Fixes Acolyte/Priest self-AoE skill ranges (#5056)
* Animations for Angelus, Impositio Manus, Suffragium, Magnificat, and Gloria no longer play for party members who are within skill range but outside of visible viewing range. * Fixes AoE size of Magnificat and Impositio Manus. * Fixes SP consumption of Impositio Manus. * Fixes the splash range for Angelus and Gloria. Thanks to @flamefury!
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@ -1591,7 +1591,7 @@ Body:
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Splash: true
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Hit: Single
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HitCount: 1
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SplashArea: -1
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SplashArea: 18
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CastCancel: true
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CastTime: 350
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AfterCastActDelay: 3500
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@ -2345,17 +2345,7 @@ Body:
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NoDamage: true
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Hit: Single
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HitCount: 1
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SplashArea:
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- Level: 1
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Area: 3
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- Level: 2
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Area: 3
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- Level: 3
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Area: 7
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- Level: 4
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Area: 7
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- Level: 5
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Area: 15
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SplashArea: 18
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CastCancel: true
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CastTime: 1000
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AfterCastActDelay: 1000
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@ -2365,15 +2355,15 @@ Body:
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Requires:
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SpCost:
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- Level: 1
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Amount: 13
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Amount: 59
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- Level: 2
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Amount: 16
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Amount: 62
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- Level: 3
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Amount: 19
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Amount: 65
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- Level: 4
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Amount: 22
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Amount: 68
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- Level: 5
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Amount: 25
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Amount: 71
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- Id: 67
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Name: PR_SUFFRAGIUM
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Description: Suffragium
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@ -2647,7 +2637,7 @@ Body:
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Splash: true
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Hit: Single
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HitCount: 1
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SplashArea: -1
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SplashArea: 18
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CastCancel: true
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CastTime: 3200
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AfterCastActDelay: 2000
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@ -2676,7 +2666,7 @@ Body:
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Splash: true
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Hit: Single
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HitCount: 1
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SplashArea: -1
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SplashArea: 18
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CastCancel: true
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AfterCastActDelay: 2000
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Duration1:
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@ -7657,14 +7657,27 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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}
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status_damage(src, src, sstatus->max_hp,0,0,1, skill_id);
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break;
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case AL_ANGELUS:
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#ifdef RENEWAL
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case MC_LOUD:
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case PR_SUFFRAGIUM:
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case PR_IMPOSITIO:
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#endif
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case PR_MAGNIFICAT:
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case PR_GLORIA:
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if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
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// Animations don't play when outside visible range
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if (check_distance_bl(src, bl, AREA_SIZE))
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clif_skill_nodamage(bl, bl, skill_id, skill_lv, 1);
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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}
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else if (sd)
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party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag | BCT_PARTY | 1, skill_castend_nodamage_id);
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break;
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#ifdef RENEWAL
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case MC_LOUD:
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#endif
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case SN_WINDWALK:
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case CASH_BLESSING:
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case CASH_INCAGI:
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@ -9800,9 +9813,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case AB_PRAEFATIO:
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case AB_RENOVATIO:
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#ifdef RENEWAL
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case PR_IMPOSITIO:
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#endif
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if( !sd || sd->status.party_id == 0 || flag&1 ) {
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if (skill_id == AB_PRAEFATIO)
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clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start4(src, bl, type, 100, skill_lv, 0, 0, (sd && sd->status.party_id ? party_foreachsamemap(party_sub_count, sd, 0) : 1 ), skill_get_time(skill_id, skill_lv)));
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