1 investment again
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// if we learnt Emsolute Develop there's 50% chance to get +1 investment again
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if (getgdskilllv(@GID,10014) > 0 && rand(100)>50) set @Economy, @Economy + 1;
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SetCastleData getarg(1)+".gat",2,@Economy + 1 + (getgdskilllv(@GID,10014)>0 && rand(100)>50 && @Economy<99);
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SetCastleData getarg(1)+".gat",2,@Economy+1;
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mes "[ "+getarg(0)+" ]";
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mes "[ "+getarg(0)+" ]";
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mes "You have invested successfully.";
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mes "You have invested successfully.";
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return 0;
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return 0;
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